/usr/include/guichan/graphics.hpp is in libguichan-dev 0.8.2-16.
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*
* Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson
*
*
* Per Larsson a.k.a finalman
* Olof Naessén a.k.a jansem/yakslem
*
* Visit: http://guichan.sourceforge.net
*
* License: (BSD)
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
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* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
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* be used to endorse or promote products derived from this software
* without specific prior written permission.
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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#ifndef GCN_GRAPHICS_HPP
#define GCN_GRAPHICS_HPP
#include <iosfwd>
#include <stack>
#include "guichan/cliprectangle.hpp"
#include "guichan/platform.hpp"
namespace gcn
{
class Color;
class Font;
class Image;
/**
* Abstract class for providing drawing primitve functions.
* It contains all vital functions for drawing.
*
* Guichan contains implementations of Graphics for common
* libraries like the Allegro library, the HGE library,
* the OpenGL library, the OpenLayer library, and the SDL library.
* To make Guichan usable with other libraries, a Graphics class
* must be implemented.
*
* In Graphics you can set clip areas to limit drawing to certain
* areas of the screen. Clip areas are put on a stack, which
* means that you can push smaller and smaller clip areas onto the
* stack. All coordinates will be relative to the top most clip area.
* In most cases you won't have to worry about the clip areas,
* unless you want to implement some really complex widget.
* Pushing and poping of clip areas are handled automatically by
* container widgets when their child widgets are drawn.
*
* IMPORTANT: Remember to pop each clip area that you pushed on the stack
* after you are done with it.
*
* If you feel that Graphics is to restrictive for your needs,
* there is no one stopping you from using your own code for drawing
* in widgets. You could for instance use pure SDL in the drawing of
* widgets bypassing Graphics. This might however hurt portability of
* your application.
*
* If you implement a Graphics class not present in Guichan we would
* be very happy to add it to Guichan.
*
* @see AllegroGraphics, HGEGraphics, OpenLayerGraphics, OpenGLGraphics,
* SDLGraphics, Image
* @since 0.1.0
*/
class GCN_CORE_DECLSPEC Graphics
{
public:
/**
* Alignments for text drawing.
*/
enum Alignment
{
LEFT = 0,
CENTER,
RIGHT
};
/**
* Constructor.
*/
Graphics();
/**
* Destructor.
*/
virtual ~Graphics() { }
/**
* Initializes drawing. Called by the Gui when Gui::draw() is called.
* It is needed by some implementations of Graphics to perform
* preparations before drawing. An example of such an implementation
* is the OpenGLGraphics.
*
* NOTE: You will never need to call this function yourself, unless
* you use a Graphics object outside of Guichan.
*
* @see _endDraw, Gui::draw
*/
virtual void _beginDraw() { }
/**
* Deinitializes drawing. Called by the Gui when a Gui::draw() is done.
* done. It should reset any state changes made by _beginDraw().
*
* NOTE: You will never need to call this function yourself, unless
* you use a Graphics object outside of Guichan.
*
* @see _beginDraw, Gui::draw
*/
virtual void _endDraw() { }
/**
* Pushes a clip area onto the stack. The x and y coordinates in the
* rectangle is relative to the last pushed clip area.
* If the new area falls outside the current clip area, it will be
* clipped as necessary.
*
* If a clip area is outside of the top clip area a clip area with
* zero width and height will be pushed.
*
* @param area The clip area to be pushed onto the stack.
* @return False if the the new area lays outside the current clip
* area.
*/
virtual bool pushClipArea(Rectangle area);
/**
* Removes the top most clip area from the stack.
*
* @throws Exception if the stack is empty.
*/
virtual void popClipArea();
/**
* Gets the current clip area. Usefull if you want to do drawing
* bypassing Graphics.
*
* @return The current clip area.
*/
virtual const ClipRectangle& getCurrentClipArea();
/**
* Draws a part of an image.
*
* NOTE: Width and height arguments will not scale the image but
* specifies the size of the part to be drawn. If you want
* to draw the whole image there is a simplified version of
* this function.
*
* EXAMPLE: @code drawImage(myImage, 10, 10, 20, 20, 40, 40); @endcode
* Will draw a rectangular piece of myImage starting at
* coordinate (10, 10) in myImage, with width and height 40.
* The piece will be drawn with it's top left corner at
* coordinate (20, 20).
*
* @param image The image to draw.
* @param srcX The source image x coordinate.
* @param srcY The source image y coordinate.
* @param dstX The destination x coordinate.
* @param dstY The destination y coordinate.
* @param width The width of the piece.
* @param height The height of the piece.
*/
virtual void drawImage(const Image* image,
int srcX,
int srcY,
int dstX,
int dstY,
int width,
int height) = 0;
/**
* Draws an image. A simplified version of the other drawImage.
* It will draw a whole image at the coordinate you specify.
* It is equivalent to calling:
* @code drawImage(myImage, 0, 0, dstX, dstY, image->getWidth(), \
image->getHeight()); @endcode
*/
virtual void drawImage(const Image* image, int dstX, int dstY);
/**
* Draws a single point/pixel.
*
* @param x The x coordinate.
* @param y The y coordinate.
*/
virtual void drawPoint(int x, int y) = 0;
/**
* Ddraws a line.
*
* @param x1 The first x coordinate.
* @param y1 The first y coordinate.
* @param x2 The second x coordinate.
* @param y2 The second y coordinate.
*/
virtual void drawLine(int x1, int y1, int x2, int y2) = 0;
/**
* Draws a simple, non-filled, rectangle with a one pixel width.
*
* @param rectangle The rectangle to draw.
*/
virtual void drawRectangle(const Rectangle& rectangle) = 0;
/**
* Draws a filled rectangle.
*
* @param rectangle The filled rectangle to draw.
*/
virtual void fillRectangle(const Rectangle& rectangle) = 0;
/**
* Sets the color to use when drawing.
*
* @param color A color.
* @see getColor
*/
virtual void setColor(const Color& color) = 0;
/**
* Gets the color to use when drawing.
*
* @return The color used when drawing.
* @see setColor
*/
virtual const Color& getColor() const = 0;
/**
* Sets the font to use when drawing text.
*
* @param font The font to use when drawing.
*/
virtual void setFont(Font* font);
/**
* Draws text.
*
* @param text The text to draw.
* @param x The x coordinate where to draw the text.
* @param y The y coordinate where to draw the text.
* @param alignment The alignemnt to use when drawing.
* @throws Exception when no font has been set.
*/
virtual void drawText(const std::string& text,
int x,
int y,
Alignment alignment = LEFT);
protected:
/**
* Holds the clip area stack.
*/
std::stack<ClipRectangle> mClipStack;
/**
* Holds the current font.
*/
Font* mFont;
};
}
#endif // end GCN_GRAPHICS_HPP
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