/usr/include/gecode/float/rel/nq.hpp is in libgecode-dev 4.4.0-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 | /* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- */
/*
* Main authors:
* Christian Schulte <schulte@gecode.org>
* Vincent Barichard <Vincent.Barichard@univ-angers.fr>
*
* Copyright:
* Christian Schulte, 2004
* Vincent Barichard, 2012
*
* Last modified:
* $Date: 2013-01-24 19:28:06 +0100 (Thu, 24 Jan 2013) $ by $Author: schulte $
* $Revision: 13235 $
*
* This file is part of Gecode, the generic constraint
* development environment:
* http://www.gecode.org
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
namespace Gecode { namespace Float { namespace Rel {
/*
* Disequality
*
*/
template<class View0, class View1>
forceinline
Nq<View0,View1>::Nq(Home home, View0 x0, View1 x1)
: MixBinaryPropagator<View0,PC_FLOAT_VAL,View1,PC_FLOAT_VAL>(home,x0,x1) {}
template<class View0, class View1>
ExecStatus
Nq<View0,View1>::post(Home home, View0 x0, View1 x1){
if (x0.assigned() && x1.assigned()) {
if (overlap(x0.val(),x1.val()))
return ES_FAILED;
} else if (same(x0,x1)) {
return ES_FAILED;
} else {
(void) new (home) Nq<View0,View1>(home,x0,x1);
}
return ES_OK;
}
template<class View0, class View1>
forceinline
Nq<View0,View1>::Nq(Space& home, bool share, Nq<View0,View1>& p)
: MixBinaryPropagator<View0,PC_FLOAT_VAL,View1,PC_FLOAT_VAL>(home,share,p) {}
template<class View0, class View1>
Actor*
Nq<View0,View1>::copy(Space& home, bool share) {
return new (home) Nq<View0,View1>(home,share,*this);
}
template<class View0, class View1>
ExecStatus
Nq<View0,View1>::propagate(Space& home, const ModEventDelta&) {
if (x0.assigned() && x1.assigned()) {
return overlap(x0.val(),x1.val()) ? ES_FAILED : home.ES_SUBSUMED(*this);
}
return ES_FIX;
}
/*
* Disequality with float value
*
*/
template<class View>
forceinline
NqFloat<View>::NqFloat(Home home, View x, FloatVal _c)
: UnaryPropagator<View,PC_FLOAT_VAL>(home,x), c(_c) {}
template<class View>
ExecStatus
NqFloat<View>::post(Home home, View x, FloatVal c){
if (x.assigned()) {
if (overlap(x.val(),c))
return ES_FAILED;
} else {
(void) new (home) NqFloat<View>(home,x,c);
}
return ES_OK;
}
template<class View>
forceinline
NqFloat<View>::NqFloat(Space& home, bool share, NqFloat<View>& p)
: UnaryPropagator<View,PC_FLOAT_VAL>(home,share,p), c(p.c) {}
template<class View>
Actor*
NqFloat<View>::copy(Space& home, bool share) {
return new (home) NqFloat<View>(home,share,*this);
}
template<class View>
ExecStatus
NqFloat<View>::propagate(Space& home, const ModEventDelta&) {
if (x0.assigned()) {
return (overlap(x0.val(),c)) ? ES_FAILED : home.ES_SUBSUMED(*this);
}
return ES_FIX;
}
}}}
// STATISTICS: float-prop
|