/usr/include/giomm-2.4/giomm/permission.h is in libglibmm-2.4-dev 2.50.0-1.
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#ifndef _GIOMM_PERMISSION_H
#define _GIOMM_PERMISSION_H
#include <glibmm/ustring.h>
#include <sigc++/sigc++.h>
/* Copyright (C) 2014 The giomm Development Team
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <glibmm/object.h>
#include <giomm/cancellable.h>
#include <giomm/asyncresult.h>
#ifndef DOXYGEN_SHOULD_SKIP_THIS
using GPermission = struct _GPermission;
using GPermissionClass = struct _GPermissionClass;
#endif /* DOXYGEN_SHOULD_SKIP_THIS */
#ifndef DOXYGEN_SHOULD_SKIP_THIS
namespace Gio
{ class Permission_Class; } // namespace Gio
#endif //DOXYGEN_SHOULD_SKIP_THIS
namespace Gio
{
/** An object representing the permission to perform a certain action.
*
* A Permission represents the status of the caller's permission to
* perform a certain action.
*
* You can query if the action is currently allowed and if it is
* possible to acquire the permission so that the action will be allowed
* in the future.
*
* There is also an API to actually acquire the permission and one to
* release it.
*
* As an example, a Permission might represent the ability for the
* user to write to a Settings object. This Permission object could
* then be used to decide if it is appropriate to show a "Click here to
* unlock" button in a dialog and to provide the mechanism to invoke
* when that button is clicked.
*
* @newin{2,42}
*/
class Permission : public Glib::Object
{
#ifndef DOXYGEN_SHOULD_SKIP_THIS
public:
using CppObjectType = Permission;
using CppClassType = Permission_Class;
using BaseObjectType = GPermission;
using BaseClassType = GPermissionClass;
// noncopyable
Permission(const Permission&) = delete;
Permission& operator=(const Permission&) = delete;
private: friend class Permission_Class;
static CppClassType permission_class_;
protected:
explicit Permission(const Glib::ConstructParams& construct_params);
explicit Permission(GPermission* castitem);
#endif /* DOXYGEN_SHOULD_SKIP_THIS */
public:
Permission(Permission&& src) noexcept;
Permission& operator=(Permission&& src) noexcept;
~Permission() noexcept override;
/** Get the GType for this class, for use with the underlying GObject type system.
*/
static GType get_type() G_GNUC_CONST;
#ifndef DOXYGEN_SHOULD_SKIP_THIS
static GType get_base_type() G_GNUC_CONST;
#endif
///Provides access to the underlying C GObject.
GPermission* gobj() { return reinterpret_cast<GPermission*>(gobject_); }
///Provides access to the underlying C GObject.
const GPermission* gobj() const { return reinterpret_cast<GPermission*>(gobject_); }
///Provides access to the underlying C instance. The caller is responsible for unrefing it. Use when directly setting fields in structs.
GPermission* gobj_copy();
private:
public:
/** Attempts to acquire the permission represented by @a permission.
*
* The precise method by which this happens depends on the permission
* and the underlying authentication mechanism. A simple example is
* that a dialog may appear asking the user to enter their password.
*
* You should check with g_permission_get_can_acquire() before calling
* this function.
*
* If the permission is acquired then <tt>true</tt> is returned. Otherwise,
* <tt>false</tt> is returned and @a error is set appropriately.
*
* This call is blocking, likely for a very long time (in the case that
* user interaction is required). See g_permission_acquire_async() for
* the non-blocking version.
*
* @newin{2,26}
*
* @param cancellable A Cancellable, or <tt>nullptr</tt>.
* @return <tt>true</tt> if the permission was successfully acquired.
*/
bool acquire(const Glib::RefPtr<Cancellable>& cancellable);
/// A acquire() convenience overload.
bool acquire();
/** Attempts to acquire the permission represented by @a permission.
*
* This is the first half of the asynchronous version of
* g_permission_acquire().
*
* @newin{2,26}
*
* @param cancellable A Cancellable, or <tt>nullptr</tt>.
* @param slot The SlotAsyncReady to call when done.
*/
void acquire_async(const SlotAsyncReady& slot, const Glib::RefPtr<Cancellable>& cancellable);
/// A acquire_async() convenience overload.
void acquire_async(const SlotAsyncReady& slot);
/** Collects the result of attempting to acquire the permission
* represented by @a permission.
*
* This is the second half of the asynchronous version of
* g_permission_acquire().
*
* @newin{2,26}
*
* @param result The AsyncResult given to the SlotAsyncReady.
* @return <tt>true</tt> if the permission was successfully acquired.
*/
bool acquire_finish(const Glib::RefPtr<AsyncResult>& result);
/** Attempts to release the permission represented by @a permission.
*
* The precise method by which this happens depends on the permission
* and the underlying authentication mechanism. In most cases the
* permission will be dropped immediately without further action.
*
* You should check with g_permission_get_can_release() before calling
* this function.
*
* If the permission is released then <tt>true</tt> is returned. Otherwise,
* <tt>false</tt> is returned and @a error is set appropriately.
*
* This call is blocking, likely for a very long time (in the case that
* user interaction is required). See g_permission_release_async() for
* the non-blocking version.
*
* @newin{2,26}
*
* @param cancellable A Cancellable, or <tt>nullptr</tt>.
* @return <tt>true</tt> if the permission was successfully released.
*/
bool release(const Glib::RefPtr<Cancellable>& cancellable);
/// A release() convenience overload.
bool release();
/** Attempts to release the permission represented by @a permission.
*
* This is the first half of the asynchronous version of
* g_permission_release().
*
* @newin{2,26}
*
* @param cancellable A Cancellable, or <tt>nullptr</tt>.
* @param slot The SlotAsyncReady to call when done.
*/
void release_async(const SlotAsyncReady& slot, const Glib::RefPtr<Cancellable>& cancellable);
/// A release_async() convenience overload.
void release_async(const SlotAsyncReady& slot);
/** Collects the result of attempting to release the permission
* represented by @a permission.
*
* This is the second half of the asynchronous version of
* g_permission_release().
*
* @newin{2,26}
*
* @param result The AsyncResult given to the SlotAsyncReady.
* @return <tt>true</tt> if the permission was successfully released.
*/
bool release_finish(const Glib::RefPtr<AsyncResult>& result);
/** Gets the value of the 'allowed' property. This property is <tt>true</tt> if
* the caller currently has permission to perform the action that
* @a permission represents the permission to perform.
*
* @newin{2,26}
*
* @return The value of the 'allowed' property.
*/
bool get_allowed() const;
/** Gets the value of the 'can-acquire' property. This property is <tt>true</tt>
* if it is generally possible to acquire the permission by calling
* g_permission_acquire().
*
* @newin{2,26}
*
* @return The value of the 'can-acquire' property.
*/
bool get_can_acquire() const;
/** Gets the value of the 'can-release' property. This property is <tt>true</tt>
* if it is generally possible to release the permission by calling
* g_permission_release().
*
* @newin{2,26}
*
* @return The value of the 'can-release' property.
*/
bool get_can_release() const;
/** <tt>true</tt> if the caller currently has permission to perform the action that
* @a permission represents the permission to perform.
*
* @return A PropertyProxy_ReadOnly that allows you to get the value of the property,
* or receive notification when the value of the property changes.
*/
Glib::PropertyProxy_ReadOnly< bool > property_allowed() const;
/** <tt>true</tt> if it is generally possible to acquire the permission by calling
* g_permission_acquire().
*
* @return A PropertyProxy_ReadOnly that allows you to get the value of the property,
* or receive notification when the value of the property changes.
*/
Glib::PropertyProxy_ReadOnly< bool > property_can_acquire() const;
/** <tt>true</tt> if it is generally possible to release the permission by calling
* g_permission_release().
*
* @return A PropertyProxy_ReadOnly that allows you to get the value of the property,
* or receive notification when the value of the property changes.
*/
Glib::PropertyProxy_ReadOnly< bool > property_can_release() const;
protected:
Permission();
// A copy is needed for vfuncs, i.e. Glib::wrap($3, true)
/// @throws Glib::Error.
virtual bool acquire_vfunc(const Glib::RefPtr<Cancellable>& cancellable);
virtual void acquire_async_vfunc(const SlotAsyncReady& slot, const Glib::RefPtr<Cancellable>& cancellable);
/// @throws Glib::Error.
virtual bool acquire_finish_vfunc(const Glib::RefPtr<AsyncResult>& result);
/// @throws Glib::Error.
virtual bool release_vfunc(const Glib::RefPtr<Cancellable>& cancellable);
virtual void release_async_vfunc(const SlotAsyncReady& slot, const Glib::RefPtr<Cancellable>& cancellable);
/// @throws Glib::Error.
virtual bool release_finish_vfunc(const Glib::RefPtr<AsyncResult>& result);
// You should never call this function except from a Gio::Permission implementation.
/** This function is called by the Permission implementation to update
* the properties of the permission. You should never call this
* function except from a Permission implementation.
*
* GObject notify signals are generated, as appropriate.
*
* @newin{2,26}
*
* @param allowed The new value for the 'allowed' property.
* @param can_acquire The new value for the 'can-acquire' property.
* @param can_release The new value for the 'can-release' property.
*/
void impl_update(bool allowed, bool can_acquire, bool can_release);
public:
public:
//C++ methods used to invoke GTK+ virtual functions:
protected:
//GTK+ Virtual Functions (override these to change behaviour):
//Default Signal Handlers::
};
} // namespace Gio
namespace Glib
{
/** A Glib::wrap() method for this object.
*
* @param object The C instance.
* @param take_copy False if the result should take ownership of the C instance. True if it should take a new copy or ref.
* @result A C++ instance that wraps this C instance.
*
* @relates Gio::Permission
*/
Glib::RefPtr<Gio::Permission> wrap(GPermission* object, bool take_copy = false);
}
#endif /* _GIOMM_PERMISSION_H */
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