/usr/include/magics/BinningObject.h is in libmagics++-dev 2.30.0-5.
This file is owned by root:root, with mode 0o644.
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* (C) Copyright 1996-2016 ECMWF.
*
* This software is licensed under the terms of the Apache Licence Version 2.0
* which can be obtained at http://www.apache.org/licenses/LICENSE-2.0.
* In applying this licence, ECMWF does not waive the privileges and immunities
* granted to it by virtue of its status as an intergovernmental organisation nor
* does it submit to any jurisdiction.
*/
/*! \file BinningObject.h
\brief Definition of the Template class BinningObject.
Magics Team - ECMWF 2011
Started: Thu 7-Apr-2011
Changes:
*/
#ifndef BinningObject_H
#define BinningObject_H
#include "magics.h"
#include "Matrix.h"
#include "BinningObjectAttributes.h"
#include "BasePointsHandler.h"
#include "IntervalMap.h"
#include "Factory.h"
#include "MagTranslator.h"
namespace magics {
class BinningObject: public BinningObjectAttributes {
public:
BinningObject();
~BinningObject();
virtual BinningObject* clone() const { return new BinningObject(); }
Matrix* operator()(PointsList& points);
protected:
//! Method to print string about this class on to a stream of type ostream (virtual).
void print(ostream&) const;
typedef void (BinningObject::*binner)(vector<double>&, double, double);
map<string, binner> binners_x_;
map<string, binner> binners_y_;
void build(vector<double>& vals, IntervalMap<int>& binns);
void countx(vector<double>&, double, double);
void listx(vector<double>&, double, double);
void intervalx(vector<double>&, double, double);
void county(vector<double>&, double, double);
void listy(vector<double>&, double, double);
void intervaly(vector<double>&, double, double);
private:
//! Copy constructor - No copy allowed
BinningObject(const BinningObject&);
//! Overloaded << operator to copy - No copy allowed
BinningObject& operator=(const BinningObject&);
// -- Friends
//! Overloaded << operator to call print().
friend ostream& operator<<(ostream& s,const BinningObject& p)
{ p.print(s); return s; }
};
class NoBinningObject: public BinningObject {
public:
NoBinningObject() {}
~NoBinningObject() {}
BinningObject* clone() const { return new NoBinningObject(); }
};
template <>
class MagTranslator<string, BinningObject> {
public:
BinningObject* operator()(const string& val )
{
return SimpleObjectMaker<BinningObject>::create(val);
}
BinningObject* magics(const string& param)
{
string val;
ParameterManager::get(param, val);
return (*this)(val);
}
};
} // namespace magics
#endif
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