This file is indexed.

/usr/include/mia-2.4/mia/3d/quaternion.hh is in libmia-2.4-dev 2.4.3-5.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
/* -*- mia-c++  -*-
 *
 * This file is part of MIA - a toolbox for medical image analysis 
 * Copyright (c) Leipzig, Madrid 1999-2016 Gert Wollny
 *
 * MIA is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with MIA; if not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef mia_3d_quaternion_hh
#define mia_3d_quaternion_hh

#include <mia/3d/defines3d.hh>
#include <mia/3d/matrix.hh>
#include <mia/3d/vector.hh>

#include <ostream>
#include <cmath>

NS_MIA_BEGIN 


/**
   \ingroup misc 
   \brief a class to implement a quaternion
   
   This class implements some operations of a quaternion. 
   The rotation is implemented as clockwise/left-handed rotation. 

*/

class EXPORT_3D Quaternion {

public: 
        /**
	   The standard constructor that sets all values of the quaternion to zero. 
	*/
	Quaternion(); 

	/**
	   The copy constructor. 
	   \param other 
	 */
	Quaternion(const Quaternion& other) = default; 

	/**
	   This constructor creates a quaternion from three Euler angles that are applied 
	   with the <a href="https://secure.wikimedia.org/wikipedia/en/wiki/Conversion_between_quaternions_and_Euler_angles">x-y-z convention</a>. 
	   \param rot 
	*/
	Quaternion(const C3DDVector& rot); 


	/**
	   This constructor creates a quaternion from a 3x3 rotation matrix. 
	   If mat3x3 is not a true rotation matrix, then this constructor evaluates the 
	   rotation quaternion that best resembles the matrix transformation.
	   \param rot
	*/
	Quaternion(const C3DFMatrix& rot); 

	/**
	   This constructor creates a quaternion from a 3x3 rotation matrix. 
	   If mat3x3 is not a true rotation matrix, then this constructor evaluates the 
	   rotation quaternion that best resembles the matrix transformation.
	   \param rot
	*/
	Quaternion(const C3DDMatrix& rot); 

	/**
	   Constructor to create a quaternion by directly setting its elements. 
	 */
	Quaternion(double w, double  x, double y, double z); 

	/**
	   \param a
	   \param b 
	   \returns true if the quaternions are element-wise equal
	 */
	
	friend bool operator == (const Quaternion& a, const Quaternion& b); 

	/// \returns the norm of the quaternion 
	double norm() const; 

	/// normalizes to quaternion 
	void normalize(); 

	/// \returns the inverse of the quaternion assuming it is normalized 
	Quaternion inverse() const;

	/// \returns the Euler angles that correspond to the rotation described by this quaternion 
	C3DDVector get_euler_angles() const;

	/**
	   in-place adding  
	   \param other 
	   \returns reference to the updated quaternion 
	 */
	Quaternion& operator += (const Quaternion& other); 

	/**
	   in-place substraction 
	   \param other 
	   \returns reference to the updated quaternion 
	 */
	Quaternion& operator -= (const Quaternion& other); 

	/**
	   in-place multiplication 
	   \param other 
	   \returns reference to the updated quaternion 
	 */

	Quaternion& operator *= (const Quaternion& other); 

	/**
	   Print the quaternion to an output stream 
	   \param os the output stream 
	 */
	void print(std::ostream& os) const; 

	/// \returns the w- or $x_0$ component of the quaternion 
	double w() const; 
	
	/// \returns the x- or $x_1$ component of the quaternion 
	double x() const; 
	
	/// \returns the y- or $x_2$ component of the quaternion 
	double y() const; 

	/// \returns the z- or $x_3$ component of the quaternion 
	double z() const; 

	const C3DDMatrix get_rotation_matrix() const; 

	static const Quaternion _1; 

private:
	C3DDVector m_v; 
	double m_w; 
}; 

bool EXPORT_3D operator == (const Quaternion& a, const Quaternion& b); 
bool EXPORT_3D operator != (const Quaternion& a, const Quaternion& b); 


inline double Quaternion::w() const
{
	return m_w; 
}

inline double Quaternion::x() const
{
	return m_v.x; 
}

inline double Quaternion::y() const
{
	return m_v.y; 
}

inline double Quaternion::z() const
{
	return m_v.z; 
}



inline std::ostream& operator << (std::ostream& os, const Quaternion& a) 
{
	a.print(os); 
	return os; 
}

EXPORT_3D std::istream& operator >> (std::istream& os, Quaternion& a); 

NS_MIA_END

#endif