This file is indexed.

/usr/include/giomm-2.4/giomm/socketservice.h is in libglibmm-2.4-dev 2.50.0-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
// Generated by gmmproc 2.50.0 -- DO NOT MODIFY!
#ifndef _GIOMM_SOCKETSERVICE_H
#define _GIOMM_SOCKETSERVICE_H


#include <glibmm/ustring.h>
#include <sigc++/sigc++.h>

/* Copyright (C) 2010 Jonathon Jongsma
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free
 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 */

#include <giomm/socketlistener.h>


#ifndef DOXYGEN_SHOULD_SKIP_THIS
using GSocketService = struct _GSocketService;
using GSocketServiceClass = struct _GSocketServiceClass;
#endif /* DOXYGEN_SHOULD_SKIP_THIS */


#ifndef DOXYGEN_SHOULD_SKIP_THIS
namespace Gio
{ class SocketService_Class; } // namespace Gio
#endif //DOXYGEN_SHOULD_SKIP_THIS

namespace Gio
{

/** Make it easy to implement a network service.
 *
 * @see ThreadedSocketService, SocketListener.
 *
 * A %SocketService is an object that represents a service that is
 * provided to the network or over local sockets.  When a new
 * connection is made to the service signal_incoming() is emitted.
 *
 * A %SocketService is a subclass of SocketListener and you need
 * to add the addresses you want to accept connections on with the
 * SocketListener APIs.
 *
 * There are two options for implementing a network service based on
 * %SocketService. The first is to create the service using
 * create() and to connect to signal_incoming().
 * The second is to subclass %SocketService and override the
 * default signal handler implementation, on_incoming().
 *
 * In either case, the handler must immediately return, or else it
 * will block additional incoming connections from being serviced.
 * If you are interested in writing connection handlers that contain
 * blocking code then see ThreadedSocketService.
 *
 * The socket service runs on the main loop of the thread-default context
 * of the thread it is created in, and is not
 * threadsafe in general. However, the calls to start and stop
 * the service are threadsafe so these can be used from threads that
 * handle incoming clients.
 *
 * @newin{2,24}
 * @ingroup NetworkIO
 */

class SocketService : public Gio::SocketListener
{
  
#ifndef DOXYGEN_SHOULD_SKIP_THIS

public:
  using CppObjectType = SocketService;
  using CppClassType = SocketService_Class;
  using BaseObjectType = GSocketService;
  using BaseClassType = GSocketServiceClass;

  // noncopyable
  SocketService(const SocketService&) = delete;
  SocketService& operator=(const SocketService&) = delete;

private:  friend class SocketService_Class;
  static CppClassType socketservice_class_;

protected:
  explicit SocketService(const Glib::ConstructParams& construct_params);
  explicit SocketService(GSocketService* castitem);

#endif /* DOXYGEN_SHOULD_SKIP_THIS */

public:

  SocketService(SocketService&& src) noexcept;
  SocketService& operator=(SocketService&& src) noexcept;

  ~SocketService() noexcept override;

  /** Get the GType for this class, for use with the underlying GObject type system.
   */
  static GType get_type()      G_GNUC_CONST;

#ifndef DOXYGEN_SHOULD_SKIP_THIS


  static GType get_base_type() G_GNUC_CONST;
#endif

  ///Provides access to the underlying C GObject.
  GSocketService*       gobj()       { return reinterpret_cast<GSocketService*>(gobject_); }

  ///Provides access to the underlying C GObject.
  const GSocketService* gobj() const { return reinterpret_cast<GSocketService*>(gobject_); }

  ///Provides access to the underlying C instance. The caller is responsible for unrefing it. Use when directly setting fields in structs.
  GSocketService* gobj_copy();

private:


protected:
  SocketService();

public:
  
  static Glib::RefPtr<SocketService> create();

  
  /** Restarts the service, i.e.\ start accepting connections
   * from the added sockets when the mainloop runs. This only needs
   * to be called after the service has been stopped from
   * g_socket_service_stop().
   * 
   * This call is thread-safe, so it may be called from a thread
   * handling an incoming client request.
   * 
   * @newin{2,22}
   */
  void start();
  
  /** Stops the service, i.e.\ stops accepting connections
   * from the added sockets when the mainloop runs.
   * 
   * This call is thread-safe, so it may be called from a thread
   * handling an incoming client request.
   * 
   * Note that this only stops accepting new connections; it does not
   * close the listening sockets, and you can call
   * g_socket_service_start() again later to begin listening again. To
   * close the listening sockets, call g_socket_listener_close(). (This
   * will happen automatically when the SocketService is finalized.)
   * 
   * This must be called before calling g_socket_listener_close() as
   * the socket service will start accepting connections immediately
   * when a new socket is added.
   * 
   * @newin{2,22}
   */
  void stop();
  
  /** Check whether the service is active or not. An active
   * service will accept new clients that connect, while
   * a non-active service will let connecting clients queue
   * up until the service is started.
   * 
   * @newin{2,22}
   * 
   * @return <tt>true</tt> if the service is active, <tt>false</tt> otherwise.
   */
  bool is_active();

 
  /**
   * @par Slot Prototype:
   * <tt>bool on_my_%incoming(const Glib::RefPtr<SocketConnection>& connection, const Glib::RefPtr<Glib::Object>& source_object)</tt>
   *
   * The signal_incoming() signal is emitted when a new incoming connection
   * to @a service needs to be handled. The handler must initiate the
   * handling of @a connection, but may not block; in essence,
   * asynchronous operations must be used.
   * 
   *  @a connection will be unreffed once the signal handler returns,
   * so you need to ref it yourself if you are planning to use it.
   * 
   * @newin{2,22}
   * 
   * @param connection A new SocketConnection object.
   * @param source_object The source_object passed to
   * g_socket_listener_add_address().
   * @return <tt>true</tt> to stop other handlers from being called.
   */

  Glib::SignalProxy< bool,const Glib::RefPtr<SocketConnection>&,const Glib::RefPtr<Glib::Object>& > signal_incoming();


  /** Whether the service is currently accepting connections.
   * 
   * @newin{2,46}
   *
   * @return A PropertyProxy that allows you to get or set the value of the property,
   * or receive notification when the value of the property changes.
   */
  Glib::PropertyProxy< bool > property_active() ;

/** Whether the service is currently accepting connections.
   * 
   * @newin{2,46}
   *
   * @return A PropertyProxy_ReadOnly that allows you to get the value of the property,
   * or receive notification when the value of the property changes.
   */
  Glib::PropertyProxy_ReadOnly< bool > property_active() const;


public:

public:
  //C++ methods used to invoke GTK+ virtual functions:

protected:
  //GTK+ Virtual Functions (override these to change behaviour):

  //Default Signal Handlers::
  /// This is a default handler for the signal signal_incoming().
  virtual bool on_incoming(const Glib::RefPtr<SocketConnection>& connection, const Glib::RefPtr<Glib::Object>& source_object);


};

} // namespace Gio


namespace Glib
{
  /** A Glib::wrap() method for this object.
   *
   * @param object The C instance.
   * @param take_copy False if the result should take ownership of the C instance. True if it should take a new copy or ref.
   * @result A C++ instance that wraps this C instance.
   *
   * @relates Gio::SocketService
   */
  Glib::RefPtr<Gio::SocketService> wrap(GSocketService* object, bool take_copy = false);
}


#endif /* _GIOMM_SOCKETSERVICE_H */