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/*
 * (C) Copyright 1996-2016 ECMWF.
 * 
 * This software is licensed under the terms of the Apache Licence Version 2.0
 * which can be obtained at http://www.apache.org/licenses/LICENSE-2.0. 
 * In applying this licence, ECMWF does not waive the privileges and immunities 
 * granted to it by virtue of its status as an intergovernmental organisation nor
 * does it submit to any jurisdiction.
 */

/*! \file Matrix.h
    \brief Definition of the Template class Matrix.
    
    Magics Team - ECMWF 2004
    
    Started: Wed 18-Feb-2004
    
    Changes:
    
*/

#ifndef Matrix_H
#define Matrix_H

#include <cfloat>
#include "magics.h"
#include "MagException.h"

namespace magics {

class XmlNode;
class MatrixHandler;
class Transformation;

class AbstractMatrix 
{
public :
    virtual ~AbstractMatrix(){}
    virtual double  operator()(int  i, int  j) const = 0;   
    virtual int    rows() const = 0;
    virtual int    columns() const = 0;
    virtual double  regular_row(int) const = 0;
    virtual double  regular_column(int) const = 0;
    virtual double  row(int, int) const = 0;
    virtual double  column(int, int) const = 0;


    virtual int    lowerRow(double) const = 0;
    virtual int    lowerColumn(double) const = 0;    
    virtual double  interpolate(double  i, double  j) const = 0; 
    virtual double  nearest(double i, double j, double &iOut, double &jOut) const = 0;  
    virtual double  nearest(double i, double j) const =0 ;
    virtual double  missing() const = 0;
    virtual double  XResolution() const = 0;
    virtual double  YResolution() const = 0;
    virtual double  width() const = 0;
    virtual double   height() const = 0;
    virtual bool akimaEnable() const { return false; }

    virtual MatrixHandler* getReady(const Transformation&) const { NOTIMP; return 0;}

   
   

    
     virtual const AbstractMatrix&  original() const { return *this; }
     
     virtual int firstRow() const = 0;
     virtual int nextRow(int, int) const = 0;
     
     virtual int firstColumn() const = 0;
     virtual int nextColumn(int, int) const = 0;
     
     template <class O> 
     void for_each(int xf, int yf, const O& object)
     {
        
     	 for ( int i = firstRow(); i > 0; i = nextRow(i, xf) )
     		 for ( int j = firstColumn(); j > 0; j = nextColumn(j, yf) )
     			 	object(row(i,j), column(i,j), (*this)(i, j));
     }

    virtual double  minX() const = 0;
    virtual double  minY() const = 0;
    virtual double  maxX() const = 0;
    virtual double  maxY() const = 0;
    virtual double  min() const = 0;
    virtual double  max() const = 0;
     
    virtual double  left() const = 0;
       virtual double  top() const = 0;
       virtual double  right() const = 0;
       virtual double  bottom() const = 0;
       
       virtual double  x(double, double) const = 0;
       virtual double  y(double, double) const = 0;      
       
    virtual int rowIndex(double r) const  = 0;
    virtual int columnIndex(double c) const = 0;
    
    virtual void boundRow(double r, 
    	double& row1, int& index1, double& row2, int& index2) const = 0;
    
    virtual void boundColumn(double r, 
    	double& column1, int& index1, double& column2, int& index2) const = 0;
    
    virtual bool accept(double, double) const { return true; }
   
    virtual vector<double>&  rowsAxis() const = 0;
    
    virtual bool  hasMissingValues() const  { return false; }
  
    
    virtual vector<double>&  columnsAxis() const = 0;
    virtual void print(ostream& out) const 
        { out << "No Print implemented for this MatrixHandler" << "\n"; }
    //! Overloaded << operator to call print().
	friend ostream& operator<<(ostream& s,const AbstractMatrix& p)
		{ p.print(s); return s; }
};

struct Plus 
{
    Plus(double offset, double missing) : offset_(offset), missing_(missing) {}
    double operator()(double x) const { return ( same(x, missing_)  ) ? missing_ : x + offset_; }
    double offset_;
    double missing_;
};

struct Multiply 
{
    Multiply(double factor, double missing) : factor_(factor), missing_(missing) {}
    double operator()(double x) const { return ( same(x, missing_) ) ? missing_ : x * factor_; }
    double factor_;
    double missing_;
};


class OutOfRange : public MagicsException
{
public:
    
    OutOfRange(double r, double c) 
    { 
        ostringstream s;
        s << "Out of Range: Cannot access [" << r << ", " << c << "]" << ends;
        what_ = s.str();
    }
    OutOfRange(double x) 
    { 
        ostringstream s;
        s << "Out of Range: Cannot access [" << x << "]" << ends;
        what_ = s.str();
    }
};

struct InfoIndex
{
	InfoIndex() {}
	InfoIndex(double first, double last, double nb, int offset):
		first_(first), last_(last), nbPoints_(nb), offset_(offset) {
			step_ = (last_ - first_)/(nbPoints_-1);
			min_ = std::min(first_, last_);
			max_ = std::max(first_, last_);
		}
	double first_;
	double last_;
	double min_;
	double max_;
	double nbPoints_;
	int    offset_;
	double step_;

	pair<int, bool> index(double pos) const;
	double value(int i) const {
		return first_ + (step_)*i;
	}
	int position(int i) const {
		return offset_ + i;
	}

};

class Matrix: public AbstractMatrix, public magvector<double> {

public:
	Matrix(int rows, int columns): 
		rows_(rows), 
		columns_(columns),
		missing_(DBL_MIN),
		akima_(false),
		min_(DBL_MAX), max_(DBL_MIN)
	{  
         set(rows, columns);
	}
	
	Matrix* clone() { return new Matrix(); }
	void set(const XmlNode&) { }
	
	MatrixHandler* getReady(const Transformation&) const;

    Matrix(int rows, int columns, double val):     
        rows_(rows), 
        columns_(columns), missing_(DBL_MIN), akima_(false), min_(DBL_MAX), max_(DBL_MIN)
     {       
         
         resize(rows_ * columns_, val); 
         rowsAxis_.resize(rows_, val);
         columnsAxis_.resize(columns_, val); 
	}
    
    Matrix(): missing_(DBL_MIN), akima_(false), min_(DBL_MAX), max_(DBL_MIN) {}
    
    void set(int rows, int columns) 
    {
         rows_ = rows;
         columns_ = columns;
         reserve(rows_*columns_); 
         rowsAxis_.reserve(rows); 
         columnsAxis_.reserve(columns);  
    }
    
     double min() const;
     double max() const;
     void min(double m) {min_=m;}
     void max(double m) {max_=m;}
    
    virtual ~Matrix() {}
    
    double width() const { return regular_column(columns_ - 1) - regular_column(0); }
    double height() const { return regular_row(rows_ - 1) - regular_row(0); }
    
    int rows() const { return rows_; }
    int columns() const { return columns_; }
     
    double regular_row(int i) const { return rowsAxis_[i]; } 
    double row(int i, int) const { return regular_row(i); }
    
    void release()
    {
    	rows_ = 0;
    	columns_ = 0;
    	rowsAxis_.clear();
    	rowsAxis_.resize(0);
    	columnsAxis_.clear();
    	this->clear();
    	columnsAxis_.resize(0);
		this->resize(0);
    }
 
    
    double regular_column(int j) const { return columnsAxis_[j];  }
    double column(int, int j) const { return columnsAxis_[j];  }
     
    void missing(double missing) { missing_ = missing; }
    double missing() const { return missing_; }
    
    void setRowsAxis(const vector<double>& axis) 
    {
        int ind = 0;
        rowsAxis_.reserve(axis.size());
        for (vector<double>::const_iterator val = axis.begin(); val != axis.end(); ++val) {
            rowsAxis_.push_back(*val);
            rowsMap_[*val] = ind++;
        }
        rows_ = axis.size();          
    }
    void setColumnsAxis(const vector<double>& axis) 
    {
        int ind = 0;
        columnsAxis_.reserve(axis.size());
        for ( vector<double>::const_iterator val = axis.begin(); val != axis.end(); ++val) {
            columnsAxis_.push_back(*val);
            columnsMap_[*val] = ind++;
        }
        columns_ = axis.size();
            
    }
    
    virtual void setMapsAxis() 
    {
        int ind = 0;
        for (vector<double>::const_iterator val = rowsAxis_.begin(); val != rowsAxis_.end(); ++val) {
            rowsMap_[*val] = ind++;
        }
        rows_ = ind;
        
        
        ind = 0;
        for (vector<double>::const_iterator val = columnsAxis_.begin(); val != columnsAxis_.end(); ++val) {
            columnsMap_[*val] = ind++;
        }
        columns_ = ind;
    }
    
  
    double interpolate(double r, double c) const;
    double nearest(double i, double j) const {double d1, d2; return nearest(i,j,d1,d2);}
    double nearest(double i, double j,double &iOut, double &jOut) const;
    pair<double, double> nearest_value(double i, double j,double &iOut, double &jOut) const;
    int nearest_index(double i, double j,double &iOut, double &jOut) const;
    void multiply(double factor);   
    void plus(double offset);
    
     virtual int firstRow() const { return 0; }
     virtual int nextRow(int i, int f) const   
     { 
     	i += f; 
	return ( i < rows_ ) ? i : -1;
     }
     
     virtual int firstColumn() const { return 0; }
     virtual int nextColumn(int j, int f) const   
     { 
     	j += f; 
	return ( j < rows_ ) ? j : -1;
     }
     
    
    double operator()(int row, int column) const;

    double YResolution() const {
    	
           magvector<double> diff;
           diff.reserve(rowsAxis_.size());
           std::adjacent_difference(rowsAxis_.begin(), rowsAxis_.end(), back_inserter(diff));
           double resol = std::accumulate(diff.begin()+1, diff.end(), 0.)/(diff.size()-1);
           //MagLog::dev() << "Matrix::YResolution()--->" << resol << "\n";
           return resol;
    }
     double XResolution() const {
           magvector<double> diff;
           diff.reserve(columnsAxis_.size());
           std::adjacent_difference(columnsAxis_.begin(), columnsAxis_.end(), back_inserter(diff));
           double resol = std::accumulate(diff.begin()+1, diff.end(), 0.)/(diff.size()-1);
           //MagLog::dev() << "Matrix::XResolution()--->" << resol << "\n";
           return resol;
    }
   
    vector<double>& rowsAxis() const { return rowsAxis_; }
    vector<double>& columnsAxis() const  { return columnsAxis_; }
    
    
    double  minX() const { return columnsAxis_.front(); }
    double  minY() const { return rowsAxis_.front(); } 
    double  maxX() const { return columnsAxis_.back(); }
    double  maxY() const { return rowsAxis_.back(); }
    
    double  left() const { return columnsAxis_.front(); }
      double bottom() const { return rowsAxis_.front(); } 
      double  right() const { return columnsAxis_.back(); }
      double  top() const { return rowsAxis_.back(); }
      
      double x(double x, double) const  { return x; }
      double y(double, double y) const { return y; }
    
    virtual int rowIndex(double r) const     { return row_ind(r); } 
    virtual int columnIndex(double c) const  { return column_ind(c); } 
    virtual bool akimaEnable() const  { return akima_; }  
    void akimaEnabled()  { akima_ = true; }  
    void akimaDisabled()  { akima_ = false; } 
    virtual void boundRow(double r, 
    	double& row1, int& index1, double& row2, int& index2) const { 
    	
    	index1 = this->lowerRow(r);
           		row1 = this->regular_row(index1);
           		index2 = this->upperRow(r);
           		row2 = this->regular_row(index2);
    } 
    
    virtual void boundColumn(double r, 
    	double& column1, int& index1, double& column2, int& index2) const { 
    	
    	index1 = this->lowerColumn(r);
    	column1 = this->regular_column(index1);
        index2 = this->upperColumn(r);
        column2 = this->regular_column(index2);
    } 
    
	int    lowerRow(double r) const {

		int last = -1;
		for ( map<double, int>::const_iterator i = rowsMap_.begin(); i != rowsMap_.end(); ++i) { 	
			if ( i->first >  r  ) {				
				return last;
			}				
			last = i->second;
		}		
		return last;	
	}
	int    lowerColumn(double c) const { 
		
		int last = -1;
		for ( map<double, int>::const_iterator i = columnsMap_.begin(); i != columnsMap_.end(); ++i) {
				if ( i->first > c  ) 
					return last;
				last = i->second;
		}
		return last;
    } 
	int    upperRow(double r) const {
		
		
		for ( map<double, int>::const_iterator i = rowsMap_.begin(); i != rowsMap_.end(); ++i) { 	
			if ( i->first >=  r  ) {				
				return i->second;
			}				
		
		}		
		return -1;	
	}
	int    upperColumn(double c) const { 
		
		
		for ( map<double, int>::const_iterator i = columnsMap_.begin(); i != columnsMap_.end(); ++i) {
				if ( i->first >= c  ) 
					return i->second;
		}
		return -1;
    } 

	map<double, map<double, pair<double, double> > > index_;
	map<double, int> yIndex_; // lat--> index
	vector<InfoIndex> xIndex_;
	vector<double> data_;
    
protected:
     //! Method to print string about this class on to a stream of type ostream (virtual).
	 virtual void print(ostream& out) const {
	 	out << "Matrix<P>[";
    	out << "rowsAxis=" << rowsAxis_;
    	out << ", columnsAxis=" << columnsAxis_;
   	 	out << ", values=";
    	magvector<double>::print(out);
    	out << "]"; 
	 }
	 
     map<double, int>   rowsMap_;
     mutable magvector<double>     rowsAxis_;
     
     map<double, int>    columnsMap_;
     mutable magvector<double>      columnsAxis_;
     
     int rows_;
     int columns_;
     double missing_;
     bool akima_;

     int row_ind(double row) const {
        map<double, int>::const_iterator i = rowsMap_.lower_bound(row);
    	if ( same(i->first, row) )
    			return i->second;
        if ( i == rowsMap_.end() ) {
            map<double, int>::const_reverse_iterator i = rowsMap_.rbegin();
            if ( same(i->first, row) )
                return i->second;
        }
    	return -1;
    }
    int column_ind(double column) const {
	  
       map<double, int>::const_iterator i = columnsMap_.lower_bound(column);
	   
    	if ( same(i->first, column) )
    	    	return i->second;
        if ( i == columnsMap_.end() ) {
            map<double, int>::const_reverse_iterator i = columnsMap_.rbegin();
            if ( same(i->first, column) )
                return i->second;
        }
    	return -1;
    }

private:
   mutable double min_;
   mutable double max_;
    
// -- Friends
    //! Overloaded << operator to call print().
	friend ostream& operator<<(ostream& s,const Matrix& p)
		{ p.print(s); return s; }

};


class ProjectedMatrix: public Matrix
{
public:
	    
		ProjectedMatrix(int rows, int columns);
	
		
		void getReady(); // Prepare the matrix ... 
		  
		vector<double>&  values() const { return values_; }
		vector<double>&  rowsArray() const { return rowsArray_; }
		vector<double>&  columnsArray() const { return columnsArray_; }
		
		int index(int r, int c) { return (r* origColumns_) + c; }


protected:
	      void build();
	      
	      int origColumns_;
	      int origRows_;
		  mutable vector<double> rowsArray_;
		  mutable vector<double> columnsArray_; 
		  mutable vector<double> values_; 
		  
		  double minx_;
		  double miny_;
		  double maxx_;
		  double maxy_;
		  
		  double stepx_;
		  double stepy_;
		  
			
};
class RotatedMatrix: public Matrix
{

public:
		RotatedMatrix(int, int);

		vector<double>&  values() const { return values_; }
		vector<double>&  rowsArray() const { return rowsArray_; }
		vector<double>&  columnsArray() const { return columnsArray_; }

		double operator()(int r, int c) const { return values_[r* columns_ + c]; }
		double row(int r, int c) const { return rowsArray_[r* columns_ + c]; }
		double column(int r, int c) const { return columnsArray_[r* columns_ + c]; }
		double  XResolution() const  { return column(0,1) - column(0,0); }
		double  YResolution() const  { return row(1,0) - row(0,0); }
		MatrixHandler* getReady(const Transformation&) const;
protected:

		mutable vector<double> rowsArray_;
		mutable vector<double> columnsArray_;
		mutable vector<double> values_;



};

} // namespace magics

#endif