/usr/include/giomm-2.4/giomm/socketservice.h is in libglibmm-2.4-dev 2.50.0-1.
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#ifndef _GIOMM_SOCKETSERVICE_H
#define _GIOMM_SOCKETSERVICE_H
#include <glibmm/ustring.h>
#include <sigc++/sigc++.h>
/* Copyright (C) 2010 Jonathon Jongsma
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <giomm/socketlistener.h>
#ifndef DOXYGEN_SHOULD_SKIP_THIS
using GSocketService = struct _GSocketService;
using GSocketServiceClass = struct _GSocketServiceClass;
#endif /* DOXYGEN_SHOULD_SKIP_THIS */
#ifndef DOXYGEN_SHOULD_SKIP_THIS
namespace Gio
{ class SocketService_Class; } // namespace Gio
#endif //DOXYGEN_SHOULD_SKIP_THIS
namespace Gio
{
/** Make it easy to implement a network service.
*
* @see ThreadedSocketService, SocketListener.
*
* A %SocketService is an object that represents a service that is
* provided to the network or over local sockets. When a new
* connection is made to the service signal_incoming() is emitted.
*
* A %SocketService is a subclass of SocketListener and you need
* to add the addresses you want to accept connections on with the
* SocketListener APIs.
*
* There are two options for implementing a network service based on
* %SocketService. The first is to create the service using
* create() and to connect to signal_incoming().
* The second is to subclass %SocketService and override the
* default signal handler implementation, on_incoming().
*
* In either case, the handler must immediately return, or else it
* will block additional incoming connections from being serviced.
* If you are interested in writing connection handlers that contain
* blocking code then see ThreadedSocketService.
*
* The socket service runs on the main loop of the thread-default context
* of the thread it is created in, and is not
* threadsafe in general. However, the calls to start and stop
* the service are threadsafe so these can be used from threads that
* handle incoming clients.
*
* @newin{2,24}
* @ingroup NetworkIO
*/
class SocketService : public Gio::SocketListener
{
#ifndef DOXYGEN_SHOULD_SKIP_THIS
public:
using CppObjectType = SocketService;
using CppClassType = SocketService_Class;
using BaseObjectType = GSocketService;
using BaseClassType = GSocketServiceClass;
// noncopyable
SocketService(const SocketService&) = delete;
SocketService& operator=(const SocketService&) = delete;
private: friend class SocketService_Class;
static CppClassType socketservice_class_;
protected:
explicit SocketService(const Glib::ConstructParams& construct_params);
explicit SocketService(GSocketService* castitem);
#endif /* DOXYGEN_SHOULD_SKIP_THIS */
public:
SocketService(SocketService&& src) noexcept;
SocketService& operator=(SocketService&& src) noexcept;
~SocketService() noexcept override;
/** Get the GType for this class, for use with the underlying GObject type system.
*/
static GType get_type() G_GNUC_CONST;
#ifndef DOXYGEN_SHOULD_SKIP_THIS
static GType get_base_type() G_GNUC_CONST;
#endif
///Provides access to the underlying C GObject.
GSocketService* gobj() { return reinterpret_cast<GSocketService*>(gobject_); }
///Provides access to the underlying C GObject.
const GSocketService* gobj() const { return reinterpret_cast<GSocketService*>(gobject_); }
///Provides access to the underlying C instance. The caller is responsible for unrefing it. Use when directly setting fields in structs.
GSocketService* gobj_copy();
private:
protected:
SocketService();
public:
static Glib::RefPtr<SocketService> create();
/** Restarts the service, i.e.\ start accepting connections
* from the added sockets when the mainloop runs. This only needs
* to be called after the service has been stopped from
* g_socket_service_stop().
*
* This call is thread-safe, so it may be called from a thread
* handling an incoming client request.
*
* @newin{2,22}
*/
void start();
/** Stops the service, i.e.\ stops accepting connections
* from the added sockets when the mainloop runs.
*
* This call is thread-safe, so it may be called from a thread
* handling an incoming client request.
*
* Note that this only stops accepting new connections; it does not
* close the listening sockets, and you can call
* g_socket_service_start() again later to begin listening again. To
* close the listening sockets, call g_socket_listener_close(). (This
* will happen automatically when the SocketService is finalized.)
*
* This must be called before calling g_socket_listener_close() as
* the socket service will start accepting connections immediately
* when a new socket is added.
*
* @newin{2,22}
*/
void stop();
/** Check whether the service is active or not. An active
* service will accept new clients that connect, while
* a non-active service will let connecting clients queue
* up until the service is started.
*
* @newin{2,22}
*
* @return <tt>true</tt> if the service is active, <tt>false</tt> otherwise.
*/
bool is_active();
/**
* @par Slot Prototype:
* <tt>bool on_my_%incoming(const Glib::RefPtr<SocketConnection>& connection, const Glib::RefPtr<Glib::Object>& source_object)</tt>
*
* The signal_incoming() signal is emitted when a new incoming connection
* to @a service needs to be handled. The handler must initiate the
* handling of @a connection, but may not block; in essence,
* asynchronous operations must be used.
*
* @a connection will be unreffed once the signal handler returns,
* so you need to ref it yourself if you are planning to use it.
*
* @newin{2,22}
*
* @param connection A new SocketConnection object.
* @param source_object The source_object passed to
* g_socket_listener_add_address().
* @return <tt>true</tt> to stop other handlers from being called.
*/
Glib::SignalProxy< bool,const Glib::RefPtr<SocketConnection>&,const Glib::RefPtr<Glib::Object>& > signal_incoming();
/** Whether the service is currently accepting connections.
*
* @newin{2,46}
*
* @return A PropertyProxy that allows you to get or set the value of the property,
* or receive notification when the value of the property changes.
*/
Glib::PropertyProxy< bool > property_active() ;
/** Whether the service is currently accepting connections.
*
* @newin{2,46}
*
* @return A PropertyProxy_ReadOnly that allows you to get the value of the property,
* or receive notification when the value of the property changes.
*/
Glib::PropertyProxy_ReadOnly< bool > property_active() const;
public:
public:
//C++ methods used to invoke GTK+ virtual functions:
protected:
//GTK+ Virtual Functions (override these to change behaviour):
//Default Signal Handlers::
/// This is a default handler for the signal signal_incoming().
virtual bool on_incoming(const Glib::RefPtr<SocketConnection>& connection, const Glib::RefPtr<Glib::Object>& source_object);
};
} // namespace Gio
namespace Glib
{
/** A Glib::wrap() method for this object.
*
* @param object The C instance.
* @param take_copy False if the result should take ownership of the C instance. True if it should take a new copy or ref.
* @result A C++ instance that wraps this C instance.
*
* @relates Gio::SocketService
*/
Glib::RefPtr<Gio::SocketService> wrap(GSocketService* object, bool take_copy = false);
}
#endif /* _GIOMM_SOCKETSERVICE_H */
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