/usr/include/magics/MatrixHandler.h is in libmagics++-dev 2.30.0-5.
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* (C) Copyright 1996-2016 ECMWF.
*
* This software is licensed under the terms of the Apache Licence Version 2.0
* which can be obtained at http://www.apache.org/licenses/LICENSE-2.0.
* In applying this licence, ECMWF does not waive the privileges and immunities
* granted to it by virtue of its status as an intergovernmental organisation nor
* does it submit to any jurisdiction.
*/
/*! \file MatrixHandler.h
\brief Definition of the Template class MatrixHandler.
Magics Team - ECMWF 2004
Started: Wed 18-Feb-2004
Changes:
*/
#ifndef MatrixHandler_H
#define MatrixHandler_H
#include "magics.h"
#include "Matrix.h"
#include "BasePointsHandler.h"
#include "Transformation.h"
#include "VectorOfPointers.h"
#include "Timer.h"
#include "Transformation.h"
namespace magics {
class MatrixHandler : public AbstractMatrix, public AbstractPoints
{
public :
MatrixHandler(const AbstractMatrix& matrix) : AbstractMatrix(),
AbstractPoints(),
matrix_(matrix), min_(INT_MAX), max_(-INT_MAX) {}
MatrixHandler(const MatrixHandler& matrix) :
AbstractMatrix(),
AbstractPoints(),
matrix_(matrix) , min_(INT_MAX), max_(-INT_MAX) {}
virtual ~MatrixHandler() {}
virtual double operator()(int i, int j) const { return matrix_(i, j); }
virtual int rowIndex(double r) const { return matrix_.rowIndex(r); }
virtual int columnIndex(double c) const { return matrix_.columnIndex(c); }
virtual bool akimaEnable() const { return matrix_.akimaEnable(); }
virtual void boundRow(double r,
double& row1, int& index1, double& row2, int& index2) const
{ return matrix_.boundRow(r, row1, index1, row2, index2); }
virtual void boundColumn(double r,
double& column1, int& index1, double& column2, int& index2) const
{ return matrix_.boundColumn(r, column1, index1, column2, index2); }
double left() const { return matrix_.left(); }
double bottom() const { return matrix_.bottom(); }
double right() const { return matrix_.right(); }
double top() const { return matrix_.top(); }
double x(double x, double y) const { return matrix_.x(x, y); }
double y(double x, double y) const { return matrix_.y(x, y); }
virtual double nearest(double row, double column, double &rowOut, double &columnOut) const
{
rowOut=-1;
columnOut=-1;
return nearest(row,column);
}
virtual double nearest(double row, double column) const
{
if ( columns() == 0 || rows() == 0)
return matrix_.missing();
if ( column < left() && !same(column, left()) )
return matrix_.missing();
if ( column > right() && !same(column, right()) )
return matrix_.missing();
if ( row < bottom() && !same(row, bottom()) )
return matrix_.missing();
if ( row > top() && !same(row, top()) )
return matrix_.missing();
int ri = rowIndex(row);
int ci = columnIndex(column);
if ( ri != -1 && ci != -1)
return (*this)(ri, ci);
double x1, x2;
double y1, y2;
int r1, r2, c1, c2;
vector<double> distances;
map<double, pair< std::pair<double, double>, pair<int, int> > > helper;
vector< std::pair< std::pair<double, double>, pair<int, int> > > coordinates;
if (ri != -1 ) {
boundColumn(column, x1, c1, x2, c2);
coordinates.push_back(make_pair(make_pair(row, x1), std::make_pair(ri, c1)));
coordinates.push_back(make_pair(make_pair(row, x2), std::make_pair(ri, c2)));
}
else if (ci != -1 ) {
boundRow(row, y1, r1, y2, r2);
coordinates.push_back(make_pair(make_pair(y1, column), std::make_pair(r1, ci)));
coordinates.push_back(make_pair(make_pair(y2, column), std::make_pair(r2, ci)));
}
else {
boundColumn(column, x1, c1, x2, c2);
boundRow(row, y1, r1, y2, r2);
// 4 points ...
// x1, y1 - x2, y1 - x1, y2 - x2, y2
// find the nearest...
coordinates.push_back(make_pair(make_pair(y1, x1), std::make_pair(r1, c1)));
coordinates.push_back(make_pair(make_pair(y1, x2), std::make_pair(r1, c2)));
coordinates.push_back(make_pair(make_pair(y2, x1), std::make_pair(r2, c1)));
coordinates.push_back(make_pair(make_pair(y2, x2), std::make_pair(r2, c2)));
}
for (vector< pair< std::pair<double, double>, pair<int, int> > >::iterator coord = coordinates.begin(); coord != coordinates.end(); ++coord) {
double distance = (row- coord->first.first)*(row-coord->first.first) + (column - coord->first.second)*(column - coord->first.second);
//cout << distance << " [ " << coord->first.first << ", " << coord->first.second << "]" << endl;
distances.push_back(distance);
helper.insert(make_pair(distance, *coord));
}
if ( distances.empty() )
return matrix_.missing();
double min = *std::min_element(distances.begin(), distances.end());
map<double, pair< std::pair<double, double>, pair<int, int> > >::iterator near = helper.find(min);
if ( near == helper.end() )
return matrix_.missing();
return (*this)(near->second.second.first, near->second.second.second);
}
virtual double interpolate(double i, double j) const
{
if ( columns() == 0 || rows() == 0)
return matrix_.missing();
if ( j < left() && !same(j, left()) )
return matrix_.missing();
if ( j > right() && !same(j, right()) )
return matrix_.missing();
if ( i < bottom() && !same(i, bottom()) )
return matrix_.missing();
if ( i > top() && !same(i, top()) )
return matrix_.missing();
int ii = rowIndex(i);
if (ii == -1) {
// interpolate between 2 rows.
double v1, v2;
int i1, i2;
boundRow(i, v1, i1, v2, i2);
if (i1 == -1) return missing();
double a = (*this).interpolate(v1, j);
double b = (*this).interpolate(v2, j);
if ( same(a, missing()) || same(b, missing()) ) return missing();
double da = (v2-i)/(v2-v1);
double db = (i-v1)/(v2-v1);
double val = (a*da) + (b*db);
return val;
}
int jj = columnIndex(j);
if (jj == -1) {
double v1, v2;
int i1, i2;
boundColumn(j, v1, i1, v2, i2);
if (i1 == -1) return missing();
double a = (*this)(ii, i1);
double b = (*this)(ii, i2);
if ( same(a, missing()) || same(b, missing()) ) return missing();
double da = (v2-j)/(v2-v1);
double db = (j-v1)/(v2-v1);
double val = (a*da) + (b*db);
return val;
}
return (*this)(ii, jj);
}
virtual int rows() const { return matrix_.rows(); }
virtual int columns() const { return matrix_.columns(); }
virtual int lowerRow(double v) const { return matrix_.lowerRow(v); }
virtual int lowerColumn(double v) const { return matrix_.lowerColumn(v); }
virtual double XResolution() const { return matrix_.XResolution(); }
virtual double YResolution() const { return matrix_.YResolution(); }
virtual double width() const { return matrix_.width(); }
virtual double height() const { return matrix_.height(); }
virtual const AbstractMatrix& original() const { return matrix_.original(); }
virtual int firstRow() const { return matrix_.firstRow(); }
virtual int nextRow(int i, int f) const { return matrix_.nextRow(i, f); }
virtual int firstColumn() const { return matrix_.firstColumn(); }
virtual int nextColumn(int j, int f) const { return matrix_.nextColumn(j, f); }
virtual void setMinMax() const {
int nb_rows = rows();
int nb_columns = columns();
double missing = matrix_.missing();
for (int r = 0; r < nb_rows; r++) {
for (int c = 0; c < nb_columns; c++) {
double val = (*this)(r, c);
if ( val == missing ) continue;
if ( val < min_ ) min_ = val;
if ( val > max_ ) max_ = val;
}
}
}
double min() const {
if ( min_ != INT_MAX)
return min_;
setMinMax();
return min_;
}
double max() const {
if ( max_ != -INT_MAX)
return max_;
setMinMax();
return max_;
}
virtual double minX() const { return matrix_.minX(); }
virtual double maxX() const { return matrix_.maxX(); }
virtual double minY() const { return matrix_.minY(); }
virtual double maxY() const { return matrix_.maxY(); }
// Implements the AbstractPoints interface
virtual void setToFirst() {
if (points_.empty()) {
int nb_rows = rows();
int nb_columns = columns();
points_.reserve(nb_rows * nb_columns);
for (int r = 0; r < nb_rows; r++) {
for (int c = 0; c < nb_columns; c++) {
if ( matrix_.accept(column(r, c), row(r, c)) )
if ( !same((*this)(r, c), matrix_.missing() ) )
points_.push_back(new UserPoint(column(r,c), row(r,c), (*this)(r, c)));
}
}
}
current_ = points_.begin();
}
//! Method to test the end of collection.
virtual bool more() {
return current_ != points_.end();
}
virtual bool accept(double x, double y) const { return matrix_.accept(x, y); }
virtual UserPoint& current()
{
return **current_;
}
virtual void advance() {
current_++;
}
virtual vector<double>& rowsAxis() const { return const_cast<MatrixHandler*>(this)->matrix_.rowsAxis(); }
virtual vector<double>& columnsAxis() const { return const_cast<MatrixHandler*>(this)->matrix_.columnsAxis(); }
virtual double row(int i, int j) const {
return matrix_.row(i, j);
}
virtual double column(int i, int j) const {
return matrix_.column(i, j); }
virtual double regular_row(int i) const {
return matrix_.regular_row(i);
}
virtual double regular_column(int i) const {
return matrix_.regular_column(i);
}
virtual double missing() const { return matrix_.missing(); }
virtual bool hasMissingValues() const {
for (int r = 0; r < rows(); r++) {
for (int c = 0; c < columns(); c++) {
if ( operator()(r, c) == matrix_.missing() )
return true;
}
}
return false;
}
MatrixHandler* getReady(const Transformation& transformation) {
return matrix_.getReady(transformation);
}
protected:
const AbstractMatrix& matrix_;
mutable VectorOfPointers<vector<UserPoint*> > points_;
mutable VectorOfPointers<vector<UserPoint*> >::const_iterator current_;
mutable double min_;
mutable double max_;
};
class TransformMatrixHandler : public MatrixHandler
{
public :
TransformMatrixHandler(const AbstractMatrix& matrix) : MatrixHandler(matrix)
{}
double operator()(int i, int j) const
{
return matrix_( i + minrow_ , j + mincolumn_ );
}
double left() const {
return minx_;
}
double right() const {
return maxx_;
}
double bottom() const {
return miny_;
}
double top() const {
return maxy_;
}
void set() {
for ( int i = 0; i < rows(); i++ ) {
double row = matrix_.regular_row(minrow_ +i);
rowsMap_.insert(make_pair(row, i));
fastRows_.push_back(row);
}
for ( int i = 0; i < columns(); i++ ) {
double column = matrix_.regular_column(mincolumn_ + i);
columnsMap_.insert(make_pair(column, i));
fastColumns_.push_back(column);
}
minx_ = std::min(fastColumns_.front(), fastColumns_.back());
maxx_ = std::max(fastColumns_.front(), fastColumns_.back());
miny_ = std::min(fastRows_.front(), fastRows_.back());
maxy_ = std::max(fastRows_.front(), fastRows_.back());
}
int rows() const { return maxrow_ - minrow_ +1; }
int columns() const { return maxcolumn_ - mincolumn_+1; }
double regular_row(int index) const {
return fastRows_[index];
}
double regular_column(int index) const {
return fastColumns_[index];
}
double real_row(int index) const {
return fastRows_[index];
}
double real_column(int index) const {
return fastColumns_[index];
}
inline double column(int, int j) const {
return fastColumns_[j];
}
virtual double real_row(double row, double) const {
return row;
}
virtual double real_column(double, double column) const {
return column;
}
inline double row(int i, int) const {
return fastRows_[i];
}
virtual bool hasMissingValues() const { return matrix_.hasMissingValues(); }
double interpolate(double i, double j) const { return matrix_.interpolate(i, j);}
double missing() const { return matrix_.missing(); }
int lowerRow(double r) const {
int last = -1;
for ( map<double, int>::const_iterator i = rowsMap_.begin(); i != rowsMap_.end(); ++i) {
if ( i->first > r ) {
return last;
}
last = i->second;
}
return -1;
}
int lowerColumn(double c) const {
int last = -1;
for ( map<double, int>::const_iterator i = columnsMap_.begin(); i != columnsMap_.end(); ++i) {
if ( i->first > c )
return last;
last = i->second;
}
return -1;
}
int upperRow(double r) const {
for ( map<double, int>::const_iterator i = rowsMap_.begin(); i != rowsMap_.end(); ++i) {
if ( i->first > r ) {
return i->second;
}
}
return -1;
}
int upperColumn(double c) const {
for ( map<double, int>::const_iterator i = columnsMap_.begin(); i != columnsMap_.end(); ++i) {
if ( i->first > c )
return i->second;
}
return -1;
}
protected :
int minrow_;
int maxrow_;
int mincolumn_;
int maxcolumn_;
map<double, int> rowsMap_;
map<double, int> columnsMap_;
vector<double> fastRows_;
vector<double> fastColumns_;
double minx_;
double maxx_;
double miny_;
double maxy_;
bool rowrevert_;
bool columnrevert_;
};
class BoxMatrixHandler : public TransformMatrixHandler
{
public:
BoxMatrixHandler(const AbstractMatrix& matrix, const Transformation& transformation) :
TransformMatrixHandler(matrix),
transformation_(transformation),
original_(0)
{
double minx = std::min(transformation.getMinX(), transformation.getMaxX());
double maxx = std::max(transformation.getMinX(), transformation.getMaxX());
double miny = std::min(transformation.getMinY(), transformation.getMaxY());
double maxy = std::max(transformation.getMinY(), transformation.getMaxY());
int rows = matrix_.rows();
int columns = matrix_.columns();
mincolumn_ = columns-1;
maxcolumn_ = 0;
minrow_ = rows-1;
maxrow_ = 0;
for ( int row = 0; row < rows; row++) {
for ( int column = 0; column < columns; column++) {
double x = matrix_.column(row, column);
double y = matrix_.row(row, column);
if ( minx <= x && x < maxx && miny <= y && y <= maxy) {
mincolumn_ = std::min(mincolumn_, column);
maxcolumn_ = std::max(maxcolumn_, column);
minrow_ = std::min(minrow_, row);
maxrow_ = std::max(maxrow_, row);
}
}
}
if ( mincolumn_ > maxcolumn_ ) {
mincolumn_ = maxcolumn_;
MagLog::warning() << "No data to plot in the requested area" << endl;
}
if ( minrow_ > maxrow_ ) {
minrow_ = maxrow_;
MagLog::warning() << "No data to plot in the requested area" << endl;
}
//MagLog::broadcast();
mincolumn_ = std::max(mincolumn_-1, 0);
maxcolumn_ = std::min(maxcolumn_+1, columns-1);
columnrevert_ = matrix_.column(0, maxcolumn_ ) < matrix_.column(0, mincolumn_) ;
minrow_ = std::max(minrow_-1, 0);
maxrow_ = std::min(maxrow_+1, rows-1);
rowrevert_ = matrix_.row(maxrow_, 0 ) < matrix_.row(minrow_, 0 ) ;
set();
}
virtual const AbstractMatrix& original() const {
if ( !original_)
original_ = new BoxMatrixHandler(matrix_.original(), transformation_);
return *original_;
}
virtual void boundRow(double r,
double& row1, int& index1, double& row2, int& index2) const {
index1 = lowerRow(r);
row1 = regular_row(index1);
index2 = upperRow(r);
row2 = regular_row(index2);
}
virtual void boundColumn(double r,
double& column1, int& index1, double& column2, int& index2) const {
index1 = lowerColumn(r);
column1 = regular_column(index1);
index2 = upperColumn(r);
column2 = regular_column(index2);
}
int rowIndex(double r) const {
map<double, int>::const_iterator i = rowsMap_.lower_bound(r);
if (i != rowsMap_.end())
{
if ( same(i->first, r) )
return i->second;
}
return -1;
}
int columnIndex(double c) const {
map<double, int>::const_iterator i = columnsMap_.lower_bound(c);
if (i != columnsMap_.end())
{
if ( same(i->first, c) )
return i->second;
}
return -1;
}
virtual ~BoxMatrixHandler() { delete original_; }
// Implements the AbstractPoints interface
virtual bool accept(double x, double y) const {
return transformation_.in(x, y);
}
double minX() const {return std::min(transformation_.getMinX(), transformation_.getMaxX()); }
double maxX() const { return std::max(transformation_.getMinX(), transformation_.getMaxX()); }
double minY() const { return std::min(transformation_.getMinY(), transformation_.getMaxY()); }
double maxY() const { return std::max(transformation_.getMinY(), transformation_.getMaxY());}
protected :
const Transformation& transformation_;
mutable BoxMatrixHandler* original_;
};
class GeoBoxMatrixHandler: public TransformMatrixHandler
{
public:
GeoBoxMatrixHandler(const AbstractMatrix& matrix, const Transformation& transformation);
virtual const AbstractMatrix& original() const {
if ( !original_)
original_ = new GeoBoxMatrixHandler(matrix_.original(), transformation_);
return *original_;
}
int columns() const { return columnsMap_.size(); }
int rows() const { return rowsMap_.size(); }
int rowIndex(double r) const {
map<double, int>::const_iterator i = rowsMap_.lower_bound(r);
if (i != rowsMap_.end())
{
if ( same(i->first, r) )
return i->second;
}
return -1;
}
int columnIndex(double c) const {
map<double, int>::const_iterator i = columnsMap_.lower_bound(c);
if (i != columnsMap_.end())
{
if ( same(i->first, c) )
return i->second;
}
return -1;
}
inline double column(int, int column) const {
return regular_longitudes_[column];
}
inline double row(int row, int) const {
return regular_latitudes_[row];
}
double operator()(int row, int column) const {
if ( columns_[column] == -1 )
return matrix_.missing();
return matrix_(rows_[row], columns_[column]);
}
int lowerRow(double r) const
{
map<double, int>::const_iterator i = rowsMap_.lower_bound(r);
if (i != rowsMap_.end())
{
if ( same(i->first, r) )
return i->second;
if ( i != rowsMap_.begin() ) {
i--;
return i->second;
}
}
return -1;
}
int lowerColumn(double c) const
{
map<double, int>::const_iterator i = columnsMap_.lower_bound(c);
if (i != columnsMap_.end())
{
if ( same(i->first, c) )
return i->second;
if ( i != columnsMap_.begin() ) {
i--;
return i->second;
}
}
return -1;
}
double regular_row(int i) const { return regular_latitudes_[i]; }
double regular_column(int i) const { return regular_longitudes_[i]; }
virtual ~GeoBoxMatrixHandler() { delete original_; }
// Implements the AbstractPoints interface
virtual bool accept(double x, double y) const
{
return transformation_.in(x, y);
}
double minX() const {return std::min(transformation_.getMinX(), transformation_.getMaxX()); }
double maxX() const { return std::max(transformation_.getMinX(), transformation_.getMaxX()); }
double minY() const { return std::min(transformation_.getMinY(), transformation_.getMaxY()); }
double maxY() const { return std::max(transformation_.getMinY(), transformation_.getMaxY());}
double left() const { return regular_longitudes_.front(); }
double bottom() const { return regular_latitudes_.front(); }
double right() const { return regular_longitudes_.back(); }
double top() const { return regular_latitudes_.back(); }
virtual void boundRow(double r, double& row1, int& index1, double& row2, int& index2) const
{
index1 = lowerRow(r);
row1 = regular_latitudes_[index1];
index2 = index1+1;
row2 = regular_latitudes_[index2];
}
virtual void boundColumn(double r, double& column1, int& index1, double& column2, int& index2) const
{
index1 = lowerColumn(r);
column1 = regular_longitudes_[index1];
index2 = index1+1;
column2 = regular_longitudes_[index2];
}
protected :
const Transformation& transformation_;
mutable GeoBoxMatrixHandler* original_;
mutable map<int, int> rows_;
mutable map<int, int> columns_;
vector<double> regular_latitudes_;
vector<double> regular_longitudes_;
};
class MonotonicIncreasingMatrixHandler : public MatrixHandler
{
public:
MonotonicIncreasingMatrixHandler(const AbstractMatrix& matrix) :
MatrixHandler(matrix) {
// Check RowAxis...
int row = matrix_.rows();
if (matrix_.regular_row(1) - matrix_.regular_row(0) >= 0) // Increasing Axis...
for (int i = 0; i < row; i++) {
rows_[i] = i;
newRowsMap_[matrix.regular_row(i)] = i;
}
else // Decreasing axis...
for (int i = 0; i < row; i++) {
rows_[i] = ( row - 1) - i;
newRowsMap_[matrix.regular_row(( row - 1) - i)] = i;
}
// Check ColumnAxis
int column = matrix_.columns();
if (matrix_.regular_column(1) - matrix_.regular_column(0) >= 0) // Increasing Axis...
for (int j = 0; j < column; j++) {
columns_[j] = j;
newColumnsMap_[matrix.regular_column(j)] = j;
}
else // Decreasing axis...
for (int j = 0; j < column; j++) {
columns_[j] = (column - 1) - j;
newColumnsMap_[matrix.regular_column((column - 1) - j)] = j;
}
}
virtual ~MonotonicIncreasingMatrixHandler() {}
double operator()(int i, int j) const
{
int x = const_cast<MonotonicIncreasingMatrixHandler*>(this)->rows_[i];
int y = const_cast<MonotonicIncreasingMatrixHandler*>(this)->columns_[j];
return matrix_(x, y);
}
int rows() const { return matrix_.rows(); }
virtual int columns() const { return matrix_.columns(); }
virtual double regular_column(int i) const { return matrix_.regular_column(const_cast<MonotonicIncreasingMatrixHandler*>(this)->columns_[i]); }
virtual double regular_row(int j) const { return matrix_.regular_row( const_cast<MonotonicIncreasingMatrixHandler*>(this)->rows_[j]); }
virtual double interpolate(double i, double j) const {return matrix_.interpolate(i, j);}
virtual double missing() const { return matrix_.missing(); }
void print()
{
MagLog::debug() << "MonotonicIncreasingMatrixHandler->\n";
for (int j = 0; j < rows() ; j++)
{
for (int i = 0; i < columns(); i++)
{
MagLog::dev()<< (*this)(j,i) << " ";
}
MagLog::dev()<<"\n";
}
MagLog::debug() << "<--" << endl;
}
int lowerRow(double r) const
{
map<double, int>::const_iterator bound = newRowsMap_.find(r);
if ( bound != newRowsMap_.end() ) return (*bound).second;
bound = newRowsMap_.lower_bound(r);
if ( bound == newRowsMap_.end() ) return -1;
return (*bound).second - 1;
}
int lowerColumn(double c) const
{
map<double, int>::const_iterator bound = newColumnsMap_.find(c);
if ( bound != newColumnsMap_.end() ) return (*bound).second;
bound = newColumnsMap_.lower_bound(c);
if ( bound == newColumnsMap_.end() ) return -1;
return (*bound).second - 1;
}
protected :
map<int, int> rows_;
map<int, int> columns_;
map<double, int> newRowsMap_;
map<double, int> newColumnsMap_;
};
class OriginalMatrixHandler : public MatrixHandler
{
public:
OriginalMatrixHandler(AbstractMatrix& matrix) :
MatrixHandler(matrix.original())
{
}
};
class ThinningMatrixHandler : public MatrixHandler
{
public:
ThinningMatrixHandler(const AbstractMatrix& matrix, int fr, int fc) :
MatrixHandler(matrix), frequencyRow_(fr), frequencyColumn_(fc)
{
int rows = matrix_.rows();
int columns = matrix_.columns();
int row = 0;
for (int i = 0; i < rows; i+=frequencyRow_)
{
rowIndex_.insert(make_pair(row, i));
row++;
}
int column=0;
for (int i = 0; i < columns; i+=frequencyColumn_)
{
//MagLog::dev()<< "Sample --> " << column << "=" << i << endl;
columnIndex_.insert(make_pair(column, i));
//MagLog::dev()<< "Sample --> " << column << "=" << i << "[" << regular_column(column) << "]" << endl;
column++;
}
columnIndex_.insert(make_pair(column, columns-1));
//MagLog::dev()<< "Sample --> " << column << "=" << columns-1 << "[" << regular_column(column) << "]"<< endl;
}
int rows() const { return rowIndex_.size(); }
int columns() const { return columnIndex_.size(); }
double operator()(int row, int column) const {return matrix_(rowIndex(row), columnIndex(column));}
double column(int row, int column) const {return matrix_.column(rowIndex(row), columnIndex(column));}
double row(int row, int column) const {return matrix_.row(rowIndex(row), columnIndex(column));}
double regular_row(int row) const {return matrix_.regular_row(rowIndex(row));}
double regular_column(int column) const {return matrix_.regular_column(columnIndex(column));}
protected :
int columnIndex(int column) const
{
map<int, int>::const_iterator index = columnIndex_.find(column);
ASSERT( index != columnIndex_.end() );
return index->second;
}
int rowIndex(int row) const
{
map<int, int>::const_iterator index = rowIndex_.find(row);
ASSERT( index != rowIndex_.end() );
return index->second;
}
int frequencyRow_;
int frequencyColumn_;
map<int, int> rowIndex_;
map<int, int> columnIndex_;
};
} // namespace magics
#endif
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