/usr/include/glbinding/gl/bitfield.h is in libglbinding-dev 2.1.1-1.
This file is owned by root:root, with mode 0o644.
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#include <glbinding/nogl.h>
#include <glbinding/SharedBitfield.h>
namespace gl
{
enum class AttribMask : unsigned int
{
GL_NONE_BIT = 0x0, // Generic GL_NONE_BIT
GL_CURRENT_BIT = 0x00000001,
GL_POINT_BIT = 0x00000002,
GL_LINE_BIT = 0x00000004,
GL_POLYGON_BIT = 0x00000008,
GL_POLYGON_STIPPLE_BIT = 0x00000010,
GL_PIXEL_MODE_BIT = 0x00000020,
GL_LIGHTING_BIT = 0x00000040,
GL_FOG_BIT = 0x00000080,
GL_DEPTH_BUFFER_BIT = 0x00000100,
GL_ACCUM_BUFFER_BIT = 0x00000200,
GL_STENCIL_BUFFER_BIT = 0x00000400,
GL_VIEWPORT_BIT = 0x00000800,
GL_TRANSFORM_BIT = 0x00001000,
GL_ENABLE_BIT = 0x00002000,
GL_COLOR_BUFFER_BIT = 0x00004000,
GL_HINT_BIT = 0x00008000,
GL_EVAL_BIT = 0x00010000,
GL_LIST_BIT = 0x00020000,
GL_TEXTURE_BIT = 0x00040000,
GL_SCISSOR_BIT = 0x00080000,
GL_MULTISAMPLE_BIT = 0x20000000,
GL_MULTISAMPLE_BIT_3DFX = 0x20000000,
GL_MULTISAMPLE_BIT_ARB = 0x20000000,
GL_MULTISAMPLE_BIT_EXT = 0x20000000,
GL_ALL_ATTRIB_BITS = 0xFFFFFFFF,
};
enum class BufferAccessMask : unsigned int
{
GL_NONE_BIT = 0x0, // Generic GL_NONE_BIT
GL_MAP_READ_BIT = 0x0001,
GL_MAP_WRITE_BIT = 0x0002,
GL_MAP_INVALIDATE_RANGE_BIT = 0x0004,
GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008,
GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010,
GL_MAP_UNSYNCHRONIZED_BIT = 0x0020,
GL_MAP_PERSISTENT_BIT = 0x0040,
GL_MAP_COHERENT_BIT = 0x0080,
};
enum class BufferStorageMask : unsigned int
{
GL_NONE_BIT = 0x0, // Generic GL_NONE_BIT
GL_MAP_READ_BIT = 0x0001, // reuse from BufferAccessMask
GL_MAP_WRITE_BIT = 0x0002, // reuse from BufferAccessMask
GL_MAP_PERSISTENT_BIT = 0x0040, // reuse from BufferAccessMask
GL_MAP_COHERENT_BIT = 0x0080, // reuse from BufferAccessMask
GL_DYNAMIC_STORAGE_BIT = 0x0100,
GL_CLIENT_STORAGE_BIT = 0x0200,
};
enum class ClearBufferMask : unsigned int
{
GL_NONE_BIT = 0x0, // Generic GL_NONE_BIT
GL_DEPTH_BUFFER_BIT = 0x00000100, // reuse from AttribMask
GL_ACCUM_BUFFER_BIT = 0x00000200, // reuse from AttribMask
GL_STENCIL_BUFFER_BIT = 0x00000400, // reuse from AttribMask
GL_COLOR_BUFFER_BIT = 0x00004000, // reuse from AttribMask
GL_COVERAGE_BUFFER_BIT_NV = 0x00008000,
};
enum class ClientAttribMask : unsigned int
{
GL_NONE_BIT = 0x0, // Generic GL_NONE_BIT
GL_CLIENT_PIXEL_STORE_BIT = 0x00000001,
GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002,
GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF,
};
enum class ContextFlagMask : unsigned int
{
GL_NONE_BIT = 0x0, // Generic GL_NONE_BIT
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001,
GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002,
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004,
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004,
GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR = 0x00000008,
};
enum class ContextProfileMask : unsigned int
{
GL_NONE_BIT = 0x0, // Generic GL_NONE_BIT
GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001,
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002,
};
enum class FfdMaskSGIX : unsigned int
{
GL_NONE_BIT = 0x0, // Generic GL_NONE_BIT
GL_TEXTURE_DEFORMATION_BIT_SGIX = 0x00000001,
GL_GEOMETRY_DEFORMATION_BIT_SGIX = 0x00000002,
};
enum class FragmentShaderColorModMaskATI : unsigned int
{
GL_NONE_BIT = 0x0, // Generic GL_NONE_BIT
GL_COMP_BIT_ATI = 0x00000002,
GL_NEGATE_BIT_ATI = 0x00000004,
GL_BIAS_BIT_ATI = 0x00000008,
};
enum class FragmentShaderDestMaskATI : unsigned int
{
GL_NONE_BIT = 0x0, // Generic GL_NONE_BIT
GL_RED_BIT_ATI = 0x00000001,
GL_GREEN_BIT_ATI = 0x00000002,
GL_BLUE_BIT_ATI = 0x00000004,
};
enum class FragmentShaderDestModMaskATI : unsigned int
{
GL_NONE_BIT = 0x0, // Generic GL_NONE_BIT
GL_2X_BIT_ATI = 0x00000001,
GL_4X_BIT_ATI = 0x00000002,
GL_8X_BIT_ATI = 0x00000004,
GL_HALF_BIT_ATI = 0x00000008,
GL_QUARTER_BIT_ATI = 0x00000010,
GL_EIGHTH_BIT_ATI = 0x00000020,
GL_SATURATE_BIT_ATI = 0x00000040,
};
enum class MapBufferUsageMask : unsigned int
{
GL_NONE_BIT = 0x0, // Generic GL_NONE_BIT
GL_MAP_READ_BIT = 0x0001, // reuse from BufferAccessMask
GL_MAP_WRITE_BIT = 0x0002, // reuse from BufferAccessMask
GL_MAP_INVALIDATE_RANGE_BIT = 0x0004, // reuse from BufferAccessMask
GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008, // reuse from BufferAccessMask
GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010, // reuse from BufferAccessMask
GL_MAP_UNSYNCHRONIZED_BIT = 0x0020, // reuse from BufferAccessMask
GL_MAP_PERSISTENT_BIT = 0x0040, // reuse from BufferAccessMask
GL_MAP_COHERENT_BIT = 0x0080, // reuse from BufferAccessMask
GL_DYNAMIC_STORAGE_BIT = 0x0100, // reuse from BufferStorageMask
GL_CLIENT_STORAGE_BIT = 0x0200, // reuse from BufferStorageMask
GL_SPARSE_STORAGE_BIT_ARB = 0x0400,
};
enum class MemoryBarrierMask : unsigned int
{
GL_NONE_BIT = 0x0, // Generic GL_NONE_BIT
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001,
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001,
GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002,
GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002,
GL_UNIFORM_BARRIER_BIT = 0x00000004,
GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004,
GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008,
GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008,
GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010,
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020,
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020,
GL_COMMAND_BARRIER_BIT = 0x00000040,
GL_COMMAND_BARRIER_BIT_EXT = 0x00000040,
GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080,
GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080,
GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100,
GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100,
GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200,
GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200,
GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400,
GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400,
GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800,
GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800,
GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000,
GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000,
GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000,
GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000,
GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000,
GL_ALL_BARRIER_BITS = 0xFFFFFFFF,
GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF,
};
enum class PathFontStyle : unsigned int
{
GL_NONE_BIT = 0x0, // Generic GL_NONE_BIT
GL_BOLD_BIT_NV = 0x01,
GL_ITALIC_BIT_NV = 0x02,
};
enum class PathRenderingMaskNV : unsigned int
{
GL_NONE_BIT = 0x0, // Generic GL_NONE_BIT
GL_FONT_X_MIN_BOUNDS_BIT_NV = 0x00010000,
GL_FONT_Y_MIN_BOUNDS_BIT_NV = 0x00020000,
GL_FONT_X_MAX_BOUNDS_BIT_NV = 0x00040000,
GL_FONT_Y_MAX_BOUNDS_BIT_NV = 0x00080000,
GL_FONT_UNITS_PER_EM_BIT_NV = 0x00100000,
GL_FONT_ASCENDER_BIT_NV = 0x00200000,
GL_FONT_DESCENDER_BIT_NV = 0x00400000,
GL_FONT_HEIGHT_BIT_NV = 0x00800000,
GL_BOLD_BIT_NV = 0x01, // reuse from PathFontStyle
GL_GLYPH_WIDTH_BIT_NV = 0x01,
GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV = 0x01000000,
GL_GLYPH_HEIGHT_BIT_NV = 0x02,
GL_ITALIC_BIT_NV = 0x02, // reuse from PathFontStyle
GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV = 0x02000000,
GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 0x04,
GL_FONT_UNDERLINE_POSITION_BIT_NV = 0x04000000,
GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 0x08,
GL_FONT_UNDERLINE_THICKNESS_BIT_NV = 0x08000000,
GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 0x10,
GL_GLYPH_HAS_KERNING_BIT_NV = 0x100,
GL_FONT_HAS_KERNING_BIT_NV = 0x10000000,
GL_GLYPH_VERTICAL_BEARING_X_BIT_NV = 0x20,
GL_FONT_NUM_GLYPH_INDICES_BIT_NV = 0x20000000,
GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV = 0x40,
GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 0x80,
};
enum class PerformanceQueryCapsMaskINTEL : unsigned int
{
GL_NONE_BIT = 0x0, // Generic GL_NONE_BIT
GL_PERFQUERY_SINGLE_CONTEXT_INTEL = 0x00000000,
GL_PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x00000001,
};
enum class SyncObjectMask : unsigned int
{
GL_NONE_BIT = 0x0, // Generic GL_NONE_BIT
GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001,
};
enum class TextureStorageMaskAMD : unsigned int
{
GL_NONE_BIT = 0x0, // Generic GL_NONE_BIT
GL_TEXTURE_STORAGE_SPARSE_BIT_AMD = 0x00000001,
};
enum class UnusedMask : unsigned int
{
GL_NONE_BIT = 0x0, // Generic GL_NONE_BIT
GL_UNUSED_BIT = 0x00000000,
};
enum class UseProgramStageMask : unsigned int
{
GL_NONE_BIT = 0x0, // Generic GL_NONE_BIT
GL_VERTEX_SHADER_BIT = 0x00000001,
GL_FRAGMENT_SHADER_BIT = 0x00000002,
GL_GEOMETRY_SHADER_BIT = 0x00000004,
GL_TESS_CONTROL_SHADER_BIT = 0x00000008,
GL_TESS_EVALUATION_SHADER_BIT = 0x00000010,
GL_COMPUTE_SHADER_BIT = 0x00000020,
GL_ALL_SHADER_BITS = 0xFFFFFFFF,
};
enum class VertexHintsMaskPGI : unsigned int
{
GL_NONE_BIT = 0x0, // Generic GL_NONE_BIT
GL_VERTEX23_BIT_PGI = 0x00000004,
GL_VERTEX4_BIT_PGI = 0x00000008,
GL_COLOR3_BIT_PGI = 0x00010000,
GL_COLOR4_BIT_PGI = 0x00020000,
GL_EDGEFLAG_BIT_PGI = 0x00040000,
GL_INDEX_BIT_PGI = 0x00080000,
GL_MAT_AMBIENT_BIT_PGI = 0x00100000,
GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 0x00200000,
GL_MAT_DIFFUSE_BIT_PGI = 0x00400000,
GL_MAT_EMISSION_BIT_PGI = 0x00800000,
GL_MAT_COLOR_INDEXES_BIT_PGI = 0x01000000,
GL_MAT_SHININESS_BIT_PGI = 0x02000000,
GL_MAT_SPECULAR_BIT_PGI = 0x04000000,
GL_NORMAL_BIT_PGI = 0x08000000,
GL_TEXCOORD1_BIT_PGI = 0x10000000,
GL_TEXCOORD2_BIT_PGI = 0x20000000,
GL_TEXCOORD3_BIT_PGI = 0x40000000,
GL_TEXCOORD4_BIT_PGI = 0x80000000,
};
// import bitfields to namespace
static const glbinding::SharedBitfield<AttribMask, BufferAccessMask, BufferStorageMask, ClearBufferMask, ClientAttribMask, ContextFlagMask, ContextProfileMask, FfdMaskSGIX, FragmentShaderColorModMaskATI, FragmentShaderDestMaskATI, FragmentShaderDestModMaskATI, MapBufferUsageMask, MemoryBarrierMask, PathFontStyle, PathRenderingMaskNV, PerformanceQueryCapsMaskINTEL, SyncObjectMask, TextureStorageMaskAMD, UnusedMask, UseProgramStageMask, VertexHintsMaskPGI> GL_NONE_BIT = AttribMask::GL_NONE_BIT;
static const PerformanceQueryCapsMaskINTEL GL_PERFQUERY_SINGLE_CONTEXT_INTEL = PerformanceQueryCapsMaskINTEL::GL_PERFQUERY_SINGLE_CONTEXT_INTEL;
static const UnusedMask GL_UNUSED_BIT = UnusedMask::GL_UNUSED_BIT;
static const FragmentShaderDestModMaskATI GL_2X_BIT_ATI = FragmentShaderDestModMaskATI::GL_2X_BIT_ATI;
static const ClientAttribMask GL_CLIENT_PIXEL_STORE_BIT = ClientAttribMask::GL_CLIENT_PIXEL_STORE_BIT;
static const ContextProfileMask GL_CONTEXT_CORE_PROFILE_BIT = ContextProfileMask::GL_CONTEXT_CORE_PROFILE_BIT;
static const ContextFlagMask GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = ContextFlagMask::GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
static const AttribMask GL_CURRENT_BIT = AttribMask::GL_CURRENT_BIT;
static const PerformanceQueryCapsMaskINTEL GL_PERFQUERY_GLOBAL_CONTEXT_INTEL = PerformanceQueryCapsMaskINTEL::GL_PERFQUERY_GLOBAL_CONTEXT_INTEL;
static const FragmentShaderDestMaskATI GL_RED_BIT_ATI = FragmentShaderDestMaskATI::GL_RED_BIT_ATI;
static const SyncObjectMask GL_SYNC_FLUSH_COMMANDS_BIT = SyncObjectMask::GL_SYNC_FLUSH_COMMANDS_BIT;
static const FfdMaskSGIX GL_TEXTURE_DEFORMATION_BIT_SGIX = FfdMaskSGIX::GL_TEXTURE_DEFORMATION_BIT_SGIX;
static const TextureStorageMaskAMD GL_TEXTURE_STORAGE_SPARSE_BIT_AMD = TextureStorageMaskAMD::GL_TEXTURE_STORAGE_SPARSE_BIT_AMD;
static const MemoryBarrierMask GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = MemoryBarrierMask::GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT;
static const MemoryBarrierMask GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = MemoryBarrierMask::GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT;
static const UseProgramStageMask GL_VERTEX_SHADER_BIT = UseProgramStageMask::GL_VERTEX_SHADER_BIT;
static const FragmentShaderDestModMaskATI GL_4X_BIT_ATI = FragmentShaderDestModMaskATI::GL_4X_BIT_ATI;
static const ClientAttribMask GL_CLIENT_VERTEX_ARRAY_BIT = ClientAttribMask::GL_CLIENT_VERTEX_ARRAY_BIT;
static const FragmentShaderColorModMaskATI GL_COMP_BIT_ATI = FragmentShaderColorModMaskATI::GL_COMP_BIT_ATI;
static const ContextProfileMask GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = ContextProfileMask::GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
static const ContextFlagMask GL_CONTEXT_FLAG_DEBUG_BIT = ContextFlagMask::GL_CONTEXT_FLAG_DEBUG_BIT;
static const MemoryBarrierMask GL_ELEMENT_ARRAY_BARRIER_BIT = MemoryBarrierMask::GL_ELEMENT_ARRAY_BARRIER_BIT;
static const MemoryBarrierMask GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = MemoryBarrierMask::GL_ELEMENT_ARRAY_BARRIER_BIT_EXT;
static const UseProgramStageMask GL_FRAGMENT_SHADER_BIT = UseProgramStageMask::GL_FRAGMENT_SHADER_BIT;
static const FfdMaskSGIX GL_GEOMETRY_DEFORMATION_BIT_SGIX = FfdMaskSGIX::GL_GEOMETRY_DEFORMATION_BIT_SGIX;
static const FragmentShaderDestMaskATI GL_GREEN_BIT_ATI = FragmentShaderDestMaskATI::GL_GREEN_BIT_ATI;
static const AttribMask GL_POINT_BIT = AttribMask::GL_POINT_BIT;
static const FragmentShaderDestModMaskATI GL_8X_BIT_ATI = FragmentShaderDestModMaskATI::GL_8X_BIT_ATI;
static const FragmentShaderDestMaskATI GL_BLUE_BIT_ATI = FragmentShaderDestMaskATI::GL_BLUE_BIT_ATI;
static const ContextFlagMask GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = ContextFlagMask::GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT;
static const ContextFlagMask GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = ContextFlagMask::GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB;
static const UseProgramStageMask GL_GEOMETRY_SHADER_BIT = UseProgramStageMask::GL_GEOMETRY_SHADER_BIT;
static const AttribMask GL_LINE_BIT = AttribMask::GL_LINE_BIT;
static const FragmentShaderColorModMaskATI GL_NEGATE_BIT_ATI = FragmentShaderColorModMaskATI::GL_NEGATE_BIT_ATI;
static const MemoryBarrierMask GL_UNIFORM_BARRIER_BIT = MemoryBarrierMask::GL_UNIFORM_BARRIER_BIT;
static const MemoryBarrierMask GL_UNIFORM_BARRIER_BIT_EXT = MemoryBarrierMask::GL_UNIFORM_BARRIER_BIT_EXT;
static const VertexHintsMaskPGI GL_VERTEX23_BIT_PGI = VertexHintsMaskPGI::GL_VERTEX23_BIT_PGI;
static const FragmentShaderColorModMaskATI GL_BIAS_BIT_ATI = FragmentShaderColorModMaskATI::GL_BIAS_BIT_ATI;
static const ContextFlagMask GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR = ContextFlagMask::GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR;
static const FragmentShaderDestModMaskATI GL_HALF_BIT_ATI = FragmentShaderDestModMaskATI::GL_HALF_BIT_ATI;
static const AttribMask GL_POLYGON_BIT = AttribMask::GL_POLYGON_BIT;
static const UseProgramStageMask GL_TESS_CONTROL_SHADER_BIT = UseProgramStageMask::GL_TESS_CONTROL_SHADER_BIT;
static const MemoryBarrierMask GL_TEXTURE_FETCH_BARRIER_BIT = MemoryBarrierMask::GL_TEXTURE_FETCH_BARRIER_BIT;
static const MemoryBarrierMask GL_TEXTURE_FETCH_BARRIER_BIT_EXT = MemoryBarrierMask::GL_TEXTURE_FETCH_BARRIER_BIT_EXT;
static const VertexHintsMaskPGI GL_VERTEX4_BIT_PGI = VertexHintsMaskPGI::GL_VERTEX4_BIT_PGI;
static const AttribMask GL_POLYGON_STIPPLE_BIT = AttribMask::GL_POLYGON_STIPPLE_BIT;
static const FragmentShaderDestModMaskATI GL_QUARTER_BIT_ATI = FragmentShaderDestModMaskATI::GL_QUARTER_BIT_ATI;
static const MemoryBarrierMask GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = MemoryBarrierMask::GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV;
static const UseProgramStageMask GL_TESS_EVALUATION_SHADER_BIT = UseProgramStageMask::GL_TESS_EVALUATION_SHADER_BIT;
static const UseProgramStageMask GL_COMPUTE_SHADER_BIT = UseProgramStageMask::GL_COMPUTE_SHADER_BIT;
static const FragmentShaderDestModMaskATI GL_EIGHTH_BIT_ATI = FragmentShaderDestModMaskATI::GL_EIGHTH_BIT_ATI;
static const AttribMask GL_PIXEL_MODE_BIT = AttribMask::GL_PIXEL_MODE_BIT;
static const MemoryBarrierMask GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = MemoryBarrierMask::GL_SHADER_IMAGE_ACCESS_BARRIER_BIT;
static const MemoryBarrierMask GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = MemoryBarrierMask::GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT;
static const MemoryBarrierMask GL_COMMAND_BARRIER_BIT = MemoryBarrierMask::GL_COMMAND_BARRIER_BIT;
static const MemoryBarrierMask GL_COMMAND_BARRIER_BIT_EXT = MemoryBarrierMask::GL_COMMAND_BARRIER_BIT_EXT;
static const AttribMask GL_LIGHTING_BIT = AttribMask::GL_LIGHTING_BIT;
static const FragmentShaderDestModMaskATI GL_SATURATE_BIT_ATI = FragmentShaderDestModMaskATI::GL_SATURATE_BIT_ATI;
static const AttribMask GL_FOG_BIT = AttribMask::GL_FOG_BIT;
static const MemoryBarrierMask GL_PIXEL_BUFFER_BARRIER_BIT = MemoryBarrierMask::GL_PIXEL_BUFFER_BARRIER_BIT;
static const MemoryBarrierMask GL_PIXEL_BUFFER_BARRIER_BIT_EXT = MemoryBarrierMask::GL_PIXEL_BUFFER_BARRIER_BIT_EXT;
static const glbinding::SharedBitfield<AttribMask, ClearBufferMask> GL_DEPTH_BUFFER_BIT = AttribMask::GL_DEPTH_BUFFER_BIT;
static const MemoryBarrierMask GL_TEXTURE_UPDATE_BARRIER_BIT = MemoryBarrierMask::GL_TEXTURE_UPDATE_BARRIER_BIT;
static const MemoryBarrierMask GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = MemoryBarrierMask::GL_TEXTURE_UPDATE_BARRIER_BIT_EXT;
static const glbinding::SharedBitfield<AttribMask, ClearBufferMask> GL_ACCUM_BUFFER_BIT = AttribMask::GL_ACCUM_BUFFER_BIT;
static const MemoryBarrierMask GL_BUFFER_UPDATE_BARRIER_BIT = MemoryBarrierMask::GL_BUFFER_UPDATE_BARRIER_BIT;
static const MemoryBarrierMask GL_BUFFER_UPDATE_BARRIER_BIT_EXT = MemoryBarrierMask::GL_BUFFER_UPDATE_BARRIER_BIT_EXT;
static const MemoryBarrierMask GL_FRAMEBUFFER_BARRIER_BIT = MemoryBarrierMask::GL_FRAMEBUFFER_BARRIER_BIT;
static const MemoryBarrierMask GL_FRAMEBUFFER_BARRIER_BIT_EXT = MemoryBarrierMask::GL_FRAMEBUFFER_BARRIER_BIT_EXT;
static const glbinding::SharedBitfield<AttribMask, ClearBufferMask> GL_STENCIL_BUFFER_BIT = AttribMask::GL_STENCIL_BUFFER_BIT;
static const MemoryBarrierMask GL_TRANSFORM_FEEDBACK_BARRIER_BIT = MemoryBarrierMask::GL_TRANSFORM_FEEDBACK_BARRIER_BIT;
static const MemoryBarrierMask GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = MemoryBarrierMask::GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT;
static const AttribMask GL_VIEWPORT_BIT = AttribMask::GL_VIEWPORT_BIT;
static const MemoryBarrierMask GL_ATOMIC_COUNTER_BARRIER_BIT = MemoryBarrierMask::GL_ATOMIC_COUNTER_BARRIER_BIT;
static const MemoryBarrierMask GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = MemoryBarrierMask::GL_ATOMIC_COUNTER_BARRIER_BIT_EXT;
static const AttribMask GL_TRANSFORM_BIT = AttribMask::GL_TRANSFORM_BIT;
static const AttribMask GL_ENABLE_BIT = AttribMask::GL_ENABLE_BIT;
static const MemoryBarrierMask GL_SHADER_STORAGE_BARRIER_BIT = MemoryBarrierMask::GL_SHADER_STORAGE_BARRIER_BIT;
static const MemoryBarrierMask GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = MemoryBarrierMask::GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT;
static const glbinding::SharedBitfield<AttribMask, ClearBufferMask> GL_COLOR_BUFFER_BIT = AttribMask::GL_COLOR_BUFFER_BIT;
static const ClearBufferMask GL_COVERAGE_BUFFER_BIT_NV = ClearBufferMask::GL_COVERAGE_BUFFER_BIT_NV;
static const AttribMask GL_HINT_BIT = AttribMask::GL_HINT_BIT;
static const MemoryBarrierMask GL_QUERY_BUFFER_BARRIER_BIT = MemoryBarrierMask::GL_QUERY_BUFFER_BARRIER_BIT;
static const glbinding::SharedBitfield<BufferAccessMask, BufferStorageMask, MapBufferUsageMask> GL_MAP_READ_BIT = BufferAccessMask::GL_MAP_READ_BIT;
static const VertexHintsMaskPGI GL_COLOR3_BIT_PGI = VertexHintsMaskPGI::GL_COLOR3_BIT_PGI;
static const AttribMask GL_EVAL_BIT = AttribMask::GL_EVAL_BIT;
static const PathRenderingMaskNV GL_FONT_X_MIN_BOUNDS_BIT_NV = PathRenderingMaskNV::GL_FONT_X_MIN_BOUNDS_BIT_NV;
static const glbinding::SharedBitfield<BufferAccessMask, BufferStorageMask, MapBufferUsageMask> GL_MAP_WRITE_BIT = BufferAccessMask::GL_MAP_WRITE_BIT;
static const VertexHintsMaskPGI GL_COLOR4_BIT_PGI = VertexHintsMaskPGI::GL_COLOR4_BIT_PGI;
static const PathRenderingMaskNV GL_FONT_Y_MIN_BOUNDS_BIT_NV = PathRenderingMaskNV::GL_FONT_Y_MIN_BOUNDS_BIT_NV;
static const AttribMask GL_LIST_BIT = AttribMask::GL_LIST_BIT;
static const glbinding::SharedBitfield<BufferAccessMask, MapBufferUsageMask> GL_MAP_INVALIDATE_RANGE_BIT = BufferAccessMask::GL_MAP_INVALIDATE_RANGE_BIT;
static const VertexHintsMaskPGI GL_EDGEFLAG_BIT_PGI = VertexHintsMaskPGI::GL_EDGEFLAG_BIT_PGI;
static const PathRenderingMaskNV GL_FONT_X_MAX_BOUNDS_BIT_NV = PathRenderingMaskNV::GL_FONT_X_MAX_BOUNDS_BIT_NV;
static const AttribMask GL_TEXTURE_BIT = AttribMask::GL_TEXTURE_BIT;
static const glbinding::SharedBitfield<BufferAccessMask, MapBufferUsageMask> GL_MAP_INVALIDATE_BUFFER_BIT = BufferAccessMask::GL_MAP_INVALIDATE_BUFFER_BIT;
static const PathRenderingMaskNV GL_FONT_Y_MAX_BOUNDS_BIT_NV = PathRenderingMaskNV::GL_FONT_Y_MAX_BOUNDS_BIT_NV;
static const VertexHintsMaskPGI GL_INDEX_BIT_PGI = VertexHintsMaskPGI::GL_INDEX_BIT_PGI;
static const AttribMask GL_SCISSOR_BIT = AttribMask::GL_SCISSOR_BIT;
static const glbinding::SharedBitfield<BufferAccessMask, MapBufferUsageMask> GL_MAP_FLUSH_EXPLICIT_BIT = BufferAccessMask::GL_MAP_FLUSH_EXPLICIT_BIT;
static const PathRenderingMaskNV GL_FONT_UNITS_PER_EM_BIT_NV = PathRenderingMaskNV::GL_FONT_UNITS_PER_EM_BIT_NV;
static const VertexHintsMaskPGI GL_MAT_AMBIENT_BIT_PGI = VertexHintsMaskPGI::GL_MAT_AMBIENT_BIT_PGI;
static const glbinding::SharedBitfield<BufferAccessMask, MapBufferUsageMask> GL_MAP_UNSYNCHRONIZED_BIT = BufferAccessMask::GL_MAP_UNSYNCHRONIZED_BIT;
static const PathRenderingMaskNV GL_FONT_ASCENDER_BIT_NV = PathRenderingMaskNV::GL_FONT_ASCENDER_BIT_NV;
static const VertexHintsMaskPGI GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = VertexHintsMaskPGI::GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI;
static const glbinding::SharedBitfield<BufferAccessMask, BufferStorageMask, MapBufferUsageMask> GL_MAP_PERSISTENT_BIT = BufferAccessMask::GL_MAP_PERSISTENT_BIT;
static const PathRenderingMaskNV GL_FONT_DESCENDER_BIT_NV = PathRenderingMaskNV::GL_FONT_DESCENDER_BIT_NV;
static const VertexHintsMaskPGI GL_MAT_DIFFUSE_BIT_PGI = VertexHintsMaskPGI::GL_MAT_DIFFUSE_BIT_PGI;
static const glbinding::SharedBitfield<BufferAccessMask, BufferStorageMask, MapBufferUsageMask> GL_MAP_COHERENT_BIT = BufferAccessMask::GL_MAP_COHERENT_BIT;
static const PathRenderingMaskNV GL_FONT_HEIGHT_BIT_NV = PathRenderingMaskNV::GL_FONT_HEIGHT_BIT_NV;
static const VertexHintsMaskPGI GL_MAT_EMISSION_BIT_PGI = VertexHintsMaskPGI::GL_MAT_EMISSION_BIT_PGI;
static const glbinding::SharedBitfield<PathFontStyle, PathRenderingMaskNV> GL_BOLD_BIT_NV = PathFontStyle::GL_BOLD_BIT_NV;
static const PathRenderingMaskNV GL_GLYPH_WIDTH_BIT_NV = PathRenderingMaskNV::GL_GLYPH_WIDTH_BIT_NV;
static const glbinding::SharedBitfield<BufferStorageMask, MapBufferUsageMask> GL_DYNAMIC_STORAGE_BIT = BufferStorageMask::GL_DYNAMIC_STORAGE_BIT;
static const PathRenderingMaskNV GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV = PathRenderingMaskNV::GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV;
static const VertexHintsMaskPGI GL_MAT_COLOR_INDEXES_BIT_PGI = VertexHintsMaskPGI::GL_MAT_COLOR_INDEXES_BIT_PGI;
static const PathRenderingMaskNV GL_GLYPH_HEIGHT_BIT_NV = PathRenderingMaskNV::GL_GLYPH_HEIGHT_BIT_NV;
static const glbinding::SharedBitfield<PathFontStyle, PathRenderingMaskNV> GL_ITALIC_BIT_NV = PathFontStyle::GL_ITALIC_BIT_NV;
static const glbinding::SharedBitfield<BufferStorageMask, MapBufferUsageMask> GL_CLIENT_STORAGE_BIT = BufferStorageMask::GL_CLIENT_STORAGE_BIT;
static const PathRenderingMaskNV GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV = PathRenderingMaskNV::GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV;
static const VertexHintsMaskPGI GL_MAT_SHININESS_BIT_PGI = VertexHintsMaskPGI::GL_MAT_SHININESS_BIT_PGI;
static const PathRenderingMaskNV GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV = PathRenderingMaskNV::GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV;
static const MapBufferUsageMask GL_SPARSE_STORAGE_BIT_ARB = MapBufferUsageMask::GL_SPARSE_STORAGE_BIT_ARB;
static const PathRenderingMaskNV GL_FONT_UNDERLINE_POSITION_BIT_NV = PathRenderingMaskNV::GL_FONT_UNDERLINE_POSITION_BIT_NV;
static const VertexHintsMaskPGI GL_MAT_SPECULAR_BIT_PGI = VertexHintsMaskPGI::GL_MAT_SPECULAR_BIT_PGI;
static const PathRenderingMaskNV GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = PathRenderingMaskNV::GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV;
static const PathRenderingMaskNV GL_FONT_UNDERLINE_THICKNESS_BIT_NV = PathRenderingMaskNV::GL_FONT_UNDERLINE_THICKNESS_BIT_NV;
static const VertexHintsMaskPGI GL_NORMAL_BIT_PGI = VertexHintsMaskPGI::GL_NORMAL_BIT_PGI;
static const PathRenderingMaskNV GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = PathRenderingMaskNV::GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV;
static const PathRenderingMaskNV GL_GLYPH_HAS_KERNING_BIT_NV = PathRenderingMaskNV::GL_GLYPH_HAS_KERNING_BIT_NV;
static const PathRenderingMaskNV GL_FONT_HAS_KERNING_BIT_NV = PathRenderingMaskNV::GL_FONT_HAS_KERNING_BIT_NV;
static const VertexHintsMaskPGI GL_TEXCOORD1_BIT_PGI = VertexHintsMaskPGI::GL_TEXCOORD1_BIT_PGI;
static const PathRenderingMaskNV GL_GLYPH_VERTICAL_BEARING_X_BIT_NV = PathRenderingMaskNV::GL_GLYPH_VERTICAL_BEARING_X_BIT_NV;
static const PathRenderingMaskNV GL_FONT_NUM_GLYPH_INDICES_BIT_NV = PathRenderingMaskNV::GL_FONT_NUM_GLYPH_INDICES_BIT_NV;
static const AttribMask GL_MULTISAMPLE_BIT = AttribMask::GL_MULTISAMPLE_BIT;
static const AttribMask GL_MULTISAMPLE_BIT_3DFX = AttribMask::GL_MULTISAMPLE_BIT_3DFX;
static const AttribMask GL_MULTISAMPLE_BIT_ARB = AttribMask::GL_MULTISAMPLE_BIT_ARB;
static const AttribMask GL_MULTISAMPLE_BIT_EXT = AttribMask::GL_MULTISAMPLE_BIT_EXT;
static const VertexHintsMaskPGI GL_TEXCOORD2_BIT_PGI = VertexHintsMaskPGI::GL_TEXCOORD2_BIT_PGI;
static const PathRenderingMaskNV GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV = PathRenderingMaskNV::GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV;
static const VertexHintsMaskPGI GL_TEXCOORD3_BIT_PGI = VertexHintsMaskPGI::GL_TEXCOORD3_BIT_PGI;
static const PathRenderingMaskNV GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = PathRenderingMaskNV::GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV;
static const VertexHintsMaskPGI GL_TEXCOORD4_BIT_PGI = VertexHintsMaskPGI::GL_TEXCOORD4_BIT_PGI;
static const AttribMask GL_ALL_ATTRIB_BITS = AttribMask::GL_ALL_ATTRIB_BITS;
static const MemoryBarrierMask GL_ALL_BARRIER_BITS = MemoryBarrierMask::GL_ALL_BARRIER_BITS;
static const MemoryBarrierMask GL_ALL_BARRIER_BITS_EXT = MemoryBarrierMask::GL_ALL_BARRIER_BITS_EXT;
static const UseProgramStageMask GL_ALL_SHADER_BITS = UseProgramStageMask::GL_ALL_SHADER_BITS;
static const ClientAttribMask GL_CLIENT_ALL_ATTRIB_BITS = ClientAttribMask::GL_CLIENT_ALL_ATTRIB_BITS;
} // namespace gl
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