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/*
 * (C) Copyright 1996-2016 ECMWF.
 * 
 * This software is licensed under the terms of the Apache Licence Version 2.0
 * which can be obtained at http://www.apache.org/licenses/LICENSE-2.0. 
 * In applying this licence, ECMWF does not waive the privileges and immunities 
 * granted to it by virtue of its status as an intergovernmental organisation nor
 * does it submit to any jurisdiction.
 */

/*! \file Colour.h
    \brief Definition of Colour class.
    
    Magics Team - ECMWF 2004
    
    Started by Sylvie Lamy-Thepaut ECMWF 2002
    
    Changes:
    
    Jan-2004 Stephan: Adopt this class to Magics++ 0.1 (namespace etc.) 
    
*/
#ifndef Colour_H
#define Colour_H

#include <magics.h> 
#include <sstream>
#include "Factory.h"
#include "MagTranslator.h"

using std::istream;

namespace magics {


struct Hsl;
class XmlNode;

/*! \struct Rgb
    \brief Struct expressing colour values in RGB.
    
    

*/
struct BadRgbFormat
{ 
	BadRgbFormat() {}
	~BadRgbFormat() {}
};



struct Rgb
{
    Rgb(float red =1., float green = 1., float blue = 1., float alpha=1.): 
        red_(red), 
        green_(green), 
        blue_(blue),
        alpha_(alpha)
    {}
    Rgb(const string&); 

    bool operator==(const Rgb other) const
    { 
        return (red_ == other.red_ && 
            green_ == other.green_ && 
            blue_ == other.blue_ && alpha_ == other.alpha_);
    }
    float red_;
    float green_;
    float blue_;
    float alpha_;
    Hsl hsl() const;
    friend ostream& operator<<(ostream& s,const Rgb& p)
    {  s << "RGB(" << p.red_ << ", " << p.green_ << ", " 
         << p.blue_ << ", " << p.alpha_ << ")"; return s; }
    friend istream& operator>>(istream& s, Rgb& p);
};

struct BadHslFormat
{ 
	BadHslFormat() {}
	~BadHslFormat() {}
};

struct Hsl {
     Hsl(float hue =0., float saturation = 1., float light = 1., float alpha = 1.): 
        hue_(hue), 
        saturation_(saturation), 
        light_(light),
        alpha_(alpha)
    {}
     Hsl(const string&); 
   
    bool operator==(const Hsl& other) const { 
        return (hue_ == other.hue_ && 
            saturation_ == other.saturation_ && 
            light_ == other.light_ &&
            alpha_ == other.alpha_);
    }      
    float hue_;
    float saturation_;
    float light_;
    float alpha_;    
    
    Rgb rgb() const;
  
    
    // -- Friends
	friend ostream& operator<<(ostream& s,const Hsl& p)
		{  s << "HSL(" << p.hue_ << ", " 
            << p.saturation_ << ", "  << p.light_ << ", " << p.alpha_ << ")"; 
            return s; }
	friend istream& operator>>(istream& s, Hsl& p);
};

/*! \class Colour 
    \brief Class to express a colour.
    
    This class holds colour values in RGB (for this it uses Rgb ).
    
    

*/
class Colour  {

public:
// -- Contructors
	Colour();	
	Colour(const string&);
	Colour(float red, float green, float blue, float alpha = 1.);
	Colour(Rgb&);
	Colour(Hsl&);

// -- Destructor
	~Colour();
    
	void set(const map<string, string>&) {};
	void set(const XmlNode&);
	Colour* clone() const { return new Colour(*this); }
	bool automatic() const { return automatic_; }
	bool none() const;
// -- Methods
	float red()   const { return rgb_.red_; }
	float blue()  const { return rgb_.blue_; }
	float green() const { return rgb_.green_; }
	float alpha() const { return rgb_.alpha_; }
	string name() const { return name_; }

	bool operator==(const Colour& other) const {
	   return other.rgb_ == rgb_;
	}
	
	bool operator==(const string& other) const {
	   return lowerCase(other) == lowerCase(name_);
	}
	bool operator < (const Colour& other) const {
	   return name_  < other.name_;
	}
    
	Hsl hsl() const;
	
	void setColour(const string&);
	void setColour(float, float, float, float = 1.);
	void setAlpha(float);
	void scaleLight(float);
	static bool valid(const string& name);

protected:
	void print(ostream&) const;

private:
// -- Members
	static std::map<string, Rgb> colours_;
	static void init();
	Rgb rgb_; 
	string name_;
	bool     automatic_;       

// -- Friends
	friend ostream& operator<<(ostream& s,const Colour& p)
		{ p.print(s); return s; }
};

template<>
class MagTranslator<string, Colour> { 
public:
    Colour* operator()(const string& val );
    Colour* magics(const string& param)
    {
        string val;
        ParameterManager::get(param, val);
        return (*this)(val);
    }

};

} // namespace magics
#endif