/usr/include/klftools/klfsearchbar.h is in libklatexformula3-dev 3.3.0~beta-1+b2.
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* file klfsearchbar.h
* This file is part of the KLatexFormula Project.
* Copyright (C) 2011 by Philippe Faist
* philippe.faist at bluewin.ch
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
/* $Id: klfsearchbar.h 880 2014-06-15 20:26:28Z phfaist $ */
#ifndef KLFSEARCHBAR_H
#define KLFSEARCHBAR_H
#include <QObject>
#include <QWidget>
#include <QFrame>
#include <QMovie>
#include <QLabel>
#include <QTime>
#include <klfdefs.h>
#include <klfutil.h>
class QLineEdit;
class KLFWaitAnimationOverlay;
class KLFSearchBar;
class KLFSearchableProxy;
namespace Ui { class KLFSearchBar; }
//! An object that can be searched with a KLFSearchBar
/** This class is provides an interface for an object to be searched with a KLFSearchBar.
*
* An abstract positioning scheme is introduced with the class \ref Pos. This class handles
* \c Pos objects without asking to what they refer to or point to, they could contain an index
* in a list, or a QTextCursor in a document, or a pointer to some arbitrary data. A \c Pos is
* valid if it has non-NULL \c posdata. You should subclass PosData to store some relevant data,
* as well as provide an equality-test function.
*
* This interface, in conjunction with KLFSearchBar, handles the different search states,
* searching forward/backwards, returning to previous results (e.g. with Emacs-style backspace key).
*
* How the search is performed, which logic is used, which order of elements is used, case sensitivity,
* etc., is up to the subclass implementation. \c Pos objects do not have a sense of "order", the
* interface just queries the "next match" from a given position, which can then be described by another
* position object.
*
* Minimal example:
* \todo MINIMAL EXAMPLE
*
* \note If you have data that is "linearly ordered", i.e. that you can describe the possible search
* results with a C++/STL-like iterator concept (for example a list of strings or values, etc.), then
* consider using KLFIteratorSearchable which takes this into account and requires you to write less
* code.
*/
class KLF_EXPORT KLFPosSearchable : public KLFTarget
{
public:
/** \brief An abstract position in a searchable object
*
* Used by KLFPosSearchable to store search result positions.
*
* A position can be \a invalid, or \a valid. The actual data representing the position is stored
* in a custom sub-class of PosData, to which a pointer is held in \c posdata.
*
* You can construct an invalid position with the default constructor. Then just assign a data pointer
* to it and it becomes valid, e.g.
* \code
* Pos p = Pos();
* // p is invalid
* MyPosData *d = new MyPosData;
* d->somefield = some_data;
* d->someotherfield = some_other_data;
* p.posdata = d;
* // now p is a valid position object, storing the position represented
* // by data stored in 'somefield' and 'someotherfield'
* \endcode
*/
struct Pos {
/** \brief A Base class for storing abstract position data
*
* See \ref KLFPosSearchable::Pos. Derive this class to store relevant data to represent
* you position and an equality tester function.
*
* Minimal Example:
* \code
* class MySearchable : public KLFPosSearchable
* {
* public:
* // ...
* class MyPosData : public Pos::PosData {
* QTextCursor cursor;
*
* bool equals(PosData * other) const {
* return cursor == dynamic_cast<MyPosData*>(other)->cursor;
* }
* };
* // ...
* };
* \endcode
*
* Additionally, this class handles ref()/deref() referencing mechanism that is used by
* \ref KLFRefPtr. It handles automatically reference counts, and you don't have to worry
* about deleting the object.
*/
struct PosData {
PosData() : r(0) { }
virtual ~PosData() { }
/** tests for equality with other position. */
virtual bool equals(PosData *other) const = 0;
/** Subclasses may reimplement to return a string describing the current position
* for debugging messages. */
virtual QString toDebug() { return QLatin1String("<PosData>"); }
int ref() { return ++r; }
int deref() { return --r; }
/** Subclasses should reimplement to return FALSE if this object should NOT be \c delete'd when no
* longer referenced. There should be no reason to do so, however. */
virtual bool wantAutoDelete() { return true; }
private:
int r;
};
/** Constructs an invalid position. This initializes the data pointer to NULL. */
Pos() : posdata()
{
}
Pos(const Pos& other) : posdata(other.posdata)
{
}
~Pos()
{
if (posdata != NULL)
posdata.setAutoDelete(posdata->wantAutoDelete());
}
Pos& operator=(const Pos& other)
{
KLF_DEBUG_BLOCK(KLF_FUNC_NAME) ;
posdata = other.posdata;
return *this;
}
/** A position is valid if it has a non-NULL posdata pointer. It is invalid otherwise. */
bool valid() const {
KLF_DEBUG_BLOCK(KLF_FUNC_NAME) ;
klfDbg("posdata="<<posdata) ;
return (posdata != NULL) ;
};
/** Is equal to \c other if:
* - both this and the other position are valid, and \c posdata 's equals() test is true;
* - or both are invalid.
*
* \note \c PosData's equals() test called if and only if both this and the other position
* are valid, i.e. have non-NULL \c posdata pointer.
*/
bool equals(const Pos& other) const {
if (valid() && other.valid())
return posdata->equals(other.data<PosData>());
// if both are invalid, they are equal. If one only is valid, they are not equal.
return (valid() == other.valid());
}
//! Stores the actual position data, see \ref PosData
/**
* This pointer is set up by KLFPosSearchable subclasses to instanciate valid Pos objects.
* They may use this object transparently, just as a regular <tt>PosData*</tt> pointer, see
* \ref KLFRefPtr.
*
* \note \ref PosData::ref() and \ref PosData::deref() are handled automatically when
* this field is assigned. See also \ref KLFRefPtr.
*/
KLFRefPtr<PosData> posdata;
/** \brief A shorthand for retrieving the \c posdata cast into the custom type.
*
* Example:
* \code
* // Instead of:
* MyPosData * myposdata = dynamic_cast<MyPosData*>(pos.posdata);
* // we can use
* MyPosData * myposdata = pos.data<MyPosData>();
* \endcode
*
* Additionally, a warning is issued if \c posdata is \c NULL or if \c posdata cannot
* by cast (with \c dynamic_cast<>) to the required type.
*/
template<class TT>
inline TT * data() const
{
TT *ptr = posdata.dyn_cast<TT*>();
KLF_ASSERT_NOT_NULL(ptr, "accessing a posdata that is NULL or of incompatible type!", return NULL;) ;
return ptr;
}
};
/** Returns the position from where we should start the search, given the current view situation. This
* can be reimplemented to start the search for example from the current scroll position in the display.
*
* If \c forward is TRUE, then the search is about to be performed forward, otherwise it is about to
* be performed in reverse direction.
*
* The search is performed AFTER the returned pos, and an invalid Pos is regarded as being both before
* the beginning and after the end, ie. to search forward from the beginning, use an invalid position
* as well as to search backward from the end.
*
* The default implementation returns an invalid position.
*/
virtual Pos searchStartFrom(bool forward);
/** Search the content for \c queryString, from position \c fromPos, in direction \c forward.
* If found, return the position of the match, if not found, return an invalid position. Do not
* act upon the find (eg. select element in list), because the function searchMoveTo() and
* searchPerformed() will be called after a successful searchFind() automatically, while the
* function searchMoveTo() will be called with an invalid position and the function searchPerformed()
* will be called if the search failed.
*
* \note The search is performed \a AFTER \c fromPos, ie. do not return \c fromPos itself if it
* matches.
*
* The reimplementation should call from time to time
* \code qApp->processEvents() \endcode
* to keep the GUI from freezing in long searches.
*
* \note If the reimplementation implements the above suggestion, note that the slot
* \ref searchAborted() may be called during that time! It is best to take that into
* account and provide a means to stop the search if that is the case.
*/
virtual Pos searchFind(const QString& queryString, const Pos& fromPos, bool forward) = 0;
/** Called by the search bar to inform the searched object that the current search position
* is \c pos. */
virtual void searchMoveToPos(const Pos& pos) { Q_UNUSED(pos); }
/** Called by the search bar to inform that the \c queryString was reported either to be found
* (in which case \c found is TRUE), either not to be found (then \c found is FALSE), at
* position \c pos. This function call always immediately preceded by a searchMoveToPos().
* \c pos is invalid if the query string was not found (\c found==FALSE). */
virtual void searchPerformed(const QString& queryString, bool found, const Pos& pos)
{ Q_UNUSED(queryString); Q_UNUSED(found); Q_UNUSED(pos); }
/** Called by the search bar to inform the searched object that the search was aborted by the
* user. */
virtual void searchAborted() = 0;
/** Called when search bar has focus, but not text is typed. Typically if user hits
* backspace enough times to an empty string.
*/
virtual void searchReinitialized() { }
/** \brief The current query string.
*
* This function can be used by subclasses to retrieve the current search string.
*/
virtual QString searchQueryString() const { klfDbg("pQString="<<pQString) ; return pQString; }
/** \internal
* Used internally to update the return value of searchQueryString().
*/
virtual void setSearchQueryString(const QString& s) { klfDbg("pQString="<<pQString<<"; setting to "<<s) ; pQString = s; }
virtual bool searchHasInterruptRequested() { return pInterruptRequested; }
virtual void setSearchInterruptRequested(bool on);
private:
QString pQString;
bool pInterruptRequested;
};
KLF_EXPORT QDebug& operator<<(QDebug& str, const KLFPosSearchable::Pos& pos);
class KLF_EXPORT KLFPosSearchableProxy : public KLFPosSearchable, public KLFTargeter
{
public:
KLFPosSearchableProxy() { }
virtual ~KLFPosSearchableProxy();
virtual Pos searchStartFrom(bool forward);
virtual Pos searchFind(const QString& queryString, const Pos& fromPos, bool forward);
virtual void searchMoveToPos(const Pos& pos);
virtual void searchPerformed(const QString& queryString, bool found, const Pos& pos);
virtual void searchAborted();
virtual void searchReinitialized();
virtual QString searchQueryString() const;
virtual void setSearchQueryString(const QString& s);
virtual bool searchHasInterruptRequested();
virtual void setSearchInterruptRequested(bool on);
virtual void setSearchTarget(KLFPosSearchable *t) { setTarget(t); }
protected:
virtual KLFPosSearchable *target() { return dynamic_cast<KLFPosSearchable*>(pTarget); }
virtual const KLFPosSearchable *target() const { return dynamic_cast<KLFPosSearchable*>(pTarget); }
};
//! An interface for objects that can be I-searched with a KLFSearchBar (OBSOLETE)
/**
* <b>THIS CLASS IS OBSOLETE</b>. Use KLFPosSearchable instead.
*
* This class is the base skeleton interface for displays that will be targets for I-searches.
* There are three functions to reimplement:
* \code
* virtual bool searchFind(const QString& queryString, bool forward);
* virtual bool searchFindNext(bool forward);
* virtual void searchAbort();
* \endcode
* That have to actually perform the search.
*
* It is not uncommon for the display widget itself to inherit also from a KLFSearchable. See
* KLFAbstractLibView and KLFLibDefautlView for an example (in klfapp library).
*
* This class is pretty low-level search (you have to manually walk all items, remember the query
* string for future find-next operations, etc.). For a higher-level search implementation, see
* KLFIteratorSearchable (which itself is a KLFSearchable object and can also be used as target
* for KLFSearchBar).
*/
class KLF_EXPORT KLFSearchable : public KLFPosSearchable
{
public:
KLFSearchable();
virtual ~KLFSearchable();
//! Find the first occurence of a query string
/** This function has to be reimplemented to find the first occurence of the string
* \c queryString, searching from top of the displayed information if \c forward is
* TRUE, or reverse from end of display of FALSE.
*
* The reimplementation should call from time to time
* \code qApp->processEvents() \endcode
* to keep the GUI from freezing in long searches.
*
* \note If the reimplementation implements the above suggestion, note that the slot
* \ref searchAbort() may be called during that time! It is best to take that into
* account and provide a means to stop the search if that is the case.
*/
virtual bool searchFind(const QString& queryString, bool forward) = 0;
//! Find the first occurence of a query string
/** This function is provided for calling convenience. Subclasses should reimplement
* searchFind(const QString&, bool) instead.
*
* This function directly calls searchFind(const QString& bool) with the \c forward
* argument set to TRUE.
*/
inline bool searchFind(const QString& queryString) { return searchFind(queryString, true); }
//! Find next or previous occurence of query string
/** This function has to be reimplemented to find the next occurence of the query string
* given by a previous call to \ref searchFind(). The search must be performed in the
* direction given by \c forward (see \ref searchFind()).
*
* It is up to the sub-class to remember the query string and the current match location.
*
* This function should also call the applications's processEvents() to keep the GUI from
* freezing. See documentation in \ref searchFind().
*/
virtual bool searchFindNext(bool forward) = 0;
//! Abort I-Search
/** The behavior depends on the object/data being searched. This could
* be reimplemented for example to return to the beginning of the list, or to the position
* where the user was at the beginning of the search.
*/
virtual void searchAbort() = 0;
virtual Pos searchFind(const QString& queryString, const Pos& fromPos, bool forward);
virtual void searchMoveToPos(const Pos& pos)
{ Q_UNUSED(pos); }
virtual void searchPerformed(const QString& queryString, bool found, const Pos& pos)
{ Q_UNUSED(queryString); Q_UNUSED(found); Q_UNUSED(pos); }
virtual void searchAborted() { searchAbort(); }
};
//! A proxy class that relays search queries to another searchable object (OBSOLETE)
/**
* THIS CLASS IS OBSOLETE. Use KLFPosSearchableProxy instead.
*
* This class may be used for example when you have global search bar, but many sub-windows or sub-displays
* displaying different data, and the search bar should search within the active one.
*/
class KLF_EXPORT KLFSearchableProxy : public KLFSearchable, public KLFTargeter
{
public:
KLFSearchableProxy() : KLFTargeter() { }
virtual ~KLFSearchableProxy();
void setSearchTarget(KLFPosSearchable *target) { setTarget(target); }
virtual void setTarget(KLFTarget *target);
virtual bool searchFind(const QString& queryString, bool forward);
virtual bool searchFindNext(bool forward);
virtual void searchAbort();
protected:
virtual KLFSearchable *target() { return dynamic_cast<KLFSearchable*>(pTarget); }
};
class KLFSearchBarPrivate;
//! An Search Bar for Incremental Search
/** This widget provides a set of controls an incremental search. This includes a line edit to input
* the query string, a clear button, 'find next' and 'find previous' buttons.
*
* This widget acts upon an abstract \ref KLFSearchable object, which the object or display being searched
* will have to implement. You only need to implement three straightforward functions providing the
* actual search functionality. The search target can be set with \ref setSearchTarget().
*
* The user interface is inspired from (X)Emacs' I-search. More specifically:
* - results are searched for already while the user is typing
* - once arrived at the end of the list, the search will fail. However, re-attempting to find next
* (eg. F3 or Ctrl-S) (respectively previous) will wrap the search from the beginning (respectively
* from the end)
*
* Shortcuts can be enabled so that Ctrl-F, Ctrl-S, F3, and such other keys work. See registerShortcuts().
* The shortcuts are NOT enabled by default, you need to call registerShortcuts().
*
* The search bar will turn red or green depending on whether the query string is found or not, you can
* customize these colors with setColorFound() and setColorNotFound(). To customize these colors using
* stylesheets, you may use the rules
* <pre>QLineEdit[searchState="found"] {
* background-color: rgb(128,255,128,128);
* }
* QLineEdit[searchState="not-found"] {
* background-color: rgb(255,128,128,128);
* }
* </pre>
* since the property \c searchState is set to one of \c "default", \c "focus-out", \c "found", \c "not-found",
* or \c "aborted" depending on the current state.
*/
class KLF_EXPORT KLFSearchBar : public QFrame, public KLFTargeter
{
Q_OBJECT
Q_PROPERTY(QString currentSearchText READ currentSearchText) ;
Q_PROPERTY(bool autoHide READ autoHide WRITE setAutoHide) ;
Q_PROPERTY(bool showOverlayMode READ showOverlayMode WRITE setShowOverlayMode) ;
Q_PROPERTY(QRect showOverlayRelativeGeometry READ showOverlayRelativeGeometry
WRITE setShowOverlayRelativeGeometry ) ;
Q_PROPERTY(QString focusOutText READ focusOutText WRITE setFocusOutText) ;
Q_PROPERTY(QColor colorFound READ colorFound WRITE setColorFound) ;
Q_PROPERTY(QColor colorNotFound READ colorNotFound WRITE setColorNotFound) ;
Q_PROPERTY(bool showHideButton READ hideButtonShown WRITE setShowHideButton) ;
Q_PROPERTY(bool showSearchLabel READ showSearchLabel WRITE setShowSearchLabel) ;
Q_PROPERTY(bool emacsStyleBackspace READ emacsStyleBackspace WRITE setEmacsStyleBackspace) ;
Q_PROPERTY(int resetTimeout READ resetTimeout WRITE setResetTimeout) ;
public:
enum SearchState { Default, FocusOut, Found, NotFound, Aborted };
KLFSearchBar(QWidget *parent = NULL);
virtual ~KLFSearchBar();
/** Enables shortcuts such as C-F, C-S, /, F3 etc. The \c parent is given to the
* \ref QShortcut constructor. */
virtual void registerShortcuts(QWidget *parent);
/** Set the object upon which we will perform searches. As long as no object is
* set this bar is unusable. */
virtual void setSearchTarget(KLFPosSearchable *target) { setTarget(target); }
virtual void setTarget(KLFTarget *target);
QString currentSearchText() const;
bool autoHide() const;
bool showOverlayMode() const;
QRect showOverlayRelativeGeometry() const;
QString focusOutText() const;
/** This value is read from the palette. It does not take into account style sheets. */
QColor colorFound() const;
/** This value is read from the palette. It does not take into account style sheets. */
QColor colorNotFound() const;
bool hideButtonShown() const;
bool showSearchLabel() const;
bool emacsStyleBackspace() const;
int resetTimeout() const;
/** Returns the current position in the searched object. This is useful only if you
* know how the searched object uses KLFPosSearchable::Pos structures. */
KLFPosSearchable::Pos currentSearchPos() const;
SearchState currentState() const;
/** Hides the search bar when it does not have focus.
*/
void setAutoHide(bool autohide);
/** Sets the overlay mode. If overlay mode is on, then the search bar is displayed overlaying the
* parent widget, with no specific layout, possibly hiding other widgets. It is hidden as soon as
* the search is over.
*
* You may use, eg. the keyboard shortcuts to activate the search and show the search bar. */
void setShowOverlayMode(bool showOverlayMode);
void setShowOverlayRelativeGeometry(const QRect& relativeGeometryPercent);
void setShowOverlayRelativeGeometry(int widthPercent, int heightPercent,
int positionXPercent, int positionYPercent);
void setColorFound(const QColor& color);
void setColorNotFound(const QColor& color);
void setShowHideButton(bool showHideButton);
void setShowSearchLabel(bool show);
void setEmacsStyleBackspace(bool on);
/** Sets the timeout after which the search is reset when the search bar loses focus.
* Positive values specify a timeout in milliseconds; zero resets the search immediately when
* focus is lost, and a negative value never resets the search on focus lost.
*/
void setResetTimeout(int ms);
virtual bool eventFilter(QObject *obj, QEvent *ev);
QLineEdit * editor();
signals:
void stateChanged(SearchState state);
void searchPerformed(bool found);
void searchPerformed(const QString& queryString, bool found);
void found();
void found(const QString& queryString, bool forward);
void found(const QString& queryString, bool forward, const KLFPosSearchable::Pos& pos);
void didNotFind();
void didNotFind(const QString& queryString, bool forward);
void searchAborted();
void escapePressed();
void searchReinitialized();
//! Reflects whether the search is currently pointing on a valid result
/** Emitted with argument TRUE each time that a successful search is performed; emitted with
* FALSE if the query string is not found, or if the search is aborted, or if the user
* resets the search. */
void hasMatch(bool hasmatch);
void visibilityChanged(bool isShown);
public slots:
/** Clears the search bar and takes focus. */
void clear();
/** If the search bar does not have focus, takes focus and clears the bar, preparing to search
* in forward direction (unless \c forward is FALSE). If it has focus, finds the next occurence
* (resp. previous if \c forward is FALSE) of the current or last search string. */
void focusOrNext(bool forward = true);
/** If the search bar does not have focus, takes focus and clears the bar, preparing for a backwards
* search. If it has focus, finds the previous occurence of the current or last search string. */
void focusOrPrev() { focusOrNext(false); }
void find(const QString& string);
void find(const QString& string, bool forward);
void findNext(bool forward = true);
void findPrev() { findNext(false); }
void abortSearch();
void focus();
virtual void setSearchText(const QString& text);
void setFocusOutText(const QString& focusOutText);
protected:
Ui::KLFSearchBar *u;
/** Little helper: returns TRUE if the search bar has focus, FALSE otherwise. */
bool searchBarHasFocus();
virtual bool event(QEvent *event);
bool _isInQtDesigner;
friend class KLFSearchBarDesPlugin;
protected slots:
virtual void slotSearchFocusIn();
virtual void slotSearchFocusOut();
virtual void slotSearchReset();
virtual void updateSearchFound(bool found);
void promptEmptySearch();
/** Does not change d->pState. Only sets up UI for the given state. */
virtual void displayState(SearchState state);
/** Updates d->pState, emits the stateChanged() signal, and calls displayState(). */
void setCurrentState(SearchState state);
void emitFoundSignals(const KLFPosSearchable::Pos& pos, const QString& searchstring, bool forward);
/** sets the given \c text in the search bar, ensuring that the search bar will NOT emit
* any textChanged() signals. */
void showSearchBarText(const QString& text);
private:
inline KLFPosSearchable *target() { return dynamic_cast<KLFPosSearchable*>(pTarget); }
KLFSearchBarPrivate *d;
void adjustOverlayGeometry();
QString palettePropName(SearchState state) const;
QString statePropValue(SearchState state) const;
// Needed so that KLFSearchable's can ensure \ref pTarget is valid, and set it to NULL
// when appropriate
friend class KLFSearchable;
void performFind(bool forward, bool isFindNext = false);
KLF_DEBUG_DECLARE_ASSIGNABLE_REF_INSTANCE()
};
#endif
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