/usr/include/guichan/allegro/allegroinput.hpp is in libguichan-dev 0.8.2-16.
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*
* Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson
*
*
* Per Larsson a.k.a finalman
* Olof Naessén a.k.a jansem/yakslem
*
* Visit: http://guichan.sourceforge.net
*
* License: (BSD)
* Redistribution and use in source and binary forms, with or without
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#ifndef GCN_ALLEGROINPUT_HPP
#define GCN_ALLEGROINPUT_HPP
#include <map>
#include <queue>
#include "guichan/input.hpp"
#include "guichan/keyinput.hpp"
#include "guichan/mouseinput.hpp"
#include "guichan/platform.hpp"
namespace gcn
{
/**
* Allegro implementation of the Input.
*/
class GCN_EXTENSION_DECLSPEC AllegroInput : public Input
{
public:
/**
* Constructor.
*/
AllegroInput();
/**
* Destructor.
*/
virtual ~AllegroInput() { }
// Inherited from Input
virtual bool isKeyQueueEmpty();
virtual KeyInput dequeueKeyInput();
virtual bool isMouseQueueEmpty();
virtual MouseInput dequeueMouseInput();
virtual void _pollInput();
protected:
/**
* Handles the mouse input called by _pollInput.
*/
virtual void pollMouseInput();
/**
* Handles the key input called by _pollInput.
*/
virtual void pollKeyInput();
/**
* Converts scancode and unicode to Key object.
*/
virtual Key convertToKey(int scancode, int unicode);
virtual bool isNumericPad(int scancode);
// This map holds the currently pressed Keys
// so we can send the correct key releases.
// it maps from scancode to key objects.
std::map<int, KeyInput> mPressedKeys;
std::queue<KeyInput> mKeyQueue;
std::queue<MouseInput> mMouseQueue;
bool mMouseButton1, mMouseButton2, mMouseButton3;
int mLastMouseX, mLastMouseY, mLastMouseZ;
};
}
#endif // end GCN_INPUT_HPP
/*
* finalman - "A dyslectic walks in to a bra..."
* yakslem - "...eh...ok..."
*/
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