This file is indexed.

/usr/include/evas-1/Evas_Legacy.h is in libevas-dev 1.8.6-2.5+b2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

   1
   2
   3
   4
   5
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  31
  32
  33
  34
  35
  36
  37
  38
  39
  40
  41
  42
  43
  44
  45
  46
  47
  48
  49
  50
  51
  52
  53
  54
  55
  56
  57
  58
  59
  60
  61
  62
  63
  64
  65
  66
  67
  68
  69
  70
  71
  72
  73
  74
  75
  76
  77
  78
  79
  80
  81
  82
  83
  84
  85
  86
  87
  88
  89
  90
  91
  92
  93
  94
  95
  96
  97
  98
  99
 100
 101
 102
 103
 104
 105
 106
 107
 108
 109
 110
 111
 112
 113
 114
 115
 116
 117
 118
 119
 120
 121
 122
 123
 124
 125
 126
 127
 128
 129
 130
 131
 132
 133
 134
 135
 136
 137
 138
 139
 140
 141
 142
 143
 144
 145
 146
 147
 148
 149
 150
 151
 152
 153
 154
 155
 156
 157
 158
 159
 160
 161
 162
 163
 164
 165
 166
 167
 168
 169
 170
 171
 172
 173
 174
 175
 176
 177
 178
 179
 180
 181
 182
 183
 184
 185
 186
 187
 188
 189
 190
 191
 192
 193
 194
 195
 196
 197
 198
 199
 200
 201
 202
 203
 204
 205
 206
 207
 208
 209
 210
 211
 212
 213
 214
 215
 216
 217
 218
 219
 220
 221
 222
 223
 224
 225
 226
 227
 228
 229
 230
 231
 232
 233
 234
 235
 236
 237
 238
 239
 240
 241
 242
 243
 244
 245
 246
 247
 248
 249
 250
 251
 252
 253
 254
 255
 256
 257
 258
 259
 260
 261
 262
 263
 264
 265
 266
 267
 268
 269
 270
 271
 272
 273
 274
 275
 276
 277
 278
 279
 280
 281
 282
 283
 284
 285
 286
 287
 288
 289
 290
 291
 292
 293
 294
 295
 296
 297
 298
 299
 300
 301
 302
 303
 304
 305
 306
 307
 308
 309
 310
 311
 312
 313
 314
 315
 316
 317
 318
 319
 320
 321
 322
 323
 324
 325
 326
 327
 328
 329
 330
 331
 332
 333
 334
 335
 336
 337
 338
 339
 340
 341
 342
 343
 344
 345
 346
 347
 348
 349
 350
 351
 352
 353
 354
 355
 356
 357
 358
 359
 360
 361
 362
 363
 364
 365
 366
 367
 368
 369
 370
 371
 372
 373
 374
 375
 376
 377
 378
 379
 380
 381
 382
 383
 384
 385
 386
 387
 388
 389
 390
 391
 392
 393
 394
 395
 396
 397
 398
 399
 400
 401
 402
 403
 404
 405
 406
 407
 408
 409
 410
 411
 412
 413
 414
 415
 416
 417
 418
 419
 420
 421
 422
 423
 424
 425
 426
 427
 428
 429
 430
 431
 432
 433
 434
 435
 436
 437
 438
 439
 440
 441
 442
 443
 444
 445
 446
 447
 448
 449
 450
 451
 452
 453
 454
 455
 456
 457
 458
 459
 460
 461
 462
 463
 464
 465
 466
 467
 468
 469
 470
 471
 472
 473
 474
 475
 476
 477
 478
 479
 480
 481
 482
 483
 484
 485
 486
 487
 488
 489
 490
 491
 492
 493
 494
 495
 496
 497
 498
 499
 500
 501
 502
 503
 504
 505
 506
 507
 508
 509
 510
 511
 512
 513
 514
 515
 516
 517
 518
 519
 520
 521
 522
 523
 524
 525
 526
 527
 528
 529
 530
 531
 532
 533
 534
 535
 536
 537
 538
 539
 540
 541
 542
 543
 544
 545
 546
 547
 548
 549
 550
 551
 552
 553
 554
 555
 556
 557
 558
 559
 560
 561
 562
 563
 564
 565
 566
 567
 568
 569
 570
 571
 572
 573
 574
 575
 576
 577
 578
 579
 580
 581
 582
 583
 584
 585
 586
 587
 588
 589
 590
 591
 592
 593
 594
 595
 596
 597
 598
 599
 600
 601
 602
 603
 604
 605
 606
 607
 608
 609
 610
 611
 612
 613
 614
 615
 616
 617
 618
 619
 620
 621
 622
 623
 624
 625
 626
 627
 628
 629
 630
 631
 632
 633
 634
 635
 636
 637
 638
 639
 640
 641
 642
 643
 644
 645
 646
 647
 648
 649
 650
 651
 652
 653
 654
 655
 656
 657
 658
 659
 660
 661
 662
 663
 664
 665
 666
 667
 668
 669
 670
 671
 672
 673
 674
 675
 676
 677
 678
 679
 680
 681
 682
 683
 684
 685
 686
 687
 688
 689
 690
 691
 692
 693
 694
 695
 696
 697
 698
 699
 700
 701
 702
 703
 704
 705
 706
 707
 708
 709
 710
 711
 712
 713
 714
 715
 716
 717
 718
 719
 720
 721
 722
 723
 724
 725
 726
 727
 728
 729
 730
 731
 732
 733
 734
 735
 736
 737
 738
 739
 740
 741
 742
 743
 744
 745
 746
 747
 748
 749
 750
 751
 752
 753
 754
 755
 756
 757
 758
 759
 760
 761
 762
 763
 764
 765
 766
 767
 768
 769
 770
 771
 772
 773
 774
 775
 776
 777
 778
 779
 780
 781
 782
 783
 784
 785
 786
 787
 788
 789
 790
 791
 792
 793
 794
 795
 796
 797
 798
 799
 800
 801
 802
 803
 804
 805
 806
 807
 808
 809
 810
 811
 812
 813
 814
 815
 816
 817
 818
 819
 820
 821
 822
 823
 824
 825
 826
 827
 828
 829
 830
 831
 832
 833
 834
 835
 836
 837
 838
 839
 840
 841
 842
 843
 844
 845
 846
 847
 848
 849
 850
 851
 852
 853
 854
 855
 856
 857
 858
 859
 860
 861
 862
 863
 864
 865
 866
 867
 868
 869
 870
 871
 872
 873
 874
 875
 876
 877
 878
 879
 880
 881
 882
 883
 884
 885
 886
 887
 888
 889
 890
 891
 892
 893
 894
 895
 896
 897
 898
 899
 900
 901
 902
 903
 904
 905
 906
 907
 908
 909
 910
 911
 912
 913
 914
 915
 916
 917
 918
 919
 920
 921
 922
 923
 924
 925
 926
 927
 928
 929
 930
 931
 932
 933
 934
 935
 936
 937
 938
 939
 940
 941
 942
 943
 944
 945
 946
 947
 948
 949
 950
 951
 952
 953
 954
 955
 956
 957
 958
 959
 960
 961
 962
 963
 964
 965
 966
 967
 968
 969
 970
 971
 972
 973
 974
 975
 976
 977
 978
 979
 980
 981
 982
 983
 984
 985
 986
 987
 988
 989
 990
 991
 992
 993
 994
 995
 996
 997
 998
 999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
3684
3685
3686
3687
3688
3689
3690
3691
3692
3693
3694
3695
3696
3697
3698
3699
3700
3701
3702
3703
3704
3705
3706
3707
3708
3709
3710
3711
3712
3713
3714
3715
3716
3717
3718
3719
3720
3721
3722
3723
3724
3725
3726
3727
3728
3729
3730
3731
3732
3733
3734
3735
3736
3737
3738
3739
3740
3741
3742
3743
3744
3745
3746
3747
3748
3749
3750
3751
3752
3753
3754
3755
3756
3757
3758
3759
3760
3761
3762
3763
3764
3765
3766
3767
3768
3769
3770
3771
3772
3773
3774
3775
3776
3777
3778
3779
3780
3781
3782
3783
3784
3785
3786
3787
3788
3789
3790
3791
3792
3793
3794
3795
3796
3797
3798
3799
3800
3801
3802
3803
3804
3805
3806
3807
3808
3809
3810
3811
3812
3813
3814
3815
3816
3817
3818
3819
3820
3821
3822
3823
3824
3825
3826
3827
3828
3829
3830
3831
3832
3833
3834
3835
3836
3837
3838
3839
3840
3841
3842
3843
3844
3845
3846
3847
3848
3849
3850
3851
3852
3853
3854
3855
3856
3857
3858
3859
3860
3861
3862
3863
3864
3865
3866
3867
3868
3869
3870
3871
3872
3873
3874
3875
3876
3877
3878
3879
3880
3881
3882
3883
3884
3885
3886
3887
3888
3889
3890
3891
3892
3893
3894
3895
3896
3897
3898
3899
3900
3901
3902
3903
3904
3905
3906
3907
3908
3909
3910
3911
3912
3913
3914
3915
3916
3917
3918
3919
3920
3921
3922
3923
3924
3925
3926
3927
3928
3929
3930
3931
3932
3933
3934
3935
3936
3937
3938
3939
3940
3941
3942
3943
3944
3945
3946
3947
3948
3949
3950
3951
3952
3953
3954
3955
3956
3957
3958
3959
3960
3961
3962
3963
3964
3965
3966
3967
3968
3969
3970
3971
3972
3973
3974
3975
3976
3977
3978
3979
3980
3981
3982
3983
3984
3985
3986
3987
3988
3989
3990
3991
3992
3993
3994
3995
3996
3997
3998
3999
4000
4001
4002
4003
4004
4005
4006
4007
4008
4009
4010
4011
4012
4013
4014
4015
4016
4017
4018
4019
4020
4021
4022
4023
4024
4025
4026
4027
4028
4029
4030
4031
4032
4033
4034
4035
4036
4037
4038
4039
4040
4041
4042
4043
4044
4045
4046
4047
4048
4049
4050
4051
4052
4053
4054
4055
4056
4057
4058
4059
4060
4061
4062
4063
4064
4065
4066
4067
4068
4069
4070
4071
4072
4073
4074
4075
4076
4077
4078
4079
4080
4081
4082
4083
4084
4085
4086
4087
4088
4089
4090
4091
4092
4093
4094
4095
4096
4097
4098
4099
4100
4101
4102
4103
4104
4105
4106
4107
4108
4109
4110
4111
4112
4113
4114
4115
4116
4117
4118
4119
4120
4121
4122
4123
4124
4125
4126
4127
4128
4129
4130
4131
4132
4133
4134
4135
4136
4137
4138
4139
4140
4141
4142
4143
4144
4145
4146
4147
4148
4149
4150
4151
4152
4153
4154
4155
4156
4157
4158
4159
4160
4161
4162
4163
4164
4165
4166
4167
4168
4169
4170
4171
4172
4173
4174
4175
4176
4177
4178
4179
4180
4181
4182
4183
4184
4185
4186
4187
4188
4189
4190
4191
4192
4193
4194
4195
4196
4197
4198
4199
4200
4201
4202
4203
4204
4205
4206
4207
4208
4209
4210
4211
4212
4213
4214
4215
4216
4217
4218
4219
4220
4221
4222
4223
4224
4225
4226
4227
4228
4229
4230
4231
4232
4233
4234
4235
4236
4237
4238
4239
4240
4241
4242
4243
4244
4245
4246
4247
4248
4249
4250
4251
4252
4253
4254
4255
4256
4257
4258
4259
4260
4261
4262
4263
4264
4265
4266
4267
4268
4269
4270
4271
4272
4273
4274
4275
4276
4277
4278
4279
4280
4281
4282
4283
4284
4285
4286
4287
4288
4289
4290
4291
4292
4293
4294
4295
4296
4297
4298
4299
4300
4301
4302
4303
4304
4305
4306
4307
4308
4309
4310
4311
4312
4313
4314
4315
4316
4317
4318
4319
4320
4321
4322
4323
4324
4325
4326
4327
4328
4329
4330
4331
4332
4333
4334
4335
4336
4337
4338
4339
4340
4341
4342
4343
4344
4345
4346
4347
4348
4349
4350
4351
4352
4353
4354
4355
4356
4357
4358
4359
4360
4361
4362
4363
4364
4365
4366
4367
4368
4369
4370
4371
4372
4373
4374
4375
4376
4377
4378
4379
4380
4381
4382
4383
4384
4385
4386
4387
4388
4389
4390
4391
4392
4393
4394
4395
4396
4397
4398
4399
4400
4401
4402
4403
4404
4405
4406
4407
4408
4409
4410
4411
4412
4413
4414
4415
4416
4417
4418
4419
4420
4421
4422
4423
4424
4425
4426
4427
4428
4429
4430
4431
4432
4433
4434
4435
4436
4437
4438
4439
4440
4441
4442
4443
4444
4445
4446
4447
4448
4449
4450
4451
4452
4453
4454
4455
4456
4457
4458
4459
4460
4461
4462
4463
4464
4465
4466
4467
4468
4469
4470
4471
4472
4473
4474
4475
4476
4477
4478
4479
4480
4481
4482
4483
4484
4485
4486
4487
4488
4489
4490
4491
4492
4493
4494
4495
4496
4497
4498
4499
4500
4501
4502
4503
4504
4505
4506
4507
4508
4509
4510
4511
4512
4513
4514
4515
4516
4517
4518
4519
4520
4521
4522
4523
4524
4525
4526
4527
4528
4529
4530
4531
4532
4533
4534
4535
4536
4537
4538
4539
4540
4541
4542
4543
4544
4545
4546
4547
4548
4549
4550
4551
4552
4553
4554
4555
4556
4557
4558
4559
4560
4561
4562
4563
4564
4565
4566
4567
4568
4569
4570
4571
4572
4573
4574
4575
4576
4577
4578
4579
4580
4581
4582
4583
4584
4585
4586
4587
4588
4589
4590
4591
4592
4593
4594
4595
4596
4597
4598
4599
4600
4601
4602
4603
4604
4605
4606
4607
4608
4609
4610
4611
4612
4613
4614
4615
4616
4617
4618
4619
4620
4621
4622
4623
4624
4625
4626
4627
4628
4629
4630
4631
4632
4633
4634
4635
4636
4637
4638
4639
4640
4641
4642
4643
4644
4645
4646
4647
4648
4649
4650
4651
4652
4653
4654
4655
4656
4657
4658
4659
4660
4661
4662
4663
4664
4665
4666
4667
4668
4669
4670
4671
4672
4673
4674
4675
4676
4677
4678
4679
4680
4681
4682
4683
4684
4685
4686
4687
4688
4689
4690
4691
4692
4693
4694
4695
4696
4697
4698
4699
4700
4701
4702
4703
4704
4705
4706
4707
4708
4709
4710
4711
4712
4713
4714
4715
4716
4717
4718
4719
4720
4721
4722
4723
4724
4725
4726
4727
4728
4729
4730
4731
4732
4733
4734
4735
4736
4737
4738
4739
4740
4741
4742
4743
4744
4745
4746
4747
4748
4749
4750
4751
4752
4753
4754
4755
4756
4757
4758
4759
4760
4761
4762
4763
4764
4765
4766
4767
4768
4769
4770
4771
4772
4773
4774
4775
4776
4777
4778
4779
4780
4781
4782
4783
4784
4785
4786
4787
4788
4789
4790
4791
4792
4793
4794
4795
4796
4797
4798
4799
4800
4801
4802
4803
4804
4805
4806
4807
4808
4809
4810
4811
4812
4813
4814
4815
4816
4817
4818
4819
4820
4821
4822
4823
4824
4825
4826
4827
4828
4829
4830
4831
4832
4833
4834
4835
4836
4837
4838
4839
4840
4841
4842
4843
4844
4845
4846
4847
4848
4849
4850
4851
4852
4853
4854
4855
4856
4857
4858
4859
4860
4861
4862
4863
4864
4865
4866
4867
4868
4869
4870
4871
4872
4873
4874
4875
4876
4877
4878
4879
4880
4881
4882
4883
4884
4885
4886
4887
4888
4889
4890
4891
4892
4893
4894
4895
4896
4897
4898
4899
4900
4901
4902
4903
4904
4905
4906
4907
4908
4909
4910
4911
4912
4913
4914
4915
4916
4917
4918
4919
4920
4921
4922
4923
4924
4925
4926
4927
4928
4929
4930
4931
4932
4933
4934
4935
4936
4937
4938
4939
4940
4941
4942
4943
4944
4945
4946
4947
4948
4949
4950
4951
4952
4953
4954
4955
4956
4957
4958
4959
4960
4961
4962
4963
4964
4965
4966
4967
4968
4969
4970
4971
4972
4973
4974
4975
4976
4977
4978
4979
4980
4981
4982
4983
4984
4985
4986
4987
4988
4989
4990
4991
4992
4993
4994
4995
4996
4997
4998
4999
5000
5001
5002
5003
5004
5005
5006
5007
5008
5009
5010
5011
5012
5013
5014
5015
5016
5017
5018
5019
5020
5021
5022
5023
5024
5025
5026
5027
5028
5029
5030
5031
5032
5033
5034
5035
5036
5037
5038
5039
5040
5041
5042
5043
5044
5045
5046
5047
5048
5049
5050
5051
5052
5053
5054
5055
5056
5057
5058
5059
5060
5061
5062
5063
5064
5065
5066
5067
5068
5069
5070
5071
5072
5073
5074
5075
5076
5077
5078
5079
5080
5081
5082
5083
5084
5085
5086
5087
5088
5089
5090
5091
5092
5093
5094
5095
5096
5097
5098
5099
5100
5101
5102
5103
5104
5105
5106
5107
5108
5109
5110
5111
5112
5113
5114
5115
5116
5117
5118
5119
5120
5121
5122
5123
5124
5125
5126
5127
5128
5129
5130
5131
5132
5133
5134
5135
5136
5137
5138
5139
5140
5141
5142
5143
5144
5145
5146
5147
5148
5149
5150
5151
5152
5153
5154
5155
5156
5157
5158
5159
5160
5161
5162
5163
5164
5165
5166
5167
5168
5169
5170
5171
5172
5173
5174
5175
5176
5177
5178
5179
5180
5181
5182
5183
5184
5185
5186
5187
5188
5189
5190
5191
5192
5193
5194
5195
5196
5197
5198
5199
5200
5201
5202
5203
5204
5205
5206
5207
5208
5209
5210
5211
5212
5213
5214
5215
5216
5217
5218
5219
5220
5221
5222
5223
5224
5225
5226
5227
5228
5229
5230
5231
5232
5233
5234
5235
5236
5237
5238
5239
5240
5241
5242
5243
5244
5245
5246
5247
5248
5249
5250
5251
5252
5253
5254
5255
5256
5257
5258
5259
5260
5261
5262
5263
5264
5265
5266
5267
5268
5269
5270
5271
5272
5273
5274
5275
5276
5277
5278
5279
5280
5281
5282
5283
5284
5285
5286
5287
5288
5289
5290
5291
5292
5293
5294
5295
5296
5297
5298
5299
5300
5301
5302
5303
5304
5305
5306
5307
5308
5309
5310
5311
5312
5313
5314
5315
5316
5317
5318
5319
5320
5321
5322
5323
5324
5325
5326
5327
5328
5329
5330
5331
5332
5333
5334
5335
5336
5337
5338
5339
5340
5341
5342
5343
5344
5345
5346
5347
5348
5349
5350
5351
5352
5353
5354
5355
5356
5357
5358
5359
5360
5361
5362
5363
5364
5365
5366
5367
5368
5369
5370
5371
5372
5373
5374
5375
5376
5377
5378
5379
5380
5381
5382
5383
5384
5385
5386
5387
5388
5389
5390
5391
5392
5393
5394
5395
5396
5397
5398
5399
5400
5401
5402
5403
5404
5405
5406
5407
5408
5409
5410
5411
5412
5413
5414
5415
5416
5417
5418
5419
5420
5421
5422
5423
5424
5425
5426
5427
5428
5429
5430
5431
5432
5433
5434
5435
5436
5437
5438
5439
5440
5441
5442
5443
5444
5445
5446
5447
5448
5449
5450
5451
5452
5453
5454
5455
5456
5457
5458
5459
5460
5461
5462
5463
5464
5465
5466
5467
5468
5469
5470
5471
5472
5473
5474
5475
5476
5477
5478
5479
5480
5481
5482
5483
5484
5485
5486
5487
5488
5489
5490
5491
5492
5493
5494
5495
5496
5497
5498
5499
5500
5501
5502
5503
5504
5505
5506
5507
5508
5509
5510
5511
5512
5513
5514
5515
5516
5517
5518
5519
5520
5521
5522
5523
5524
5525
5526
5527
5528
5529
5530
5531
5532
5533
5534
5535
5536
5537
5538
5539
5540
5541
5542
5543
5544
5545
5546
5547
5548
5549
5550
5551
5552
5553
5554
5555
5556
5557
5558
5559
5560
5561
5562
5563
5564
5565
5566
5567
5568
5569
5570
5571
5572
5573
5574
5575
5576
5577
5578
5579
5580
5581
5582
5583
5584
5585
5586
5587
5588
5589
5590
5591
5592
5593
5594
5595
5596
5597
5598
5599
5600
5601
5602
5603
5604
5605
5606
5607
5608
5609
5610
5611
5612
5613
5614
5615
5616
5617
5618
5619
5620
5621
5622
5623
5624
5625
5626
5627
5628
5629
5630
5631
5632
5633
5634
5635
5636
5637
5638
5639
5640
5641
5642
5643
5644
5645
5646
5647
5648
5649
5650
5651
5652
5653
5654
5655
5656
5657
5658
5659
5660
5661
5662
5663
5664
5665
5666
5667
5668
5669
5670
5671
5672
5673
5674
5675
5676
5677
5678
5679
5680
5681
5682
5683
5684
5685
5686
5687
5688
5689
5690
5691
5692
5693
5694
5695
5696
5697
5698
5699
5700
5701
5702
5703
5704
5705
5706
5707
5708
5709
5710
5711
5712
5713
5714
5715
5716
5717
5718
5719
5720
5721
5722
5723
5724
5725
5726
5727
5728
5729
5730
5731
5732
5733
5734
5735
5736
5737
5738
5739
5740
5741
5742
5743
5744
5745
5746
5747
5748
5749
5750
5751
5752
5753
5754
5755
5756
5757
5758
5759
5760
5761
5762
5763
5764
5765
5766
5767
5768
5769
5770
5771
5772
5773
5774
5775
5776
5777
5778
5779
5780
5781
5782
5783
5784
5785
5786
5787
5788
5789
5790
5791
5792
5793
5794
5795
5796
5797
5798
5799
5800
5801
5802
5803
5804
5805
5806
5807
5808
5809
5810
5811
5812
5813
5814
5815
5816
5817
5818
5819
5820
5821
5822
5823
5824
5825
5826
5827
5828
5829
5830
5831
5832
5833
5834
5835
5836
5837
5838
5839
5840
5841
5842
5843
5844
5845
5846
5847
5848
5849
5850
5851
5852
5853
5854
5855
5856
5857
5858
5859
5860
5861
5862
5863
5864
5865
5866
5867
5868
5869
5870
5871
5872
5873
5874
5875
5876
5877
5878
5879
5880
5881
5882
5883
5884
5885
5886
5887
5888
5889
5890
5891
5892
5893
5894
5895
5896
5897
5898
5899
5900
5901
5902
5903
5904
5905
5906
5907
5908
5909
5910
5911
5912
5913
5914
5915
5916
5917
5918
5919
5920
5921
5922
5923
5924
5925
5926
5927
5928
5929
5930
5931
5932
5933
5934
5935
5936
5937
5938
5939
5940
5941
5942
5943
5944
5945
5946
5947
5948
5949
5950
5951
5952
5953
5954
5955
5956
5957
5958
5959
5960
5961
5962
5963
5964
5965
5966
5967
5968
5969
5970
5971
5972
5973
5974
5975
5976
5977
5978
5979
5980
5981
5982
5983
5984
5985
5986
5987
5988
5989
5990
5991
5992
5993
5994
5995
5996
5997
5998
5999
6000
6001
6002
6003
6004
6005
6006
6007
6008
6009
6010
6011
6012
6013
6014
6015
6016
6017
6018
6019
6020
6021
6022
6023
6024
6025
6026
6027
6028
6029
6030
6031
6032
6033
6034
6035
6036
6037
6038
6039
6040
6041
6042
6043
6044
6045
6046
6047
6048
6049
6050
6051
6052
6053
6054
6055
6056
6057
6058
6059
6060
6061
6062
6063
6064
6065
6066
6067
6068
6069
6070
6071
6072
6073
6074
6075
6076
6077
6078
6079
6080
6081
6082
6083
6084
6085
6086
6087
6088
6089
6090
6091
6092
6093
6094
6095
6096
6097
6098
6099
6100
6101
6102
6103
6104
6105
6106
6107
6108
6109
6110
6111
6112
6113
6114
6115
6116
6117
6118
6119
6120
6121
6122
6123
6124
6125
6126
6127
6128
6129
6130
6131
6132
6133
6134
6135
6136
6137
6138
6139
6140
6141
6142
6143
6144
6145
6146
6147
6148
6149
6150
6151
6152
6153
6154
6155
6156
6157
6158
6159
6160
6161
6162
6163
6164
6165
6166
6167
6168
6169
6170
6171
6172
6173
6174
6175
6176
6177
6178
6179
6180
6181
6182
6183
6184
6185
6186
6187
6188
6189
6190
6191
6192
6193
6194
6195
6196
6197
6198
6199
6200
6201
6202
6203
6204
6205
6206
6207
6208
6209
6210
6211
6212
6213
6214
6215
6216
6217
6218
6219
6220
6221
6222
6223
6224
6225
6226
6227
6228
6229
6230
6231
6232
6233
6234
6235
6236
6237
6238
6239
6240
6241
6242
6243
6244
6245
6246
6247
6248
6249
6250
6251
6252
6253
6254
6255
6256
6257
6258
6259
6260
6261
6262
6263
6264
6265
6266
6267
6268
6269
6270
6271
6272
6273
6274
6275
6276
6277
6278
6279
6280
6281
6282
6283
6284
6285
6286
6287
6288
6289
6290
6291
6292
6293
6294
6295
6296
6297
6298
6299
6300
6301
6302
6303
6304
6305
6306
6307
6308
6309
6310
6311
6312
6313
6314
6315
6316
6317
6318
6319
6320
6321
6322
6323
6324
6325
6326
6327
6328
6329
6330
6331
6332
6333
6334
6335
6336
6337
6338
6339
6340
6341
6342
6343
6344
6345
6346
6347
6348
6349
6350
6351
6352
6353
6354
6355
6356
6357
6358
6359
6360
6361
6362
6363
6364
6365
6366
6367
6368
6369
6370
6371
6372
6373
6374
6375
6376
6377
6378
6379
6380
6381
6382
6383
6384
6385
6386
6387
6388
6389
6390
6391
6392
6393
6394
6395
6396
6397
6398
6399
6400
6401
6402
6403
6404
6405
6406
6407
6408
6409
6410
6411
6412
6413
6414
6415
6416
6417
6418
6419
6420
6421
6422
6423
6424
6425
6426
6427
6428
6429
6430
6431
6432
6433
6434
6435
6436
6437
6438
6439
6440
6441
6442
6443
6444
6445
6446
6447
6448
6449
6450
6451
6452
6453
6454
6455
6456
6457
6458
6459
6460
6461
6462
6463
6464
6465
6466
6467
6468
6469
6470
6471
6472
6473
6474
6475
6476
6477
6478
6479
6480
6481
6482
6483
6484
6485
6486
6487
6488
6489
6490
6491
6492
6493
6494
6495
6496
6497
6498
6499
6500
6501
6502
6503
6504
6505
6506
6507
6508
6509
6510
6511
6512
6513
6514
6515
6516
6517
6518
6519
6520
6521
6522
6523
6524
6525
6526
6527
6528
6529
6530
6531
6532
6533
6534
6535
6536
6537
6538
6539
6540
6541
6542
6543
6544
6545
6546
6547
6548
6549
6550
6551
6552
6553
6554
6555
6556
6557
6558
6559
6560
6561
6562
6563
6564
6565
6566
6567
6568
6569
6570
6571
6572
6573
6574
6575
6576
6577
6578
6579
6580
6581
6582
6583
6584
6585
6586
6587
6588
6589
6590
6591
6592
6593
6594
6595
6596
6597
6598
6599
6600
6601
6602
6603
6604
6605
6606
6607
6608
6609
6610
6611
6612
6613
6614
6615
6616
6617
6618
6619
6620
6621
6622
6623
6624
6625
6626
6627
6628
6629
6630
6631
6632
6633
6634
6635
6636
6637
6638
6639
6640
6641
6642
6643
6644
6645
6646
6647
6648
6649
6650
6651
6652
6653
6654
6655
6656
6657
6658
6659
6660
6661
6662
6663
6664
6665
6666
6667
6668
6669
6670
6671
6672
6673
6674
6675
6676
6677
6678
6679
6680
6681
6682
6683
6684
6685
6686
6687
6688
6689
6690
6691
6692
6693
6694
6695
6696
6697
6698
6699
6700
6701
6702
6703
6704
6705
6706
6707
6708
6709
6710
6711
6712
6713
6714
6715
6716
6717
6718
6719
6720
6721
6722
6723
6724
6725
6726
6727
6728
6729
6730
6731
6732
6733
6734
6735
6736
6737
6738
6739
6740
6741
6742
6743
6744
6745
6746
6747
6748
6749
6750
6751
6752
6753
6754
6755
6756
6757
6758
6759
6760
6761
6762
6763
6764
6765
6766
6767
6768
6769
6770
6771
6772
6773
6774
6775
6776
6777
6778
6779
6780
6781
6782
6783
6784
6785
6786
6787
6788
6789
6790
6791
6792
6793
6794
6795
6796
6797
6798
6799
6800
6801
6802
6803
6804
6805
6806
6807
6808
6809
6810
6811
6812
6813
6814
6815
6816
6817
6818
6819
6820
6821
6822
6823
6824
6825
6826
6827
6828
6829
6830
6831
6832
6833
6834
6835
6836
6837
6838
6839
6840
6841
6842
6843
6844
6845
6846
6847
6848
6849
6850
6851
6852
6853
6854
6855
6856
6857
6858
6859
6860
6861
6862
6863
6864
6865
6866
6867
6868
6869
6870
6871
6872
6873
6874
6875
6876
6877
6878
6879
6880
6881
6882
6883
6884
6885
6886
6887
6888
6889
6890
6891
6892
6893
6894
6895
6896
6897
6898
6899
6900
6901
6902
6903
6904
6905
6906
6907
6908
6909
6910
6911
6912
6913
6914
6915
6916
6917
6918
6919
6920
6921
6922
6923
6924
6925
6926
6927
6928
6929
6930
6931
6932
6933
6934
6935
6936
6937
6938
6939
6940
6941
6942
6943
6944
6945
6946
6947
6948
6949
6950
6951
6952
6953
6954
6955
6956
6957
6958
6959
6960
6961
6962
6963
6964
6965
6966
6967
6968
6969
6970
6971
6972
6973
6974
6975
6976
6977
6978
6979
6980
6981
6982
6983
6984
6985
6986
6987
6988
6989
6990
6991
6992
6993
6994
6995
6996
6997
6998
6999
7000
7001
7002
7003
7004
7005
7006
7007
7008
7009
7010
7011
7012
7013
7014
7015
7016
7017
7018
7019
7020
7021
7022
7023
7024
7025
7026
7027
7028
7029
7030
7031
7032
7033
7034
7035
7036
7037
7038
7039
7040
7041
7042
7043
7044
7045
7046
7047
7048
7049
7050
7051
7052
7053
7054
7055
7056
7057
7058
7059
7060
7061
7062
7063
7064
7065
7066
7067
7068
7069
7070
7071
7072
7073
7074
7075
7076
7077
7078
7079
7080
7081
7082
7083
7084
7085
7086
7087
7088
7089
7090
7091
7092
7093
7094
7095
7096
7097
7098
7099
7100
7101
7102
7103
7104
7105
7106
7107
7108
7109
7110
7111
7112
7113
7114
7115
7116
7117
7118
7119
7120
7121
7122
7123
7124
7125
7126
7127
7128
7129
7130
7131
7132
7133
7134
7135
7136
7137
7138
7139
7140
7141
7142
7143
7144
7145
7146
7147
7148
7149
7150
7151
7152
7153
7154
7155
7156
7157
7158
7159
7160
7161
7162
7163
7164
7165
7166
7167
7168
7169
7170
7171
7172
7173
7174
7175
7176
7177
7178
7179
7180
7181
7182
7183
7184
7185
7186
7187
7188
7189
7190
7191
7192
7193
7194
7195
7196
7197
7198
7199
7200
7201
7202
7203
7204
7205
7206
7207
7208
7209
7210
7211
7212
7213
7214
7215
7216
7217
7218
7219
7220
7221
7222
7223
7224
7225
7226
7227
7228
7229
7230
7231
7232
7233
7234
7235
7236
7237
7238
7239
7240
7241
7242
7243
7244
7245
7246
7247
7248
7249
7250
7251
7252
7253
7254
7255
7256
7257
7258
7259
7260
7261
7262
7263
7264
7265
7266
7267
7268
7269
7270
7271
7272
7273
7274
7275
7276
7277
7278
7279
7280
7281
7282
7283
7284
7285
7286
7287
7288
7289
7290
7291
7292
7293
7294
7295
7296
7297
7298
7299
7300
7301
7302
7303
7304
7305
7306
7307
7308
7309
7310
7311
7312
7313
7314
7315
7316
7317
7318
7319
7320
7321
7322
7323
7324
7325
7326
7327
7328
7329
7330
7331
7332
7333
7334
7335
7336
7337
7338
7339
7340
7341
7342
7343
7344
7345
7346
7347
7348
7349
7350
7351
7352
7353
7354
7355
7356
7357
7358
7359
7360
7361
7362
7363
7364
7365
7366
7367
7368
7369
7370
7371
7372
7373
7374
7375
7376
7377
7378
7379
7380
7381
7382
7383
7384
7385
7386
7387
7388
7389
7390
7391
7392
7393
7394
7395
7396
7397
7398
7399
7400
7401
7402
7403
7404
7405
7406
7407
7408
7409
7410
7411
7412
7413
7414
7415
7416
7417
7418
7419
7420
7421
7422
7423
7424
7425
7426
7427
7428
7429
7430
7431
7432
7433
7434
7435
7436
7437
7438
7439
7440
7441
7442
7443
7444
7445
7446
7447
7448
7449
7450
7451
7452
7453
7454
7455
7456
7457
7458
7459
7460
7461
7462
7463
7464
7465
7466
7467
7468
7469
7470
7471
7472
7473
7474
7475
7476
7477
7478
7479
7480
7481
7482
7483
7484
7485
7486
7487
7488
7489
7490
7491
7492
7493
7494
7495
7496
7497
7498
7499
7500
7501
7502
7503
7504
7505
7506
7507
7508
7509
7510
7511
7512
7513
7514
7515
7516
7517
7518
7519
7520
7521
7522
7523
7524
7525
7526
7527
7528
7529
7530
7531
7532
7533
7534
7535
7536
7537
7538
7539
7540
7541
7542
7543
7544
7545
7546
7547
7548
7549
7550
7551
7552
7553
7554
7555
7556
7557
7558
7559
7560
7561
7562
7563
7564
7565
7566
7567
7568
7569
7570
7571
7572
7573
7574
7575
7576
7577
7578
7579
7580
7581
7582
7583
7584
7585
7586
7587
7588
7589
7590
7591
7592
7593
7594
7595
7596
7597
7598
7599
7600
7601
7602
7603
7604
7605
7606
7607
7608
7609
7610
7611
7612
7613
7614
7615
7616
7617
7618
7619
7620
7621
7622
7623
7624
7625
7626
7627
7628
7629
7630
7631
7632
7633
7634
7635
7636
7637
7638
7639
7640
7641
7642
7643
7644
7645
7646
7647
7648
7649
7650
7651
7652
7653
7654
7655
7656
7657
7658
7659
7660
7661
7662
7663
7664
7665
7666
7667
7668
7669
7670
7671
7672
7673
7674
7675
7676
7677
7678
7679
7680
7681
7682
7683
7684
7685
7686
7687
7688
7689
7690
7691
7692
7693
7694
7695
7696
7697
7698
7699
7700
7701
7702
7703
7704
7705
7706
7707
7708
7709
7710
7711
7712
7713
7714
7715
7716
7717
7718
7719
7720
7721
7722
7723
7724
7725
7726
7727
7728
7729
7730
7731
7732
7733
7734
7735
7736
7737
7738
7739
7740
7741
7742
7743
7744
7745
7746
7747
7748
7749
7750
7751
7752
7753
7754
7755
7756
7757
7758
7759
7760
7761
7762
7763
7764
7765
7766
7767
7768
7769
7770
7771
7772
7773
7774
7775
7776
7777
7778
7779
7780
7781
7782
7783
7784
7785
7786
7787
7788
7789
7790
7791
7792
7793
7794
7795
7796
7797
7798
7799
7800
7801
7802
7803
7804
7805
7806
7807
7808
7809
7810
7811
7812
7813
7814
7815
7816
7817
7818
7819
7820
7821
7822
7823
7824
7825
7826
7827
7828
7829
7830
7831
7832
7833
7834
7835
7836
7837
7838
7839
7840
7841
7842
7843
7844
7845
7846
7847
7848
7849
7850
7851
7852
7853
7854
7855
7856
7857
7858
7859
7860
7861
7862
7863
7864
7865
7866
7867
7868
7869
7870
7871
7872
7873
7874
7875
7876
7877
7878
7879
7880
7881
7882
7883
7884
7885
7886
7887
7888
7889
7890
7891
7892
7893
7894
7895
7896
7897
7898
7899
7900
7901
7902
7903
7904
7905
7906
7907
7908
7909
7910
7911
7912
7913
7914
7915
7916
7917
7918
7919
7920
7921
7922
7923
7924
7925
7926
7927
7928
7929
7930
7931
7932
7933
7934
7935
7936
7937
7938
7939
7940
7941
7942
7943
7944
7945
7946
7947
7948
7949
7950
7951
7952
7953
7954
7955
7956
7957
7958
7959
7960
7961
7962
7963
7964
7965
7966
7967
7968
7969
7970
7971
7972
7973
7974
7975
7976
7977
7978
7979
7980
7981
7982
7983
7984
7985
7986
7987
7988
7989
7990
7991
7992
7993
7994
7995
7996
7997
7998
7999
8000
8001
8002
8003
8004
8005
8006
8007
8008
8009
8010
8011
8012
8013
8014
8015
8016
8017
8018
8019
8020
8021
8022
8023
8024
8025
8026
8027
8028
8029
8030
8031
8032
8033
8034
8035
8036
8037
8038
8039
8040
8041
8042
8043
8044
8045
8046
8047
8048
8049
8050
8051
8052
8053
8054
8055
8056
8057
8058
8059
8060
8061
8062
8063
8064
8065
8066
8067
8068
8069
8070
8071
8072
8073
8074
8075
8076
8077
8078
8079
8080
8081
8082
8083
8084
8085
8086
8087
8088
8089
8090
8091
8092
8093
8094
8095
8096
8097
8098
8099
8100
8101
8102
8103
8104
8105
8106
8107
8108
8109
8110
8111
8112
8113
8114
8115
8116
8117
8118
8119
8120
8121
8122
8123
8124
8125
8126
8127
8128
8129
8130
8131
8132
8133
8134
8135
8136
8137
8138
8139
8140
8141
8142
8143
8144
8145
8146
8147
8148
8149
8150
8151
8152
8153
8154
8155
8156
8157
8158
8159
8160
8161
8162
8163
8164
8165
8166
8167
8168
8169
8170
8171
8172
8173
8174
8175
8176
8177
8178
8179
8180
8181
8182
8183
8184
8185
8186
8187
8188
8189
8190
8191
8192
8193
8194
8195
8196
8197
8198
8199
8200
8201
8202
8203
8204
8205
8206
8207
8208
8209
8210
8211
8212
8213
8214
8215
8216
8217
8218
8219
8220
8221
8222
8223
8224
8225
8226
8227
8228
8229
8230
8231
8232
8233
8234
8235
8236
8237
8238
8239
8240
8241
8242
8243
8244
8245
8246
8247
8248
8249
8250
8251
8252
8253
8254
8255
8256
8257
8258
8259
8260
8261
8262
8263
8264
8265
8266
8267
8268
8269
8270
8271
8272
8273
8274
8275
8276
8277
8278
8279
8280
8281
8282
8283
8284
8285
8286
8287
8288
8289
8290
8291
8292
8293
8294
8295
8296
8297
8298
8299
8300
8301
8302
8303
8304
8305
8306
8307
8308
8309
8310
8311
8312
8313
8314
8315
8316
8317
8318
8319
8320
8321
8322
8323
8324
8325
8326
8327
8328
8329
8330
8331
8332
8333
8334
8335
8336
8337
8338
8339
8340
8341
8342
8343
8344
8345
8346
8347
8348
8349
8350
8351
8352
8353
8354
8355
8356
8357
8358
8359
8360
8361
8362
8363
8364
8365
8366
8367
8368
8369
8370
8371
8372
8373
8374
8375
8376
8377
8378
8379
8380
8381
8382
8383
8384
8385
8386
8387
8388
8389
8390
8391
8392
8393
8394
8395
8396
8397
8398
8399
8400
8401
8402
8403
8404
8405
8406
8407
8408
8409
8410
8411
8412
8413
8414
8415
8416
8417
8418
8419
8420
8421
8422
8423
8424
8425
8426
8427
8428
8429
8430
8431
8432
8433
8434
8435
8436
8437
8438
8439
8440
8441
8442
8443
8444
8445
8446
8447
8448
8449
8450
8451
8452
#ifndef _EVAS_H
# error You shall not include this header directly
#endif

/**
 * @ingroup Evas_Canvas
 *
 * @{
 */
/**
 * Creates a new empty evas.
 *
 * Note that before you can use the evas, you will to at a minimum:
 * @li Set its render method with @ref evas_output_method_set .
 * @li Set its viewport size with @ref evas_output_viewport_set .
 * @li Set its size of the canvas with @ref evas_output_size_set .
 * @li Ensure that the render engine is given the correct settings
 *     with @ref evas_engine_info_set .
 *
 * This function should only fail if the memory allocation fails
 *
 * @note this function is very low level. Instead of using it
 *       directly, consider using the high level functions in
 *       @ref Ecore_Evas_Group such as @c ecore_evas_new(). See
 *       @ref Ecore.
 *
 * @attention it is recommended that one calls evas_init() before
 *       creating new canvas.
 *
 * @return A new uninitialised Evas canvas on success. Otherwise, @c NULL.
 * @ingroup Evas_Canvas
 */
EAPI Evas             *evas_new(void) EINA_WARN_UNUSED_RESULT EINA_MALLOC;

/**
 * Frees the given evas and any objects created on it.
 *
 * Any objects with 'free' callbacks will have those callbacks called
 * in this function.
 *
 * @param   e The given evas.
 *
 * @ingroup Evas_Canvas
 */
EAPI void              evas_free(Evas *e)  EINA_ARG_NONNULL(1);

/**
 * Inform to the evas that it got the focus.
 *
 * @param e The evas to change information.
 * @ingroup Evas_Canvas
 */
EAPI void              evas_focus_in(Evas *e);

/**
 * Inform to the evas that it lost the focus.
 *
 * @param e The evas to change information.
 * @ingroup Evas_Canvas
 */
EAPI void              evas_focus_out(Evas *e);

/**
 * Get the focus state known by the given evas
 *
 * @param e The evas to query information.
 * @return @c EINA_TRUE if it got the focus, @c EINA_FALSE otherwise.
 * @ingroup Evas_Canvas
 */
EAPI Eina_Bool         evas_focus_state_get(const Evas *e);

/**
 * Push the nochange flag up 1
 *
 * This tells evas, that while the nochange flag is greater than 0, do not
 * mark objects as "changed" when making changes.
 *
 * @param e The evas to change information.
 * @ingroup Evas_Canvas
 */
EAPI void              evas_nochange_push(Evas *e);

/**
 * Pop the nochange flag down 1
 *
 * This tells evas, that while the nochange flag is greater than 0, do not
 * mark objects as "changed" when making changes.
 *
 * @param e The evas to change information.
 * @ingroup Evas_Canvas
 */
EAPI void              evas_nochange_pop(Evas *e);

/**
 * Attaches a specific pointer to the evas for fetching later
 *
 * @param e The canvas to attach the pointer to
 * @param data The pointer to attach
 * @ingroup Evas_Canvas
 */
EAPI void              evas_data_attach_set(Evas *e, void *data) EINA_ARG_NONNULL(1);

/**
 * Returns the pointer attached by evas_data_attach_set()
 *
 * @param e The canvas to attach the pointer to
 * @return The pointer attached
 * @ingroup Evas_Canvas
 */
EAPI void             *evas_data_attach_get(const Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Add a damage rectangle.
 *
 * @param e The given canvas pointer.
 * @param x The rectangle's left position.
 * @param y The rectangle's top position.
 * @param w The rectangle's width.
 * @param h The rectangle's height.
 *
 * This is the function by which one tells evas that a part of the
 * canvas has to be repainted.
 *
 * @note All newly created Evas rectangles get the default color values of 255 255 255 255 (opaque white).
 *
 * @ingroup Evas_Canvas
 */
EAPI void              evas_damage_rectangle_add(Evas *e, int x, int y, int w, int h) EINA_ARG_NONNULL(1);

/**
 * Add an "obscured region" to an Evas canvas.
 *
 * @param e The given canvas pointer.
 * @param x The rectangle's top left corner's horizontal coordinate.
 * @param y The rectangle's top left corner's vertical coordinate
 * @param w The rectangle's width.
 * @param h The rectangle's height.
 *
 * This is the function by which one tells an Evas canvas that a part
 * of it <b>must not</b> be repainted. The region must be
 * rectangular and its coordinates inside the canvas viewport are
 * passed in the call. After this call, the region specified won't
 * participate in any form in Evas' calculations and actions during
 * its rendering updates, having its displaying content frozen as it
 * was just after this function took place.
 *
 * We call it "obscured region" because the most common use case for
 * this rendering (partial) freeze is something else (most probably
 * other canvas) being on top of the specified rectangular region,
 * thus shading it completely from the user's final scene in a
 * display. To avoid unnecessary processing, one should indicate to the
 * obscured canvas not to bother about the non-important area.
 *
 * The majority of users won't have to worry about this function, as
 * they'll be using just one canvas in their applications, with
 * nothing inset or on top of it in any form.
 *
 * To make this region one that @b has to be repainted again, call the
 * function evas_obscured_clear().
 *
 * @note This is a <b>very low level function</b>, which most of
 * Evas' users wouldn't care about.
 *
 * @note This function does @b not flag the canvas as having its state
 * changed. If you want to re-render it afterwards expecting new
 * contents, you have to add "damage" regions yourself (see
 * evas_damage_rectangle_add()).
 *
 * @see evas_obscured_clear()
 * @see evas_render_updates()
 *
 * Example code follows.
 * @dontinclude evas-events.c
 * @skip add an obscured
 * @until evas_obscured_clear(evas);
 *
 * In that example, pressing the "Ctrl" and "o" keys will impose or
 * remove an obscured region in the middle of the canvas. You'll get
 * the same contents at the time the key was pressed, if toggling it
 * on, until you toggle it off again (make sure the animation is
 * running on to get the idea better). See the full @ref
 * Example_Evas_Events "example".
 *
 * @ingroup Evas_Canvas
 */
EAPI void              evas_obscured_rectangle_add(Evas *e, int x, int y, int w, int h) EINA_ARG_NONNULL(1);

/**
 * Remove all "obscured regions" from an Evas canvas.
 *
 * @param e The given canvas pointer.
 *
 * This function removes all the rectangles from the obscured regions
 * list of the canvas @p e. It takes obscured areas added with
 * evas_obscured_rectangle_add() and make them again a regions that @b
 * have to be repainted on rendering updates.
 *
 * @note This is a <b>very low level function</b>, which most of
 * Evas' users wouldn't care about.
 *
 * @note This function does @b not flag the canvas as having its state
 * changed. If you want to re-render it afterwards expecting new
 * contents, you have to add "damage" regions yourself (see
 * evas_damage_rectangle_add()).
 *
 * @see evas_obscured_rectangle_add() for an example
 * @see evas_render_updates()
 *
 * @ingroup Evas_Canvas
 */
EAPI void              evas_obscured_clear(Evas *e) EINA_ARG_NONNULL(1);

/**
 * Render the given Evas canvas asynchronously.
 *
 * @param e The canvas to render.
 * @param func Optional function to call with the list of updated areas.
 * @param data User data to pass to @p func.
 *
 * @return EINA_TRUE if the canvas will render, EINA_FALSE otherwise.
 *
 * This function only returns EINA_TRUE when a frame will be rendered. If the
 * previous frame is still rendering, EINA_FALSE will be returned so the users
 * know not to wait for the updates callback and just return to their main
 * loop.
 *
 * If a @p func callback is given, a list of updated areas will be generated
 * and the function will be called from the main thread after the rendered
 * frame is flushed to the screen. The resulting list should be freed with
 * @f evas_render_updates_free().
 * The list is given in the @p event_info parameter of the callback function.
 *
 * @ingroup Evas_Canvas
 * @since 1.8
 */
EAPI Eina_Bool         evas_render_async(Evas *e) EINA_ARG_NONNULL(1);

/**
 * Force immediate renderization of the given Evas canvas.
 *
 * @param e The given canvas pointer.
 * @return A newly allocated list of updated rectangles of the canvas
 *        (@c Eina_Rectangle structs). Free this list with
 *        evas_render_updates_free().
 *
 * This function forces an immediate renderization update of the given
 * canvas @p e.
 *
 * @note This is a <b>very low level function</b>, which most of
 * Evas' users wouldn't care about. One would use it, for example, to
 * grab an Evas' canvas update regions and paint them back, using the
 * canvas' pixmap, on a displaying system working below Evas.
 *
 * @note Evas is a stateful canvas. If no operations changing its
 * state took place since the last rendering action, you won't see no
 * changes and this call will be a no-op.
 *
 * Example code follows.
 * @dontinclude evas-events.c
 * @skip add an obscured
 * @until d.obscured = !d.obscured;
 *
 * See the full @ref Example_Evas_Events "example".
 *
 * @ingroup Evas_Canvas
 */
EAPI Eina_List        *evas_render_updates(Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Force renderization of the given canvas.
 *
 * @param e The given canvas pointer.
 *
 * @ingroup Evas_Canvas
 */
EAPI void              evas_render(Evas *e) EINA_ARG_NONNULL(1);

/**
 * Update the canvas internal objects but not triggering immediate
 * renderization.
 *
 * @param e The given canvas pointer.
 *
 * This function updates the canvas internal objects not triggering
 * renderization. To force renderization function evas_render() should
 * be used.
 *
 * @see evas_render.
 *
 * @ingroup Evas_Canvas
 */
EAPI void              evas_norender(Evas *e) EINA_ARG_NONNULL(1);

/**
 * Make the canvas discard internally cached data used for rendering.
 *
 * @param e The given canvas pointer.
 *
 * This function flushes the arrays of delete, active and render objects.
 * Other things it may also discard are: shared memory segments,
 * temporary scratch buffers, cached data to avoid re-compute of that data etc.
 *
 * @ingroup Evas_Canvas
 */
EAPI void              evas_render_idle_flush(Evas *e) EINA_ARG_NONNULL(1);

/**
 * Make the canvas discard as much data as possible used by the engine at
 * runtime.
 *
 * @param e The given canvas pointer.
 *
 * This function will unload images, delete textures and much more, where
 * possible. You may also want to call evas_render_idle_flush() immediately
 * prior to this to perhaps discard a little more, though evas_render_dump()
 * should implicitly delete most of what evas_render_idle_flush() might
 * discard too.
 *
 * @ingroup Evas_Canvas
 */
EAPI void              evas_render_dump(Evas *e) EINA_ARG_NONNULL(1);


/**
 * @}
 */


/**
 * @ingroup Evas_Output_Method
 *
 * @{
 */

/**
 * Sets the output engine for the given evas.
 *
 * Once the output engine for an evas is set, any attempt to change it
 * will be ignored.  The value for @p render_method can be found using
 * @ref evas_render_method_lookup .
 *
 * @param   e             The given evas.
 * @param   render_method The numeric engine value to use.
 *
 * @attention it is mandatory that one calls evas_init() before
 *       setting the output method.
 *
 * @ingroup Evas_Output_Method
 */
EAPI void              evas_output_method_set(Evas *e, int render_method) EINA_ARG_NONNULL(1);

/**
 * Retrieves the number of the output engine used for the given evas.
 * @param   e The given evas.
 * @return  The ID number of the output engine being used.  @c 0 is
 *          returned if there is an error.
 * @ingroup Evas_Output_Method
 */
EAPI int               evas_output_method_get(const Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Retrieves the current render engine info struct from the given evas.
 *
 * The returned structure is publicly modifiable.  The contents are
 * valid until either @ref evas_engine_info_set or @ref evas_render
 * are called.
 *
 * This structure does not need to be freed by the caller.
 *
 * @param   e The given evas.
 * @return  A pointer to the Engine Info structure.  @c NULL is returned if
 *          an engine has not yet been assigned.
 * @ingroup Evas_Output_Method
 */
EAPI Evas_Engine_Info *evas_engine_info_get(const Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Applies the engine settings for the given evas from the given @c
 * Evas_Engine_Info structure.
 *
 * To get the Evas_Engine_Info structure to use, call @ref
 * evas_engine_info_get .  Do not try to obtain a pointer to an
 * @c Evas_Engine_Info structure in any other way.
 *
 * You will need to call this function at least once before you can
 * create objects on an evas or render that evas.  Some engines allow
 * their settings to be changed more than once.
 *
 * Once called, the @p info pointer should be considered invalid.
 *
 * @param   e    The pointer to the Evas Canvas
 * @param   info The pointer to the Engine Info to use
 * @return  @c EINA_TRUE if no error occurred, @c EINA_FALSE otherwise.
 * @ingroup Evas_Output_Method
 */
EAPI Eina_Bool         evas_engine_info_set(Evas *e, Evas_Engine_Info *info) EINA_ARG_NONNULL(1);
/**
 * @}
 */

/**
 * @ingroup Evas_Output_Size
 *
 * @{
 */
/**
 * Sets the output size of the render engine of the given evas.
 *
 * The evas will render to a rectangle of the given size once this
 * function is called.  The output size is independent of the viewport
 * size.  The viewport will be stretched to fill the given rectangle.
 *
 * The units used for @p w and @p h depend on the engine used by the
 * evas.
 *
 * @param   e The given evas.
 * @param   w The width in output units, usually pixels.
 * @param   h The height in output units, usually pixels.
 * @ingroup Evas_Output_Size
 */
EAPI void              evas_output_size_set(Evas *e, int w, int h) EINA_ARG_NONNULL(1);

/**
 * Retrieve the output size of the render engine of the given evas.
 *
 * The output size is given in whatever the output units are for the
 * engine.
 *
 * If either @p w or @p h is @c NULL, then it is ignored.  If @p e is
 * invalid, the returned results are undefined.
 *
 * @param   e The given evas.
 * @param   w The pointer to an integer to store the width in.
 * @param   h The pointer to an integer to store the height in.
 * @ingroup Evas_Output_Size
 */
EAPI void              evas_output_size_get(const Evas *e, int *w, int *h) EINA_ARG_NONNULL(1);

/**
 * Sets the output viewport of the given evas in evas units.
 *
 * The output viewport is the area of the evas that will be visible to
 * the viewer.  The viewport will be stretched to fit the output
 * target of the evas when rendering is performed.
 *
 * @note The coordinate values do not have to map 1-to-1 with the output
 *       target.  However, it is generally advised that it is done for ease
 *       of use.
 *
 * @param   e The given evas.
 * @param   x The top-left corner x value of the viewport.
 * @param   y The top-left corner y value of the viewport.
 * @param   w The width of the viewport.  Must be greater than 0.
 * @param   h The height of the viewport.  Must be greater than 0.
 * @ingroup Evas_Output_Size
 */
EAPI void              evas_output_viewport_set(Evas *e, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h) EINA_ARG_NONNULL(1);

/**
 * Get the render engine's output viewport co-ordinates in canvas units.
 * @param e The pointer to the Evas Canvas
 * @param x The pointer to a x variable to be filled in
 * @param y The pointer to a y variable to be filled in
 * @param w The pointer to a width variable to be filled in
 * @param h The pointer to a height variable to be filled in
 * @ingroup Evas_Output_Size
 *
 * Calling this function writes the current canvas output viewport
 * size and location values into the variables pointed to by @p x, @p
 * y, @p w and @p h.  On success the variables have the output
 * location and size values written to them in canvas units. Any of @p
 * x, @p y, @p w or @p h that are @c NULL will not be written to. If @p e
 * is invalid, the results are undefined.
 *
 * Example:
 * @code
 * extern Evas *evas;
 * Evas_Coord x, y, width, height;
 *
 * evas_output_viewport_get(evas, &x, &y, &w, &h);
 * @endcode
 */
EAPI void              evas_output_viewport_get(const Evas *e, Evas_Coord *x, Evas_Coord *y, Evas_Coord *w, Evas_Coord *h) EINA_ARG_NONNULL(1);

/**
 * Sets the output framespace size of the render engine of the given evas.
 *
 * The framespace size is used in the Wayland engines to denote space where
 * the output is not drawn. This is mainly used in ecore_evas to draw borders
 *
 * The units used for @p w and @p h depend on the engine used by the
 * evas.
 *
 * @param   e The given evas.
 * @param   x The left coordinate in output units, usually pixels.
 * @param   y The top coordinate in output units, usually pixels.
 * @param   w The width in output units, usually pixels.
 * @param   h The height in output units, usually pixels.
 * @ingroup Evas_Output_Size
 * @since 1.1
 */
EAPI void              evas_output_framespace_set(Evas *e, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h);

/**
 * Get the render engine's output framespace co-ordinates in canvas units.
 *
 * @param e The pointer to the Evas Canvas
 * @param x The pointer to a x variable to be filled in
 * @param y The pointer to a y variable to be filled in
 * @param w The pointer to a width variable to be filled in
 * @param h The pointer to a height variable to be filled in
 * @ingroup Evas_Output_Size
 * @since 1.1
 */
EAPI void              evas_output_framespace_get(const Evas *e, Evas_Coord *x, Evas_Coord *y, Evas_Coord *w, Evas_Coord *h);
/**
 * @}
 */

/**
 * Convert/scale an output screen co-ordinate into canvas co-ordinates
 *
 * @param e The pointer to the Evas Canvas
 * @param x The screen/output x co-ordinate
 * @return The screen co-ordinate translated to canvas unit co-ordinates
 * @ingroup Evas_Coord_Mapping_Group
 *
 * This function takes in a horizontal co-ordinate as the @p x
 * parameter and converts it into canvas units, accounting for output
 * size, viewport size and location, returning it as the function
 * return value. If @p e is invalid, the results are undefined.
 *
 * Example:
 * @code
 * extern Evas *evas;
 * extern int screen_x;
 * Evas_Coord canvas_x;
 *
 * canvas_x = evas_coord_screen_x_to_world(evas, screen_x);
 * @endcode
 */
EAPI Evas_Coord        evas_coord_screen_x_to_world(const Evas *e, int x) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Convert/scale an output screen co-ordinate into canvas co-ordinates
 *
 * @param e The pointer to the Evas Canvas
 * @param y The screen/output y co-ordinate
 * @return The screen co-ordinate translated to canvas unit co-ordinates
 * @ingroup Evas_Coord_Mapping_Group
 *
 * This function takes in a vertical co-ordinate as the @p y parameter
 * and converts it into canvas units, accounting for output size,
 * viewport size and location, returning it as the function return
 * value. If @p e is invalid, the results are undefined.
 *
 * Example:
 * @code
 * extern Evas *evas;
 * extern int screen_y;
 * Evas_Coord canvas_y;
 *
 * canvas_y = evas_coord_screen_y_to_world(evas, screen_y);
 * @endcode
 */
EAPI Evas_Coord        evas_coord_screen_y_to_world(const Evas *e, int y) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Convert/scale a canvas co-ordinate into output screen co-ordinates
 *
 * @param e The pointer to the Evas Canvas
 * @param x The canvas x co-ordinate
 * @return The output/screen co-ordinate translated to output co-ordinates
 * @ingroup Evas_Coord_Mapping_Group
 *
 * This function takes in a horizontal co-ordinate as the @p x
 * parameter and converts it into output units, accounting for output
 * size, viewport size and location, returning it as the function
 * return value. If @p e is invalid, the results are undefined.
 *
 * Example:
 * @code
 * extern Evas *evas;
 * int screen_x;
 * extern Evas_Coord canvas_x;
 *
 * screen_x = evas_coord_world_x_to_screen(evas, canvas_x);
 * @endcode
 */
EAPI int               evas_coord_world_x_to_screen(const Evas *e, Evas_Coord x) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Convert/scale a canvas co-ordinate into output screen co-ordinates
 *
 * @param e The pointer to the Evas Canvas
 * @param y The canvas y co-ordinate
 * @return The output/screen co-ordinate translated to output co-ordinates
 * @ingroup Evas_Coord_Mapping_Group
 *
 * This function takes in a vertical co-ordinate as the @p x parameter
 * and converts it into output units, accounting for output size,
 * viewport size and location, returning it as the function return
 * value. If @p e is invalid, the results are undefined.
 *
 * Example:
 * @code
 * extern Evas *evas;
 * int screen_y;
 * extern Evas_Coord canvas_y;
 *
 * screen_y = evas_coord_world_y_to_screen(evas, canvas_y);
 * @endcode
 */
EAPI int               evas_coord_world_y_to_screen(const Evas *e, Evas_Coord y) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * @defgroup Evas_Pointer_Group Pointer (Mouse) Functions
 *
 * Functions that deal with the status of the pointer (mouse cursor).
 *
 * @ingroup Evas_Canvas
 */

/**
 * This function returns the current known pointer co-ordinates
 *
 * @param e The pointer to the Evas Canvas
 * @param x The pointer to an integer to be filled in
 * @param y The pointer to an integer to be filled in
 * @ingroup Evas_Pointer_Group
 *
 * This function returns the current known screen/output co-ordinates
 * of the mouse pointer and sets the contents of the integers pointed
 * to by @p x and @p y to contain these co-ordinates. If @p e is not a
 * valid canvas the results of this function are undefined.
 *
 * Example:
 * @code
 * extern Evas *evas;
 * int mouse_x, mouse_y;
 *
 * evas_pointer_output_xy_get(evas, &mouse_x, &mouse_y);
 * printf("Mouse is at screen position %i, %i\n", mouse_x, mouse_y);
 * @endcode
 */
EAPI void              evas_pointer_output_xy_get(const Evas *e, int *x, int *y) EINA_ARG_NONNULL(1);

/**
 * This function returns the current known pointer co-ordinates
 *
 * @param e The pointer to the Evas Canvas
 * @param x The pointer to a Evas_Coord to be filled in
 * @param y The pointer to a Evas_Coord to be filled in
 * @ingroup Evas_Pointer_Group
 *
 * This function returns the current known canvas unit co-ordinates of
 * the mouse pointer and sets the contents of the Evas_Coords pointed
 * to by @p x and @p y to contain these co-ordinates. If @p e is not a
 * valid canvas the results of this function are undefined.
 *
 * Example:
 * @code
 * extern Evas *evas;
 * Evas_Coord mouse_x, mouse_y;
 *
 * evas_pointer_output_xy_get(evas, &mouse_x, &mouse_y);
 * printf("Mouse is at canvas position %d, %d\n", mouse_x, mouse_y);
 * @endcode
 */
EAPI void              evas_pointer_canvas_xy_get(const Evas *e, Evas_Coord *x, Evas_Coord *y) EINA_ARG_NONNULL(1);

/**
 * Returns a bitmask with the mouse buttons currently pressed, set to 1
 *
 * @param e The pointer to the Evas Canvas
 * @return A bitmask of the currently depressed buttons on the canvas
 * @ingroup Evas_Pointer_Group
 *
 * Calling this function will return a 32-bit integer with the
 * appropriate bits set to 1 that correspond to a mouse button being
 * depressed. This limits Evas to a mouse devices with a maximum of 32
 * buttons, but that is generally in excess of any host system's
 * pointing device abilities.
 *
 * A canvas by default begins with no mouse buttons being pressed and
 * only calls to evas_event_feed_mouse_down(),
 * evas_event_feed_mouse_down_data(), evas_event_feed_mouse_up() and
 * evas_event_feed_mouse_up_data() will alter that.
 *
 * The least significant bit corresponds to the first mouse button
 * (button 1) and the most significant bit corresponds to the last
 * mouse button (button 32).
 *
 * If @p e is not a valid canvas, the return value is undefined.
 *
 * Example:
 * @code
 * extern Evas *evas;
 * int button_mask, i;
 *
 * button_mask = evas_pointer_button_down_mask_get(evas);
 * printf("Buttons currently pressed:\n");
 * for (i = 0; i < 32; i++)
 *   {
 *     if ((button_mask & (1 << i)) != 0) printf("Button %i\n", i + 1);
 *   }
 * @endcode
 */
EAPI int               evas_pointer_button_down_mask_get(const Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Returns whether the mouse pointer is logically inside the canvas
 *
 * @param e The pointer to the Evas Canvas
 * @return An integer that is 1 if the mouse is inside the canvas, 0 otherwise
 * @ingroup Evas_Pointer_Group
 *
 * When this function is called it will return a value of either 0 or
 * 1, depending on if evas_event_feed_mouse_in(),
 * evas_event_feed_mouse_in_data(), or evas_event_feed_mouse_out(),
 * evas_event_feed_mouse_out_data() have been called to feed in a
 * mouse enter event into the canvas.
 *
 * A return value of 1 indicates the mouse is logically inside the
 * canvas, and 0 implies it is logically outside the canvas.
 *
 * A canvas begins with the mouse being assumed outside (0).
 *
 * If @p e is not a valid canvas, the return value is undefined.
 *
 * Example:
 * @code
 * extern Evas *evas;
 *
 * if (evas_pointer_inside_get(evas)) printf("Mouse is in!\n");
 * else printf("Mouse is out!\n");
 * @endcode
 */
EAPI Eina_Bool         evas_pointer_inside_get(const Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

EAPI void              evas_sync(Evas *e) EINA_ARG_NONNULL(1);

/**
 * @}
 */

/**
 * @ingroup Evas_Canvas_Events
 *
 * @{
 */

/**
 * Add (register) a callback function to a given canvas event.
 *
 * @param e Canvas to attach a callback to
 * @param type The type of event that will trigger the callback
 * @param func The (callback) function to be called when the event is
 *        triggered
 * @param data The data pointer to be passed to @p func
 *
 * This function adds a function callback to the canvas @p e when the
 * event of type @p type occurs on it. The function pointer is @p
 * func.
 *
 * In the event of a memory allocation error during the addition of
 * the callback to the canvas, evas_alloc_error() should be used to
 * determine the nature of the error, if any, and the program should
 * sensibly try and recover.
 *
 * A callback function must have the ::Evas_Event_Cb prototype
 * definition. The first parameter (@p data) in this definition will
 * have the same value passed to evas_event_callback_add() as the @p
 * data parameter, at runtime. The second parameter @p e is the canvas
 * pointer on which the event occurred. The third parameter @p
 * event_info is a pointer to a data structure that may or may not be
 * passed to the callback, depending on the event type that triggered
 * the callback. This is so because some events don't carry extra
 * context with them, but others do.
 *
 * The event type @p type to trigger the function may be one of
 * #EVAS_CALLBACK_RENDER_FLUSH_PRE, #EVAS_CALLBACK_RENDER_FLUSH_POST,
 * #EVAS_CALLBACK_CANVAS_FOCUS_IN, #EVAS_CALLBACK_CANVAS_FOCUS_OUT,
 * #EVAS_CALLBACK_CANVAS_OBJECT_FOCUS_IN and
 * #EVAS_CALLBACK_CANVAS_OBJECT_FOCUS_OUT. This determines the kind of
 * event that will trigger the callback to be called. Only the last
 * two of the event types listed here provide useful event information
 * data -- a pointer to the recently focused Evas object. For the
 * others the @p event_info pointer is going to be @c NULL.
 *
 * Example:
 * @dontinclude evas-events.c
 * @skip evas_event_callback_add(d.canvas, EVAS_CALLBACK_RENDER_FLUSH_PRE
 * @until two canvas event callbacks
 *
 * Looking to the callbacks registered above,
 * @dontinclude evas-events.c
 * @skip called when our rectangle gets focus
 * @until let's have our events back
 *
 * we see that the canvas flushes its rendering pipeline
 * (#EVAS_CALLBACK_RENDER_FLUSH_PRE) whenever the @c _resize_cb
 * routine takes place: it has to redraw that image at a different
 * size. Also, the callback on an object being focused comes just
 * after we focus it explicitly, on code.
 *
 * See the full @ref Example_Evas_Events "example".
 *
 * @note Be careful not to add the same callback multiple times, if
 * that's not what you want, because Evas won't check if a callback
 * existed before exactly as the one being registered (and thus, call
 * it more than once on the event, in this case). This would make
 * sense if you passed different functions and/or callback data, only.
 */
EAPI void  evas_event_callback_add(Evas *e, Evas_Callback_Type type, Evas_Event_Cb func, const void *data) EINA_ARG_NONNULL(1, 3);

/**
 * Add (register) a callback function to a given canvas event with a
 * non-default priority set. Except for the priority field, it's exactly the
 * same as @ref evas_event_callback_add
 *
 * @param e Canvas to attach a callback to
 * @param type The type of event that will trigger the callback
 * @param priority The priority of the callback, lower values called first.
 * @param func The (callback) function to be called when the event is
 *        triggered
 * @param data The data pointer to be passed to @p func
 *
 * @see evas_event_callback_add
 * @since 1.1
 */
EAPI void  evas_event_callback_priority_add(Evas *e, Evas_Callback_Type type, Evas_Callback_Priority priority, Evas_Event_Cb func, const void *data) EINA_ARG_NONNULL(1, 4);

/**
 * Delete a callback function from the canvas.
 *
 * @param e Canvas to remove a callback from
 * @param type The type of event that was triggering the callback
 * @param func The function that was to be called when the event was triggered
 * @return The data pointer that was to be passed to the callback
 *
 * This function removes the most recently added callback from the
 * canvas @p e which was triggered by the event type @p type and was
 * calling the function @p func when triggered. If the removal is
 * successful it will also return the data pointer that was passed to
 * evas_event_callback_add() when the callback was added to the
 * canvas. If not successful @c NULL will be returned.
 *
 * Example:
 * @code
 * extern Evas *e;
 * void *my_data;
 * void focus_in_callback(void *data, Evas *e, void *event_info);
 *
 * my_data = evas_event_callback_del(ebject, EVAS_CALLBACK_CANVAS_FOCUS_IN, focus_in_callback);
 * @endcode
 */
EAPI void *evas_event_callback_del(Evas *e, Evas_Callback_Type type, Evas_Event_Cb func) EINA_ARG_NONNULL(1, 3);

/**
 * Delete (unregister) a callback function registered to a given
 * canvas event.
 *
 * @param e Canvas to remove an event callback from
 * @param type The type of event that was triggering the callback
 * @param func The function that was to be called when the event was
 *        triggered
 * @param data The data pointer that was to be passed to the callback
 * @return The data pointer that was to be passed to the callback
 *
 * This function removes <b>the first</b> added callback from the
 * canvas @p e matching the event type @p type, the registered
 * function pointer @p func and the callback data pointer @p data. If
 * the removal is successful it will also return the data pointer that
 * was passed to evas_event_callback_add() (that will be the same as
 * the parameter) when the callback(s) was(were) added to the
 * canvas. If not successful @c NULL will be returned. A common use
 * would be to remove an exact match of a callback.
 *
 * Example:
 * @dontinclude evas-events.c
 * @skip evas_event_callback_del_full(evas, EVAS_CALLBACK_RENDER_FLUSH_PRE,
 * @until _object_focus_in_cb, NULL);
 *
 * See the full @ref Example_Evas_Events "example".
 *
 * @note For deletion of canvas events callbacks filtering by just
 * type and function pointer, user evas_event_callback_del().
 */
EAPI void *evas_event_callback_del_full(Evas *e, Evas_Callback_Type type, Evas_Event_Cb func, const void *data) EINA_ARG_NONNULL(1, 3);

/**
 * Push a callback on the post-event callback stack
 *
 * @param e Canvas to push the callback on
 * @param func The function that to be called when the stack is unwound
 * @param data The data pointer to be passed to the callback
 *
 * Evas has a stack of callbacks that get called after all the callbacks for
 * an event have triggered (all the objects it triggers on and all the callbacks
 * in each object triggered). When all these have been called, the stack is
 * unwond from most recently to least recently pushed item and removed from the
 * stack calling the callback set for it.
 *
 * This is intended for doing reverse logic-like processing, example - when a
 * child object that happens to get the event later is meant to be able to
 * "steal" functions from a parent and thus on unwind of this stack have its
 * function called first, thus being able to set flags, or return 0 from the
 * post-callback that stops all other post-callbacks in the current stack from
 * being called (thus basically allowing a child to take control, if the event
 * callback prepares information ready for taking action, but the post callback
 * actually does the action).
 *
 */
EAPI void  evas_post_event_callback_push(Evas *e, Evas_Object_Event_Post_Cb func, const void *data);

/**
 * Remove a callback from the post-event callback stack
 *
 * @param e Canvas to push the callback on
 * @param func The function that to be called when the stack is unwound
 *
 * This removes a callback from the stack added with
 * evas_post_event_callback_push(). The first instance of the function in
 * the callback stack is removed from being executed when the stack is
 * unwound. Further instances may still be run on unwind.
 */
EAPI void  evas_post_event_callback_remove(Evas *e, Evas_Object_Event_Post_Cb func);

/**
 * Remove a callback from the post-event callback stack
 *
 * @param e Canvas to push the callback on
 * @param func The function that to be called when the stack is unwound
 * @param data The data pointer to be passed to the callback
 *
 * This removes a callback from the stack added with
 * evas_post_event_callback_push(). The first instance of the function and data
 * in the callback stack is removed from being executed when the stack is
 * unwound. Further instances may still be run on unwind.
 */
EAPI void  evas_post_event_callback_remove_full(Evas *e, Evas_Object_Event_Post_Cb func, const void *data);

/**
 * @}
 */

/**
 * @ingroup Evas_Event_Feeding_Group
 *
 * @{
 */

/**
 * Set the default set of flags an event begins with
 *
 * @param e The canvas to set the default event flags of
 * @param flags The default flags to use
 *
 * Events in evas can have an event_flags member. This starts out with
 * and initial value (no flags). This lets you set the default flags that
 * an event begins with to be @p flags
 *
 * @since 1.2
 */
EAPI void             evas_event_default_flags_set(Evas *e, Evas_Event_Flags flags) EINA_ARG_NONNULL(1);

/**
 * Get the default set of flags an event begins with
 *
 * @param e The canvas to get the default event flags from
 * @return The default event flags for that canvas
 *
 * This gets the default event flags events are produced with when fed in.
 *
 * @see evas_event_default_flags_set()
 * @since 1.2
 */
EAPI Evas_Event_Flags evas_event_default_flags_get(const Evas *e) EINA_ARG_NONNULL(1);

/**
 * Freeze all input events processing.
 *
 * @param e The canvas to freeze input events processing on.
 *
 * This function will indicate to Evas that the canvas @p e is to have
 * all input event processing frozen until a matching
 * evas_event_thaw() function is called on the same canvas. All events
 * of this kind during the freeze will get @b discarded. Every freeze
 * call must be matched by a thaw call in order to completely thaw out
 * a canvas (i.e. these calls may be nested). The most common use is
 * when you don't want the user to interact with your user interface
 * when you're populating a view or changing the layout.
 *
 * Example:
 * @dontinclude evas-events.c
 * @skip freeze input for 3 seconds
 * @until }
 * @dontinclude evas-events.c
 * @skip let's have our events back
 * @until }
 *
 * See the full @ref Example_Evas_Events "example".
 *
 * If you run that example, you'll see the canvas ignoring all input
 * events for 3 seconds, when the "f" key is pressed. In a more
 * realistic code we would be freezing while a toolkit or Edje was
 * doing some UI changes, thawing it back afterwards.
 */
EAPI void             evas_event_freeze(Evas *e) EINA_ARG_NONNULL(1);

/**
 * Thaw a canvas out after freezing (for input events).
 *
 * @param e The canvas to thaw out.
 *
 * This will thaw out a canvas after a matching evas_event_freeze()
 * call. If this call completely thaws out a canvas, i.e., there's no
 * other unbalanced call to evas_event_freeze(), events will start to
 * be processed again, but any "missed" events will @b not be
 * evaluated.
 *
 * See evas_event_freeze() for an example.
 */
EAPI void             evas_event_thaw(Evas *e) EINA_ARG_NONNULL(1);

/**
 * Return the freeze count on input events of a given canvas.
 *
 * @param e The canvas to fetch the freeze count from.
 *
 * This returns the number of times the canvas has been told to freeze
 * input events. It is possible to call evas_event_freeze() multiple
 * times, and these must be matched by evas_event_thaw() calls. This
 * call allows the program to discover just how many times things have
 * been frozen in case it may want to break out of a deep freeze state
 * where the count is high.
 *
 * Example:
 * @code
 * extern Evas *evas;
 *
 * while (evas_event_freeze_get(evas) > 0) evas_event_thaw(evas);
 * @endcode
 *
 */
EAPI int              evas_event_freeze_get(const Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * After thaw of a canvas, re-evaluate the state of objects and call callbacks
 *
 * @param e The canvas to evaluate after a thaw
 *
 * This is normally called after evas_event_thaw() to re-evaluate mouse
 * containment and other states and thus also call callbacks for mouse in and
 * out on new objects if the state change demands it.
 */
EAPI void             evas_event_thaw_eval(Evas *e) EINA_ARG_NONNULL(1);
/**
 * @}
 */

/**
 * @ingroup Evas_Event_Feeding_Group
 *
 * @{
 */

/**
 * Get the number of mouse or multi presses currently active
 *
 * @p e The given canvas pointer.
 * @return The number of presses (0 if none active).
 *
 * @since 1.2
 */
EAPI int  evas_event_down_count_get(const Evas *e) EINA_ARG_NONNULL(1);

/**
 * Mouse down event feed.
 *
 * @param e The given canvas pointer.
 * @param b The button number.
 * @param flags The evas button flags.
 * @param timestamp The timestamp of the mouse down event.
 * @param data The data for canvas.
 *
 * This function will set some evas properties that is necessary when
 * the mouse button is pressed. It prepares information to be treated
 * by the callback function.
 *
 */
EAPI void evas_event_feed_mouse_down(Evas *e, int b, Evas_Button_Flags flags, unsigned int timestamp, const void *data) EINA_ARG_NONNULL(1);

/**
 * Mouse up event feed.
 *
 * @param e The given canvas pointer.
 * @param b The button number.
 * @param flags evas button flags.
 * @param timestamp The timestamp of the mouse up event.
 * @param data The data for canvas.
 *
 * This function will set some evas properties that is necessary when
 * the mouse button is released. It prepares information to be treated
 * by the callback function.
 *
 */
EAPI void evas_event_feed_mouse_up(Evas *e, int b, Evas_Button_Flags flags, unsigned int timestamp, const void *data) EINA_ARG_NONNULL(1);

/**
 * Mouse move event feed from input.
 *
 * @param e The given canvas pointer.
 * @param x The horizontal position of the mouse pointer relative to the 0,0 of
 * the window/surface.
 * @param y The vertical position of the mouse pointer relative to the 0,0 of
 * the window/surface.
 * @param timestamp The timestamp of the mouse move event.
 * @param data The data for canvas.
 *
 * Similar to the evas_event_feed_mouse_move(), this function will inform Evas
 * about mouse move events which were received by the input system, relative to
 * the 0,0 of the window, not to the canvas 0,0. It will take care of doing any
 * special transformation like adding the framespace offset to the mouse event.
 *
 * @since 1.8
 * @see evas_event_feed_mouse_move
 */
EAPI void evas_event_input_mouse_move(Evas *e, int x, int y, unsigned int timestamp, const void *data) EINA_ARG_NONNULL(1);

/**
 * Mouse move event feed.
 *
 * @param e The given canvas pointer.
 * @param x The horizontal position of the mouse pointer.
 * @param y The vertical position of the mouse pointer.
 * @param timestamp The timestamp of the mouse up event.
 * @param data The data for canvas.
 *
 * This function will set some evas properties that is necessary when
 * the mouse is moved from its last position. It prepares information
 * to be treated by the callback function.
 *
 */
EAPI void evas_event_feed_mouse_move(Evas *e, int x, int y, unsigned int timestamp, const void *data) EINA_ARG_NONNULL(1);

/**
 * Mouse in event feed.
 *
 * @param e The given canvas pointer.
 * @param timestamp The timestamp of the mouse up event.
 * @param data The data for canvas.
 *
 * This function will set some evas properties that is necessary when
 * the mouse in event happens. It prepares information to be treated
 * by the callback function.
 *
 */
EAPI void evas_event_feed_mouse_in(Evas *e, unsigned int timestamp, const void *data) EINA_ARG_NONNULL(1);

/**
 * Mouse out event feed.
 *
 * @param e The given canvas pointer.
 * @param timestamp Timestamp of the mouse up event.
 * @param data The data for canvas.
 *
 * This function will set some evas properties that is necessary when
 * the mouse out event happens. It prepares information to be treated
 * by the callback function.
 *
 */
EAPI void evas_event_feed_mouse_out(Evas *e, unsigned int timestamp, const void *data) EINA_ARG_NONNULL(1);

EAPI void evas_event_feed_multi_down(Evas *e, int d, int x, int y, double rad, double radx, double rady, double pres, double ang, double fx, double fy, Evas_Button_Flags flags, unsigned int timestamp, const void *data);
EAPI void evas_event_feed_multi_up(Evas *e, int d, int x, int y, double rad, double radx, double rady, double pres, double ang, double fx, double fy, Evas_Button_Flags flags, unsigned int timestamp, const void *data);
EAPI void evas_event_feed_multi_move(Evas *e, int d, int x, int y, double rad, double radx, double rady, double pres, double ang, double fx, double fy, unsigned int timestamp, const void *data);

EAPI void evas_event_input_multi_down(Evas *e, int d, int x, int y, double rad, double radx, double rady, double pres, double ang, double fx, double fy, Evas_Button_Flags flags, unsigned int timestamp, const void *data);
EAPI void evas_event_input_multi_up(Evas *e, int d, int x, int y, double rad, double radx, double rady, double pres, double ang, double fx, double fy, Evas_Button_Flags flags, unsigned int timestamp, const void *data);
EAPI void evas_event_input_multi_move(Evas *e, int d, int x, int y, double rad, double radx, double rady, double pres, double ang, double fx, double fy, unsigned int timestamp, const void *data);
/**
 * Mouse cancel event feed.
 *
 * @param e The given canvas pointer.
 * @param timestamp The timestamp of the mouse up event.
 * @param data The data for canvas.
 *
 * This function will call evas_event_feed_mouse_up() when a
 * mouse cancel event happens.
 *
 */
EAPI void evas_event_feed_mouse_cancel(Evas *e, unsigned int timestamp, const void *data) EINA_ARG_NONNULL(1);

/**
 * Mouse wheel event feed.
 *
 * @param e The given canvas pointer.
 * @param direction The wheel mouse direction.
 * @param z How much mouse wheel was scrolled up or down.
 * @param timestamp The timestamp of the mouse up event.
 * @param data The data for canvas.
 *
 * This function will set some evas properties that is necessary when
 * the mouse wheel is scrolled up or down. It prepares information to
 * be treated by the callback function.
 *
 */
EAPI void evas_event_feed_mouse_wheel(Evas *e, int direction, int z, unsigned int timestamp, const void *data) EINA_ARG_NONNULL(1);

/**
 * Key down event feed
 *
 * @param e The canvas to thaw out
 * @param keyname  Name of the key
 * @param key The key pressed.
 * @param string A String
 * @param compose The compose string
 * @param timestamp Timestamp of the mouse up event
 * @param data Data for canvas.
 *
 * This function will set some evas properties that is necessary when
 * a key is pressed. It prepares information to be treated by the
 * callback function.
 *
 */
EAPI void evas_event_feed_key_down(Evas *e, const char *keyname, const char *key, const char *string, const char *compose, unsigned int timestamp, const void *data) EINA_ARG_NONNULL(1);

/**
 * Key up event feed
 *
 * @param e The canvas to thaw out
 * @param keyname  Name of the key
 * @param key The key released.
 * @param string string
 * @param compose compose
 * @param timestamp Timestamp of the mouse up event
 * @param data Data for canvas.
 *
 * This function will set some evas properties that is necessary when
 * a key is released. It prepares information to be treated by the
 * callback function.
 *
 */
EAPI void evas_event_feed_key_up(Evas *e, const char *keyname, const char *key, const char *string, const char *compose, unsigned int timestamp, const void *data) EINA_ARG_NONNULL(1);

/**
 * Hold event feed
 *
 * @param e The given canvas pointer.
 * @param hold The hold.
 * @param timestamp The timestamp of the mouse up event.
 * @param data The data for canvas.
 *
 * This function makes the object to stop sending events.
 *
 */
EAPI void evas_event_feed_hold(Evas *e, int hold, unsigned int timestamp, const void *data) EINA_ARG_NONNULL(1);

/**
 * Re feed event.
 *
 * @param e The given canvas pointer.
 * @param event_copy the event to refeed
 * @param event_type Event type
 *
 * This function re-feeds the event pointed by event_copy
 *
 * This function call evas_event_feed_* functions, so it can
 * cause havoc if not used wisely. Please use it responsibly.
 */
EAPI void evas_event_refeed_event(Evas *e, void *event_copy, Evas_Callback_Type event_type) EINA_ARG_NONNULL(1);

/**
 * Retrieve a list of Evas objects lying over a given position in
 * a canvas.
 *
 * @param e A handle to the canvas.
 * @param stop An Evas Object where to stop searching.
 * @param x The horizontal coordinate of the position.
 * @param y The vertical coordinate of the position.
 *
 * This function will traverse all the layers of the given canvas,
 * from top to bottom, querying for objects with areas covering the
 * given position. It will enter the smart objects.
 * It will not append to the list pass events as hidden objects.
 * Call eina_list_free on the returned list after usage.
 *
 */
EAPI Eina_List *evas_tree_objects_at_xy_get(Evas *e, Evas_Object *stop, int x, int y) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * @}
 */

/**
 * @ingroup Evas_Image_Group
 *
 * @{
 */

/**
 * Flush the image cache of the canvas.
 *
 * @param e The given evas pointer.
 *
 * This function flushes image cache of canvas.
 *
 */
EAPI void      evas_image_cache_flush(Evas *e) EINA_ARG_NONNULL(1);

/**
 * Reload the image cache
 *
 * @param e The given evas pointer.
 *
 * This function reloads the image cache of canvas.
 *
 */
EAPI void      evas_image_cache_reload(Evas *e) EINA_ARG_NONNULL(1);

/**
 * Set the image cache.
 *
 * @param e The given evas pointer.
 * @param size The cache size.
 *
 * This function sets the image cache of canvas in bytes.
 *
 */
EAPI void      evas_image_cache_set(Evas *e, int size) EINA_ARG_NONNULL(1);

/**
 * Get the image cache
 *
 * @param e The given evas pointer.
 *
 * This function returns the image cache size of canvas in bytes.
 *
 */
EAPI int       evas_image_cache_get(const Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Get the maximum image size evas can possibly handle
 *
 * @param e The given evas pointer.
 * @param maxw Pointer to hold the return value in pixels of the maximum width
 * @param maxh Pointer to hold the return value in pixels of the maximum height
 *
 * This function returns the larges image or surface size that evas can handle
 * in pixels, and if there is one, returns @c EINA_TRUE. It returns
 * @c EINA_FALSE if no extra constraint on maximum image size exists. You still
 * should check the return values of @p maxw and @p maxh as there may still be
 * a limit, just a much higher one.
 *
 * @since 1.1
 */
EAPI Eina_Bool evas_image_max_size_get(const Evas *e, int *maxw, int *maxh) EINA_ARG_NONNULL(1);
/**
 * @}
 */

/**
 * @ingroup Evas_Font_Group
 *
 * @{
 */

/**
 * Changes the font hinting for the given evas.
 *
 * @param e The given evas.
 * @param hinting The hinting to use, one of #EVAS_FONT_HINTING_NONE,
 *        #EVAS_FONT_HINTING_AUTO, #EVAS_FONT_HINTING_BYTECODE.
 * @ingroup Evas_Font_Group
 */
EAPI void                    evas_font_hinting_set(Evas *e, Evas_Font_Hinting_Flags hinting) EINA_ARG_NONNULL(1);

/**
 * Retrieves the font hinting used by the given evas.
 *
 * @param e The given evas to query.
 * @return The hinting in use, one of #EVAS_FONT_HINTING_NONE,
 *         #EVAS_FONT_HINTING_AUTO, #EVAS_FONT_HINTING_BYTECODE.
 * @ingroup Evas_Font_Group
 */
EAPI Evas_Font_Hinting_Flags evas_font_hinting_get(const Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Checks if the font hinting is supported by the given evas.
 *
 * @param e The given evas to query.
 * @param hinting The hinting to use, one of #EVAS_FONT_HINTING_NONE,
 *        #EVAS_FONT_HINTING_AUTO, #EVAS_FONT_HINTING_BYTECODE.
 * @return @c EINA_TRUE if it is supported, @c EINA_FALSE otherwise.
 * @ingroup Evas_Font_Group
 */
EAPI Eina_Bool               evas_font_hinting_can_hint(const Evas *e, Evas_Font_Hinting_Flags hinting) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Force the given evas and associated engine to flush its font cache.
 *
 * @param e The given evas to flush font cache.
 * @ingroup Evas_Font_Group
 */
EAPI void                    evas_font_cache_flush(Evas *e) EINA_ARG_NONNULL(1);

/**
 * Changes the size of font cache of the given evas.
 *
 * @param e The given evas to flush font cache.
 * @param size The size, in bytes.
 *
 * @ingroup Evas_Font_Group
 */
EAPI void                    evas_font_cache_set(Evas *e, int size) EINA_ARG_NONNULL(1);

/**
 * Changes the size of font cache of the given evas.
 *
 * @param e The given evas to flush font cache.
 * @return The size, in bytes.
 *
 * @ingroup Evas_Font_Group
 */
EAPI int                     evas_font_cache_get(const Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * List of available font descriptions known or found by this evas.
 *
 * The list depends on Evas compile time configuration, such as
 * fontconfig support, and the paths provided at runtime as explained
 * in @ref Evas_Font_Path_Group.
 *
 * @param e The evas instance to query.
 * @return a newly allocated list of strings. Do not change the
 *         strings.  Be sure to call evas_font_available_list_free()
 *         after you're done.
 *
 * @ingroup Evas_Font_Group
 */
EAPI Eina_List              *evas_font_available_list(const Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Free list of font descriptions returned by evas_font_dir_available_list().
 *
 * @param e The evas instance that returned such list.
 * @param available the list returned by evas_font_dir_available_list().
 *
 * @ingroup Evas_Font_Group
 */
EAPI void                    evas_font_available_list_free(Evas *e, Eina_List *available) EINA_ARG_NONNULL(1);

/**
 * @defgroup Evas_Font_Path_Group Font Path Functions
 *
 * Functions that edit the paths being used to load fonts.
 *
 * @ingroup Evas_Font_Group
 */

/**
 * Removes all font paths loaded into memory for the given evas.
 * @param   e The given evas.
 * @ingroup Evas_Font_Path_Group
 */
EAPI void                    evas_font_path_clear(Evas *e) EINA_ARG_NONNULL(1);

/**
 * Appends a font path to the list of font paths used by the given evas.
 * @param   e    The given evas.
 * @param   path The new font path.
 * @ingroup Evas_Font_Path_Group
 */
EAPI void                    evas_font_path_append(Evas *e, const char *path) EINA_ARG_NONNULL(1, 2);

/**
 * Prepends a font path to the list of font paths used by the given evas.
 * @param   e The given evas.
 * @param   path The new font path.
 * @ingroup Evas_Font_Path_Group
 */
EAPI void                    evas_font_path_prepend(Evas *e, const char *path) EINA_ARG_NONNULL(1, 2);

/**
 * Retrieves the list of font paths used by the given evas.
 * @param   e The given evas.
 * @return  The list of font paths used.
 * @ingroup Evas_Font_Path_Group
 */
EAPI const Eina_List        *evas_font_path_list(const Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
/**
 * @}
 */

/**
 * @ingroup Evas_Object_Group_Basic
 *
 * @{
 */

/**
 * Clip one object to another.
 *
 * @param obj The object to be clipped
 * @param clip The object to clip @p obj by
 *
 * This function will clip the object @p obj to the area occupied by
 * the object @p clip. This means the object @p obj will only be
 * visible within the area occupied by the clipping object (@p clip).
 *
 * The color of the object being clipped will be multiplied by the
 * color of the clipping one, so the resulting color for the former
 * will be <code>RESULT = (OBJ * CLIP) / (255 * 255)</code>, per color
 * element (red, green, blue and alpha).
 *
 * Clipping is recursive, so clipping objects may be clipped by
 * others, and their color will in term be multiplied. You may @b not
 * set up circular clipping lists (i.e. object 1 clips object 2, which
 * clips object 1): the behavior of Evas is undefined in this case.
 *
 * Objects which do not clip others are visible in the canvas as
 * normal; <b>those that clip one or more objects become invisible
 * themselves</b>, only affecting what they clip. If an object ceases
 * to have other objects being clipped by it, it will become visible
 * again.
 *
 * The visibility of an object affects the objects that are clipped by
 * it, so if the object clipping others is not shown (as in
 * evas_object_show()), the objects clipped by it will not be shown
 * either.
 *
 * If @p obj was being clipped by another object when this function is
 * called, it gets implicitly removed from the old clipper's domain
 * and is made now to be clipped by its new clipper.
 *
 * The following figure illustrates some clipping in Evas:
 *
 * @image html clipping.png
 * @image rtf clipping.png
 * @image latex clipping.eps
 *
 * @note At the moment the <b>only objects that can validly be used to
 * clip other objects are rectangle objects</b>. All other object
 * types are invalid and the result of using them is undefined. The
 * clip object @p clip must be a valid object, but can also be @c
 * NULL, in which case the effect of this function is the same as
 * calling evas_object_clip_unset() on the @p obj object.
 *
 * Example:
 * @dontinclude evas-object-manipulation.c
 * @skip solid white clipper (note that it's the default color for a
 * @until evas_object_show(d.clipper);
 *
 * See the full @ref Example_Evas_Object_Manipulation "example".
 */
EAPI void             evas_object_clip_set(Evas_Object *obj, Evas_Object *clip) EINA_ARG_NONNULL(1, 2);

/**
 * Get the object clipping @p obj (if any).
 *
 * @param obj The object to get the clipper from
 *
 * This function returns the object clipping @p obj. If @p obj is
 * not being clipped at all, @c NULL is returned. The object @p obj
 * must be a valid ::Evas_Object.
 *
 * See also evas_object_clip_set(), evas_object_clip_unset() and
 * evas_object_clipees_get().
 *
 * Example:
 * @dontinclude evas-object-manipulation.c
 * @skip if (evas_object_clip_get(d.img) == d.clipper)
 * @until return
 *
 * See the full @ref Example_Evas_Object_Manipulation "example".
 */
EAPI Evas_Object     *evas_object_clip_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Disable/cease clipping on a clipped @p obj object.
 *
 * @param obj The object to cease clipping on
 *
 * This function disables clipping for the object @p obj, if it was
 * already clipped, i.e., its visibility and color get detached from
 * the previous clipper. If it wasn't, this has no effect. The object
 * @p obj must be a valid ::Evas_Object.
 *
 * See also evas_object_clip_set() (for an example),
 * evas_object_clipees_get() and evas_object_clip_get().
 *
 */
EAPI void             evas_object_clip_unset(Evas_Object *obj);

/**
 * Return a list of objects currently clipped by @p obj.
 *
 * @param obj The object to get a list of clippees from
 * @return a list of objects being clipped by @p obj
 *
 * This returns the internal list handle that contains all objects
 * clipped by the object @p obj. If none are clipped by it, the call
 * returns @c NULL. This list is only valid until the clip list is
 * changed and should be fetched again with another call to
 * evas_object_clipees_get() if any objects being clipped by this
 * object are unclipped, clipped by a new object, deleted or get the
 * clipper deleted. These operations will invalidate the list
 * returned, so it should not be used anymore after that point. Any
 * use of the list after this may have undefined results, possibly
 * leading to crashes. The object @p obj must be a valid
 * ::Evas_Object.
 *
 * See also evas_object_clip_set(), evas_object_clip_unset() and
 * evas_object_clip_get().
 *
 * Example:
 * @code
 * extern Evas_Object *obj;
 * Evas_Object *clipper;
 *
 * clipper = evas_object_clip_get(obj);
 * if (clipper)
 *   {
 *     Eina_List *clippees, *l;
 *     Evas_Object *obj_tmp;
 *
 *     clippees = evas_object_clipees_get(clipper);
 *     printf("Clipper clips %i objects\n", eina_list_count(clippees));
 *     EINA_LIST_FOREACH(clippees, l, obj_tmp)
 *       evas_object_show(obj_tmp);
 *   }
 * @endcode
 */
EAPI const Eina_List *evas_object_clipees_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Test if any object is clipped by @p obj.
 *
 * @param obj The object to get a list of clippees from
 * @return EINA_TRUE if @p obj clip any object.
 * @since 1.8
 */
EAPI Eina_Bool evas_object_clipees_has(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Sets or unsets a given object as the currently focused one on its
 * canvas.
 *
 * @param obj The object to be focused or unfocused.
 * @param focus @c EINA_TRUE, to set it as focused or @c EINA_FALSE,
 * to take away the focus from it.
 *
 * Changing focus only affects where (key) input events go. There can
 * be only one object focused at any time. If @p focus is @c EINA_TRUE,
 * @p obj will be set as the currently focused object and it will
 * receive all keyboard events that are not exclusive key grabs on
 * other objects.
 *
 * Example:
 * @dontinclude evas-events.c
 * @skip evas_object_focus_set
 * @until evas_object_focus_set
 *
 * See the full example @ref Example_Evas_Events "here".
 *
 * @see evas_object_focus_get
 * @see evas_focus_get
 * @see evas_object_key_grab
 * @see evas_object_key_ungrab
 */
EAPI void             evas_object_focus_set(Evas_Object *obj, Eina_Bool focus) EINA_ARG_NONNULL(1);

/**
 * Retrieve whether an object has the focus.
 *
 * @param obj The object to retrieve focus information from.
 * @return @c EINA_TRUE if the object has the focus, @c EINA_FALSE otherwise.
 *
 * If the passed object is the currently focused one, @c EINA_TRUE is
 * returned. @c EINA_FALSE is returned, otherwise.
 *
 * Example:
 * @dontinclude evas-events.c
 * @skip And again
 * @until something is bad
 *
 * See the full example @ref Example_Evas_Events "here".
 *
 * @see evas_object_focus_set
 * @see evas_focus_get
 * @see evas_object_key_grab
 * @see evas_object_key_ungrab
 */
EAPI Eina_Bool        evas_object_focus_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Sets the layer of its canvas that the given object will be part of.
 *
 * @param   obj The given Evas object.
 * @param   l   The number of the layer to place the object on.
 *          Must be between #EVAS_LAYER_MIN and #EVAS_LAYER_MAX.
 *
 * If you don't use this function, you'll be dealing with an @b unique
 * layer of objects, the default one. Additional layers are handy when
 * you don't want a set of objects to interfere with another set with
 * regard to @b stacking. Two layers are completely disjoint in that
 * matter.
 *
 * This is a low-level function, which you'd be using when something
 * should be always on top, for example.
 *
 * @warning Be careful, it doesn't make sense to change the layer of
 * smart objects' children. Smart objects have a layer of their own,
 * which should contain all their children objects.
 *
 * @see evas_object_layer_get()
 */
EAPI void             evas_object_layer_set(Evas_Object *obj, short l) EINA_ARG_NONNULL(1);

/**
 * Retrieves the layer of its canvas that the given object is part of.
 *
 * @param   obj The given Evas object to query layer from
 * @return  Number of its layer
 *
 * @see evas_object_layer_set()
 */
EAPI short            evas_object_layer_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Sets the name of the given Evas object to the given name.
 *
 * @param   obj  The given object.
 * @param   name The given name.
 *
 * There might be occasions where one would like to name his/her
 * objects.
 *
 * Example:
 * @dontinclude evas-events.c
 * @skip d.bg = evas_object_rectangle_add(d.canvas);
 * @until evas_object_name_set(d.bg, "our dear rectangle");
 *
 * See the full @ref Example_Evas_Events "example".
 */
EAPI void             evas_object_name_set(Evas_Object *obj, const char *name) EINA_ARG_NONNULL(1);

/**
 * Retrieves the name of the given Evas object.
 *
 * @param   obj The given object.
 * @return  The name of the object or @c NULL, if no name has been given
 *          to it.
 *
 * Example:
 * @dontinclude evas-events.c
 * @skip fprintf(stdout, "An object got focused: %s\n",
 * @until evas_focus_get
 *
 * See the full @ref Example_Evas_Events "example".
 */
EAPI const char      *evas_object_name_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Increments object reference count to defer its deletion.
 *
 * @param obj The given Evas object to reference
 *
 * This increments the reference count of an object, which if greater
 * than 0 will defer deletion by evas_object_del() until all
 * references are released back (counter back to 0). References cannot
 * go below 0 and unreferencing past that will result in the reference
 * count being limited to 0. References are limited to <c>2^32 - 1</c>
 * for an object. Referencing it more than this will result in it
 * being limited to this value.
 *
 * @see evas_object_unref()
 * @see evas_object_del()
 *
 * @note This is a <b>very simple</b> reference counting mechanism! For
 * instance, Evas is not ready to check for pending references on a
 * canvas deletion, or things like that. This is useful on scenarios
 * where, inside a code block, callbacks exist which would possibly
 * delete an object we are operating on afterwards. Then, one would
 * evas_object_ref() it on the beginning of the block and
 * evas_object_unref() it on the end. It would then be deleted at this
 * point, if it should be.
 *
 * Example:
 * @code
 *  evas_object_ref(obj);
 *
 *  // action here...
 *  evas_object_smart_callback_call(obj, SIG_SELECTED, NULL);
 *  // more action here...
 *  evas_object_unref(obj);
 * @endcode
 *
 * @ingroup Evas_Object_Group_Basic
 * @since 1.1
 */
EAPI void             evas_object_ref(Evas_Object *obj);

/**
 * Decrements object reference count.
 *
 * @param obj The given Evas object to unreference
 *
 * This decrements the reference count of an object. If the object has
 * had evas_object_del() called on it while references were more than
 * 0, it will be deleted at the time this function is called and puts
 * the counter back to 0. See evas_object_ref() for more information.
 *
 * @see evas_object_ref() (for an example)
 * @see evas_object_del()
 *
 * @ingroup Evas_Object_Group_Basic
 * @since 1.1
 */
EAPI void             evas_object_unref(Evas_Object *obj);

/**
 * Get the object reference count.
 *
 * @param obj The given Evas object to query
 *
 * This gets the reference count for an object (normally 0 until it is
 * referenced). Values of 1 or greater mean that someone is holding a
 * reference to this object that needs to be unreffed before it can be
 * deleted.
 *
 * @see evas_object_ref()
 * @see evas_object_unref()
 * @see evas_object_del()
 *
 * @ingroup Evas_Object_Group_Basic
 * @since 1.2
 */
EAPI int              evas_object_ref_get(const Evas_Object *obj);

/**
 * Marks the given Evas object for deletion (when Evas will free its
 * memory).
 *
 * @param obj The given Evas object.
 *
 * This call will mark @p obj for deletion, which will take place
 * whenever it has no more references to it (see evas_object_ref() and
 * evas_object_unref()).
 *
 * At actual deletion time, which may or may not be just after this
 * call, ::EVAS_CALLBACK_DEL and ::EVAS_CALLBACK_FREE callbacks will
 * be called. If the object currently had the focus, its
 * ::EVAS_CALLBACK_FOCUS_OUT callback will also be called.
 *
 * @see evas_object_ref()
 * @see evas_object_unref()
 *
 * @ingroup Evas_Object_Group_Basic
 */
EAPI void             evas_object_del(Evas_Object *obj) EINA_ARG_NONNULL(1);

/**
 * Move the given Evas object to the given location inside its
 * canvas' viewport.
 *
 * @param obj The given Evas object.
 * @param x   X position to move the object to, in canvas units.
 * @param y   Y position to move the object to, in canvas units.
 *
 * Besides being moved, the object's ::EVAS_CALLBACK_MOVE callback
 * will be called.
 *
 * @note Naturally, newly created objects are placed at the canvas'
 * origin: <code>0, 0</code>.
 *
 * Example:
 * @dontinclude evas-object-manipulation.c
 * @skip evas_object_image_border_set(d.clipper_border, 3, 3, 3, 3);
 * @until evas_object_show
 *
 * See the full @ref Example_Evas_Object_Manipulation "example".
 *
 * @ingroup Evas_Object_Group_Basic
 */
EAPI void             evas_object_move(Evas_Object *obj, Evas_Coord x, Evas_Coord y) EINA_ARG_NONNULL(1);

/**
 * Changes the size of the given Evas object.
 *
 * @param obj The given Evas object.
 * @param w   The new width of the Evas object.
 * @param h   The new height of the Evas object.
 *
 * Besides being resized, the object's ::EVAS_CALLBACK_RESIZE callback
 * will be called.
 *
 * @note Newly created objects have zeroed dimensions. Then, you most
 * probably want to use evas_object_resize() on them after they are
 * created.
 *
 * @note Be aware that resizing an object changes its drawing area,
 * but that does imply the object is rescaled! For instance, images
 * are filled inside their drawing area using the specifications of
 * evas_object_image_fill_set(). Thus to scale the image to match
 * exactly your drawing area, you need to change the
 * evas_object_image_fill_set() as well.
 *
 * @note This is more evident in images, but text, textblock, lines
 * and polygons will behave similarly. Check their specific APIs to
 * know how to achieve your desired behavior. Consider the following
 * example:
 *
 * @code
 * // rescale image to fill exactly its area without tiling:
 * evas_object_resize(img, w, h);
 * evas_object_image_fill_set(img, 0, 0, w, h);
 * @endcode
 *
 * @ingroup Evas_Object_Group_Basic
 */
EAPI void             evas_object_resize(Evas_Object *obj, Evas_Coord w, Evas_Coord h) EINA_ARG_NONNULL(1);

/**
 * Retrieves the position and (rectangular) size of the given Evas
 * object.
 *
 * @param obj The given Evas object.
 * @param x Pointer to an integer in which to store the X coordinate
 *          of the object.
 * @param y Pointer to an integer in which to store the Y coordinate
 *          of the object.
 * @param w Pointer to an integer in which to store the width of the
 *          object.
 * @param h Pointer to an integer in which to store the height of the
 *          object.
 *
 * The position, naturally, will be relative to the top left corner of
 * the canvas' viewport.
 *
 * @note Use @c NULL pointers on the geometry components you're not
 * interested in: they'll be ignored by the function.
 *
 * Example:
 * @dontinclude evas-events.c
 * @skip int w, h, cw, ch;
 * @until return
 *
 * See the full @ref Example_Evas_Events "example".
 *
 * @ingroup Evas_Object_Group_Basic
 */
EAPI void             evas_object_geometry_get(const Evas_Object *obj, Evas_Coord *x, Evas_Coord *y, Evas_Coord *w, Evas_Coord *h) EINA_ARG_NONNULL(1);

/**
 * Set the position and (rectangular) size of the given Evas object.
 *
 * @param obj The given Evas object.
 * @param x   X position to move the object to, in canvas units.
 * @param y   Y position to move the object to, in canvas units.
 * @param w   The new width of the Evas object.
 * @param h   The new height of the Evas object.
 *
 * The position, naturally, will be relative to the top left corner of
 * the canvas' viewport.
 *
 * If the object get moved, the object's ::EVAS_CALLBACK_MOVE callback
 * will be called.
 *
 * If the object get resized, the object's ::EVAS_CALLBACK_RESIZE callback
 * will be called.
 *
 * @see evas_object_move()
 * @see evas_object_resize()
 * @see evas_object_geometry_get
 *
 * @since 1.8
 * @ingroup Evas_Object_Group_Basic
 */
EAPI void             evas_object_geometry_set(Evas_Object *obj, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h) EINA_ARG_NONNULL(1);


/**
 * Makes the given Evas object visible.
 *
 * @param obj The given Evas object.
 *
 * Besides becoming visible, the object's ::EVAS_CALLBACK_SHOW
 * callback will be called.
 *
 * @see evas_object_hide() for more on object visibility.
 * @see evas_object_visible_get()
 *
 * @ingroup Evas_Object_Group_Basic
 */
EAPI void             evas_object_show(Evas_Object *obj) EINA_ARG_NONNULL(1);

/**
 * Makes the given Evas object invisible.
 *
 * @param obj The given Evas object.
 *
 * Hidden objects, besides not being shown at all in your canvas,
 * won't be checked for changes on the canvas rendering
 * process. Furthermore, they will not catch input events. Thus, they
 * are much ligher (in processing needs) than an object that is
 * invisible due to indirect causes, such as being clipped or out of
 * the canvas' viewport.
 *
 * Besides becoming hidden, @p obj object's ::EVAS_CALLBACK_SHOW
 * callback will be called.
 *
 * @note All objects are created in the hidden state! If you want them
 * shown, use evas_object_show() after their creation.
 *
 * @see evas_object_show()
 * @see evas_object_visible_get()
 *
 * Example:
 * @dontinclude evas-object-manipulation.c
 * @skip if (evas_object_visible_get(d.clipper))
 * @until return
 *
 * See the full @ref Example_Evas_Object_Manipulation "example".
 *
 * @ingroup Evas_Object_Group_Basic
 */
EAPI void             evas_object_hide(Evas_Object *obj) EINA_ARG_NONNULL(1);

/**
 * Retrieves whether or not the given Evas object is visible.
 *
 * @param   obj The given Evas object.
 * @return @c EINA_TRUE if the object is visible, @c EINA_FALSE
 * otherwise.
 *
 * This retrieves an object's visibility as the one enforced by
 * evas_object_show() and evas_object_hide().
 *
 * @note The value returned isn't, by any means, influenced by
 * clippers covering @p obj, it being out of its canvas' viewport or
 * stacked below other object.
 *
 * @see evas_object_show()
 * @see evas_object_hide() (for an example)
 *
 * @ingroup Evas_Object_Group_Basic
 */
EAPI Eina_Bool        evas_object_visible_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Sets the general/main color of the given Evas object to the given
 * one.
 *
 * @param obj The given Evas object.
 * @param r   The red component of the given color.
 * @param g   The green component of the given color.
 * @param b   The blue component of the given color.
 * @param a   The alpha component of the given color.
 *
 * @see evas_object_color_get() (for an example)
 * @note These color values are expected to be premultiplied by @p a.
 *
 * @ingroup Evas_Object_Group_Basic
 */
EAPI void             evas_object_color_set(Evas_Object *obj, int r, int g, int b, int a) EINA_ARG_NONNULL(1);

/**
 * Retrieves the general/main color of the given Evas object.
 *
 * @param obj The given Evas object to retrieve color from.
 * @param r Pointer to an integer in which to store the red component
 *          of the color.
 * @param g Pointer to an integer in which to store the green
 *          component of the color.
 * @param b Pointer to an integer in which to store the blue component
 *          of the color.
 * @param a Pointer to an integer in which to store the alpha
 *          component of the color.
 *
 * Retrieves the “main” color's RGB component (and alpha channel)
 * values, <b>which range from 0 to 255</b>. For the alpha channel,
 * which defines the object's transparency level, 0 means totally
 * transparent, while 255 means opaque. These color values are
 * premultiplied by the alpha value.
 *
 * Usually you’ll use this attribute for text and rectangle objects,
 * where the “main” color is their unique one. If set for objects
 * which themselves have colors, like the images one, those colors get
 * modulated by this one.
 *
 * @note All newly created Evas rectangles get the default color
 * values of <code>255 255 255 255</code> (opaque white).
 *
 * @note Use @c NULL pointers on the components you're not interested
 * in: they'll be ignored by the function.
 *
 * Example:
 * @dontinclude evas-object-manipulation.c
 * @skip int alpha, r, g, b;
 * @until return
 *
 * See the full @ref Example_Evas_Object_Manipulation "example".
 *
 * @ingroup Evas_Object_Group_Basic
 */
EAPI void             evas_object_color_get(const Evas_Object *obj, int *r, int *g, int *b, int *a) EINA_ARG_NONNULL(1);

/**
 * Retrieves the Evas canvas that the given object lives on.
 *
 * @param   obj The given Evas object.
 * @return  A pointer to the canvas where the object is on.
 *
 * This function is most useful at code contexts where you need to
 * operate on the canvas but have only the object pointer.
 *
 * @ingroup Evas_Object_Group_Basic
 */
EAPI Evas            *evas_object_evas_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Retrieves the type of the given Evas object.
 *
 * @param obj The given object.
 * @return The type of the object.
 *
 * For Evas' builtin types, the return strings will be one of:
 *   - <c>"rectangle"</c>,
 *   - <c>"line"</c>,
 *   - <c>"polygon"</c>,
 *   - <c>"text"</c>,
 *   - <c>"textblock"</c> and
 *   - <c>"image"</c>.
 *
 * For Evas smart objects (see @ref Evas_Smart_Group), the name of the
 * smart class itself is returned on this call. For the built-in smart
 * objects, these names are:
 *   - <c>"EvasObjectSmartClipped"</c>, for the clipped smart object
 *   - <c>"Evas_Object_Box"</c>, for the box object and
 *   - <c>"Evas_Object_Table"</c>, for the table object.
 *
 * Example:
 * @dontinclude evas-object-manipulation.c
 * @skip d.img = evas_object_image_filled_add(d.canvas);
 * @until border on the
 *
 * See the full @ref Example_Evas_Object_Manipulation "example".
 */
EAPI const char      *evas_object_type_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Raise @p obj to the top of its layer.
 *
 * @param obj the object to raise
 *
 * @p obj will, then, be the highest one in the layer it belongs
 * to. Object on other layers won't get touched.
 *
 * @see evas_object_stack_above()
 * @see evas_object_stack_below()
 * @see evas_object_lower()
 */
EAPI void             evas_object_raise(Evas_Object *obj) EINA_ARG_NONNULL(1);

/**
 * Lower @p obj to the bottom of its layer.
 *
 * @param obj the object to lower
 *
 * @p obj will, then, be the lowest one in the layer it belongs
 * to. Objects on other layers won't get touched.
 *
 * @see evas_object_stack_above()
 * @see evas_object_stack_below()
 * @see evas_object_raise()
 */
EAPI void             evas_object_lower(Evas_Object *obj) EINA_ARG_NONNULL(1);

/**
 * Stack @p obj immediately above @p above
 *
 * @param obj the object to stack
 * @param above the object above which to stack
 *
 * Objects, in a given canvas, are stacked in the order they get added
 * to it.  This means that, if they overlap, the highest ones will
 * cover the lowest ones, in that order. This function is a way to
 * change the stacking order for the objects.
 *
 * This function is intended to be used with <b>objects belonging to
 * the same layer</b> in a given canvas, otherwise it will fail (and
 * accomplish nothing).
 *
 * If you have smart objects on your canvas and @p obj is a member of
 * one of them, then @p above must also be a member of the same
 * smart object.
 *
 * Similarly, if @p obj is not a member of a smart object, @p above
 * must not be either.
 *
 * @see evas_object_layer_get()
 * @see evas_object_layer_set()
 * @see evas_object_stack_below()
 */
EAPI void             evas_object_stack_above(Evas_Object *obj, Evas_Object *above) EINA_ARG_NONNULL(1, 2);

/**
 * Stack @p obj immediately below @p below
 *
 * @param obj the object to stack
 * @param below the object below which to stack
 *
 * Objects, in a given canvas, are stacked in the order they get added
 * to it.  This means that, if they overlap, the highest ones will
 * cover the lowest ones, in that order. This function is a way to
 * change the stacking order for the objects.
 *
 * This function is intended to be used with <b>objects belonging to
 * the same layer</b> in a given canvas, otherwise it will fail (and
 * accomplish nothing).
 *
 * If you have smart objects on your canvas and @p obj is a member of
 * one of them, then @p below must also be a member of the same
 * smart object.
 *
 * Similarly, if @p obj is not a member of a smart object, @p below
 * must not be either.
 *
 * @see evas_object_layer_get()
 * @see evas_object_layer_set()
 * @see evas_object_stack_below()
 */
EAPI void             evas_object_stack_below(Evas_Object *obj, Evas_Object *below) EINA_ARG_NONNULL(1, 2);

/**
 * Get the Evas object stacked right above @p obj
 *
 * @param obj an #Evas_Object
 * @return the #Evas_Object directly above @p obj, if any, or @c NULL,
 * if none
 *
 * This function will traverse layers in its search, if there are
 * objects on layers above the one @p obj is placed at.
 *
 * @see evas_object_layer_get()
 * @see evas_object_layer_set()
 * @see evas_object_below_get()
 *
 */
EAPI Evas_Object     *evas_object_above_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Get the Evas object stacked right below @p obj
 *
 * @param obj an #Evas_Object
 * @return the #Evas_Object directly below @p obj, if any, or @c NULL,
 * if none
 *
 * This function will traverse layers in its search, if there are
 * objects on layers below the one @p obj is placed at.
 *
 * @see evas_object_layer_get()
 * @see evas_object_layer_set()
 * @see evas_object_below_get()
 */
EAPI Evas_Object     *evas_object_below_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
/**
 * @}
 */

/**
 * @ingroup Evas_Object_Group_Events
 *
 * @{
 */

/**
 * Add (register) a callback function to a given Evas object event.
 *
 * @param obj Object to attach a callback to
 * @param type The type of event that will trigger the callback
 * @param func The function to be called when the event is triggered
 * @param data The data pointer to be passed to @p func
 *
 * This function adds a function callback to an object when the event
 * of type @p type occurs on object @p obj. The function is @p func.
 *
 * In the event of a memory allocation error during addition of the
 * callback to the object, evas_alloc_error() should be used to
 * determine the nature of the error, if any, and the program should
 * sensibly try and recover.
 *
 * A callback function must have the ::Evas_Object_Event_Cb prototype
 * definition. The first parameter (@p data) in this definition will
 * have the same value passed to evas_object_event_callback_add() as
 * the @p data parameter, at runtime. The second parameter @p e is the
 * canvas pointer on which the event occurred. The third parameter is
 * a pointer to the object on which event occurred. Finally, the
 * fourth parameter @p event_info is a pointer to a data structure
 * that may or may not be passed to the callback, depending on the
 * event type that triggered the callback. This is so because some
 * events don't carry extra context with them, but others do.
 *
 * The event type @p type to trigger the function may be one of
 * #EVAS_CALLBACK_MOUSE_IN, #EVAS_CALLBACK_MOUSE_OUT,
 * #EVAS_CALLBACK_MOUSE_DOWN, #EVAS_CALLBACK_MOUSE_UP,
 * #EVAS_CALLBACK_MOUSE_MOVE, #EVAS_CALLBACK_MOUSE_WHEEL,
 * #EVAS_CALLBACK_MULTI_DOWN, #EVAS_CALLBACK_MULTI_UP,
 * #EVAS_CALLBACK_MULTI_MOVE, #EVAS_CALLBACK_FREE,
 * #EVAS_CALLBACK_KEY_DOWN, #EVAS_CALLBACK_KEY_UP,
 * #EVAS_CALLBACK_FOCUS_IN, #EVAS_CALLBACK_FOCUS_OUT,
 * #EVAS_CALLBACK_SHOW, #EVAS_CALLBACK_HIDE, #EVAS_CALLBACK_MOVE,
 * #EVAS_CALLBACK_RESIZE, #EVAS_CALLBACK_RESTACK, #EVAS_CALLBACK_DEL,
 * #EVAS_CALLBACK_HOLD, #EVAS_CALLBACK_CHANGED_SIZE_HINTS,
 * #EVAS_CALLBACK_IMAGE_PRELOADED or #EVAS_CALLBACK_IMAGE_UNLOADED.
 *
 * This determines the kind of event that will trigger the callback.
 * What follows is a list explaining better the nature of each type of
 * event, along with their associated @p event_info pointers:
 *
 * - #EVAS_CALLBACK_MOUSE_IN: @p event_info is a pointer to an
 *   #Evas_Event_Mouse_In struct\n\n
 *   This event is triggered when the mouse pointer enters the area
 *   (not shaded by other objects) of the object @p obj. This may
 *   occur by the mouse pointer being moved by
 *   evas_event_feed_mouse_move() calls, or by the object being shown,
 *   raised, moved, resized, or other objects being moved out of the
 *   way, hidden or lowered, whatever may cause the mouse pointer to
 *   get on top of @p obj, having been on top of another object
 *   previously.
 *
 * - #EVAS_CALLBACK_MOUSE_OUT: @p event_info is a pointer to an
 *   #Evas_Event_Mouse_Out struct\n\n
 *   This event is triggered exactly like #EVAS_CALLBACK_MOUSE_IN is,
 *   but it occurs when the mouse pointer exits an object's area. Note
 *   that no mouse out events will be reported if the mouse pointer is
 *   implicitly grabbed to an object (mouse buttons are down, having
 *   been pressed while the pointer was over that object). In these
 *   cases, mouse out events will be reported once all buttons are
 *   released, if the mouse pointer has left the object's area. The
 *   indirect ways of taking off the mouse pointer from an object,
 *   like cited above, for #EVAS_CALLBACK_MOUSE_IN, also apply here,
 *   naturally.
 *
 * - #EVAS_CALLBACK_MOUSE_DOWN: @p event_info is a pointer to an
 *   #Evas_Event_Mouse_Down struct\n\n
 *   This event is triggered by a mouse button being pressed while the
 *   mouse pointer is over an object. If the pointer mode for Evas is
 *   #EVAS_OBJECT_POINTER_MODE_AUTOGRAB (default), this causes this
 *   object to <b>passively grab the mouse</b> until all mouse buttons
 *   have been released: all future mouse events will be reported to
 *   only this object until no buttons are down. That includes mouse
 *   move events, mouse in and mouse out events, and further button
 *   presses. When all buttons are released, event propagation will
 *   occur as normal (see #Evas_Object_Pointer_Mode).
 *
 * - #EVAS_CALLBACK_MOUSE_UP: @p event_info is a pointer to an
 *   #Evas_Event_Mouse_Up struct\n\n
 *   This event is triggered by a mouse button being released while
 *   the mouse pointer is over an object's area (or when passively
 *   grabbed to an object).
 *
 * - #EVAS_CALLBACK_MOUSE_MOVE: @p event_info is a pointer to an
 *   #Evas_Event_Mouse_Move struct\n\n
 *   This event is triggered by the mouse pointer being moved while
 *   over an object's area (or while passively grabbed to an object).
 *
 * - #EVAS_CALLBACK_MOUSE_WHEEL: @p event_info is a pointer to an
 *   #Evas_Event_Mouse_Wheel struct\n\n
 *   This event is triggered by the mouse wheel being rolled while the
 *   mouse pointer is over an object (or passively grabbed to an
 *   object).
 *
 * - #EVAS_CALLBACK_MULTI_DOWN: @p event_info is a pointer to an
 *   #Evas_Event_Multi_Down struct
 *
 * - #EVAS_CALLBACK_MULTI_UP: @p event_info is a pointer to an
 *   #Evas_Event_Multi_Up struct
 *
 * - #EVAS_CALLBACK_MULTI_MOVE: @p event_info is a pointer to an
 *   #Evas_Event_Multi_Move struct
 *
 * - #EVAS_CALLBACK_FREE: @p event_info is @c NULL \n\n
 *   This event is triggered just before Evas is about to free all
 *   memory used by an object and remove all references to it. This is
 *   useful for programs to use if they attached data to an object and
 *   want to free it when the object is deleted. The object is still
 *   valid when this callback is called, but after it returns, there
 *   is no guarantee on the object's validity.
 *
 * - #EVAS_CALLBACK_KEY_DOWN: @p event_info is a pointer to an
 *   #Evas_Event_Key_Down struct\n\n
 *   This callback is called when a key is pressed and the focus is on
 *   the object, or a key has been grabbed to a particular object
 *   which wants to intercept the key press regardless of what object
 *   has the focus.
 *
 * - #EVAS_CALLBACK_KEY_UP: @p event_info is a pointer to an
 *   #Evas_Event_Key_Up struct \n\n
 *   This callback is called when a key is released and the focus is
 *   on the object, or a key has been grabbed to a particular object
 *   which wants to intercept the key release regardless of what
 *   object has the focus.
 *
 * - #EVAS_CALLBACK_FOCUS_IN: @p event_info is @c NULL \n\n
 *   This event is called when an object gains the focus. When it is
 *   called the object has already gained the focus.
 *
 * - #EVAS_CALLBACK_FOCUS_OUT: @p event_info is @c NULL \n\n
 *   This event is triggered when an object loses the focus. When it
 *   is called the object has already lost the focus.
 *
 * - #EVAS_CALLBACK_SHOW: @p event_info is @c NULL \n\n
 *   This event is triggered by the object being shown by
 *   evas_object_show().
 *
 * - #EVAS_CALLBACK_HIDE: @p event_info is @c NULL \n\n
 *   This event is triggered by an object being hidden by
 *   evas_object_hide().
 *
 * - #EVAS_CALLBACK_MOVE: @p event_info is @c NULL \n\n
 *   This event is triggered by an object being
 *   moved. evas_object_move() can trigger this, as can any
 *   object-specific manipulations that would mean the object's origin
 *   could move.
 *
 * - #EVAS_CALLBACK_RESIZE: @p event_info is @c NULL \n\n
 *   This event is triggered by an object being resized. Resizes can
 *   be triggered by evas_object_resize() or by any object-specific
 *   calls that may cause the object to resize.
 *
 * - #EVAS_CALLBACK_RESTACK: @p event_info is @c NULL \n\n
 *   This event is triggered by an object being re-stacked. Stacking
 *   changes can be triggered by
 *   evas_object_stack_below()/evas_object_stack_above() and others.
 *
 * - #EVAS_CALLBACK_DEL: @p event_info is @c NULL.
 *
 * - #EVAS_CALLBACK_HOLD: @p event_info is a pointer to an
 *   #Evas_Event_Hold struct
 *
 * - #EVAS_CALLBACK_CHANGED_SIZE_HINTS: @p event_info is @c NULL.
 *
 * - #EVAS_CALLBACK_IMAGE_PRELOADED: @p event_info is @c NULL.
 *
 * - #EVAS_CALLBACK_IMAGE_UNLOADED: @p event_info is @c NULL.
 *
 * @note Be careful not to add the same callback multiple times, if
 * that's not what you want, because Evas won't check if a callback
 * existed before exactly as the one being registered (and thus, call
 * it more than once on the event, in this case). This would make
 * sense if you passed different functions and/or callback data, only.
 *
 * Example:
 * @dontinclude evas-events.c
 * @skip evas_object_event_callback_add(
 * @until }
 *
 * See the full example @ref Example_Evas_Events "here".
 *
 */
EAPI void      evas_object_event_callback_add(Evas_Object *obj, Evas_Callback_Type type, Evas_Object_Event_Cb func, const void *data) EINA_ARG_NONNULL(1, 3);

/**
 * Add (register) a callback function to a given Evas object event with a
 * non-default priority set. Except for the priority field, it's exactly the
 * same as @ref evas_object_event_callback_add
 *
 * @param obj Object to attach a callback to
 * @param type The type of event that will trigger the callback
 * @param priority The priority of the callback, lower values called first.
 * @param func The function to be called when the event is triggered
 * @param data The data pointer to be passed to @p func
 *
 * @see evas_object_event_callback_add
 * @since 1.1
 */
EAPI void      evas_object_event_callback_priority_add(Evas_Object *obj, Evas_Callback_Type type, Evas_Callback_Priority priority, Evas_Object_Event_Cb func, const void *data) EINA_ARG_NONNULL(1, 4);

/**
 * Delete a callback function from an object
 *
 * @param obj Object to remove a callback from
 * @param type The type of event that was triggering the callback
 * @param func The function that was to be called when the event was triggered
 * @return The data pointer that was to be passed to the callback
 *
 * This function removes the most recently added callback from the
 * object @p obj which was triggered by the event type @p type and was
 * calling the function @p func when triggered. If the removal is
 * successful it will also return the data pointer that was passed to
 * evas_object_event_callback_add() when the callback was added to the
 * object. If not successful @c NULL will be returned.
 *
 * Example:
 * @code
 * extern Evas_Object *object;
 * void *my_data;
 * void up_callback(void *data, Evas *e, Evas_Object *obj, void *event_info);
 *
 * my_data = evas_object_event_callback_del(object, EVAS_CALLBACK_MOUSE_UP, up_callback);
 * @endcode
 */
EAPI void     *evas_object_event_callback_del(Evas_Object *obj, Evas_Callback_Type type, Evas_Object_Event_Cb func) EINA_ARG_NONNULL(1, 3);

/**
 * Delete (unregister) a callback function registered to a given
 * Evas object event.
 *
 * @param obj Object to remove a callback from
 * @param type The type of event that was triggering the callback
 * @param func The function that was to be called when the event was
 * triggered
 * @param data The data pointer that was to be passed to the callback
 * @return The data pointer that was to be passed to the callback
 *
 * This function removes the most recently added callback from the
 * object @p obj, which was triggered by the event type @p type and was
 * calling the function @p func with data @p data, when triggered. If
 * the removal is successful it will also return the data pointer that
 * was passed to evas_object_event_callback_add() (that will be the
 * same as the parameter) when the callback was added to the
 * object. In errors, @c NULL will be returned.
 *
 * @note For deletion of Evas object events callbacks filtering by
 * just type and function pointer, user
 * evas_object_event_callback_del().
 *
 * Example:
 * @code
 * extern Evas_Object *object;
 * void *my_data;
 * void up_callback(void *data, Evas *e, Evas_Object *obj, void *event_info);
 *
 * my_data = evas_object_event_callback_del_full(object, EVAS_CALLBACK_MOUSE_UP, up_callback, data);
 * @endcode
 */
EAPI void     *evas_object_event_callback_del_full(Evas_Object *obj, Evas_Callback_Type type, Evas_Object_Event_Cb func, const void *data) EINA_ARG_NONNULL(1, 3);

/**
 * Set whether an Evas object is to pass (ignore) events.
 *
 * @param obj the Evas object to operate on
 * @param pass whether @p obj is to pass events (@c EINA_TRUE) or not
 * (@c EINA_FALSE)
 *
 * If @p pass is @c EINA_TRUE, it will make events on @p obj to be @b
 * ignored. They will be triggered on the @b next lower object (that
 * is not set to pass events), instead (see evas_object_below_get()).
 *
 * If @p pass is @c EINA_FALSE, events will be processed on that
 * object as normal.
 *
 * @see evas_object_pass_events_get() for an example
 * @see evas_object_repeat_events_set()
 * @see evas_object_propagate_events_set()
 * @see evas_object_freeze_events_set()
 */
EAPI void      evas_object_pass_events_set(Evas_Object *obj, Eina_Bool pass) EINA_ARG_NONNULL(1);

/**
 * Determine whether an object is set to pass (ignore) events.
 *
 * @param obj the Evas object to get information from.
 * @return pass whether @p obj is set to pass events (@c EINA_TRUE) or not
 * (@c EINA_FALSE)
 *
 * Example:
 * @dontinclude evas-stacking.c
 * @skip if (strcmp(ev->key, "p") == 0)
 * @until }
 *
 * See the full @ref Example_Evas_Stacking "example".
 *
 * @see evas_object_pass_events_set()
 * @see evas_object_repeat_events_get()
 * @see evas_object_propagate_events_get()
 * @see evas_object_freeze_events_get()
 */
EAPI Eina_Bool evas_object_pass_events_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Set whether an Evas object is to repeat events.
 *
 * @param obj the Evas object to operate on
 * @param repeat whether @p obj is to repeat events (@c EINA_TRUE) or not
 * (@c EINA_FALSE)
 *
 * If @p repeat is @c EINA_TRUE, it will make events on @p obj to also
 * be repeated for the @b next lower object in the objects' stack (see
 * see evas_object_below_get()).
 *
 * If @p repeat is @c EINA_FALSE, events occurring on @p obj will be
 * processed only on it.
 *
 * Example:
 * @dontinclude evas-stacking.c
 * @skip if (strcmp(ev->key, "r") == 0)
 * @until }
 *
 * See the full @ref Example_Evas_Stacking "example".
 *
 * @see evas_object_repeat_events_get()
 * @see evas_object_pass_events_set()
 * @see evas_object_propagate_events_set()
 * @see evas_object_freeze_events_set()
 */
EAPI void      evas_object_repeat_events_set(Evas_Object *obj, Eina_Bool repeat) EINA_ARG_NONNULL(1);

/**
 * Determine whether an object is set to repeat events.
 *
 * @param obj the given Evas object pointer
 * @return whether @p obj is set to repeat events (@c EINA_TRUE)
 * or not (@c EINA_FALSE)
 *
 * @see evas_object_repeat_events_set() for an example
 * @see evas_object_pass_events_get()
 * @see evas_object_propagate_events_get()
 * @see evas_object_freeze_events_get()
 */
EAPI Eina_Bool evas_object_repeat_events_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Set whether events on a smart object's member should get propagated
 * up to its parent.
 *
 * @param obj the smart object's child to operate on
 * @param prop whether to propagate events (@c EINA_TRUE) or not
 * (@c EINA_FALSE)
 *
 * This function has @b no effect if @p obj is not a member of a smart
 * object.
 *
 * If @p prop is @c EINA_TRUE, events occurring on this object will be
 * propagated on to the smart object of which @p obj is a member.  If
 * @p prop is @c EINA_FALSE, events occurring on this object will @b
 * not be propagated on to the smart object of which @p obj is a
 * member.  The default value is @c EINA_TRUE.
 *
 * @see evas_object_propagate_events_get()
 * @see evas_object_repeat_events_set()
 * @see evas_object_pass_events_set()
 * @see evas_object_freeze_events_set()
 */
EAPI void      evas_object_propagate_events_set(Evas_Object *obj, Eina_Bool prop) EINA_ARG_NONNULL(1);

/**
 * Retrieve whether an Evas object is set to propagate events.
 *
 * @param obj the given Evas object pointer
 * @return whether @p obj is set to propagate events (@c EINA_TRUE)
 * or not (@c EINA_FALSE)
 *
 * @see evas_object_propagate_events_set()
 * @see evas_object_repeat_events_get()
 * @see evas_object_pass_events_get()
 * @see evas_object_freeze_events_get()
 */
EAPI Eina_Bool evas_object_propagate_events_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Set whether an Evas object is to freeze (discard) events.
 *
 * @param obj the Evas object to operate on
 * @param freeze pass whether @p obj is to freeze events (@c EINA_TRUE) or not
 * (@c EINA_FALSE)
 *
 * If @p freeze is @c EINA_TRUE, it will make events on @p obj to be @b
 * discarded. Unlike evas_object_pass_events_set(), events will not be
 * passed to @b next lower object. This API can be used for blocking
 * events while @p obj is on transiting.
 *
 * If @p freeze is @c EINA_FALSE, events will be processed on that
 * object as normal.
 *
 * @see evas_object_freeze_events_get()
 * @see evas_object_pass_events_set()
 * @see evas_object_repeat_events_set()
 * @see evas_object_propagate_events_set()
 * @since 1.1
 */
EAPI void      evas_object_freeze_events_set(Evas_Object *obj, Eina_Bool freeze) EINA_ARG_NONNULL(1);

/**
 * Determine whether an object is set to freeze (discard) events.
 *
 * @param obj the Evas object to get information from.
 * @return freeze whether @p obj is set to freeze events (@c EINA_TRUE) or
 * not (@c EINA_FALSE)
 *
 * @see evas_object_freeze_events_set()
 * @see evas_object_pass_events_get()
 * @see evas_object_repeat_events_get()
 * @see evas_object_propagate_events_get()
 * @since 1.1
 */
EAPI Eina_Bool evas_object_freeze_events_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
/**
 * @}
 */

/**
 * @ingroup Evas_Object_Group_Map
 *
 * @{
 */

/**
 * Enable or disable the map that is set.
 *
 * Enable or disable the use of map for the object @p obj.
 * On enable, the object geometry will be saved, and the new geometry will
 * change (position and size) to reflect the map geometry set.
 *
 * If the object doesn't have a map set (with evas_object_map_set()), the
 * initial geometry will be undefined. It is advised to always set a map
 * to the object first, and then call this function to enable its use.
 *
 * @param obj object to enable the map on
 * @param enabled enabled state
 */
EAPI void            evas_object_map_enable_set(Evas_Object *obj, Eina_Bool enabled);

/**
 * Get the map enabled state
 *
 * This returns the currently enabled state of the map on the object indicated.
 * The default map enable state is off. You can enable and disable it with
 * evas_object_map_enable_set().
 *
 * @param obj object to get the map enabled state from
 * @return the map enabled state
 */
EAPI Eina_Bool       evas_object_map_enable_get(const Evas_Object *obj);

/**
 * Set current object transformation map.
 *
 * This sets the map on a given object. It is copied from the @p map pointer,
 * so there is no need to keep the @p map object if you don't need it anymore.
 *
 * A map is a set of 4 points which have canvas x, y coordinates per point,
 * with an optional z point value as a hint for perspective correction, if it
 * is available. As well each point has u and v coordinates. These are like
 * "texture coordinates" in OpenGL in that they define a point in the source
 * image that is mapped to that map vertex/point. The u corresponds to the x
 * coordinate of this mapped point and v, the y coordinate. Note that these
 * coordinates describe a bounding region to sample. If you have a 200x100
 * source image and want to display it at 200x100 with proper pixel
 * precision, then do:
 *
 * @code
 * Evas_Map *m = evas_map_new(4);
 * evas_map_point_coord_set(m, 0,   0,   0, 0);
 * evas_map_point_coord_set(m, 1, 200,   0, 0);
 * evas_map_point_coord_set(m, 2, 200, 100, 0);
 * evas_map_point_coord_set(m, 3,   0, 100, 0);
 * evas_map_point_image_uv_set(m, 0,   0,   0);
 * evas_map_point_image_uv_set(m, 1, 200,   0);
 * evas_map_point_image_uv_set(m, 2, 200, 100);
 * evas_map_point_image_uv_set(m, 3,   0, 100);
 * evas_object_map_set(obj, m);
 * evas_map_free(m);
 * @endcode
 *
 * Note that the map points a uv coordinates match the image geometry. If
 * the @p map parameter is NULL, the stored map will be freed and geometry
 * prior to enabling/setting a map will be restored.
 *
 * @param obj object to change transformation map
 * @param map new map to use
 *
 * @see evas_map_new()
 */
EAPI void            evas_object_map_set(Evas_Object *obj, const Evas_Map *map);

/**
 * Get current object transformation map.
 *
 * This returns the current internal map set on the indicated object. It is
 * intended for read-only access and is only valid as long as the object is
 * not deleted or the map on the object is not changed. If you wish to modify
 * the map and set it back do the following:
 *
 * @code
 * const Evas_Map *m = evas_object_map_get(obj);
 * Evas_Map *m2 = evas_map_dup(m);
 * evas_map_util_rotate(m2, 30.0, 0, 0);
 * evas_object_map_set(obj, m2);
 * evas_map_free(m2);
 * @endcode
 *
 * @param obj object to query transformation map.
 * @return map reference to map in use. This is an internal data structure, so
 * do not modify it.
 *
 * @see evas_object_map_set()
 */
EAPI const Evas_Map *evas_object_map_get(const Evas_Object *obj);
/**
 * @}
 */

/**
 * @ingroup Evas_Object_Group_Size_Hints
 *
 * @{
 */

/**
 * Retrieves the hints for an object's minimum size.
 *
 * @param obj The given Evas object to query hints from.
 * @param w Pointer to an integer in which to store the minimum width.
 * @param h Pointer to an integer in which to store the minimum height.
 *
 * These are hints on the minimum sizes @p obj should have. This is
 * not a size enforcement in any way, it's just a hint that should be
 * used whenever appropriate.
 *
 * @note Use @c NULL pointers on the hint components you're not
 * interested in: they'll be ignored by the function.
 *
 * @see evas_object_size_hint_min_set() for an example
 */
EAPI void evas_object_size_hint_min_get(const Evas_Object *obj, Evas_Coord *w, Evas_Coord *h) EINA_ARG_NONNULL(1);

/**
 * Sets the hints for an object's minimum size.
 *
 * @param obj The given Evas object to query hints from.
 * @param w Integer to use as the minimum width hint.
 * @param h Integer to use as the minimum height hint.
 *
 * This is not a size enforcement in any way, it's just a hint that
 * should be used whenever appropriate.
 *
 * Values @c 0 will be treated as unset hint components, when queried
 * by managers.
 *
 * Example:
 * @dontinclude evas-hints.c
 * @skip evas_object_size_hint_min_set
 * @until return
 *
 * In this example the minimum size hints change the behavior of an
 * Evas box when layouting its children. See the full @ref
 * Example_Evas_Size_Hints "example".
 *
 * @see evas_object_size_hint_min_get()
 */
EAPI void evas_object_size_hint_min_set(Evas_Object *obj, Evas_Coord w, Evas_Coord h) EINA_ARG_NONNULL(1);

/**
 * Retrieves the hints for an object's maximum size.
 *
 * @param obj The given Evas object to query hints from.
 * @param w Pointer to an integer in which to store the maximum width.
 * @param h Pointer to an integer in which to store the maximum height.
 *
 * These are hints on the maximum sizes @p obj should have. This is
 * not a size enforcement in any way, it's just a hint that should be
 * used whenever appropriate.
 *
 * @note Use @c NULL pointers on the hint components you're not
 * interested in: they'll be ignored by the function.
 *
 * @see evas_object_size_hint_max_set()
 */
EAPI void evas_object_size_hint_max_get(const Evas_Object *obj, Evas_Coord *w, Evas_Coord *h) EINA_ARG_NONNULL(1);

/**
 * Sets the hints for an object's maximum size.
 *
 * @param obj The given Evas object to query hints from.
 * @param w Integer to use as the maximum width hint.
 * @param h Integer to use as the maximum height hint.
 *
 * This is not a size enforcement in any way, it's just a hint that
 * should be used whenever appropriate.
 *
 * Values @c -1 will be treated as unset hint components, when queried
 * by managers.
 *
 * Example:
 * @dontinclude evas-hints.c
 * @skip evas_object_size_hint_max_set
 * @until return
 *
 * In this example the maximum size hints change the behavior of an
 * Evas box when layouting its children. See the full @ref
 * Example_Evas_Size_Hints "example".
 *
 * @see evas_object_size_hint_max_get()
 */
EAPI void evas_object_size_hint_max_set(Evas_Object *obj, Evas_Coord w, Evas_Coord h) EINA_ARG_NONNULL(1);

/**
 * Retrieves the hints for an object's display mode
 *
 * @param obj The given Evas object to query hints from.
 *
 * These are hints on the display mode @p obj. This is
 * not a size enforcement in any way, it's just a hint that can be
 * used whenever appropriate.
 * This mode can be used object's display mode like commpress or expand
 *
 * @see evas_object_size_hint_display_mode_set()
 */
EAPI Evas_Display_Mode evas_object_size_hint_display_mode_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);

/**
 * Sets the hints for an object's disply mode
 *
 * @param obj The given Evas object to query hints from.
 * @param dispmode to use as the display mode hint.
 *
 * This is not a size enforcement in any way, it's just a hint that
 * can be used whenever appropriate.
 *
 * @see evas_object_size_hint_display_mode_get()
 */
EAPI void evas_object_size_hint_display_mode_set(Evas_Object *obj, Evas_Display_Mode dispmode) EINA_ARG_NONNULL(1);

/**
 * Retrieves the hints for an object's optimum size.
 *
 * @param obj The given Evas object to query hints from.
 * @param w Pointer to an integer in which to store the requested width.
 * @param h Pointer to an integer in which to store the requested height.
 *
 * These are hints on the optimum sizes @p obj should have. This is
 * not a size enforcement in any way, it's just a hint that should be
 * used whenever appropriate.
 *
 * @note Use @c NULL pointers on the hint components you're not
 * interested in: they'll be ignored by the function.
 *
 * @see evas_object_size_hint_request_set()
 */
EAPI void evas_object_size_hint_request_get(const Evas_Object *obj, Evas_Coord *w, Evas_Coord *h) EINA_ARG_NONNULL(1);

/**
 * Sets the hints for an object's optimum size.
 *
 * @param obj The given Evas object to query hints from.
 * @param w Integer to use as the preferred width hint.
 * @param h Integer to use as the preferred height hint.
 *
 * This is not a size enforcement in any way, it's just a hint that
 * should be used whenever appropriate.
 *
 * Values @c 0 will be treated as unset hint components, when queried
 * by managers.
 *
 * @see evas_object_size_hint_request_get()
 */
EAPI void evas_object_size_hint_request_set(Evas_Object *obj, Evas_Coord w, Evas_Coord h) EINA_ARG_NONNULL(1);

/**
 * Retrieves the hints for an object's aspect ratio.
 *
 * @param obj The given Evas object to query hints from.
 * @param aspect Returns the policy/type of aspect ratio applied to @p obj.
 * @param w Pointer to an integer in which to store the aspect's width
 * ratio term.
 * @param h Pointer to an integer in which to store the aspect's
 * height ratio term.
 *
 * The different aspect ratio policies are documented in the
 * #Evas_Aspect_Control type. A container respecting these size hints
 * would @b resize its children accordingly to those policies.
 *
 * For any policy, if any of the given aspect ratio terms are @c 0,
 * the object's container should ignore the aspect and scale @p obj to
 * occupy the whole available area. If they are both positive
 * integers, that proportion will be respected, under each scaling
 * policy.
 *
 * These images illustrate some of the #Evas_Aspect_Control policies:
 *
 * @image html any-policy.png
 * @image rtf any-policy.png
 * @image latex any-policy.eps
 *
 * @image html aspect-control-none-neither.png
 * @image rtf aspect-control-none-neither.png
 * @image latex aspect-control-none-neither.eps
 *
 * @image html aspect-control-both.png
 * @image rtf aspect-control-both.png
 * @image latex aspect-control-both.eps
 *
 * @image html aspect-control-horizontal.png
 * @image rtf aspect-control-horizontal.png
 * @image latex aspect-control-horizontal.eps
 *
 * This is not a size enforcement in any way, it's just a hint that
 * should be used whenever appropriate.
 *
 * @note Use @c NULL pointers on the hint components you're not
 * interested in: they'll be ignored by the function.
 *
 * Example:
 * @dontinclude evas-aspect-hints.c
 * @skip if (strcmp(ev->key, "c") == 0)
 * @until }
 *
 * See the full @ref Example_Evas_Aspect_Hints "example".
 *
 * @see evas_object_size_hint_aspect_set()
 */
EAPI void evas_object_size_hint_aspect_get(const Evas_Object *obj, Evas_Aspect_Control *aspect, Evas_Coord *w, Evas_Coord *h) EINA_ARG_NONNULL(1);

/**
 * Sets the hints for an object's aspect ratio.
 *
 * @param obj The given Evas object to query hints from.
 * @param aspect The policy/type of aspect ratio to apply to @p obj.
 * @param w Integer to use as aspect width ratio term.
 * @param h Integer to use as aspect height ratio term.
 *
 * This is not a size enforcement in any way, it's just a hint that should
 * be used whenever appropriate.
 *
 * If any of the given aspect ratio terms are @c 0,
 * the object's container will ignore the aspect and scale @p obj to
 * occupy the whole available area, for any given policy.
 *
 * @see evas_object_size_hint_aspect_get() for more information.
 */
EAPI void evas_object_size_hint_aspect_set(Evas_Object *obj, Evas_Aspect_Control aspect, Evas_Coord w, Evas_Coord h) EINA_ARG_NONNULL(1);

/**
 * Retrieves the hints for on object's alignment.
 *
 * @param obj The given Evas object to query hints from.
 * @param x Pointer to a double in which to store the horizontal
 * alignment hint.
 * @param y Pointer to a double in which to store the vertical
 * alignment hint.
 *
 * This is not a size enforcement in any way, it's just a hint that
 * should be used whenever appropriate.
 *
 * @note Use @c NULL pointers on the hint components you're not
 * interested in: they'll be ignored by the function.
 * @note If @c obj is invalid, then the hint components will be set with 0.5
 *
 * @see evas_object_size_hint_align_set() for more information
 */
EAPI void evas_object_size_hint_align_get(const Evas_Object *obj, double *x, double *y) EINA_ARG_NONNULL(1);

/**
 * Sets the hints for an object's alignment.
 *
 * @param obj The given Evas object to query hints from.
 * @param x Double, ranging from @c 0.0 to @c 1.0 or with the
 * special value #EVAS_HINT_FILL, to use as horizontal alignment hint.
 * @param y Double, ranging from @c 0.0 to @c 1.0 or with the
 * special value #EVAS_HINT_FILL, to use as vertical alignment hint.
 *
 * These are hints on how to align an object <b>inside the boundaries
 * of a container/manager</b>. Accepted values are in the @c 0.0 to @c
 * 1.0 range, with the special value #EVAS_HINT_FILL used to specify
 * "justify" or "fill" by some users. In this case, maximum size hints
 * should be enforced with higher priority, if they are set. Also, any
 * padding hint set on objects should add up to the alignment space on
 * the final scene composition.
 *
 * See documentation of possible users: in Evas, they are the @ref
 * Evas_Object_Box "box" and @ref Evas_Object_Table "table" smart
 * objects.
 *
 * For the horizontal component, @c 0.0 means to the left, @c 1.0
 * means to the right. Analogously, for the vertical component, @c 0.0
 * to the top, @c 1.0 means to the bottom.
 *
 * See the following figure:
 *
 * @image html alignment-hints.png
 * @image rtf alignment-hints.png
 * @image latex alignment-hints.eps
 *
 * This is not a size enforcement in any way, it's just a hint that
 * should be used whenever appropriate.
 *
 * @note Default alignment hint values are 0.5, for both axis.
 *
 * Example:
 * @dontinclude evas-hints.c
 * @skip evas_object_size_hint_align_set
 * @until return
 *
 * In this example the alignment hints change the behavior of an Evas
 * box when layouting its children. See the full @ref
 * Example_Evas_Size_Hints "example".
 *
 * @see evas_object_size_hint_align_get()
 * @see evas_object_size_hint_max_set()
 * @see evas_object_size_hint_padding_set()
 */
EAPI void evas_object_size_hint_align_set(Evas_Object *obj, double x, double y) EINA_ARG_NONNULL(1);

/**
 * Retrieves the hints for an object's weight.
 *
 * @param obj The given Evas object to query hints from.
 * @param x Pointer to a double in which to store the horizontal weight.
 * @param y Pointer to a double in which to store the vertical weight.
 *
 * Accepted values are zero or positive values. Some users might use
 * this hint as a boolean, but some might consider it as a @b
 * proportion, see documentation of possible users, which in Evas are
 * the @ref Evas_Object_Box "box" and @ref Evas_Object_Table "table"
 * smart objects.
 *
 * This is not a size enforcement in any way, it's just a hint that
 * should be used whenever appropriate.
 *
 * @note Use @c NULL pointers on the hint components you're not
 * interested in: they'll be ignored by the function.
 * @note If @c obj is invalid, then the hint components will be set with 0.0
 *
 * @see evas_object_size_hint_weight_set() for an example
 */
EAPI void evas_object_size_hint_weight_get(const Evas_Object *obj, double *x, double *y) EINA_ARG_NONNULL(1);

/**
 * Sets the hints for an object's weight.
 *
 * @param obj The given Evas object to query hints from.
 * @param x Nonnegative double value to use as horizontal weight hint.
 * @param y Nonnegative double value to use as vertical weight hint.
 *
 * This is not a size enforcement in any way, it's just a hint that
 * should be used whenever appropriate.
 *
 * This is a hint on how a container object should @b resize a given
 * child within its area. Containers may adhere to the simpler logic
 * of just expanding the child object's dimensions to fit its own (see
 * the #EVAS_HINT_EXPAND helper weight macro) or the complete one of
 * taking each child's weight hint as real @b weights to how much of
 * its size to allocate for them in each axis. A container is supposed
 * to, after @b normalizing the weights of its children (with weight
 * hints), distribute the space it has to layout them by those factors
 * -- most weighted children get larger in this process than the least
 * ones.
 *
 * Example:
 * @dontinclude evas-hints.c
 * @skip evas_object_size_hint_weight_set
 * @until return
 *
 * In this example the weight hints change the behavior of an Evas box
 * when layouting its children. See the full @ref
 * Example_Evas_Size_Hints "example".
 *
 * @note Default weight hint values are 0.0, for both axis.
 *
 * @see evas_object_size_hint_weight_get() for more information
 */
EAPI void evas_object_size_hint_weight_set(Evas_Object *obj, double x, double y) EINA_ARG_NONNULL(1);

/**
 * Retrieves the hints for an object's padding space.
 *
 * @param obj The given Evas object to query hints from.
 * @param l Pointer to an integer in which to store left padding.
 * @param r Pointer to an integer in which to store right padding.
 * @param t Pointer to an integer in which to store top padding.
 * @param b Pointer to an integer in which to store bottom padding.
 *
 * Padding is extra space an object takes on each of its delimiting
 * rectangle sides, in canvas units. This space will be rendered
 * transparent, naturally, as in the following figure:
 *
 * @image html padding-hints.png
 * @image rtf padding-hints.png
 * @image latex padding-hints.eps
 *
 * This is not a size enforcement in any way, it's just a hint that
 * should be used whenever appropriate.
 *
 * @note Use @c NULL pointers on the hint components you're not
 * interested in: they'll be ignored by the function.
 *
 * Example:
 * @dontinclude evas-hints.c
 * @skip evas_object_size_hint_padding_set
 * @until return
 *
 * In this example the padding hints change the behavior of an Evas box
 * when layouting its children. See the full @ref
 * Example_Evas_Size_Hints "example".
 *
 * @see evas_object_size_hint_padding_set()
 */
EAPI void evas_object_size_hint_padding_get(const Evas_Object *obj, Evas_Coord *l, Evas_Coord *r, Evas_Coord *t, Evas_Coord *b) EINA_ARG_NONNULL(1);

/**
 * Sets the hints for an object's padding space.
 *
 * @param obj The given Evas object to query hints from.
 * @param l Integer to specify left padding.
 * @param r Integer to specify right padding.
 * @param t Integer to specify top padding.
 * @param b Integer to specify bottom padding.
 *
 * This is not a size enforcement in any way, it's just a hint that
 * should be used whenever appropriate.
 *
 * @see evas_object_size_hint_padding_get() for more information
 */
EAPI void evas_object_size_hint_padding_set(Evas_Object *obj, Evas_Coord l, Evas_Coord r, Evas_Coord t, Evas_Coord b) EINA_ARG_NONNULL(1);
/**
 * @}
 */

/**
 * @ingroup Evas_Object_Group_Extras
 *
 * @{
 */

/**
 * Set an attached data pointer to an object with a given string key.
 *
 * @param obj The object to attach the data pointer to
 * @param key The string key for the data to access it
 * @param data The pointer to the data to be attached
 *
 * This attaches the pointer @p data to the object @p obj, given the
 * access string @p key. This pointer will stay "hooked" to the object
 * until a new pointer with the same string key is attached with
 * evas_object_data_set() or it is deleted with
 * evas_object_data_del(). On deletion of the object @p obj, the
 * pointers will not be accessible from the object anymore.
 *
 * You can find the pointer attached under a string key using
 * evas_object_data_get(). It is the job of the calling application to
 * free any data pointed to by @p data when it is no longer required.
 *
 * If @p data is @c NULL, the old value stored at @p key will be
 * removed but no new value will be stored. This is synonymous with
 * calling evas_object_data_del() with @p obj and @p key.
 *
 * @note This function is very handy when you have data associated
 * specifically to an Evas object, being of use only when dealing with
 * it. Than you don't have the burden to a pointer to it elsewhere,
 * using this family of functions.
 *
 * Example:
 *
 * @code
 * int *my_data;
 * extern Evas_Object *obj;
 *
 * my_data = malloc(500);
 * evas_object_data_set(obj, "name_of_data", my_data);
 * printf("The data that was attached was %p\n", evas_object_data_get(obj, "name_of_data"));
 * @endcode
 */
EAPI void                     evas_object_data_set(Evas_Object *obj, const char *key, const void *data) EINA_ARG_NONNULL(1, 2);

/**
 * Return an attached data pointer on an Evas object by its given
 * string key.
 *
 * @param obj The object to which the data was attached
 * @param key The string key the data was stored under
 * @return The data pointer stored, or @c NULL if none was stored
 *
 * This function will return the data pointer attached to the object
 * @p obj, stored using the string key @p key. If the object is valid
 * and a data pointer was stored under the given key, that pointer
 * will be returned. If this is not the case, @c NULL will be
 * returned, signifying an invalid object or a non-existent key. It is
 * possible that a @c NULL pointer was stored given that key, but this
 * situation is non-sensical and thus can be considered an error as
 * well. @c NULL pointers are never stored as this is the return value
 * if an error occurs.
 *
 * Example:
 *
 * @code
 * int *my_data;
 * extern Evas_Object *obj;
 *
 * my_data = evas_object_data_get(obj, "name_of_my_data");
 * if (my_data) printf("Data stored was %p\n", my_data);
 * else printf("No data was stored on the object\n");
 * @endcode
 */
EAPI void                    *evas_object_data_get(const Evas_Object *obj, const char *key) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1, 2);

/**
 * Delete an attached data pointer from an object.
 *
 * @param obj The object to delete the data pointer from
 * @param key The string key the data was stored under
 * @return The original data pointer stored at @p key on @p obj
 *
 * This will remove the stored data pointer from @p obj stored under
 * @p key and return this same pointer, if actually there was data
 * there, or @c NULL, if nothing was stored under that key.
 *
 * Example:
 *
 * @code
 * int *my_data;
 * extern Evas_Object *obj;
 *
 * my_data = evas_object_data_del(obj, "name_of_my_data");
 * @endcode
 */
EAPI void                    *evas_object_data_del(Evas_Object *obj, const char *key) EINA_ARG_NONNULL(1, 2);

/**
 * Set pointer behavior.
 *
 * @param obj
 * @param setting desired behavior.
 *
 * This function has direct effect on event callbacks related to
 * mouse.
 *
 * If @p setting is EVAS_OBJECT_POINTER_MODE_AUTOGRAB, then when mouse
 * is down at this object, events will be restricted to it as source,
 * mouse moves, for example, will be emitted even if outside this
 * object area.
 *
 * If @p setting is EVAS_OBJECT_POINTER_MODE_NOGRAB, then events will
 * be emitted just when inside this object area.
 *
 * The default value is EVAS_OBJECT_POINTER_MODE_AUTOGRAB.
 *
 * @ingroup Evas_Object_Group_Extras
 */
EAPI void                     evas_object_pointer_mode_set(Evas_Object *obj, Evas_Object_Pointer_Mode setting) EINA_ARG_NONNULL(1);

/**
 * Determine how pointer will behave.
 * @param obj
 * @return pointer behavior.
 * @ingroup Evas_Object_Group_Extras
 */
EAPI Evas_Object_Pointer_Mode evas_object_pointer_mode_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Sets whether or not the given Evas object is to be drawn anti-aliased.
 *
 * @param   obj The given Evas object.
 * @param   antialias 1 if the object is to be anti_aliased, 0 otherwise.
 * @ingroup Evas_Object_Group_Extras
 */
EAPI void                     evas_object_anti_alias_set(Evas_Object *obj, Eina_Bool antialias) EINA_ARG_NONNULL(1);

/**
 * Retrieves whether or not the given Evas object is to be drawn anti_aliased.
 * @param   obj The given Evas object.
 * @return  @c 1 if the object is to be anti_aliased.  @c 0 otherwise.
 * @ingroup Evas_Object_Group_Extras
 */
EAPI Eina_Bool                evas_object_anti_alias_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Sets the scaling factor for an Evas object. Does not affect all
 * objects.
 *
 * @param obj The given Evas object.
 * @param scale The scaling factor. <c>1.0</c> means no scaling,
 *        default size.
 *
 * This will multiply the object's dimension by the given factor, thus
 * altering its geometry (width and height). Useful when you want
 * scalable UI elements, possibly at run time.
 *
 * @note Only text and textblock objects have scaling change
 * handlers. Other objects won't change visually on this call.
 *
 * @see evas_object_scale_get()
 *
 * @ingroup Evas_Object_Group_Extras
 */
EAPI void                     evas_object_scale_set(Evas_Object *obj, double scale) EINA_ARG_NONNULL(1);

/**
 * Retrieves the scaling factor for the given Evas object.
 *
 * @param   obj The given Evas object.
 * @return  The scaling factor.
 *
 * @ingroup Evas_Object_Group_Extras
 *
 * @see evas_object_scale_set()
 */
EAPI double                   evas_object_scale_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Sets the render_op to be used for rendering the Evas object.
 * @param   obj The given Evas object.
 * @param   op one of the Evas_Render_Op values.
 * @ingroup Evas_Object_Group_Extras
 */
EAPI void                     evas_object_render_op_set(Evas_Object *obj, Evas_Render_Op op) EINA_ARG_NONNULL(1);

/**
 * Retrieves the current value of the operation used for rendering the Evas object.
 * @param   obj The given Evas object.
 * @return  one of the enumerated values in Evas_Render_Op.
 * @ingroup Evas_Object_Group_Extras
 */
EAPI Evas_Render_Op           evas_object_render_op_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Set whether to use precise (usually expensive) point collision
 * detection for a given Evas object.
 *
 * @param obj The given object.
 * @param precise Whether to use precise point collision detection or
 * not. The default value is false.
 *
 * Use this function to make Evas treat objects' transparent areas as
 * @b not belonging to it with regard to mouse pointer events. By
 * default, all of the object's boundary rectangle will be taken in
 * account for them.
 *
 * @warning By using precise point collision detection you'll be
 * making Evas more resource intensive.
 *
 * Example code follows.
 * @dontinclude evas-events.c
 * @skip if (strcmp(ev->key, "p") == 0)
 * @until }
 *
 * See the full example @ref Example_Evas_Events "here".
 *
 * @see evas_object_precise_is_inside_get()
 * @ingroup Evas_Object_Group_Extras
 */
EAPI void                     evas_object_precise_is_inside_set(Evas_Object *obj, Eina_Bool precise) EINA_ARG_NONNULL(1);

/**
 * Determine whether an object is set to use precise point collision
 * detection.
 *
 * @param obj The given object.
 * @return whether @p obj is set to use precise point collision
 * detection or not The default value is false.
 *
 * @see evas_object_precise_is_inside_set() for an example
 *
 * @ingroup Evas_Object_Group_Extras
 */
EAPI Eina_Bool                evas_object_precise_is_inside_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Set a hint flag on the given Evas object that it's used as a "static
 * clipper".
 *
 * @param obj The given object.
 * @param is_static_clip @c EINA_TRUE if it's to be used as a static
 * clipper, @c EINA_FALSE otherwise.
 *
 * This is a hint to Evas that this object is used as a big static
 * clipper and shouldn't be moved with children and otherwise
 * considered specially. The default value for new objects is
 * @c EINA_FALSE.
 *
 * @see evas_object_static_clip_get()
 *
 * @ingroup Evas_Object_Group_Extras
 */
EAPI void                     evas_object_static_clip_set(Evas_Object *obj, Eina_Bool is_static_clip) EINA_ARG_NONNULL(1);

/**
 * Get the "static clipper" hint flag for a given Evas object.
 *
 * @param obj The given object.
 * @return @c EINA_TRUE if it's set as a static clipper,
 * @c EINA_FALSE otherwise.
 *
 * @see evas_object_static_clip_set() for more details
 *
 * @ingroup Evas_Object_Group_Extras
 */
EAPI Eina_Bool                evas_object_static_clip_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
/**
 * @}
 */

/**
 * @ingroup Evas_Object_Group_Find
 *
 * @{
 */

/**
 * Retrieve the object that currently has focus.
 *
 * @param e The Evas canvas to query for focused object on.
 * @return The object that has focus or @c NULL if there is not one.
 *
 * Evas can have (at most) one of its objects focused at a time.
 * Focused objects will be the ones having <b>key events</b> delivered
 * to, which the programmer can act upon by means of
 * evas_object_event_callback_add() usage.
 *
 * @note Most users wouldn't be dealing directly with Evas' focused
 * objects. Instead, they would be using a higher level library for
 * that (like a toolkit, as Elementary) to handle focus and who's
 * receiving input for them.
 *
 * This call returns the object that currently has focus on the canvas
 * @p e or @c NULL, if none.
 *
 * @see evas_object_focus_set
 * @see evas_object_focus_get
 * @see evas_object_key_grab
 * @see evas_object_key_ungrab
 *
 * Example:
 * @dontinclude evas-events.c
 * @skip evas_event_callback_add(d.canvas, EVAS_CALLBACK_CANVAS_OBJECT_FOCUS_IN,
 * @until evas_object_focus_set(d.bg, EINA_TRUE);
 * @dontinclude evas-events.c
 * @skip called when our rectangle gets focus
 * @until }
 *
 * In this example the @c event_info is exactly a pointer to that
 * focused rectangle. See the full @ref Example_Evas_Events "example".
 *
 * @ingroup Evas_Object_Group_Find
 */
EAPI Evas_Object *evas_focus_get(const Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Retrieves the object on the given evas with the given name.
 * @param   e    The given evas.
 * @param   name The given name.
 * @return  If successful, the Evas object with the given name.  Otherwise,
 *          @c NULL.
 *
 * This looks for the evas object given a name by evas_object_name_set(). If
 * the name is not unique canvas-wide, then which one of the many objects
 * with that name is returned is undefined, so only use this if you can ensure
 * the object name is unique.
 *
 * @ingroup Evas_Object_Group_Find
 */
EAPI Evas_Object *evas_object_name_find(const Evas *e, const char *name) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Retrieves the object from children of the given object with the given name.
 * @param   obj  The parent (smart) object whose children to search.
 * @param   name The given name.
 * @param   recurse Set to the number of child levels to recurse (0 == don't recurse, 1 == only look at the children of @p obj or their immediate children, but no further etc.).
 * @return  If successful, the Evas object with the given name.  Otherwise,
 *          @c NULL.
 *
 * This looks for the evas object given a name by evas_object_name_set(), but
 * it ONLY looks at the children of the object *p obj, and will only recurse
 * into those children if @p recurse is greater than 0. If the name is not
 * unique within immediate children (or the whole child tree) then it is not
 * defined which child object will be returned. If @p recurse is set to -1 then
 * it will recurse without limit.
 *
 * @since 1.2
 *
 * @ingroup Evas_Object_Group_Find
 */
EAPI Evas_Object *evas_object_name_child_find(const Evas_Object *obj, const char *name, int recurse) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Retrieve the Evas object stacked at the top of a given position in
 * a canvas
 *
 * @param   e A handle to the canvas.
 * @param   x The horizontal coordinate of the position
 * @param   y The vertical coordinate of the position
 * @param   include_pass_events_objects Boolean flag to include or not
 * objects which pass events in this calculation
 * @param   include_hidden_objects Boolean flag to include or not hidden
 * objects in this calculation
 * @return  The Evas object that is over all other objects at the given
 * position.
 *
 * This function will traverse all the layers of the given canvas,
 * from top to bottom, querying for objects with areas covering the
 * given position. The user can remove from the query
 * objects which are hidden and/or which are set to pass events.
 *
 * @warning This function will @b skip objects parented by smart
 * objects, acting only on the ones at the "top level", with regard to
 * object parenting.
 */
EAPI Evas_Object *evas_object_top_at_xy_get(const Evas *e, Evas_Coord x, Evas_Coord y, Eina_Bool include_pass_events_objects, Eina_Bool include_hidden_objects) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Retrieve the Evas object stacked at the top at the position of the
 * mouse cursor, over a given canvas
 *
 * @param   e A handle to the canvas.
 * @return  The Evas object that is over all other objects at the mouse
 * pointer's position
 *
 * This function will traverse all the layers of the given canvas,
 * from top to bottom, querying for objects with areas covering the
 * mouse pointer's position, over @p e.
 *
 * @warning This function will @b skip objects parented by smart
 * objects, acting only on the ones at the "top level", with regard to
 * object parenting.
 */
EAPI Evas_Object *evas_object_top_at_pointer_get(const Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Retrieve the Evas object stacked at the top of a given rectangular
 * region in a canvas
 *
 * @param   e A handle to the canvas.
 * @param   x The top left corner's horizontal coordinate for the
 * rectangular region
 * @param   y The top left corner's vertical coordinate for the
 * rectangular region
 * @param   w The width of the rectangular region
 * @param   h The height of the rectangular region
 * @param   include_pass_events_objects Boolean flag to include or not
 * objects which pass events in this calculation
 * @param   include_hidden_objects Boolean flag to include or not hidden
 * objects in this calculation
 * @return  The Evas object that is over all other objects at the given
 * rectangular region.
 *
 * This function will traverse all the layers of the given canvas,
 * from top to bottom, querying for objects with areas overlapping
 * with the given rectangular region inside @p e. The user can remove
 * from the query objects which are hidden and/or which are set to
 * pass events.
 *
 * @warning This function will @b skip objects parented by smart
 * objects, acting only on the ones at the "top level", with regard to
 * object parenting.
 */
EAPI Evas_Object *evas_object_top_in_rectangle_get(const Evas *e, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h, Eina_Bool include_pass_events_objects, Eina_Bool include_hidden_objects) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Retrieve a list of Evas objects lying over a given position in
 * a canvas
 *
 * @param   e A handle to the canvas.
 * @param   x The horizontal coordinate of the position
 * @param   y The vertical coordinate of the position
 * @param   include_pass_events_objects Boolean flag to include or not
 * objects which pass events in this calculation
 * @param   include_hidden_objects Boolean flag to include or not hidden
 * objects in this calculation
 * @return  The list of Evas objects that are over the given position
 * in @p e
 *
 * This function will traverse all the layers of the given canvas,
 * from top to bottom, querying for objects with areas covering the
 * given position. The user can remove from query
 * objects which are hidden and/or which are set to pass events.
 *
 * @warning This function will @b skip objects parented by smart
 * objects, acting only on the ones at the "top level", with regard to
 * object parenting.
 */
EAPI Eina_List   *evas_objects_at_xy_get(const Evas *e, Evas_Coord x, Evas_Coord y, Eina_Bool include_pass_events_objects, Eina_Bool include_hidden_objects) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
EAPI Eina_List   *evas_objects_in_rectangle_get(const Evas *e, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h, Eina_Bool include_pass_events_objects, Eina_Bool include_hidden_objects) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Get the lowest (stacked) Evas object on the canvas @p e.
 *
 * @param e a valid canvas pointer
 * @return a pointer to the lowest object on it, if any, or @c NULL,
 * otherwise
 *
 * This function will take all populated layers in the canvas into
 * account, getting the lowest object for the lowest layer, naturally.
 *
 * @see evas_object_layer_get()
 * @see evas_object_layer_set()
 * @see evas_object_below_get()
 * @see evas_object_above_get()
 *
 * @warning This function will @b skip objects parented by smart
 * objects, acting only on the ones at the "top level", with regard to
 * object parenting.
 */
EAPI Evas_Object *evas_object_bottom_get(const Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Get the highest (stacked) Evas object on the canvas @p e.
 *
 * @param e a valid canvas pointer
 * @return a pointer to the highest object on it, if any, or @c NULL,
 * otherwise
 *
 * This function will take all populated layers in the canvas into
 * account, getting the highest object for the highest layer,
 * naturally.
 *
 * @see evas_object_layer_get()
 * @see evas_object_layer_set()
 * @see evas_object_below_get()
 * @see evas_object_above_get()
 *
 * @warning This function will @b skip objects parented by smart
 * objects, acting only on the ones at the "top level", with regard to
 * object parenting.
 */
EAPI Evas_Object *evas_object_top_get(const Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
/**
 * @}
 */

/**
 * @ingroup Evas_Object_Group_Interceptors
 *
 * @{
 */

/**
 * Set the callback function that intercepts a show event of a object.
 *
 * @param obj The given canvas object pointer.
 * @param func The given function to be the callback function.
 * @param data The data passed to the callback function.
 *
 * This function sets a callback function to intercepts a show event
 * of a canvas object.
 *
 * @see evas_object_intercept_show_callback_del().
 *
 */
EAPI void  evas_object_intercept_show_callback_add(Evas_Object *obj, Evas_Object_Intercept_Show_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);

/**
 * Unset the callback function that intercepts a show event of a
 * object.
 *
 * @param obj The given canvas object pointer.
 * @param func The given callback function.
 *
 * This function sets a callback function to intercepts a show event
 * of a canvas object.
 *
 * @see evas_object_intercept_show_callback_add().
 *
 */
EAPI void *evas_object_intercept_show_callback_del(Evas_Object *obj, Evas_Object_Intercept_Show_Cb func) EINA_ARG_NONNULL(1, 2);

/**
 * Set the callback function that intercepts a hide event of a object.
 *
 * @param obj The given canvas object pointer.
 * @param func The given function to be the callback function.
 * @param data The data passed to the callback function.
 *
 * This function sets a callback function to intercepts a hide event
 * of a canvas object.
 *
 * @see evas_object_intercept_hide_callback_del().
 *
 */
EAPI void  evas_object_intercept_hide_callback_add(Evas_Object *obj, Evas_Object_Intercept_Hide_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);

/**
 * Unset the callback function that intercepts a hide event of a
 * object.
 *
 * @param obj The given canvas object pointer.
 * @param func The given callback function.
 *
 * This function sets a callback function to intercepts a hide event
 * of a canvas object.
 *
 * @see evas_object_intercept_hide_callback_add().
 *
 */
EAPI void *evas_object_intercept_hide_callback_del(Evas_Object *obj, Evas_Object_Intercept_Hide_Cb func) EINA_ARG_NONNULL(1, 2);

/**
 * Set the callback function that intercepts a move event of a object.
 *
 * @param obj The given canvas object pointer.
 * @param func The given function to be the callback function.
 * @param data The data passed to the callback function.
 *
 * This function sets a callback function to intercepts a move event
 * of a canvas object.
 *
 * @see evas_object_intercept_move_callback_del().
 *
 */
EAPI void  evas_object_intercept_move_callback_add(Evas_Object *obj, Evas_Object_Intercept_Move_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);

/**
 * Unset the callback function that intercepts a move event of a
 * object.
 *
 * @param obj The given canvas object pointer.
 * @param func The given callback function.
 *
 * This function sets a callback function to intercepts a move event
 * of a canvas object.
 *
 * @see evas_object_intercept_move_callback_add().
 *
 */
EAPI void *evas_object_intercept_move_callback_del(Evas_Object *obj, Evas_Object_Intercept_Move_Cb func) EINA_ARG_NONNULL(1, 2);

EAPI void  evas_object_intercept_resize_callback_add(Evas_Object *obj, Evas_Object_Intercept_Resize_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);
EAPI void *evas_object_intercept_resize_callback_del(Evas_Object *obj, Evas_Object_Intercept_Resize_Cb func) EINA_ARG_NONNULL(1, 2);
EAPI void  evas_object_intercept_raise_callback_add(Evas_Object *obj, Evas_Object_Intercept_Raise_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);
EAPI void *evas_object_intercept_raise_callback_del(Evas_Object *obj, Evas_Object_Intercept_Raise_Cb func) EINA_ARG_NONNULL(1, 2);
EAPI void  evas_object_intercept_lower_callback_add(Evas_Object *obj, Evas_Object_Intercept_Lower_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);
EAPI void *evas_object_intercept_lower_callback_del(Evas_Object *obj, Evas_Object_Intercept_Lower_Cb func) EINA_ARG_NONNULL(1, 2);
EAPI void  evas_object_intercept_stack_above_callback_add(Evas_Object *obj, Evas_Object_Intercept_Stack_Above_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);
EAPI void *evas_object_intercept_stack_above_callback_del(Evas_Object *obj, Evas_Object_Intercept_Stack_Above_Cb func) EINA_ARG_NONNULL(1, 2);
EAPI void  evas_object_intercept_stack_below_callback_add(Evas_Object *obj, Evas_Object_Intercept_Stack_Below_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);
EAPI void *evas_object_intercept_stack_below_callback_del(Evas_Object *obj, Evas_Object_Intercept_Stack_Below_Cb func) EINA_ARG_NONNULL(1, 2);
EAPI void  evas_object_intercept_layer_set_callback_add(Evas_Object *obj, Evas_Object_Intercept_Layer_Set_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);
EAPI void *evas_object_intercept_layer_set_callback_del(Evas_Object *obj, Evas_Object_Intercept_Layer_Set_Cb func) EINA_ARG_NONNULL(1, 2);
EAPI void  evas_object_intercept_color_set_callback_add(Evas_Object *obj, Evas_Object_Intercept_Color_Set_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);
EAPI void *evas_object_intercept_color_set_callback_del(Evas_Object *obj, Evas_Object_Intercept_Color_Set_Cb func) EINA_ARG_NONNULL(1, 2);
EAPI void  evas_object_intercept_clip_set_callback_add(Evas_Object *obj, Evas_Object_Intercept_Clip_Set_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);
EAPI void *evas_object_intercept_clip_set_callback_del(Evas_Object *obj, Evas_Object_Intercept_Clip_Set_Cb func) EINA_ARG_NONNULL(1, 2);
EAPI void  evas_object_intercept_clip_unset_callback_add(Evas_Object *obj, Evas_Object_Intercept_Clip_Unset_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);
EAPI void *evas_object_intercept_clip_unset_callback_del(Evas_Object *obj, Evas_Object_Intercept_Clip_Unset_Cb func) EINA_ARG_NONNULL(1, 2);
EAPI void  evas_object_intercept_focus_set_callback_add(Evas_Object *obj, Evas_Object_Intercept_Focus_Set_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);
EAPI void *evas_object_intercept_focus_set_callback_del(Evas_Object *obj, Evas_Object_Intercept_Focus_Set_Cb func) EINA_ARG_NONNULL(1, 2);

/**
 * @}
 */

/**
 * @ingroup Evas_Object_Rectangle
 *
 * @{
 */

/**
 * Adds a rectangle to the given evas.
 * @param   e The given evas.
 * @return  The new rectangle object.
 *
 * @ingroup Evas_Object_Rectangle
 */
EAPI Evas_Object *evas_object_rectangle_add(Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;

/**
 * @}
 */

/**
 * @ingroup Evas_Object_Image
 *
 * @{
 */
/**
 * Creates a new image object on the given Evas @p e canvas.
 *
 * @param e The given canvas.
 * @return The created image object handle.
 *
 * @note If you intend to @b display an image somehow in a GUI,
 * besides binding it to a real image file/source (with
 * evas_object_image_file_set(), for example), you'll have to tell
 * this image object how to fill its space with the pixels it can get
 * from the source. See evas_object_image_filled_add(), for a helper
 * on the common case of scaling up an image source to the whole area
 * of the image object.
 *
 * @see evas_object_image_fill_set()
 *
 * Example:
 * @code
 * img = evas_object_image_add(canvas);
 * evas_object_image_file_set(img, "/path/to/img", NULL);
 * @endcode
 */
EAPI Evas_Object                  *evas_object_image_add(Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;

/**
 * Creates a new image object that @b automatically scales its bound
 * image to the object's area, on both axis.
 *
 * @param e The given canvas.
 * @return The created image object handle.
 *
 * This is a helper function around evas_object_image_add() and
 * evas_object_image_filled_set(). It has the same effect of applying
 * those functions in sequence, which is a very common use case.
 *
 * @note Whenever this object gets resized, the bound image will be
 * rescaled, too.
 *
 * @see evas_object_image_add()
 * @see evas_object_image_filled_set()
 * @see evas_object_image_fill_set()
 */
EAPI Evas_Object                  *evas_object_image_filled_add(Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;

/**
 * Sets the data for an image from memory to be loaded
 *
 * This is the same as evas_object_image_file_set() but the file to be loaded
 * may exist at an address in memory (the data for the file, not the filename
 * itself). The @p data at the address is copied and stored for future use, so
 * no @p data needs to be kept after this call is made. It will be managed and
 * freed for you when no longer needed. The @p size is limited to 2 gigabytes
 * in size, and must be greater than 0. A @c NULL @p data pointer is also
 * invalid. Set the filename to @c NULL to reset to empty state and have the
 * image file data freed from memory using evas_object_image_file_set().
 *
 * The @p format is optional (pass @c NULL if you don't need/use it). It is
 * used to help Evas guess better which loader to use for the data. It may
 * simply be the "extension" of the file as it would normally be on disk
 * such as "jpg" or "png" or "gif" etc.
 *
 * @param obj The given image object.
 * @param data The image file data address
 * @param size The size of the image file data in bytes
 * @param format The format of the file (optional), or @c NULL if not needed
 * @param key The image key in file, or @c NULL.
 */
EAPI void                          evas_object_image_memfile_set(Evas_Object *obj, void *data, int size, char *format, char *key) EINA_ARG_NONNULL(1, 2);

/**
 * Set the source file from where an image object must fetch the real
 * image data (it may be an Eet file, besides pure image ones).
 *
 * @param obj The given image object.
 * @param file The image file path.
 * @param key The image key in @p file (if its an Eet one), or @c
 * NULL, otherwise.
 *
 * If the file supports multiple data stored in it (as Eet files do),
 * you can specify the key to be used as the index of the image in
 * this file.
 *
 * Example:
 * @code
 * img = evas_object_image_add(canvas);
 * evas_object_image_file_set(img, "/path/to/img", NULL);
 * err = evas_object_image_load_error_get(img);
 * if (err != EVAS_LOAD_ERROR_NONE)
 *   {
 *      fprintf(stderr, "could not load image '%s'. error string is \"%s\"\n",
 *              valid_path, evas_load_error_str(err));
 *   }
 * else
 *   {
 *      evas_object_image_fill_set(img, 0, 0, w, h);
 *      evas_object_resize(img, w, h);
 *      evas_object_show(img);
 *   }
 * @endcode
 */
EAPI void                          evas_object_image_file_set(Evas_Object *obj, const char *file, const char *key) EINA_ARG_NONNULL(1);

/**
 * Set the source mmaped file from where an image object must fetch the real
 * image data (it must be an Eina_File).
 *
 * @param obj The given image object.
 * @param f The mmaped file
 * @param key The image key in @p file (if its an Eet one), or @c
 * NULL, otherwise.
 *
 * If the file supports multiple data stored in it (as Eet files do),
 * you can specify the key to be used as the index of the image in
 * this file.
 *
 * @since 1.8
 */
EAPI void                          evas_object_image_mmap_set(Evas_Object *obj, const Eina_File *f, const char *key);

/**
 * Retrieve the source file from where an image object is to fetch the
 * real image data (it may be an Eet file, besides pure image ones).
 *
 * @param obj The given image object.
 * @param file Location to store the image file path.
 * @param key Location to store the image key (if @p file is an Eet
 * one).
 *
 * You must @b not modify the strings on the returned pointers.
 *
 * @note Use @c NULL pointers on the file components you're not
 * interested in: they'll be ignored by the function.
 */
EAPI void                          evas_object_image_file_get(const Evas_Object *obj, const char **file, const char **key) EINA_ARG_NONNULL(1, 2);

/**
 * Set the dimensions for an image object's border, a region which @b
 * won't ever be scaled together with its center.
 *
 * @param obj The given image object.
 * @param l The border's left width.
 * @param r The border's right width.
 * @param t The border's top width.
 * @param b The border's bottom width.
 *
 * When Evas is rendering, an image source may be scaled to fit the
 * size of its image object. This function sets an area from the
 * borders of the image inwards which is @b not to be scaled. This
 * function is useful for making frames and for widget theming, where,
 * for example, buttons may be of varying sizes, but their border size
 * must remain constant.
 *
 * The units used for @p l, @p r, @p t and @p b are canvas units.
 *
 * @note The border region itself @b may be scaled by the
 * evas_object_image_border_scale_set() function.
 *
 * @note By default, image objects have no borders set, i. e. @c l, @c
 * r, @c t and @c b start as @c 0.
 *
 * See the following figures for visual explanation:\n
 * @htmlonly
 * <img src="image-borders.png" style="max-width: 100%;" />
 * <a href="image-borders.png">Full-size</a>
 * @endhtmlonly
 * @image rtf image-borders.png
 * @image latex image-borders.eps width=\textwidth
 * @htmlonly
 * <img src="border-effect.png" style="max-width: 100%;" />
 * <a href="border-effect.png">Full-size</a>
 * @endhtmlonly
 * @image rtf border-effect.png
 * @image latex border-effect.eps width=\textwidth
 *
 * @see evas_object_image_border_get()
 * @see evas_object_image_border_center_fill_set()
 */
EAPI void                          evas_object_image_border_set(Evas_Object *obj, int l, int r, int t, int b) EINA_ARG_NONNULL(1);

/**
 * Retrieve the dimensions for an image object's border, a region
 * which @b won't ever be scaled together with its center.
 *
 * @param obj The given image object.
 * @param l Location to store the border's left width in.
 * @param r Location to store the border's right width in.
 * @param t Location to store the border's top width in.
 * @param b Location to store the border's bottom width in.
 *
 * @note Use @c NULL pointers on the border components you're not
 * interested in: they'll be ignored by the function.
 *
 * See @ref evas_object_image_border_set() for more details.
 */
EAPI void                          evas_object_image_border_get(const Evas_Object *obj, int *l, int *r, int *t, int *b) EINA_ARG_NONNULL(1);

/**
 * Sets @b how the center part of the given image object (not the
 * borders) should be drawn when Evas is rendering it.
 *
 * @param obj The given image object.
 * @param fill Fill mode of the center region of @p obj (a value in
 * #Evas_Border_Fill_Mode).
 *
 * This function sets how the center part of the image object's source
 * image is to be drawn, which must be one of the values in
 * #Evas_Border_Fill_Mode. By center we mean the complementary part of
 * that defined by evas_object_image_border_set(). This one is very
 * useful for making frames and decorations. You would most probably
 * also be using a filled image (as in evas_object_image_filled_set())
 * to use as a frame.
 *
 * @see evas_object_image_border_center_fill_get()
 */
EAPI void                          evas_object_image_border_center_fill_set(Evas_Object *obj, Evas_Border_Fill_Mode fill) EINA_ARG_NONNULL(1);

/**
 * Retrieves @b how the center part of the given image object (not the
 * borders) is to be drawn when Evas is rendering it.
 *
 * @param obj The given image object.
 * @return fill Fill mode of the center region of @p obj (a value in
 * #Evas_Border_Fill_Mode).
 *
 * See @ref evas_object_image_fill_set() for more details.
 */
EAPI Evas_Border_Fill_Mode         evas_object_image_border_center_fill_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Set whether the image object's fill property should track the
 * object's size.
 *
 * @param obj The given image object.
 * @param setting @c EINA_TRUE, to make the fill property follow
 *        object size or @c EINA_FALSE, otherwise.
 *
 * If @p setting is @c EINA_TRUE, then every evas_object_resize() will
 * @b automatically trigger a call to evas_object_image_fill_set()
 * with the that new size (and @c 0, @c 0 as source image's origin),
 * so the bound image will fill the whole object's area.
 *
 * @see evas_object_image_filled_add()
 * @see evas_object_image_fill_get()
 */
EAPI void                          evas_object_image_filled_set(Evas_Object *obj, Eina_Bool setting) EINA_ARG_NONNULL(1);

/**
 * Retrieve whether the image object's fill property should track the
 * object's size.
 *
 * @param obj The given image object.
 * @return @c EINA_TRUE if it is tracking, @c EINA_FALSE, if not (and
 *         evas_object_fill_set() must be called manually).
 *
 * @see evas_object_image_filled_set() for more information
 */
EAPI Eina_Bool                     evas_object_image_filled_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Sets the scaling factor (multiplier) for the borders of an image
 * object.
 *
 * @param obj The given image object.
 * @param scale The scale factor (default is @c 1.0 - i.e. no scaling)
 *
 * @see evas_object_image_border_set()
 * @see evas_object_image_border_scale_get()
 */
EAPI void                          evas_object_image_border_scale_set(Evas_Object *obj, double scale);

/**
 * Retrieves the scaling factor (multiplier) for the borders of an
 * image object.
 *
 * @param obj The given image object.
 * @return The scale factor set for its borders
 *
 * @see evas_object_image_border_set()
 * @see evas_object_image_border_scale_set()
 */
EAPI double                        evas_object_image_border_scale_get(const Evas_Object *obj);

/**
 * Set how to fill an image object's drawing rectangle given the
 * (real) image bound to it.
 *
 * @param obj The given image object to operate on.
 * @param x The x coordinate (from the top left corner of the bound
 *          image) to start drawing from.
 * @param y The y coordinate (from the top left corner of the bound
 *          image) to start drawing from.
 * @param w The width the bound image will be displayed at.
 * @param h The height the bound image will be displayed at.
 *
 * Note that if @p w or @p h are smaller than the dimensions of
 * @p obj, the displayed image will be @b tiled around the object's
 * area. To have only one copy of the bound image drawn, @p x and @p y
 * must be 0 and @p w and @p h need to be the exact width and height
 * of the image object itself, respectively.
 *
 * See the following image to better understand the effects of this
 * call. On this diagram, both image object and original image source
 * have @c a x @c a dimensions and the image itself is a circle, with
 * empty space around it:
 *
 * @image html image-fill.png
 * @image rtf image-fill.png
 * @image latex image-fill.eps
 *
 * @warning The default values for the fill parameters are @p x = 0,
 * @p y = 0, @p w = 0 and @p h = 0. Thus, if you're not using the
 * evas_object_image_filled_add() helper and want your image
 * displayed, you'll have to set valid values with this function on
 * your object.
 *
 * @note evas_object_image_filled_set() is a helper function which
 * will @b override the values set here automatically, for you, in a
 * given way.
 */
EAPI void                          evas_object_image_fill_set(Evas_Object *obj, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h) EINA_ARG_NONNULL(1);

/**
 * Retrieve how an image object is to fill its drawing rectangle,
 * given the (real) image bound to it.
 *
 * @param obj The given image object.
 * @param x Location to store the x coordinate (from the top left
 *          corner of the bound image) to start drawing from.
 * @param y Location to store the y coordinate (from the top left
 *          corner of the bound image) to start drawing from.
 * @param w Location to store the width the bound image is to be
 *          displayed at.
 * @param h Location to store the height the bound image is to be
 *          displayed at.
 *
 * @note Use @c NULL pointers on the fill components you're not
 * interested in: they'll be ignored by the function.
 *
 * See @ref evas_object_image_fill_set() for more details.
 */
EAPI void                          evas_object_image_fill_get(const Evas_Object *obj, Evas_Coord *x, Evas_Coord *y, Evas_Coord *w, Evas_Coord *h) EINA_ARG_NONNULL(1);

/**
 * Sets the tiling mode for the given evas image object's fill.
 * @param   obj   The given evas image object.
 * @param   spread One of EVAS_TEXTURE_REFLECT, EVAS_TEXTURE_REPEAT,
 * EVAS_TEXTURE_RESTRICT, or EVAS_TEXTURE_PAD.
 */
EAPI void                          evas_object_image_fill_spread_set(Evas_Object *obj, Evas_Fill_Spread spread) EINA_ARG_NONNULL(1);

/**
 * Retrieves the spread (tiling mode) for the given image object's
 * fill.
 *
 * @param   obj The given evas image object.
 * @return  The current spread mode of the image object.
 */
EAPI Evas_Fill_Spread              evas_object_image_fill_spread_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Sets the size of the given image object.
 *
 * @param obj The given image object.
 * @param w The new width of the image.
 * @param h The new height of the image.
 *
 * This function will scale down or crop the image so that it is
 * treated as if it were at the given size. If the size given is
 * smaller than the image, it will be cropped. If the size given is
 * larger, then the image will be treated as if it were in the upper
 * left hand corner of a larger image that is otherwise transparent.
 */
EAPI void                          evas_object_image_size_set(Evas_Object *obj, int w, int h) EINA_ARG_NONNULL(1);

/**
 * Retrieves the size of the given image object.
 *
 * @param obj The given image object.
 * @param w Location to store the width of the image in, or @c NULL.
 * @param h Location to store the height of the image in, or @c NULL.
 *
 * See @ref evas_object_image_size_set() for more details.
 */
EAPI void                          evas_object_image_size_get(const Evas_Object *obj, int *w, int *h) EINA_ARG_NONNULL(1);

/**
 * Retrieves the row stride of the given image object.
 *
 * @param obj The given image object.
 * @return The stride of the image (<b>in bytes</b>).
 *
 * The row stride is the number of bytes between the start of a row
 * and the start of the next row for image data.
 */
EAPI int                           evas_object_image_stride_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Retrieves a number representing any error that occurred during the
 * last loading of the given image object's source image.
 *
 * @param obj The given image object.
 * @return A value giving the last error that occurred. It should be
 *         one of the #Evas_Load_Error values. #EVAS_LOAD_ERROR_NONE
 *         is returned if there was no error.
 */
EAPI Evas_Load_Error               evas_object_image_load_error_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Sets the raw image data of the given image object.
 *
 * @param obj The given image object.
 * @param data The raw data, or @c NULL.
 *
 * Note that the raw data must be of the same size (see
 * evas_object_image_size_set(), which has to be called @b before this
 * one) and colorspace (see evas_object_image_colorspace_set()) of the
 * image. If data is @c NULL, the current image data will be
 * freed. Naturally, if one does not set an image object's data
 * manually, it will still have one, allocated by Evas.
 *
 * @see evas_object_image_data_get()
 */
EAPI void                          evas_object_image_data_set(Evas_Object *obj, void *data) EINA_ARG_NONNULL(1);

/**
 * Get a pointer to the raw image data of the given image object.
 *
 * @param obj The given image object.
 * @param for_writing Whether the data being retrieved will be
 *        modified (@c EINA_TRUE) or not (@c EINA_FALSE).
 * @return The raw image data.
 *
 * This function returns a pointer to an image object's internal pixel
 * buffer, for reading only or read/write. If you request it for
 * writing, the image will be marked dirty so that it gets redrawn at
 * the next update.
 *
 * Each time you call this function on an image object, its data
 * buffer will have an internal reference counter
 * incremented. Decrement it back by using
 * evas_object_image_data_set().
 *
 * This is best suited for when you want to modify an existing image,
 * without changing its dimensions.
 *
 * @note The contents' format returned by it depend on the color
 * space of the given image object.
 *
 * @note You may want to use evas_object_image_data_update_add() to
 * inform data changes, if you did any.
 *
 * @see evas_object_image_data_set()
 */
EAPI void                         *evas_object_image_data_get(const Evas_Object *obj, Eina_Bool for_writing) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Converts the raw image data of the given image object to the
 * specified colorspace.
 *
 * Note that this function does not modify the raw image data.  If the
 * requested colorspace is the same as the image colorspace nothing is
 * done and @c NULL is returned. You should use
 * evas_object_image_colorspace_get() to check the current image
 * colorspace.
 *
 * See @ref evas_object_image_colorspace_get.
 *
 * @param obj The given image object.
 * @param to_cspace The colorspace to which the image raw data will be converted.
 * @return data A newly allocated data in the format specified by to_cspace.
 */
EAPI void                         *evas_object_image_data_convert(Evas_Object *obj, Evas_Colorspace to_cspace) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Replaces the raw image data of the given image object.
 *
 * @param obj The given image object.
 * @param data The raw data to replace.
 *
 * This function lets the application replace an image object's
 * internal pixel buffer with an user-allocated one. For best results,
 * you should generally first call evas_object_image_size_set() with
 * the width and height for the new buffer.
 *
 * This call is best suited for when you will be using image data with
 * different dimensions than the existing image data, if any. If you
 * only need to modify the existing image in some fashion, then using
 * evas_object_image_data_get() is probably what you are after.
 *
 * Note that the caller is responsible for freeing the buffer when
 * finished with it, as user-set image data will not be automatically
 * freed when the image object is deleted.
 *
 * See @ref evas_object_image_data_get() for more details.
 *
 */
EAPI void                          evas_object_image_data_copy_set(Evas_Object *obj, void *data) EINA_ARG_NONNULL(1);

/**
 * Mark a sub-region of the given image object to be redrawn.
 *
 * @param obj The given image object.
 * @param x X-offset of the region to be updated.
 * @param y Y-offset of the region to be updated.
 * @param w Width of the region to be updated.
 * @param h Height of the region to be updated.
 *
 * This function schedules a particular rectangular region of an image
 * object to be updated (redrawn) at the next rendering cycle.
 */
EAPI void                          evas_object_image_data_update_add(Evas_Object *obj, int x, int y, int w, int h) EINA_ARG_NONNULL(1);

/**
 * Enable or disable alpha channel usage on the given image object.
 *
 * @param obj The given image object.
 * @param has_alpha Whether to use alpha channel (@c EINA_TRUE) data
 * or not (@c EINA_FALSE).
 *
 * This function sets a flag on an image object indicating whether or
 * not to use alpha channel data. A value of @c EINA_TRUE makes it use
 * alpha channel data, and @c EINA_FALSE makes it ignore that
 * data. Note that this has nothing to do with an object's color as
 * manipulated by evas_object_color_set().
 *
 * @see evas_object_image_alpha_get()
 */
EAPI void                          evas_object_image_alpha_set(Evas_Object *obj, Eina_Bool has_alpha) EINA_ARG_NONNULL(1);

/**
 * Retrieve whether alpha channel data is being used on the given
 * image object.
 *
 * @param obj The given image object.
 * @return Whether the alpha channel data is being used (@c EINA_TRUE)
 * or not (@c EINA_FALSE).
 *
 * This function returns @c EINA_TRUE if the image object's alpha
 * channel is being used, or @c EINA_FALSE otherwise.
 *
 * See @ref evas_object_image_alpha_set() for more details.
 */
EAPI Eina_Bool                     evas_object_image_alpha_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Sets whether to use high-quality image scaling algorithm on the
 * given image object.
 *
 * @param obj The given image object.
 * @param smooth_scale Whether to use smooth scale or not.
 *
 * When enabled, a higher quality image scaling algorithm is used when
 * scaling images to sizes other than the source image's original
 * one. This gives better results but is more computationally
 * expensive.
 *
 * @note Image objects get created originally with smooth scaling @b
 * on.
 *
 * @see evas_object_image_smooth_scale_get()
 */
EAPI void                          evas_object_image_smooth_scale_set(Evas_Object *obj, Eina_Bool smooth_scale) EINA_ARG_NONNULL(1);

/**
 * Retrieves whether the given image object is using high-quality
 * image scaling algorithm.
 *
 * @param obj The given image object.
 * @return Whether smooth scale is being used.
 *
 * See @ref evas_object_image_smooth_scale_set() for more details.
 */
EAPI Eina_Bool                     evas_object_image_smooth_scale_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Preload an image object's image data in the background
 *
 * @param obj The given image object.
 * @param cancel @c EINA_FALSE will add it the preloading work queue,
 *               @c EINA_TRUE will remove it (if it was issued before).
 *
 * This function requests the preload of the data image in the
 * background. The work is queued before being processed (because
 * there might be other pending requests of this type).
 *
 * Whenever the image data gets loaded, Evas will call
 * #EVAS_CALLBACK_IMAGE_PRELOADED registered callbacks on @p obj (what
 * may be immediately, if the data was already preloaded before).
 *
 * Use @c EINA_TRUE for @p cancel on scenarios where you don't need
 * the image data preloaded anymore.
 *
 * @note Any evas_object_show() call after evas_object_image_preload()
 * will make the latter to be @b cancelled, with the loading process
 * now taking place @b synchronously (and, thus, blocking the return
 * of the former until the image is loaded). It is highly advisable,
 * then, that the user preload an image with it being @b hidden, just
 * to be shown on the #EVAS_CALLBACK_IMAGE_PRELOADED event's callback.
 */
EAPI void                          evas_object_image_preload(Evas_Object *obj, Eina_Bool cancel) EINA_ARG_NONNULL(1);

/**
 * Reload an image object's image data.
 *
 * @param obj The given image object pointer.
 *
 * This function reloads the image data bound to image object @p obj.
 */
EAPI void                          evas_object_image_reload(Evas_Object *obj) EINA_ARG_NONNULL(1);

/**
 * Save the given image object's contents to an (image) file.
 *
 * @param obj The given image object.
 * @param file The filename to be used to save the image (extension
 *        obligatory).
 * @param key The image key in the file (if an Eet one), or @c NULL,
 *        otherwise.
 * @param flags String containing the flags to be used (@c NULL for
 *        none).
 *
 * The extension suffix on @p file will determine which <b>saver
 * module</b> Evas is to use when saving, thus the final file's
 * format. If the file supports multiple data stored in it (Eet ones),
 * you can specify the key to be used as the index of the image in it.
 *
 * You can specify some flags when saving the image.  Currently
 * acceptable flags are @c quality and @c compress. Eg.: @c
 * "quality=100 compress=9"
 */
EAPI Eina_Bool                     evas_object_image_save(const Evas_Object *obj, const char *file, const char *key, const char *flags)  EINA_ARG_NONNULL(1, 2);

/**
 * Import pixels from given source to a given canvas image object.
 *
 * @param obj The given canvas object.
 * @param pixels The pixel's source to be imported.
 *
 * This function imports pixels from a given source to a given canvas image.
 *
 */
EAPI Eina_Bool                     evas_object_image_pixels_import(Evas_Object *obj, Evas_Pixel_Import_Source *pixels) EINA_ARG_NONNULL(1, 2);

/**
 * Set the callback function to get pixels from a canvas' image.
 *
 * @param obj The given canvas pointer.
 * @param func The callback function.
 * @param data The data pointer to be passed to @a func.
 *
 * This functions sets a function to be the callback function that get
 * pixels from a image of the canvas.
 *
 */
EAPI void                          evas_object_image_pixels_get_callback_set(Evas_Object *obj, Evas_Object_Image_Pixels_Get_Cb func, void *data) EINA_ARG_NONNULL(1, 2);

/**
 * Mark whether the given image object is dirty and needs to request its pixels.
 *
 * @param obj The given image object.
 * @param dirty Whether the image is dirty.
 *
 * This function will only properly work if a pixels get callback has been set.
 *
 * @warning use this function if you really know what you are doing.
 *
 * @see evas_object_image_pixels_get_callback_set()
 */
EAPI void                          evas_object_image_pixels_dirty_set(Evas_Object *obj, Eina_Bool dirty) EINA_ARG_NONNULL(1);

/**
 * Retrieves whether the given image object is dirty (needs to be redrawn).
 *
 * @param obj The given image object.
 * @return Whether the image is dirty.
 */
EAPI Eina_Bool                     evas_object_image_pixels_dirty_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Set the DPI resolution of an image object's source image.
 *
 * @param obj The given canvas pointer.
 * @param dpi The new DPI resolution.
 *
 * This function sets the DPI resolution of a given loaded canvas
 * image. Most useful for the SVG image loader.
 *
 * @see evas_object_image_load_dpi_get()
 */
EAPI void                          evas_object_image_load_dpi_set(Evas_Object *obj, double dpi) EINA_ARG_NONNULL(1);

/**
 * Get the DPI resolution of a loaded image object in the canvas.
 *
 * @param obj The given canvas pointer.
 * @return The DPI resolution of the given canvas image.
 *
 * This function returns the DPI resolution of the given canvas image.
 *
 * @see evas_object_image_load_dpi_set() for more details
 */
EAPI double                        evas_object_image_load_dpi_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Set the size of a given image object's source image, when loading
 * it.
 *
 * @param obj The given canvas object.
 * @param w The new width of the image's load size.
 * @param h The new height of the image's load size.
 *
 * This function sets a new (loading) size for the given canvas
 * image.
 *
 * @see evas_object_image_load_size_get()
 */
EAPI void                          evas_object_image_load_size_set(Evas_Object *obj, int w, int h) EINA_ARG_NONNULL(1);

/**
 * Get the size of a given image object's source image, when loading
 * it.
 *
 * @param obj The given image object.
 * @param w Where to store the new width of the image's load size.
 * @param h Where to store the new height of the image's load size.
 *
 * @note Use @c NULL pointers on the size components you're not
 * interested in: they'll be ignored by the function.
 *
 * @see evas_object_image_load_size_set() for more details
 */
EAPI void                          evas_object_image_load_size_get(const Evas_Object *obj, int *w, int *h) EINA_ARG_NONNULL(1);

/**
 * Set the scale down factor of a given image object's source image,
 * when loading it.
 *
 * @param obj The given image object pointer.
 * @param scale_down The scale down factor.
 *
 * This function sets the scale down factor of a given canvas
 * image. Most useful for the SVG image loader.
 *
 * @see evas_object_image_load_scale_down_get()
 */
EAPI void                          evas_object_image_load_scale_down_set(Evas_Object *obj, int scale_down) EINA_ARG_NONNULL(1);

/**
 * get the scale down factor of a given image object's source image,
 * when loading it.
 *
 * @param obj The given image object pointer.
 *
 * @see evas_object_image_load_scale_down_set() for more details
 */
EAPI int                           evas_object_image_load_scale_down_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Inform a given image object to load a selective region of its
 * source image.
 *
 * @param obj The given image object pointer.
 * @param x X-offset of the region to be loaded.
 * @param y Y-offset of the region to be loaded.
 * @param w Width of the region to be loaded.
 * @param h Height of the region to be loaded.
 *
 * This function is useful when one is not showing all of an image's
 * area on its image object.
 *
 * @note The image loader for the image format in question has to
 * support selective region loading in order to this function to take
 * effect.
 *
 * @see evas_object_image_load_region_get()
 */
EAPI void                          evas_object_image_load_region_set(Evas_Object *obj, int x, int y, int w, int h) EINA_ARG_NONNULL(1);

/**
 * Retrieve the coordinates of a given image object's selective
 * (source image) load region.
 *
 * @param obj The given image object pointer.
 * @param x Where to store the X-offset of the region to be loaded.
 * @param y Where to store the Y-offset of the region to be loaded.
 * @param w Where to store the width of the region to be loaded.
 * @param h Where to store the height of the region to be loaded.
 *
 * @note Use @c NULL pointers on the coordinates you're not interested
 * in: they'll be ignored by the function.
 *
 * @see evas_object_image_load_region_get()
 */
EAPI void                          evas_object_image_load_region_get(const Evas_Object *obj, int *x, int *y, int *w, int *h) EINA_ARG_NONNULL(1);

/**
 * Define if the orientation information in the image file should be honored.
 *
 * @param obj The given image object pointer.
 * @param enable @c EINA_TRUE means that it should honor the orientation information
 * @since 1.1
 */
EAPI void                          evas_object_image_load_orientation_set(Evas_Object *obj, Eina_Bool enable) EINA_ARG_NONNULL(1);

/**
 * Get if the orientation information in the image file should be honored.
 *
 * @param obj The given image object pointer.
 * @since 1.1
 */
EAPI Eina_Bool                     evas_object_image_load_orientation_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);

/**
 * Set the colorspace of a given image of the canvas.
 *
 * @param obj The given image object pointer.
 * @param cspace The new color space.
 *
 * This function sets the colorspace of given canvas image.
 *
 */
EAPI void                          evas_object_image_colorspace_set(Evas_Object *obj, Evas_Colorspace cspace) EINA_ARG_NONNULL(1);

/**
 * Get the colorspace of a given image of the canvas.
 *
 * @param obj The given image object pointer.
 * @return The colorspace of the image.
 *
 * This function returns the colorspace of given canvas image.
 *
 */
EAPI Evas_Colorspace               evas_object_image_colorspace_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Get the support state of a given image
 *
 * @param obj The given image object pointer
 * @return The region support state
 * @since 1.2
 *
 * This function returns the state of the region support of given image
 */
EAPI Eina_Bool                     evas_object_image_region_support_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Set the native surface of a given image of the canvas
 *
 * @param obj The given canvas pointer.
 * @param surf The new native surface.
 *
 * This function sets a native surface of a given canvas image.
 *
 */
EAPI void                          evas_object_image_native_surface_set(Evas_Object *obj, Evas_Native_Surface *surf) EINA_ARG_NONNULL(1, 2);

/**
 * Get the native surface of a given image of the canvas
 *
 * @param obj The given canvas pointer.
 * @return The native surface of the given canvas image.
 *
 * This function returns the native surface of a given canvas image.
 *
 */
EAPI Evas_Native_Surface          *evas_object_image_native_surface_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Set the video surface linked to a given image of the canvas
 *
 * @param obj The given canvas pointer.
 * @param surf The new video surface.
 * @since 1.1
 *
 * This function links a video surface to a given canvas image.
 *
 */
EAPI void                          evas_object_image_video_surface_set(Evas_Object *obj, Evas_Video_Surface *surf) EINA_ARG_NONNULL(1);

/**
 * Get the video surface linekd to a given image of the canvas
 *
 * @param obj The given canvas pointer.
 * @return The video surface of the given canvas image.
 * @since 1.1
 *
 * This function returns the video surface linked to a given canvas image.
 *
 */
EAPI const Evas_Video_Surface     *evas_object_image_video_surface_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

EAPI void evas_object_image_video_surface_caps_set(Evas_Object *obj, unsigned int caps) EINA_ARG_NONNULL(1);
EAPI unsigned int evas_object_image_video_surface_caps_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);

/**
 * Set the scale hint of a given image of the canvas.
 *
 * @param obj The given image object pointer.
 * @param hint The scale hint, a value in
 * #Evas_Image_Scale_Hint.
 *
 * This function sets the scale hint value of the given image object
 * in the canvas, which will affect how Evas is to cache scaled
 * versions of its original source image.
 *
 * @see evas_object_image_scale_hint_get()
 */
EAPI void                          evas_object_image_scale_hint_set(Evas_Object *obj, Evas_Image_Scale_Hint hint) EINA_ARG_NONNULL(1);

/**
 * Get the scale hint of a given image of the canvas.
 *
 * @param obj The given image object pointer.
 * @return The scale hint value set on @p obj, a value in
 * #Evas_Image_Scale_Hint.
 *
 * This function returns the scale hint value of the given image
 * object of the canvas.
 *
 * @see evas_object_image_scale_hint_set() for more details.
 */
EAPI Evas_Image_Scale_Hint         evas_object_image_scale_hint_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Set the content hint setting of a given image object of the canvas.
 *
 * @param obj The given canvas pointer.
 * @param hint The content hint value, one of the
 * #Evas_Image_Content_Hint ones.
 *
 * This function sets the content hint value of the given image of the
 * canvas. For example, if you're on the GL engine and your driver
 * implementation supports it, setting this hint to
 * #EVAS_IMAGE_CONTENT_HINT_DYNAMIC will make it need @b zero copies
 * at texture upload time, which is an "expensive" operation.
 *
 * @see evas_object_image_content_hint_get()
 */
EAPI void                          evas_object_image_content_hint_set(Evas_Object *obj, Evas_Image_Content_Hint hint) EINA_ARG_NONNULL(1);

/**
 * Get the content hint setting of a given image object of the canvas.
 *
 * @param obj The given canvas pointer.
 * @return hint The content hint value set on it, one of the
 * #Evas_Image_Content_Hint ones (#EVAS_IMAGE_CONTENT_HINT_NONE means
 * an error).
 *
 * This function returns the content hint value of the given image of
 * the canvas.
 *
 * @see evas_object_image_content_hint_set()
 */
EAPI Evas_Image_Content_Hint       evas_object_image_content_hint_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Enable an image to be used as an alpha mask.
 *
 * This will set any flags, and discard any excess image data not used as an
 * alpha mask.
 *
 * Note there is little point in using a image as alpha mask unless it has an
 * alpha channel.
 *
 * @param obj Object to use as an alpha mask.
 * @param ismask Use image as alphamask, must be true.
 */
EAPI void                          evas_object_image_alpha_mask_set(Evas_Object *obj, Eina_Bool ismask) EINA_ARG_NONNULL(1);

/**
 * Set the source object on an image object to used as a @b proxy.
 *
 * @param obj Proxy (image) object.
 * @param src Source object to use for the proxy.
 * @return @c EINA_TRUE on success, @c EINA_FALSE on error.
 *
 * If an image object is set to behave as a @b proxy, it will mirror
 * the rendering contents of a given @b source object in its drawing
 * region, without affecting that source in any way. The source must
 * be another valid Evas object. Other effects may be applied to the
 * proxy, such as a map (see evas_object_map_set()) to create a
 * reflection of the original object (for example).
 *
 * Any existing source object on @p obj will be removed after this
 * call. Setting @p src to @c NULL clears the proxy object (not in
 * "proxy state" anymore).
 *
 * @warning You cannot set a proxy as another proxy's source.
 *
 * @see evas_object_image_source_get()
 * @see evas_object_image_source_unset()
 * @see evas_object_image_source_visible_set()
 */
EAPI Eina_Bool                     evas_object_image_source_set(Evas_Object *obj, Evas_Object *src) EINA_ARG_NONNULL(1);

/**
 * Get the current source object of an image object.
 *
 * @param obj Image object
 * @return Source object (if any), or @c NULL, if not in "proxy mode"
 * (or on errors).
 *
 * @see evas_object_image_source_set() for more details
 */
EAPI Evas_Object                  *evas_object_image_source_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);

/**
 * Clear the source object on a proxy image object.
 *
 * @param obj Image object to clear source of.
 * @return @c EINA_TRUE on success, @c EINA_FALSE on error.
 *
 * This is equivalent to calling evas_object_image_source_set() with a
 * @c NULL source.
 */
EAPI Eina_Bool                     evas_object_image_source_unset(Evas_Object *obj) EINA_ARG_NONNULL(1);

/**
 * Set the source object to be visible or not.
 *
 * @param obj Proxy (image) object.
 * @param visible @c EINA_TRUE is source object to be shown, @c EINA_FALSE 
 * otherwise.
 *
 * If the @p visible set to @c EINA_FALSE, the source object of the proxy(@p obj
 * ) will be invisible.
 *
 * This API works differently to evas_object_show() and evas_object_hide().
 * Once source object is hidden by evas_object_hide() then the proxy object will
 * be hidden as well. Actually in this case both objects are excluded from the
 * Evas internal update circle.
 *
 * By this API, instead, one can toggle the visibility of a proxy's source
 * object remaining the proxy visibility untouched.
 *
 * @warning If the all of proxies are deleted, then the source visibility of the
 * source object will be cancelled.
 *
 * @see evas_object_image_source_visible_get()
 * @see evas_object_image_source_set()
 * @see evas_object_show()
 * @see evas_object_hide()
 * @since 1.8
 */
EAPI void                          evas_object_image_source_visible_set(Evas_Object *obj, Eina_Bool visible) EINA_ARG_NONNULL(1);

/**
 * Get the state of the source object visibility.
 *
 * @param obj Proxy (image) object.
 * @return @c EINA_TRUE if source object is visible, @c EINA_FALSE otherwise.
 *
 * @see evas_object_image_source_visible_set()
 * @see evas_object_image_source_set()
 * @see evas_object_show()
 * @see evas_object_hide()
 * @since 1.8
 */
EAPI Eina_Bool                     evas_object_image_source_visible_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);

/**
 * Set whether an Evas object is to source events.
 *
 * @param obj Proxy (image) object.
 * @param source whether @p obj is to pass events (@c EINA_TRUE) or not
 * (@c EINA_FALSE)
 *
 * Set whether an Evas object is to repeat events to source.
 *
 * If @p source is @c EINA_TRUE, it will make events on @p obj to also be
 * repeated for the source object (see evas_object_image_source_set()). Even the
 * @p obj and source geometries are different, the event position will be
 * transformed to the source object's space.
 *
 * If @p source is @c EINA_FALSE, events occurring on @p obj will be
 * processed only on it.
 *
 * @see evas_object_image_source_get()
 * @see evas_object_image_source_visible_set()
 * @see evas_object_image_source_events_get()
 * @since 1.8
 */
EAPI void evas_object_image_source_events_set(Evas_Object *obj, Eina_Bool source) EINA_ARG_NONNULL(1);

/**
 * Determine whether an object is set to source events.
 *
 * @param obj Proxy (image) object.
 * @return @c EINA_TRUE if source object has events, @c EINA_FALSE otherwise.
 *
 * @see evas_object_image_source_set()
 * @see evas_object_image_source_visible_set()
 * @see evas_object_image_source_events_set()
 * @since 1.8
 */
EAPI Eina_Bool evas_object_image_source_events_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Clip the proxy object with the source object's clipper.
 *
 * @param obj Proxy (image) object.
 * @param source_clip whether @p obj is clipped by the source clipper.
 * (@c EINA_TRUE) or not (@c EINA_FALSE)
 *
 * @see evas_object_clip_set()
 * @see evas_object_image_source_set()
 * @since 1.8
 */
EAPI void evas_object_image_source_clip_set(Evas_Object *obj, Eina_Bool source_clip) EINA_ARG_NONNULL(1);

/**
 * Determine whether an object is clipped by source object's clipper.
 *
 * @param obj Proxy (image) object.
 * @return @c EINA_TRUE if source clip is enabled, @c EINA_FALSE otherwise.
 *
 * @see evas_object_clip_set()
 * @see evas_object_image_source_set()
 * @see evas_object_image_source_clip_set()
 * @since 1.8
 */
EAPI Eina_Bool evas_object_image_source_clip_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);

/**
 * Check if an image object can be animated (have multiple frames)
 *
 * @param obj Image object
 * @return whether obj support animation
 *
 * This returns if the image file of an image object is capable of animation
 * such as an animated gif file might. This is only useful to be called once
 * the image object file has been set.
 *
 * Example:
 * @code
 * extern Evas_Object *obj;
 *
 * if (evas_object_image_animated_get(obj))
 *   {
 *     int frame_count;
 *     int loop_count;
 *     Evas_Image_Animated_Loop_Hint loop_type;
 *     double duration;
 *
 *     frame_count = evas_object_image_animated_frame_count_get(obj);
 *     printf("This image has %d frames\n",frame_count);
 *
 *     duration = evas_object_image_animated_frame_duration_get(obj,1,0);
 *     printf("Frame 1's duration is %f. You had better set object's frame to 2 after this duration using timer\n");
 *
 *     loop_count = evas_object_image_animated_loop_count_get(obj);
 *     printf("loop count is %d. You had better run loop %d times\n",loop_count,loop_count);
 *
 *     loop_type = evas_object_image_animated_loop_type_get(obj);
 *     if (loop_type == EVAS_IMAGE_ANIMATED_HINT_LOOP)
 *       printf("You had better set frame like 1->2->3->1->2->3...\n");
 *     else if (loop_type == EVAS_IMAGE_ANIMATED_HINT_PINGPONG)
 *       printf("You had better set frame like 1->2->3->2->1->2...\n");
 *     else
 *       printf("Unknown loop type\n");
 *
 *     evas_object_image_animated_frame_set(obj,1);
 *     printf("You set image object's frame to 1. You can see frame 1\n");
 *   }
 * @endcode
 *
 * @see evas_object_image_animated_get()
 * @see evas_object_image_animated_frame_count_get()
 * @see evas_object_image_animated_loop_type_get()
 * @see evas_object_image_animated_loop_count_get()
 * @see evas_object_image_animated_frame_duration_get()
 * @see evas_object_image_animated_frame_set()
 * @since 1.1
 */
EAPI Eina_Bool                     evas_object_image_animated_get(const Evas_Object *obj);

/**
 * Get the total number of frames of the image object.
 *
 * @param obj Image object
 * @return The number of frames
 *
 * This returns total number of frames the image object supports (if animated)
 *
 * @see evas_object_image_animated_get()
 * @see evas_object_image_animated_frame_count_get()
 * @see evas_object_image_animated_loop_type_get()
 * @see evas_object_image_animated_loop_count_get()
 * @see evas_object_image_animated_frame_duration_get()
 * @see evas_object_image_animated_frame_set()
 * @since 1.1
 */
EAPI int                           evas_object_image_animated_frame_count_get(const Evas_Object *obj);

/**
 * Get the kind of looping the image object does.
 *
 * @param obj Image object
 * @return Loop type of the image object
 *
 * This returns the kind of looping the image object wants to do.
 *
 * If it returns EVAS_IMAGE_ANIMATED_HINT_LOOP, you should display frames in a sequence like:
 * 1->2->3->1->2->3->1...
 * If it returns EVAS_IMAGE_ANIMATED_HINT_PINGPONG, it is better to
 * display frames in a sequence like: 1->2->3->2->1->2->3->1...
 *
 * The default type is EVAS_IMAGE_ANIMATED_HINT_LOOP.
 *
 * @see evas_object_image_animated_get()
 * @see evas_object_image_animated_frame_count_get()
 * @see evas_object_image_animated_loop_type_get()
 * @see evas_object_image_animated_loop_count_get()
 * @see evas_object_image_animated_frame_duration_get()
 * @see evas_object_image_animated_frame_set()
 * @since 1.1
 */
EAPI Evas_Image_Animated_Loop_Hint evas_object_image_animated_loop_type_get(const Evas_Object *obj);

/**
 * Get the number times the animation of the object loops.
 *
 * @param obj Image object
 * @return The number of loop of an animated image object
 *
 * This returns loop count of image. The loop count is the number of times
 * the animation will play fully from first to last frame until the animation
 * should stop (at the final frame).
 *
 * If 0 is returned, then looping should happen indefinitely (no limit to
 * the number of times it loops).
 *
 * @see evas_object_image_animated_get()
 * @see evas_object_image_animated_frame_count_get()
 * @see evas_object_image_animated_loop_type_get()
 * @see evas_object_image_animated_loop_count_get()
 * @see evas_object_image_animated_frame_duration_get()
 * @see evas_object_image_animated_frame_set()
 * @since 1.1
 */
EAPI int                           evas_object_image_animated_loop_count_get(const Evas_Object *obj);

/**
 * Get the duration of a sequence of frames.
 *
 * @param obj Image object
 * @param start_frame The first frame
 * @param fram_num Number of frames in the sequence
 *
 * This returns total duration that the specified sequence of frames should
 * take in seconds.
 *
 * If you set start_frame to 1 and frame_num 0, you get frame 1's duration
 * If you set start_frame to 1 and frame_num 1, you get frame 1's duration +
 * frame2's duration
 *
 * @see evas_object_image_animated_get()
 * @see evas_object_image_animated_frame_count_get()
 * @see evas_object_image_animated_loop_type_get()
 * @see evas_object_image_animated_loop_count_get()
 * @see evas_object_image_animated_frame_duration_get()
 * @see evas_object_image_animated_frame_set()
 * @since 1.1
 */
EAPI double                        evas_object_image_animated_frame_duration_get(const Evas_Object *obj, int start_frame, int fram_num);

/**
 * Set the frame to current frame of an image object
 *
 * @param obj The given image object.
 * @param frame_num The index of current frame
 *
 * This set image object's current frame to frame_num with 1 being the first
 * frame.
 *
 * @see evas_object_image_animated_get()
 * @see evas_object_image_animated_frame_count_get()
 * @see evas_object_image_animated_loop_type_get()
 * @see evas_object_image_animated_loop_count_get()
 * @see evas_object_image_animated_frame_duration_get()
 * @see evas_object_image_animated_frame_set()
 * @since 1.1
 */
EAPI void                          evas_object_image_animated_frame_set(Evas_Object *obj, int frame_num);
/**
 * @}
 */

/**
 * @ingroup Evas_Object_Text
 *
 * @{
 */

/**
 * Creates a new text object on the provided canvas.
 *
 * @param e The canvas to create the text object on.
 * @return @c NULL on error, a pointer to a new text object on
 * success.
 *
 * Text objects are for simple, single line text elements. If you want
 * more elaborated text blocks, see @ref Evas_Object_Textblock.
 *
 * @see evas_object_text_font_source_set()
 * @see evas_object_text_font_set()
 * @see evas_object_text_text_set()
 */
EAPI Evas_Object         *evas_object_text_add(Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;

/**
 * Set the font (source) file to be used on a given text object.
 *
 * @param obj The text object to set font for.
 * @param font The font file's path.
 *
 * This function allows the font file to be explicitly set for a given
 * text object, overriding system lookup, which will first occur in
 * the given file's contents.
 *
 * @see evas_object_text_font_get()
 */
EAPI void                 evas_object_text_font_source_set(Evas_Object *obj, const char *font) EINA_ARG_NONNULL(1);

/**
 * Get the font file's path which is being used on a given text
 * object.
 *
 * @param obj The text object to set font for.
 * @return The font file's path.
 *
 * @see evas_object_text_font_get() for more details
 */
EAPI const char          *evas_object_text_font_source_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Set the font family or filename, and size on a given text object.
 *
 * @param obj The text object to set font for.
 * @param font The font family name or filename.
 * @param size The font size, in points.
 *
 * This function allows the font name and size of a text object to be
 * set. The @p font string has to follow fontconfig's convention on
 * naming fonts, as it's the underlying library used to query system
 * fonts by Evas (see the @c fc-list command's output, on your system,
 * to get an idea). Alternatively, one can use a full path to a font file.
 *
 * @see evas_object_text_font_get()
 * @see evas_object_text_font_source_set()
 */
EAPI void                 evas_object_text_font_set(Evas_Object *obj, const char *font, Evas_Font_Size size) EINA_ARG_NONNULL(1);

/**
 * Retrieve the font family and size in use on a given text object.
 *
 * @param obj The evas text object to query for font information.
 * @param font A pointer to the location to store the font name in.
 * @param size A pointer to the location to store the font size in.
 *
 * This function allows the font name and size of a text object to be
 * queried. Be aware that the font name string is still owned by Evas
 * and should @b not have free() called on it by the caller of the
 * function.
 *
 * @see evas_object_text_font_set()
 */
EAPI void                 evas_object_text_font_get(const Evas_Object *obj, const char **font, Evas_Font_Size *size) EINA_ARG_NONNULL(1);

/**
 * Sets the text string to be displayed by the given text object.
 *
 * @param obj The text object to set text string on.
 * @param text Text string to display on it.
 *
 * @see evas_object_text_text_get()
 */
EAPI void                 evas_object_text_text_set(Evas_Object *obj, const char *text) EINA_ARG_NONNULL(1);

/**
 * Retrieves the text string currently being displayed by the given
 * text object.
 *
 * @param  obj The given text object.
 * @return The text string currently being displayed on it.
 *
 * @note Do not free() the return value.
 *
 * @see evas_object_text_text_set()
 */
EAPI const char          *evas_object_text_text_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * @brief Sets the BiDi delimiters used in the textblock.
 *
 * BiDi delimiters are use for in-paragraph separation of bidi segments. This
 * is useful for example in recipients fields of e-mail clients where bidi
 * oddities can occur when mixing RTL and LTR.
 *
 * @param obj The given text object.
 * @param delim A null terminated string of delimiters, e.g ",|".
 * @since 1.1
 */
EAPI void                 evas_object_text_bidi_delimiters_set(Evas_Object *obj, const char *delim);

/**
 * @brief Gets the BiDi delimiters used in the textblock.
 *
 * BiDi delimiters are use for in-paragraph separation of bidi segments. This
 * is useful for example in recipients fields of e-mail clients where bidi
 * oddities can occur when mixing RTL and LTR.
 *
 * @param obj The given text object.
 * @return A null terminated string of delimiters, e.g ",|". If empty, returns NULL.
 * @since 1.1
 */
EAPI const char          *evas_object_text_bidi_delimiters_get(const Evas_Object *obj);

/**
 * @brief Sets the ellipsis that should be used for the text object.
 *
 * This is a value between 0.0 and 1.0 indicating the position of the text
 * to be shown. 0.0 means the start will be shown and the end trimmed, 1.0
 * means the beginning will be trimmed and the end will be shown, and any value
 * in between will cause ellipsis to be added in both end of the text and the
 * requested part to be shown.
 * -1.0 means ellipsis is turned off.
 *
 * @param obj The given text object.
 * @param ellipsis the ellipsis.
 * @since 1.8
 */
EAPI void                 evas_object_text_ellipsis_set(Evas_Object *obj, double ellipsis);

/**
 * @brief Gets the ellipsis currently set on the text object.
 *
 * @param obj The given text object.
 * @return The ellipsis set on the text object.
 * @see evas_object_text_ellipsis_set.
 * @since 1.8
 */
EAPI double               evas_object_text_ellipsis_get(const Evas_Object *obj);

EAPI Evas_Coord           evas_object_text_ascent_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
EAPI Evas_Coord           evas_object_text_descent_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
EAPI Evas_Coord           evas_object_text_max_ascent_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
EAPI Evas_Coord           evas_object_text_max_descent_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
EAPI Evas_Coord           evas_object_text_horiz_advance_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
EAPI Evas_Coord           evas_object_text_vert_advance_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
EAPI Evas_Coord           evas_object_text_inset_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Retrieve position and dimension information of a character within a text @c Evas_Object.
 *
 * This function is used to obtain the X, Y, width and height of the character
 * located at @p pos within the @c Evas_Object @p obj. @p obj must be a text object
 * as created with evas_object_text_add(). Any of the @c Evas_Coord parameters (@p cx,
 * @p cy, @p cw, @p ch) may be @c NULL in which case no value will be assigned to that
 * parameter.
 *
 * @param obj	The text object to retrieve position information for.
 * @param pos	The character position to request co-ordinates for.
 * @param cx	A pointer to an @c Evas_Coord to store the X value in (can be NULL).
 * @param cy	A pointer to an @c Evas_Coord to store the Y value in (can be NULL).
 * @param cw	A pointer to an @c Evas_Coord to store the Width value in (can be NULL).
 * @param ch	A pointer to an @c Evas_Coord to store the Height value in (can be NULL).
 *
 * @return @c EINA_FALSE on success, @c EINA_TRUE on error.
 */
EAPI Eina_Bool            evas_object_text_char_pos_get(const Evas_Object *obj, int pos, Evas_Coord *cx, Evas_Coord *cy, Evas_Coord *cw, Evas_Coord *ch) EINA_ARG_NONNULL(1);
EAPI int                  evas_object_text_char_coords_get(const Evas_Object *obj, Evas_Coord x, Evas_Coord y, Evas_Coord *cx, Evas_Coord *cy, Evas_Coord *cw, Evas_Coord *ch) EINA_ARG_NONNULL(1);

/**
 * Returns the logical position of the last char in the text
 * up to the pos given. This is NOT the position of the last char
 * because of the possibility of RTL in the text.
 */
EAPI int                  evas_object_text_last_up_to_pos(const Evas_Object *obj, Evas_Coord x, Evas_Coord y) EINA_ARG_NONNULL(1);

/**
 * Retrieves the style on use on the given text object.
 *
 * @param obj the given text object to set style on.
 * @return the style type in use.
 *
 * @see evas_object_text_style_set() for more details.
 */
EAPI Evas_Text_Style_Type evas_object_text_style_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Sets the style to apply on the given text object.
 *
 * @param obj the given text object to set style on.
 * @param type a style type.
 *
 * Text object styles are one of the values in
 * #Evas_Text_Style_Type. Some of those values are combinations of
 * more than one style, and some account for the direction of the
 * rendering of shadow effects.
 *
 * @note One may use the helper macros #EVAS_TEXT_STYLE_BASIC_SET and
 * #EVAS_TEXT_STYLE_SHADOW_DIRECTION_SET to assemble a style value.
 *
 * The following figure illustrates the text styles:
 *
 * @image html text-styles.png
 * @image rtf text-styles.png
 * @image latex text-styles.eps
 *
 * @see evas_object_text_style_get()
 * @see evas_object_text_shadow_color_set()
 * @see evas_object_text_outline_color_set()
 * @see evas_object_text_glow_color_set()
 * @see evas_object_text_glow2_color_set()
 */
EAPI void                 evas_object_text_style_set(Evas_Object *obj, Evas_Text_Style_Type type) EINA_ARG_NONNULL(1);

/**
 * Sets the shadow color for the given text object.
 *
 * @param obj The given Evas text object.
 * @param r The red component of the given color.
 * @param g The green component of the given color.
 * @param b The blue component of the given color.
 * @param a The alpha component of the given color.
 *
 * Shadow effects, which are fading colors decorating the text
 * underneath it, will just be shown if the object is set to one of
 * the following styles:
 *
 * - #EVAS_TEXT_STYLE_SHADOW
 * - #EVAS_TEXT_STYLE_OUTLINE_SHADOW
 * - #EVAS_TEXT_STYLE_FAR_SHADOW
 * - #EVAS_TEXT_STYLE_OUTLINE_SOFT_SHADOW
 * - #EVAS_TEXT_STYLE_SOFT_SHADOW
 * - #EVAS_TEXT_STYLE_FAR_SOFT_SHADOW
 *
 * One can also change the direction where the shadow grows to, with
 * evas_object_text_style_set().
 *
 * @see evas_object_text_shadow_color_get()
 */
EAPI void                 evas_object_text_shadow_color_set(Evas_Object *obj, int r, int g, int b, int a) EINA_ARG_NONNULL(1);

/**
 * Retrieves the shadow color for the given text object.
 *
 * @param obj The given Evas text object.
 * @param r Pointer to variable to hold the red component of the given
 * color.
 * @param g Pointer to variable to hold the green component of the
 * given color.
 * @param b Pointer to variable to hold the blue component of the
 * given color.
 * @param a Pointer to variable to hold the alpha component of the
 * given color.
 *
 * @note Use @c NULL pointers on the color components you're not
 * interested in: they'll be ignored by the function.
 *
 * @see evas_object_text_shadow_color_set() for more details.
 */
EAPI void                 evas_object_text_shadow_color_get(const Evas_Object *obj, int *r, int *g, int *b, int *a) EINA_ARG_NONNULL(1);

/**
 * Sets the glow color for the given text object.
 *
 * @param obj The given Evas text object.
 * @param r The red component of the given color.
 * @param g The green component of the given color.
 * @param b The blue component of the given color.
 * @param a The alpha component of the given color.
 *
 * Glow effects, which are glowing colors decorating the text's
 * surroundings, will just be shown if the object is set to the
 * #EVAS_TEXT_STYLE_GLOW style.
 *
 * @note Glow effects are placed from a short distance of the text
 * itself, but no touching it. For glowing effects right on the
 * borders of the glyphs, see 'glow 2' effects
 * (evas_object_text_glow2_color_set()).
 *
 * @see evas_object_text_glow_color_get()
 */
EAPI void                 evas_object_text_glow_color_set(Evas_Object *obj, int r, int g, int b, int a) EINA_ARG_NONNULL(1);

/**
 * Retrieves the glow color for the given text object.
 *
 * @param obj The given Evas text object.
 * @param r Pointer to variable to hold the red component of the given
 * color.
 * @param g Pointer to variable to hold the green component of the
 * given color.
 * @param b Pointer to variable to hold the blue component of the
 * given color.
 * @param a Pointer to variable to hold the alpha component of the
 * given color.
 *
 * @note Use @c NULL pointers on the color components you're not
 * interested in: they'll be ignored by the function.
 *
 * @see evas_object_text_glow_color_set() for more details.
 */
EAPI void                 evas_object_text_glow_color_get(const Evas_Object *obj, int *r, int *g, int *b, int *a) EINA_ARG_NONNULL(1);

/**
 * Sets the 'glow 2' color for the given text object.
 *
 * @param obj The given Evas text object.
 * @param r The red component of the given color.
 * @param g The green component of the given color.
 * @param b The blue component of the given color.
 * @param a The alpha component of the given color.
 *
 * 'Glow 2' effects, which are glowing colors decorating the text's
 * (immediate) surroundings, will just be shown if the object is set
 * to the #EVAS_TEXT_STYLE_GLOW style. See also
 * evas_object_text_glow_color_set().
 *
 * @see evas_object_text_glow2_color_get()
 */
EAPI void                 evas_object_text_glow2_color_set(Evas_Object *obj, int r, int g, int b, int a) EINA_ARG_NONNULL(1);

/**
 * Retrieves the 'glow 2' color for the given text object.
 *
 * @param obj The given Evas text object.
 * @param r Pointer to variable to hold the red component of the given
 * color.
 * @param g Pointer to variable to hold the green component of the
 * given color.
 * @param b Pointer to variable to hold the blue component of the
 * given color.
 * @param a Pointer to variable to hold the alpha component of the
 * given color.
 *
 * @note Use @c NULL pointers on the color components you're not
 * interested in: they'll be ignored by the function.
 *
 * @see evas_object_text_glow2_color_set() for more details.
 */
EAPI void                 evas_object_text_glow2_color_get(const Evas_Object *obj, int *r, int *g, int *b, int *a) EINA_ARG_NONNULL(1);

/**
 * Sets the outline color for the given text object.
 *
 * @param obj The given Evas text object.
 * @param r The red component of the given color.
 * @param g The green component of the given color.
 * @param b The blue component of the given color.
 * @param a The alpha component of the given color.
 *
 * Outline effects (colored lines around text glyphs) will just be
 * shown if the object is set to one of the following styles:
 * - #EVAS_TEXT_STYLE_OUTLINE
 * - #EVAS_TEXT_STYLE_SOFT_OUTLINE
 * - #EVAS_TEXT_STYLE_OUTLINE_SHADOW
 * - #EVAS_TEXT_STYLE_OUTLINE_SOFT_SHADOW
 *
 * @see evas_object_text_outline_color_get()
 */
EAPI void                 evas_object_text_outline_color_set(Evas_Object *obj, int r, int g, int b, int a) EINA_ARG_NONNULL(1);

/**
 * Retrieves the outline color for the given text object.
 *
 * @param obj The given Evas text object.
 * @param r Pointer to variable to hold the red component of the given
 * color.
 * @param g Pointer to variable to hold the green component of the
 * given color.
 * @param b Pointer to variable to hold the blue component of the
 * given color.
 * @param a Pointer to variable to hold the alpha component of the
 * given color.
 *
 * @note Use @c NULL pointers on the color components you're not
 * interested in: they'll be ignored by the function.
 *
 * @see evas_object_text_outline_color_set() for more details.
 */
EAPI void                 evas_object_text_outline_color_get(const Evas_Object *obj, int *r, int *g, int *b, int *a) EINA_ARG_NONNULL(1);

/**
 * Gets the text style pad of a text object.
 *
 * @param obj The given text object.
 * @param l The left pad (or @c NULL).
 * @param r The right pad (or @c NULL).
 * @param t The top pad (or @c NULL).
 * @param b The bottom pad (or @c NULL).
 *
 */
EAPI void                 evas_object_text_style_pad_get(const Evas_Object *obj, int *l, int *r, int *t, int *b) EINA_ARG_NONNULL(1);

/**
 * Retrieves the direction of the text currently being displayed in the
 * text object.
 * @param  obj The given evas text object.
 * @return the direction of the text
 */
EAPI Evas_BiDi_Direction  evas_object_text_direction_get(const Evas_Object *obj) EINA_ARG_NONNULL(1) EINA_WARN_UNUSED_RESULT;
/**
 * @}
 */

/**
 * @ingroup Evas_Object_Textblock
 *
 * @{
 */

/**
 * Adds a textblock to the given evas.
 * @param   e The given evas.
 * @return  The new textblock object.
 */
EAPI Evas_Object                             *evas_object_textblock_add(Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;

/**
 * Return the plain version of the markup.
 *
 * Works as if you set the markup to a textblock and then retrieve the plain
 * version of the text. i.e: <br> and <\n> will be replaced with \n, &...; with
 * the actual char and etc.
 *
 * @param obj The textblock object to work with. (if @c NULL, tries the
 * default).
 * @param text The markup text (if @c NULL, return @c NULL).
 * @return An allocated plain text version of the markup.
 * @since 1.2
 */
EAPI char                                    *evas_textblock_text_markup_to_utf8(const Evas_Object *obj, const char *text) EINA_WARN_UNUSED_RESULT EINA_MALLOC;

/**
 * Return the markup version of the plain text.
 *
 * Replaces \\n -\> \<br/\> \\t -\> \<tab/\> and etc. Generally needed before you pass
 * plain text to be set in a textblock.
 *
 * @param obj the textblock object to work with (if @c NULL, it just does the
 * default behaviour, i.e with no extra object information).
 * @param text The markup text (if @c NULL, return @c NULL).
 * @return An allocated plain text version of the markup.
 * @since 1.2
 */
EAPI char                                    *evas_textblock_text_utf8_to_markup(const Evas_Object *obj, const char *text) EINA_WARN_UNUSED_RESULT EINA_MALLOC;

/**
 * Set the objects style to ts.
 * @param obj the Evas object to set the style to.
 * @param ts  the style to set.
 * @return Returns no value.
 */
EAPI void                                     evas_object_textblock_style_set(Evas_Object *obj, const Evas_Textblock_Style *ts) EINA_ARG_NONNULL(1);

/**
 * Return the style of an object.
 * @param obj  the object to get the style from.
 * @return the style of the object.
 */
EAPI const Evas_Textblock_Style              *evas_object_textblock_style_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Push ts to the top of the user style stack.
 *
 * FIXME: API is solid but currently only supports 1 style in the stack.
 *
 * The user style overrides the corresponding elements of the regular style.
 * This is the proper way to do theme overrides in code.
 * @param obj the Evas object to set the style to.
 * @param ts  the style to set.
 * @return Returns no value.
 * @see evas_object_textblock_style_set
 * @since 1.2
 */
EAPI void                                     evas_object_textblock_style_user_push(Evas_Object *obj, Evas_Textblock_Style *ts) EINA_ARG_NONNULL(1);

/**
 * Del the from the top of the user style stack.
 *
 * @param obj  the object to get the style from.
 * @see evas_object_textblock_style_get
 * @since 1.2
 */
EAPI void                                     evas_object_textblock_style_user_pop(Evas_Object *obj) EINA_ARG_NONNULL(1);

/**
 * Get (don't remove) the style at the top of the user style stack.
 *
 * @param obj  the object to get the style from.
 * @return the style of the object.
 * @see evas_object_textblock_style_get
 * @since 1.2
 */
EAPI const Evas_Textblock_Style              *evas_object_textblock_style_user_peek(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * @brief Set the "replacement character" to use for the given textblock object.
 *
 * @param obj The given textblock object.
 * @param ch The charset name.
 */
EAPI void                                     evas_object_textblock_replace_char_set(Evas_Object *obj, const char *ch) EINA_ARG_NONNULL(1);

/**
 * @brief Get the "replacement character" for given textblock object. Returns
 * @c NULL if no replacement character is in use.
 *
 * @param obj The given textblock object
 * @return Replacement character or @c NULL.
 */
EAPI const char                              *evas_object_textblock_replace_char_get(Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * @brief Sets the vertical alignment of text within the textblock object
 * as a whole.
 *
 * Normally alignment is 0.0 (top of object). Values given should be
 * between 0.0 and 1.0 (1.0 bottom of object, 0.5 being vertically centered
 * etc.).
 *
 * @param obj The given textblock object.
 * @param align A value between @c 0.0 and @c 1.0.
 * @since 1.1
 */
EAPI void                                     evas_object_textblock_valign_set(Evas_Object *obj, double align);

/**
 * @brief Gets the vertical alignment of a textblock
 *
 * @param obj The given textblock object.
 * @return The alignment set for the object.
 * @since 1.1
 */
EAPI double                                   evas_object_textblock_valign_get(const Evas_Object *obj);

/**
 * @brief Sets the BiDi delimiters used in the textblock.
 *
 * BiDi delimiters are use for in-paragraph separation of bidi segments. This
 * is useful for example in recipients fields of e-mail clients where bidi
 * oddities can occur when mixing RTL and LTR.
 *
 * @param obj The given textblock object.
 * @param delim A null terminated string of delimiters, e.g ",|".
 * @since 1.1
 */
EAPI void                                     evas_object_textblock_bidi_delimiters_set(Evas_Object *obj, const char *delim);

/**
 * @brief Gets the BiDi delimiters used in the textblock.
 *
 * BiDi delimiters are use for in-paragraph separation of bidi segments. This
 * is useful for example in recipients fields of e-mail clients where bidi
 * oddities can occur when mixing RTL and LTR.
 *
 * @param obj The given textblock object.
 * @return A null terminated string of delimiters, e.g ",|". If empty, returns
 * @c NULL.
 * @since 1.1
 */
EAPI const char                              *evas_object_textblock_bidi_delimiters_get(const Evas_Object *obj);

/**
 * @brief Sets newline mode. When true, newline character will behave
 * as a paragraph separator.
 *
 * @param obj The given textblock object.
 * @param mode @c EINA_TRUE for legacy mode, @c EINA_FALSE otherwise.
 * @since 1.1
 */
EAPI void                                     evas_object_textblock_legacy_newline_set(Evas_Object *obj, Eina_Bool mode) EINA_ARG_NONNULL(1);

/**
 * @brief Gets newline mode. When true, newline character behaves
 * as a paragraph separator.
 *
 * @param obj The given textblock object.
 * @return @c EINA_TRUE if in legacy mode, @c EINA_FALSE otherwise.
 * @since 1.1
 */
EAPI Eina_Bool                                evas_object_textblock_legacy_newline_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Sets the tetxblock's text to the markup text.
 *
 * @note assumes text does not include the unicode object replacement char (0xFFFC)
 *
 * @param obj  the textblock object.
 * @param text the markup text to use.
 * @return Return no value.
 */
EAPI void                                     evas_object_textblock_text_markup_set(Evas_Object *obj, const char *text) EINA_ARG_NONNULL(1);

/**
 * Return the markup of the object.
 *
 * @param obj the Evas object.
 * @return the markup text of the object.
 */
EAPI const char                              *evas_object_textblock_text_markup_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);

/**
 * Return the object's main cursor.
 *
 * @param obj the object.
 * @return The @p obj's main cursor.
 */
EAPI Evas_Textblock_Cursor                   *evas_object_textblock_cursor_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Create a new cursor, associate it to the obj and init it to point
 * to the start of the textblock. Association to the object means the cursor
 * will be updated when the object will change.
 *
 * @note if you need speed and you know what you are doing, it's slightly faster to just allocate the cursor yourself and not associate it. (only people developing the actual object, and not users of the object).
 *
 * @param obj the object to associate to.
 * @return the new cursor.
 */
EAPI Evas_Textblock_Cursor                   *evas_object_textblock_cursor_new(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;

/**
 * Returns the
 *
 * @param obj The evas, must not be @c NULL.
 * @param anchor the anchor name to get
 * @return Returns the list format node corresponding to the anchor, may be null if there are none.
 */
EAPI const Eina_List                         *evas_textblock_node_format_list_get(const Evas_Object *obj, const char *anchor) EINA_ARG_NONNULL(1, 2);

/**
 * Returns the first format node.
 *
 * @param obj The evas, must not be @c NULL.
 * @return Returns the first format node, may be null if there are none.
 */
EAPI const Evas_Object_Textblock_Node_Format *evas_textblock_node_format_first_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);

/**
 * Returns the last format node.
 *
 * @param obj The evas textblock, must not be NULL.
 * @return Returns the first format node, may be null if there are none.
 */
EAPI const Evas_Object_Textblock_Node_Format *evas_textblock_node_format_last_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);

/**
 * Remove a format node and it's match. i.e, removes a \<tag\> \</tag\> pair.
 * Assumes the node is the first part of \<tag\> i.e, this won't work if
 * n is a closing tag.
 *
 * @param obj the Evas object of the textblock - not null.
 * @param n the current format node - not null.
 */
EAPI void                                     evas_textblock_node_format_remove_pair(Evas_Object *obj, Evas_Object_Textblock_Node_Format *n) EINA_ARG_NONNULL(1, 2);

/**
 * Get the geometry of a line number.
 *
 * @param obj the object.
 * @param line the line number.
 * @param cx x coord of the line.
 * @param cy y coord of the line.
 * @param cw w coord of the line.
 * @param ch h coord of the line.
 * @return @c EINA_TRUE on success, @c EINA_FALSE otherwise.
 */
EAPI Eina_Bool                                evas_object_textblock_line_number_geometry_get(const Evas_Object *obj, int line, Evas_Coord *cx, Evas_Coord *cy, Evas_Coord *cw, Evas_Coord *ch) EINA_ARG_NONNULL(1);

/**
 * Clear the textblock object.
 * @note Does *NOT* free the Evas object itself.
 *
 * @param obj the object to clear.
 * @return nothing.
 */
EAPI void                                     evas_object_textblock_clear(Evas_Object *obj) EINA_ARG_NONNULL(1);

/**
 * Get the formatted width and height. This calculates the actual size after restricting
 * the textblock to the current size of the object.
 * The main difference between this and @ref evas_object_textblock_size_native_get
 * is that the "native" function does not wrapping into account
 * it just calculates the real width of the object if it was placed on an
 * infinite canvas, while this function gives the size after wrapping
 * according to the size restrictions of the object.
 *
 * For example for a textblock containing the text: "You shall not pass!"
 * with no margins or padding and assuming a monospace font and a size of
 * 7x10 char widths (for simplicity) has a native size of 19x1
 * and a formatted size of 5x4.
 *
 *
 * @param obj the Evas object.
 * @param w the width of the object.
 * @param h the height of the object
 * @return Returns no value.
 * @see evas_object_textblock_size_native_get
 */
EAPI void                                     evas_object_textblock_size_formatted_get(const Evas_Object *obj, Evas_Coord *w, Evas_Coord *h) EINA_ARG_NONNULL(1);

/**
 * Get the native width and height. This calculates the actual size without taking account
 * the current size of the object.
 * The main difference between this and @ref evas_object_textblock_size_formatted_get
 * is that the "native" function does not take wrapping into account
 * it just calculates the real width of the object if it was placed on an
 * infinite canvas, while the "formatted" function gives the size after
 * wrapping text according to the size restrictions of the object.
 *
 * For example for a textblock containing the text: "You shall not pass!"
 * with no margins or padding and assuming a monospace font and a size of
 * 7x10 char widths (for simplicity) has a native size of 19x1
 * and a formatted size of 5x4.
 *
 * @param obj the Evas object of the textblock
 * @param w the width returned
 * @param h the height returned
 * @return Returns no value.
 */
EAPI void                                     evas_object_textblock_size_native_get(const Evas_Object *obj, Evas_Coord *w, Evas_Coord *h) EINA_ARG_NONNULL(1);
EAPI void                                     evas_object_textblock_style_insets_get(const Evas_Object *obj, Evas_Coord *l, Evas_Coord *r, Evas_Coord *t, Evas_Coord *b) EINA_ARG_NONNULL(1);
/**
 * @}
 */

/**
 * @ingroup Evas_Object_Grid
 *
 * @{
 */
/**
 * @brief Add a textgrid to the given Evas.
 *
 * @param e The given evas.
 * @return The new textgrid object.
 *
 * This function adds a new textgrid object to the Evas @p e and returns the object.
 *
 * @since 1.7
 */
EAPI Evas_Object *evas_object_textgrid_add(Evas *e);

/**
 * @brief Set the size of the textgrid object.
 *
 * @param obj The textgrid object.
 * @param w The number of columns (width in cells) of the grid.
 * @param h The number of rows (height in cells) of the grid.
 *
 * This function sets the number of lines @p h and the number
 * of columns @p w to the textgrid object @p obj. If
 * @p w or @p h are less or equal than 0, this
 * functiond does nothing.
 *
 * @since 1.7
 */
EAPI void evas_object_textgrid_size_set(Evas_Object *obj, int w, int h);

/**
 * @brief Get the size of the textgrid object.
 *
 * @param obj The textgrid object.
 * @param w The number of columns of the grid.
 * @param h The number of rows of the grid.
 *
 * This function retrieves the number of lines in the buffer @p
 * h and the number of columns in the buffer @p w of
 * the textgrid object @p obj. @p w or @p h can be
 * @c NULL. On error, their value is 0.
 *
 * @since 1.7
 */
EAPI void evas_object_textgrid_size_get(const Evas_Object *obj, int *w, int *h);

/**
 * @brief Set the font (source) file to be used on a given textgrid object.
 *
 * @param obj The textgrid object to set font for.
 * @param font_source The font file's path.
 *
 * This function allows the font file @p font_source to be explicitly
 * set for the textgrid object @p obj, overriding system lookup, which
 * will first occur in the given file's contents. If @p font_source is
 * @c NULL or is an empty string, or the same font_source has already
 * been set, or on error, this function does nothing.
 *
 * @see evas_object_textgrid_font_get()
 * @see evas_object_textgrid_font_set()
 * @see evas_object_textgrid_font_source_get()
 *
 * @since 1.7
 */
EAPI void evas_object_textgrid_font_source_set(Evas_Object *obj, const char *font_source);

/**
 * @brief Get the font file's path which is being used on a given textgrid object.
 *
 * @param obj The textgrid object to set font for.
 * @return The font file's path.
 *
 * This function returns the font source path of the textgrid object
 * @p obj. If the font source path has not been set, or on error,
 * @c NULL is returned.
 *
 * @see evas_object_textgrid_font_get()
 * @see evas_object_textgrid_font_set()
 * @see evas_object_textgrid_font_source_set()
 *
 * @since 1.7
 */
EAPI const char *evas_object_textgrid_font_source_get(const Evas_Object *obj);

/**
 * @brief Set the font family and size on a given textgrid object.
 *
 * @param obj The textgrid object to set font for.
 * @param font_name The font (family) name.
 * @param font_size The font size, in points.
 *
 * This function allows the font name @p font_name and size
 * @p font_size of the textgrid object @p obj to be set. The @p font_name
 * string has to follow fontconfig's convention on naming fonts, as
 * it's the underlying library used to query system fonts by Evas (see
 * the @c fc-list command's output, on your system, to get an
 * idea). It also has to be a monospace font. If @p font_name is
 * @c NULL, or if it is an empty string, or if @p font_size is less or
 * equal than 0, or on error, this function does nothing.
 *
 * @see evas_object_textgrid_font_get()
 * @see evas_object_textgrid_font_source_set()
 * @see evas_object_textgrid_font_source_get()
 *
 * @since 1.7
 */
EAPI void evas_object_textgrid_font_set(Evas_Object *obj, const char *font_name, Evas_Font_Size font_size);

/**
 * @brief Retrieve the font family and size in use on a given textgrid object.
 *
 * @param obj The textgrid object to query for font information.
 * @param font_name A pointer to the location to store the font name in.
 * @param font_size A pointer to the location to store the font size in.
 *
 * This function allows the font name and size of a textgrid object
 * @p obj to be queried and stored respectively in the buffers
 * @p font_name and @p font_size. Be aware that the font name string is
 * still owned by Evas and should @b not have free() called on it by
 * the caller of the function. On error, the font name is the empty
 * string and the font size is 0. @p font_name and @p font_source can
 * be @c NULL.
 *
 * @see evas_object_textgrid_font_set()
 * @see evas_object_textgrid_font_source_set()
 * @see evas_object_textgrid_font_source_get()
 *
 * @since 1.7
 */
EAPI void evas_object_textgrid_font_get(const Evas_Object *obj, const char **font_name, Evas_Font_Size *font_size);

/**
 * @brief Retrieve the size of a cell of the given textgrid object in pixels.
 *
 * @param obj The textgrid object to query for font information.
 * @param w A pointer to the location to store the width in pixels of a cell.
 * @param h A pointer to the location to store the height in
 * pixels of a cell.
 *
 * This functions retrieves the width and height, in pixels, of a cell
 * of the textgrid object @p obj and store them respectively in the
 * buffers @p width and @p height. Their value depends on the
 * monospace font used for the textgrid object, as well as the
 * style. @p width and @p height can be @c NULL. On error, they are
 * set to 0.
 *
 * @see evas_object_textgrid_font_set()
 * @see evas_object_textgrid_supported_font_styles_set()
 *
 * @since 1.7
 */
EAPI void evas_object_textgrid_cell_size_get(const Evas_Object *obj, Evas_Coord *w, Evas_Coord *h);

/**
 * @brief The set color to the given palette at the given index of the given textgrid object.
 *
 * @param obj The textgrid object to query for font information.
 * @param pal The type of the palette to set the color.
 * @param idx The index of the paletter to which the color is stored.
 * @param r The red component of the color.
 * @param g The green component of the color.
 * @param b The blue component of the color.
 * @param a The alpha component of the color.
 *
 * This function sets the color for the palette of type @p pal at the
 * index @p idx of the textgrid object @p obj. The ARGB components are
 * given by @p r, @p g, @p b and @p a. This color can be used when
 * setting the #Evas_Textgrid_Cell structure. The components must set
 * a pre-multiplied color. If pal is #EVAS_TEXTGRID_PALETTE_NONE or
 * #EVAS_TEXTGRID_PALETTE_LAST, or if @p idx is not between 0 and 255,
 * or on error, this function does nothing. The color components are
 * clamped between 0 and 255. If @p idx is greater than the latest set
 * color, the colors between this last index and @p idx - 1 are set to
 * black (0, 0, 0, 0).
 *
 * @see evas_object_textgrid_palette_get()
 *
 * @since 1.7
 */
EAPI void evas_object_textgrid_palette_set(Evas_Object *obj, Evas_Textgrid_Palette pal, int idx, int r, int g, int b, int a);

/**
 * @brief The retrieve color to the given palette at the given index of the given textgrid object.
 *
 * @param obj The textgrid object to query for font information.
 * @param pal The type of the palette to set the color.
 * @param idx The index of the palette to which the color is stored.
 * @param r A pointer to the red component of the color.
 * @param g A pointer to the green component of the color.
 * @param b A pointer to the blue component of the color.
 * @param a A pointer to the alpha component of the color.
 *
 * This function retrieves the color for the palette of type @p pal at the
 * index @p idx of the textgrid object @p obj. The ARGB components are
 * stored in the buffers @p r, @p g, @p b and @p a. If @p idx is not
 * between 0 and the index of the latest set color, or if @p pal is
 * #EVAS_TEXTGRID_PALETTE_NONE or #EVAS_TEXTGRID_PALETTE_LAST, the
 * values of the components are 0. @p r, @p g, @p b and @p a can be
 * @c NULL.
 *
 * @see evas_object_textgrid_palette_set()
 *
 * @since 1.7
 */
EAPI void evas_object_textgrid_palette_get(const Evas_Object *obj, Evas_Textgrid_Palette pal, int idx, int *r, int *g, int *b, int *a);

EAPI void evas_object_textgrid_supported_font_styles_set(Evas_Object *obj, Evas_Textgrid_Font_Style styles);
EAPI Evas_Textgrid_Font_Style evas_object_textgrid_supported_font_styles_get(const Evas_Object *obj);

/**
 * @brief Set the string at the given row of the given textgrid object.
 *
 * @param obj The textgrid object to query for font information.
 * @param y The row index of the grid.
 * @param row The string as a sequence of #Evas_Textgrid_Cell.
 *
 * This function returns cells to the textgrid taken by
 * evas_object_textgrid_cellrow_get(). The row pointer @p row should be the
 * same row pointer returned by evas_object_textgrid_cellrow_get() for the
 * same row @p y.
 *
 * @see evas_object_textgrid_cellrow_get()
 * @see evas_object_textgrid_size_set()
 * @see evas_object_textgrid_update_add()
 *
 * @since 1.7
 */
EAPI void evas_object_textgrid_cellrow_set(Evas_Object *obj, int y, const Evas_Textgrid_Cell *row);

/**
 * @brief Get the string at the given row of the given textgrid object.
 *
 * @param obj The textgrid object to query for font information.
 * @param y The row index of the grid.
 * @return A pointer to the first cell of the given row.
 *
 * This function returns a pointer to the first cell of the line @p y
 * of the textgrid object @p obj. If @p y is not between 0 and the
 * number of lines of the grid - 1, or on error, this function return @c NULL.
 *
 * @see evas_object_textgrid_cellrow_set()
 * @see evas_object_textgrid_size_set()
 * @see evas_object_textgrid_update_add()
 *
 * @since 1.7
 */
EAPI Evas_Textgrid_Cell *evas_object_textgrid_cellrow_get(const Evas_Object *obj, int y);

/**
 * @brief Indicate for evas that part of a textgrid region (cells) has been updated.
 *
 * @param obj The textgrid object.
 * @param x The rect region of cells top-left x (column)
 * @param y The rect region of cells top-left y (row)
 * @param w The rect region size in number of cells (columns)
 * @param h The rect region size in number of cells (rows)
 *
 * This function declares to evas that a region of cells was updated by
 * code and needs refreshing. An application should modify cells like this
 * as an example:
 * 
 * @code
 * Evas_Textgrid_Cell *cells;
 * int i;
 * 
 * cells = evas_object_textgrid_cellrow_get(obj, row);
 * for (i = 0; i < width; i++) cells[i].codepoint = 'E';
 * evas_object_textgrid_cellrow_set(obj, row, cells);
 * evas_object_textgrid_update_add(obj, 0, row, width, 1);
 * @endcode
 *
 * @see evas_object_textgrid_cellrow_set()
 * @see evas_object_textgrid_cellrow_get()
 * @see evas_object_textgrid_size_set()
 *
 * @since 1.7
 */
EAPI void evas_object_textgrid_update_add(Evas_Object *obj, int x, int y, int w, int h);

/**
 * @}
 */

/**
 * @ingroup Evas_Object_Line
 *
 * @{
 */
/**
 * Adds a new evas line object to the given evas.
 * @param   e The given evas.
 * @return  The new evas line object.
 */
EAPI Evas_Object *evas_object_line_add(Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;

/**
 * Sets the coordinates of the end points of the given evas line object.
 * @param   obj The given evas line object.
 * @param   x1  The X coordinate of the first point.
 * @param   y1  The Y coordinate of the first point.
 * @param   x2  The X coordinate of the second point.
 * @param   y2  The Y coordinate of the second point.
 */
EAPI void         evas_object_line_xy_set(Evas_Object *obj, Evas_Coord x1, Evas_Coord y1, Evas_Coord x2, Evas_Coord y2);

/**
 * Retrieves the coordinates of the end points of the given evas line object.
 * @param obj The given line object.
 * @param x1  Pointer to an integer in which to store the X coordinate of the
 *            first end point.
 * @param y1  Pointer to an integer in which to store the Y coordinate of the
 *            first end point.
 * @param x2  Pointer to an integer in which to store the X coordinate of the
 *            second end point.
 * @param y2  Pointer to an integer in which to store the Y coordinate of the
 *            second end point.
 */
EAPI void         evas_object_line_xy_get(const Evas_Object *obj, Evas_Coord *x1, Evas_Coord *y1, Evas_Coord *x2, Evas_Coord *y2);
/**
 * @}
 */

/**
 * @ingroup Evas_Object_Polygon
 *
 * @{
 */
/**
 * Adds a new evas polygon object to the given evas.
 * @param   e The given evas.
 * @return  A new evas polygon object.
 */
EAPI Evas_Object *evas_object_polygon_add(Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;

/**
 * Adds the given point to the given evas polygon object.
 * @param obj The given evas polygon object.
 * @param x   The X coordinate of the given point.
 * @param y   The Y coordinate of the given point.
 * @ingroup Evas_Polygon_Group
 */
EAPI void         evas_object_polygon_point_add(Evas_Object *obj, Evas_Coord x, Evas_Coord y) EINA_ARG_NONNULL(1);

/**
 * Removes all of the points from the given evas polygon object.
 * @param   obj The given polygon object.
 */
EAPI void         evas_object_polygon_points_clear(Evas_Object *obj) EINA_ARG_NONNULL(1);
/**
 * @}
 */

/* @since 1.2 */
EAPI void         evas_object_is_frame_object_set(Evas_Object *obj, Eina_Bool is_frame);

/* @since 1.2 */
EAPI Eina_Bool    evas_object_is_frame_object_get(Evas_Object *obj);

/**
 * @}
 */

/**
 * @ingroup Evas_Group_Smart
 *
 * @{
 */

/**
 * @}
 */

/**
 * @ingroup Evas_Smart_Object_Group
 *
 * @{
 */
/**
 * Instantiates a new smart object described by @p s.
 *
 * @param e the canvas on which to add the object
 * @param s the #Evas_Smart describing the smart object
 * @return a new #Evas_Object handle
 *
 * This is the function one should use when defining the public
 * function @b adding an instance of the new smart object to a given
 * canvas. It will take care of setting all of its internals to work
 * as they should, if the user set things properly, as seem on the
 * #EVAS_SMART_SUBCLASS_NEW, for example.
 *
 * @ingroup Evas_Smart_Object_Group
 */
EAPI Evas_Object *evas_object_smart_add(Evas *e, Evas_Smart *s) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1, 2) EINA_MALLOC;

/**
 * Set an Evas object as a member of a given smart object.
 *
 * @param obj The member object
 * @param smart_obj The smart object
 *
 * Members will automatically be stacked and layered together with the
 * smart object. The various stacking functions will operate on
 * members relative to the other members instead of the entire canvas,
 * since they now live on an exclusive layer (see
 * evas_object_stack_above(), for more details).
 *
 * Any @p smart_obj object's specific implementation of the @c
 * member_add() smart function will take place too, naturally.
 *
 * @see evas_object_smart_member_del()
 * @see evas_object_smart_members_get()
 *
 * @ingroup Evas_Smart_Object_Group
 */
EAPI void         evas_object_smart_member_add(Evas_Object *obj, Evas_Object *smart_obj) EINA_ARG_NONNULL(1, 2);

/**
 * Removes a member object from a given smart object.
 *
 * @param obj the member object
 * @ingroup Evas_Smart_Object_Group
 *
 * This removes a member object from a smart object, if it was added
 * to any. The object will still be on the canvas, but no longer
 * associated with whichever smart object it was associated with.
 *
 * @see evas_object_smart_member_add() for more details
 * @see evas_object_smart_members_get()
 */
EAPI void         evas_object_smart_member_del(Evas_Object *obj) EINA_ARG_NONNULL(1);

/**
 * Retrieves the list of the member objects of a given Evas smart
 * object
 *
 * @param obj the smart object to get members from
 * @return Returns the list of the member objects of @p obj.
 *
 * The returned list should be freed with @c eina_list_free() when you
 * no longer need it.
 *
 * @since 1.7 This function will return @c NULL when a non-smart object is passed.
 *
 * @see evas_object_smart_member_add()
 * @see evas_object_smart_member_del()
 * @see evas_object_smart_iterator_new()
 */
EAPI Eina_List   *evas_object_smart_members_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Retrieves an iterator of the member objects of a given Evas smart
 * object
 *
 * @param obj the smart object to get members from
 * @return Returns the iterator of the member objects of @p obj.
 *
 * @since 1.8
 *
 * @see evas_object_smart_member_add()
 * @see evas_object_smart_member_del()
 * @see evas_object_smart_members_get()
 */
EAPI Eina_Iterator   *evas_object_smart_iterator_new(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Gets the parent smart object of a given Evas object, if it has one.
 *
 * @param obj the Evas object you want to get the parent smart object
 * from
 * @return Returns the parent smart object of @a obj or @c NULL, if @a
 * obj is not a smart member of any
 *
 * @ingroup Evas_Smart_Object_Group
 */
EAPI Evas_Object *evas_object_smart_parent_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Checks whether a given smart object or any of its smart object
 * parents is of a given smart class.
 *
 * @param obj An Evas smart object to check the type of
 * @param type The @b name (type) of the smart class to check for
 * @return @c EINA_TRUE, if @a obj or any of its parents is of type @a
 * type, @c EINA_FALSE otherwise
 *
 * If @p obj is not a smart object, this call will fail
 * immediately.
 *
 * This function supports Eo and legacy inheritance mechanisms. However,
 * it is recommended to use eo_isa instead if your object is using Eo from
 * top to bottom.
 *
 * The checks use smart classes names and <b>string
 * comparison</b>. There is a version of this same check using
 * <b>pointer comparison</b>, since a smart class' name is a single
 * string in Evas.
 *
 * @see evas_object_smart_type_check_ptr()
 * @see eo_isa
 *
 * @ingroup Evas_Smart_Object_Group
 */
EAPI Eina_Bool    evas_object_smart_type_check(const Evas_Object *obj, const char *type) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1, 2);

/**
 * Checks whether a given smart object or any of its smart object
 * parents is of a given smart class, <b>using pointer comparison</b>.
 *
 * @param obj An Evas smart object to check the type of
 * @param type The type (name string) to check for. Must be the name
 * @return @c EINA_TRUE, if @a obj or any of its parents is of type @a
 * type, @c EINA_FALSE otherwise
 *
 * @see evas_object_smart_type_check() for more details
 * @see eo_isa
 *
 * @ingroup Evas_Smart_Object_Group
 */
EAPI Eina_Bool    evas_object_smart_type_check_ptr(const Evas_Object *obj, const char *type) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1, 2);

/**
 * Get the #Evas_Smart from which @p obj smart object was created.
 *
 * @param obj a smart object
 * @return the #Evas_Smart handle or @c NULL, on errors
 *
 * @ingroup Evas_Smart_Object_Group
 */
EAPI Evas_Smart  *evas_object_smart_smart_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Retrieve user data stored on a given smart object.
 *
 * @param obj The smart object's handle
 * @return A pointer to data stored using
 *         evas_object_smart_data_set(), or @c NULL, if none has been
 *         set.
 *
 * @see evas_object_smart_data_set()
 *
 * @ingroup Evas_Smart_Object_Group
 */
EAPI void        *evas_object_smart_data_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Store a pointer to user data for a given smart object.
 *
 * @param obj The smart object's handle
 * @param data A pointer to user data
 *
 * This data is stored @b independently of the one set by
 * evas_object_data_set(), naturally.
 *
 * @see evas_object_smart_data_get()
 *
 * @ingroup Evas_Smart_Object_Group
 */
EAPI void         evas_object_smart_data_set(Evas_Object *obj, void *data) EINA_ARG_NONNULL(1);

/**
 * Add (register) a callback function to the smart event specified by
 * @p event on the smart object @p obj.
 *
 * @param obj a smart object
 * @param event the event's name string
 * @param func the callback function
 * @param data user data to be passed to the callback function
 *
 * Smart callbacks look very similar to Evas callbacks, but are
 * implemented as smart object's custom ones.
 *
 * This function adds a function callback to an smart object when the
 * event named @p event occurs in it. The function is @p func.
 *
 * In the event of a memory allocation error during addition of the
 * callback to the object, evas_alloc_error() should be used to
 * determine the nature of the error, if any, and the program should
 * sensibly try and recover.
 *
 * A smart callback function must have the ::Evas_Smart_Cb prototype
 * definition. The first parameter (@p data) in this definition will
 * have the same value passed to evas_object_smart_callback_add() as
 * the @p data parameter, at runtime. The second parameter @p obj is a
 * handle to the object on which the event occurred. The third
 * parameter, @p event_info, is a pointer to data which is totally
 * dependent on the smart object's implementation and semantic for the
 * given event.
 *
 * There is an infrastructure for introspection on smart objects'
 * events (see evas_smart_callbacks_descriptions_get()), but no
 * internal smart objects on Evas implement them yet.
 *
 * @see @ref Evas_Smart_Object_Group_Callbacks for more details.
 *
 * @see evas_object_smart_callback_del()
 * @ingroup Evas_Smart_Object_Group
 */
EAPI void         evas_object_smart_callback_add(Evas_Object *obj, const char *event, Evas_Smart_Cb func, const void *data) EINA_ARG_NONNULL(1, 2, 3);

/**
 * Add (register) a callback function to the smart event specified by
 * @p event on the smart object @p obj. Except for the priority field,
 * it's exactly the same as @ref evas_object_smart_callback_add
 *
 * @param obj a smart object
 * @param event the event's name string
 * @param priority The priority of the callback, lower values called first.
 * @param func the callback function
 * @param data user data to be passed to the callback function
 *
 * @see evas_object_smart_callback_add
 * @since 1.1
 * @ingroup Evas_Smart_Object_Group
 */
EAPI void         evas_object_smart_callback_priority_add(Evas_Object *obj, const char *event, Evas_Callback_Priority priority, Evas_Smart_Cb func, const void *data);

/**
 * Delete (unregister) a callback function from the smart event
 * specified by @p event on the smart object @p obj.
 *
 * @param obj a smart object
 * @param event the event's name string
 * @param func the callback function
 * @return the data pointer
 *
 * This function removes <b>the first</b> added smart callback on the
 * object @p obj matching the event name @p event and the registered
 * function pointer @p func. If the removal is successful it will also
 * return the data pointer that was passed to
 * evas_object_smart_callback_add() (that will be the same as the
 * parameter) when the callback(s) was(were) added to the canvas. If
 * not successful @c NULL will be returned.
 *
 * @see evas_object_smart_callback_add() for more details.
 *
 * @ingroup Evas_Smart_Object_Group
 */
EAPI void        *evas_object_smart_callback_del(Evas_Object *obj, const char *event, Evas_Smart_Cb func) EINA_ARG_NONNULL(1, 2, 3);

/**
 * Delete (unregister) a callback function from the smart event
 * specified by @p event on the smart object @p obj.
 *
 * @param obj a smart object
 * @param event the event's name string
 * @param func the callback function
 * @param data the data pointer that was passed to the callback
 * @return the data pointer
 *
 * This function removes <b>the first</b> added smart callback on the
 * object @p obj matching the event name @p event, the registered
 * function pointer @p func and the callback data pointer @p data. If
 * the removal is successful it will also return the data pointer that
 * was passed to evas_object_smart_callback_add() (that will be the same
 * as the parameter) when the callback(s) was(were) added to the canvas.
 * If not successful @c NULL will be returned. A common use would be to
 * remove an exact match of a callback
 *
 * @see evas_object_smart_callback_add() for more details.
 * @since 1.2
 * @ingroup Evas_Smart_Object_Group
 *
 * @note To delete all smart event callbacks which match @p type and @p func,
 * use evas_object_smart_callback_del().
 */
EAPI void        *evas_object_smart_callback_del_full(Evas_Object *obj, const char *event, Evas_Smart_Cb func, const void *data) EINA_ARG_NONNULL(1, 2, 3);

/**
 * Call a given smart callback on the smart object @p obj.
 *
 * @param obj the smart object
 * @param event the event's name string
 * @param event_info pointer to an event specific struct or information to
 * pass to the callback functions registered on this smart event
 *
 * This should be called @b internally, from the smart object's own
 * code, when some specific event has occurred and the implementor
 * wants is to pertain to the object's events API (see @ref
 * Evas_Smart_Object_Group_Callbacks). The documentation for the smart
 * object should include a list of possible events and what type of @p
 * event_info to expect for each of them. Also, when defining an
 * #Evas_Smart_Class, smart object implementors are strongly
 * encouraged to properly set the Evas_Smart_Class::callbacks
 * callbacks description array, so that the users of the smart object
 * can have introspection on its events API <b>at run time</b>.
 *
 * @ingroup Evas_Smart_Object_Group
 */
EAPI void         evas_object_smart_callback_call(Evas_Object *obj, const char *event, void *event_info) EINA_ARG_NONNULL(1, 2);

/**
 * Set an smart object @b instance's smart callbacks descriptions.
 *
 * @param obj A smart object
 * @param descriptions @c NULL terminated array with
 * #Evas_Smart_Cb_Description descriptions. Array elements won't be
 * modified at run time, but references to them and their contents
 * will be made, so this array should be kept alive during the whole
 * object's lifetime.
 * @return @c EINA_TRUE on success, @c EINA_FALSE on failure.
 *
 * These descriptions are hints to be used by introspection and are
 * not enforced in any way.
 *
 * It will not be checked if instance callbacks descriptions have the
 * same name as respective possibly registered in the smart object
 * @b class. Both are kept in different arrays and users of
 * evas_object_smart_callbacks_descriptions_get() should handle this
 * case as they wish.
 *
 * @note Becase @p descriptions must be @c NULL terminated, and
 *        because a @c NULL name makes little sense, too,
 *        Evas_Smart_Cb_Description::name must @b not be @c NULL.
 *
 * @note While instance callbacks descriptions are possible, they are
 *       @b not recommended. Use @b class callbacks descriptions
 *       instead as they make you smart object user's life simpler and
 *       will use less memory, as descriptions and arrays will be
 *       shared among all instances.
 *
 * @ingroup Evas_Smart_Object_Group
 */
EAPI Eina_Bool    evas_object_smart_callbacks_descriptions_set(Evas_Object *obj, const Evas_Smart_Cb_Description *descriptions) EINA_ARG_NONNULL(1);

/**
 * Retrieve an smart object's know smart callback descriptions (both
 * instance and class ones).
 *
 * @param obj The smart object to get callback descriptions from.
 * @param class_descriptions Where to store class callbacks
 *        descriptions array, if any is known. If no descriptions are
 *        known, @c NULL is returned
 * @param class_count Returns how many class callbacks descriptions
 *        are known.
 * @param instance_descriptions Where to store instance callbacks
 *        descriptions array, if any is known. If no descriptions are
 *        known, @c NULL is returned.
 * @param instance_count Returns how many instance callbacks
 *        descriptions are known.
 *
 * This call searches for registered callback descriptions for both
 * instance and class of the given smart object. These arrays will be
 * sorted by Evas_Smart_Cb_Description::name and also @c NULL
 * terminated, so both @a class_count and @a instance_count can be
 * ignored, if the caller wishes so. The terminator @c NULL is not
 * counted in these values.
 *
 * @note If just class descriptions are of interest, try
 *       evas_smart_callbacks_descriptions_get() instead.
 *
 * @note Use @c NULL pointers on the descriptions/counters you're not
 * interested in: they'll be ignored by the function.
 *
 * @see evas_smart_callbacks_descriptions_get()
 *
 * @ingroup Evas_Smart_Object_Group
 */
EAPI void         evas_object_smart_callbacks_descriptions_get(const Evas_Object *obj, const Evas_Smart_Cb_Description ***class_descriptions, unsigned int *class_count, const Evas_Smart_Cb_Description ***instance_descriptions, unsigned int *instance_count) EINA_ARG_NONNULL(1);

/**
 * Find callback description for callback called @a name.
 *
 * @param obj the smart object.
 * @param name name of desired callback, must @b not be @c NULL.  The
 *        search have a special case for @a name being the same
 *        pointer as registered with Evas_Smart_Cb_Description, one
 *        can use it to avoid excessive use of strcmp().
 * @param class_description pointer to return class description or
 *        @c NULL if not found. If parameter is @c NULL, no search will
 *        be done on class descriptions.
 * @param instance_description pointer to return instance description
 *        or @c NULL if not found. If parameter is @c NULL, no search
 *        will be done on instance descriptions.
 * @return reference to description if found, @c NULL if not found.
 */
EAPI void         evas_object_smart_callback_description_find(const Evas_Object *obj, const char *name, const Evas_Smart_Cb_Description **class_description, const Evas_Smart_Cb_Description **instance_description) EINA_ARG_NONNULL(1, 2);

/**
 * Retrieve an Evas smart object's interface, by name string pointer.
 *
 * @param obj An Evas smart object.
 * @param name Name string of the desired interface, which must be the
 *             same pointer used at the interface's declarion, when
 *             creating the smart object @a obj.
 *
 * @since 1.7
 *
 * @return The interface's handle pointer, if found, @c NULL
 * otherwise.
 */
const void       *evas_object_smart_interface_get(const Evas_Object *obj, const char *name);

/**
 * Retrieve an Evas smart object interface's <b>private data</b>.
 *
 * @param obj An Evas smart object.
 * @param iface The given object's interface handle.
 *
 * @since 1.7
 *
 * @return The object interface's private data blob pointer, if found,
 * @c NULL otherwise.
 */
void             *evas_object_smart_interface_data_get(const Evas_Object *obj, const Evas_Smart_Interface *iface);

/**
 * Mark smart object as changed, dirty.
 *
 * @param obj The given Evas smart object
 *
 * This will flag the given object as needing recalculation,
 * forcefully. As an effect, on the next rendering cycle its @b
 * calculate() (see #Evas_Smart_Class) smart function will be called.
 *
 * @see evas_object_smart_need_recalculate_set().
 * @see evas_object_smart_calculate().
 *
 * @ingroup Evas_Smart_Object_Group
 */
EAPI void         evas_object_smart_changed(Evas_Object *obj) EINA_ARG_NONNULL(1);

/**
 * Set or unset the flag signalling that a given smart object needs to
 * get recalculated.
 *
 * @param obj the smart object
 * @param value whether one wants to set (@c EINA_TRUE) or to unset
 * (@c EINA_FALSE) the flag.
 *
 * If this flag is set, then the @c calculate() smart function of @p
 * obj will be called, if one is provided, during rendering phase of
 * Evas (see evas_render()), after which this flag will be
 * automatically unset.
 *
 * If that smart function is not provided for the given object, this
 * flag will be left unchanged.
 *
 * @note just setting this flag will not make the canvas' whole scene
 *       dirty, by itself, and evas_render() will have no effect. To
 *       force that, use evas_object_smart_changed(), that will also
 *       call this function automatically, with @c EINA_TRUE as parameter.
 *
 * @see evas_object_smart_need_recalculate_get()
 * @see evas_object_smart_calculate()
 * @see evas_smart_objects_calculate()
 *
 * @ingroup Evas_Smart_Object_Group
 */
EAPI void         evas_object_smart_need_recalculate_set(Evas_Object *obj, Eina_Bool value) EINA_ARG_NONNULL(1);

/**
 * Get the value of the flag signalling that a given smart object needs to
 * get recalculated.
 *
 * @param obj the smart object
 * @return if flag is set or not.
 *
 * @note this flag will be unset during the rendering phase, when the
 *       @c calculate() smart function is called, if one is provided.
 *       If it's not provided, then the flag will be left unchanged
 *       after the rendering phase.
 *
 * @see evas_object_smart_need_recalculate_set(), for more details
 *
 * @ingroup Evas_Smart_Object_Group
 */
EAPI Eina_Bool    evas_object_smart_need_recalculate_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Call the @b calculate() smart function immediately on a given smart
 * object.
 *
 * @param obj the smart object's handle
 *
 * This will force immediate calculations (see #Evas_Smart_Class)
 * needed for renderization of this object and, besides, unset the
 * flag on it telling it needs recalculation for the next rendering
 * phase.
 *
 * @see evas_object_smart_need_recalculate_set()
 *
 * @ingroup Evas_Smart_Object_Group
 */
EAPI void         evas_object_smart_calculate(Evas_Object *obj) EINA_ARG_NONNULL(1);

/**
 * Call user-provided @c calculate() smart functions and unset the
 * flag signalling that the object needs to get recalculated to @b all
 * smart objects in the canvas.
 *
 * @param e The canvas to calculate all smart objects in
 *
 * @see evas_object_smart_need_recalculate_set()
 *
 * @ingroup Evas_Smart_Object_Group
 */
EAPI void         evas_smart_objects_calculate(Evas *e);

/**
 * This gets the internal counter that counts the number of smart calculations
 *
 * @param e The canvas to get the calculate counter from
 *
 * Whenever evas performs smart object calculations on the whole canvas
 * it increments a counter by 1. This is the smart object calculate counter
 * that this function returns the value of. It starts at the value of 0 and
 * will increase (and eventually wrap around to negative values and so on) by
 * 1 every time objects are calculated. You can use this counter to ensure
 * you don't re-do calculations withint the same calculation generation/run
 * if the calculations maybe cause self-feeding effects.
 *
 * @ingroup Evas_Smart_Object_Group
 * @since 1.1
 */
EAPI int          evas_smart_objects_calculate_count_get(const Evas *e);

/**
 * Moves all children objects of a given smart object relative to a
 * given offset.
 *
 * @param obj the smart object.
 * @param dx horizontal offset (delta).
 * @param dy vertical offset (delta).
 *
 * This will make each of @p obj object's children to move, from where
 * they before, with those delta values (offsets) on both directions.
 *
 * @note This is most useful on custom smart @c move() functions.
 *
 * @note Clipped smart objects already make use of this function on
 * their @c move() smart function definition.
 */
EAPI void         evas_object_smart_move_children_relative(Evas_Object *obj, Evas_Coord dx, Evas_Coord dy) EINA_ARG_NONNULL(1);
/**
 * @}
 */

/**
 * @ingroup Evas_Smart_Object_Clipped
 *
 * @{
 */
/**
 * Get the clipper object for the given clipped smart object.
 *
 * @param obj the clipped smart object to retrieve associated clipper
 * from.
 * @return the clipper object.
 *
 * Use this function if you want to change any of this clipper's
 * properties, like colors.
 *
 * @see evas_object_smart_clipped_smart_add()
 */
EAPI Evas_Object            *evas_object_smart_clipped_clipper_get(Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * @}
 */

/**
 * @ingroup Evas_Object_Box
 *
 * @{
 */
/**
 * Set a new layouting function to a given box object
 *
 * @param o The box object to operate on.
 * @param cb The new layout function to set on @p o.
 * @param data Data pointer to be passed to @p cb.
 * @param free_data Function to free @p data, if need be.
 *
 * A box layout function affects how a box object displays child
 * elements within its area. The list of pre-defined box layouts
 * available in Evas is:
 * - evas_object_box_layout_horizontal()
 * - evas_object_box_layout_vertical()
 * - evas_object_box_layout_homogeneous_horizontal()
 * - evas_object_box_layout_homogeneous_vertical()
 * - evas_object_box_layout_homogeneous_max_size_horizontal()
 * - evas_object_box_layout_homogeneous_max_size_vertical()
 * - evas_object_box_layout_flow_horizontal()
 * - evas_object_box_layout_flow_vertical()
 * - evas_object_box_layout_stack()
 *
 * Refer to each of their documentation texts for details on them.
 *
 * @note A box layouting function will be triggered by the @c
 * 'calculate' smart callback of the box's smart class.
 */
EAPI void                       evas_object_box_layout_set(Evas_Object *o, Evas_Object_Box_Layout cb, const void *data, void (*free_data)(void *data)) EINA_ARG_NONNULL(1, 2);

/**
 * Add a new box object on the provided canvas.
 *
 * @param evas The canvas to create the box object on.
 * @return @c NULL on error, a pointer to a new box object on
 * success.
 *
 * After instantiation, if a box object hasn't its layout function
 * set, via evas_object_box_layout_set(), it will have it by default
 * set to evas_object_box_layout_horizontal(). The remaining
 * properties of the box must be set/retrieved via
 * <c>evas_object_box_{h,v}_{align,padding}_{get,set)()</c>.
 */
EAPI Evas_Object               *evas_object_box_add(Evas *evas) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;

/**
 * Add a new box as a @b child of a given smart object.
 *
 * @param parent The parent smart object to put the new box in.
 * @return @c NULL on error, a pointer to a new box object on
 * success.
 *
 * This is a helper function that has the same effect of putting a new
 * box object into @p parent by use of evas_object_smart_member_add().
 *
 * @see evas_object_box_add()
 */
EAPI Evas_Object               *evas_object_box_add_to(Evas_Object *parent) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;

/**
 * Layout function which sets the box @a o to a (basic) horizontal box
 *
 * @param o The box object in question
 * @param priv The smart data of the @p o
 * @param data The data pointer passed on
 * evas_object_box_layout_set(), if any
 *
 * In this layout, the box object's overall behavior is controlled by
 * its padding/alignment properties, which are set by the
 * <c>evas_object_box_{h,v}_{align,padding}_set()</c> family of
 * functions. The size hints of the elements in the box -- set by the
 * <c>evas_object_size_hint_{align,padding,weight}_set()</c> functions
 * -- also control the way this function works.
 *
 * \par Box's properties:
 * @c align_h controls the horizontal alignment of the child objects
 * relative to the containing box. When set to @c 0.0, children are
 * aligned to the left. A value of @c 1.0 makes them aligned to the
 * right border. Values in between align them proportionally. Note
 * that if the size required by the children, which is given by their
 * widths and the @c padding_h property of the box, is bigger than the
 * their container's width, the children will be displayed out of the
 * box's bounds. A negative value of @c align_h makes the box to
 * @b justify its children. The padding between them, in this case, is
 * corrected so that the leftmost one touches the left border and the
 * rightmost one touches the right border (even if they must
 * overlap). The @c align_v and @c padding_v properties of the box
 * @b don't contribute to its behaviour when this layout is chosen.
 *
 * \par Child element's properties:
 * @c align_x does @b not influence the box's behavior. @c padding_l
 * and @c padding_r sum up to the container's horizontal padding
 * between elements. The child's @c padding_t, @c padding_b and
 * @c align_y properties apply for padding/alignment relative to the
 * overall height of the box. Finally, there is the @c weight_x
 * property, which, if set to a non-zero value, tells the container
 * that the child width is @b not pre-defined. If the container can't
 * accommodate all its children, it sets the widths of the ones
 * <b>with weights</b> to sizes as small as they can all fit into
 * it. If the size required by the children is less than the
 * available, the box increases its childrens' (which have weights)
 * widths as to fit the remaining space. The @c weight_x property,
 * besides telling the element is resizable, gives a @b weight for the
 * resizing process.  The parent box will try to distribute (or take
 * off) widths accordingly to the @b normalized list of weights: most
 * weighted children remain/get larger in this process than the least
 * ones. @c weight_y does not influence the layout.
 *
 * If one desires that, besides having weights, child elements must be
 * resized bounded to a minimum or maximum size, those size hints must
 * be set, by the <c>evas_object_size_hint_{min,max}_set()</c>
 * functions.
 */
EAPI void                       evas_object_box_layout_horizontal(Evas_Object *o, Evas_Object_Box_Data *priv, void *data) EINA_ARG_NONNULL(1, 2);

/**
 * Layout function which sets the box @a o to a (basic) vertical box
 *
 * This function behaves analogously to
 * evas_object_box_layout_horizontal(). The description of its
 * behaviour can be derived from that function's documentation.
 */
EAPI void                       evas_object_box_layout_vertical(Evas_Object *o, Evas_Object_Box_Data *priv, void *data) EINA_ARG_NONNULL(1, 2);

/**
 * Layout function which sets the box @a o to a @b homogeneous
 * vertical box
 *
 * This function behaves analogously to
 * evas_object_box_layout_homogeneous_horizontal().  The description
 * of its behaviour can be derived from that function's documentation.
 */
EAPI void                       evas_object_box_layout_homogeneous_vertical(Evas_Object *o, Evas_Object_Box_Data *priv, void *data) EINA_ARG_NONNULL(1, 2);

/**
 * Layout function which sets the box @a o to a @b homogeneous
 * horizontal box
 *
 * @param o The box object in question
 * @param priv The smart data of the @p o
 * @param data The data pointer passed on
 * evas_object_box_layout_set(), if any
 *
 * In a homogeneous horizontal box, its width is divided @b equally
 * between the contained objects. The box's overall behavior is
 * controlled by its padding/alignment properties, which are set by
 * the <c>evas_object_box_{h,v}_{align,padding}_set()</c> family of
 * functions.  The size hints the elements in the box -- set by the
 * <c>evas_object_size_hint_{align,padding,weight}_set()</c> functions
 * -- also control the way this function works.
 *
 * \par Box's properties:
 * @c align_h has no influence on the box for this layout.
 * @c padding_h tells the box to draw empty spaces of that size, in
 * pixels, between the (equal) child objects' cells. The @c align_v
 * and @c padding_v properties of the box don't contribute to its
 * behaviour when this layout is chosen.
 *
 * \par Child element's properties:
 * @c padding_l and @c padding_r sum up to the required width of the
 * child element. The @c align_x property tells the relative position
 * of this overall child width in its allocated cell (@c 0.0 to
 * extreme left, @c 1.0 to extreme right). A value of @c -1.0 to
 * @c align_x makes the box try to resize this child element to the exact
 * width of its cell (respecting the minimum and maximum size hints on
 * the child's width and accounting for its horizontal padding
 * hints). The child's @c padding_t, @c padding_b and @c align_y
 * properties apply for padding/alignment relative to the overall
 * height of the box. A value of @c -1.0 to @c align_y makes the box
 * try to resize this child element to the exact height of its parent
 * (respecting the maximum size hint on the child's height).
 */
EAPI void                       evas_object_box_layout_homogeneous_horizontal(Evas_Object *o, Evas_Object_Box_Data *priv, void *data) EINA_ARG_NONNULL(1, 2);

/**
 * Layout function which sets the box @a o to a <b>maximum size,
 * homogeneous</b> horizontal box
 *
 * @param o The box object in question
 * @param priv The smart data of the @p o
 * @param data The data pointer passed on
 * evas_object_box_layout_set(), if any
 *
 * In a maximum size, homogeneous horizontal box, besides having cells
 * of <b>equal size</b> reserved for the child objects, this size will
 * be defined by the size of the @b largest child in the box (in
 * width). The box's overall behavior is controlled by its properties,
 * which are set by the
 * <c>evas_object_box_{h,v}_{align,padding}_set()</c> family of
 * functions.  The size hints of the elements in the box -- set by the
 * <c>evas_object_size_hint_{align,padding,weight}_set()</c> functions
 * -- also control the way this function works.
 *
 * \par Box's properties:
 * @c padding_h tells the box to draw empty spaces of that size, in
 * pixels, between the child objects' cells. @c align_h controls the
 * horizontal alignment of the child objects, relative to the
 * containing box. When set to @c 0.0, children are aligned to the
 * left. A value of @c 1.0 lets them aligned to the right
 * border. Values in between align them proportionally. A negative
 * value of @c align_h makes the box to @b justify its children
 * cells. The padding between them, in this case, is corrected so that
 * the leftmost one touches the left border and the rightmost one
 * touches the right border (even if they must overlap). The
 * @c align_v and @c padding_v properties of the box don't contribute to
 * its behaviour when this layout is chosen.
 *
 * \par Child element's properties:
 * @c padding_l and @c padding_r sum up to the required width of the
 * child element. The @c align_x property tells the relative position
 * of this overall child width in its allocated cell (@c 0.0 to
 * extreme left, @c 1.0 to extreme right). A value of @c -1.0 to
 * @c align_x makes the box try to resize this child element to the exact
 * width of its cell (respecting the minimum and maximum size hints on
 * the child's width and accounting for its horizontal padding
 * hints). The child's @c padding_t, @c padding_b and @c align_y
 * properties apply for padding/alignment relative to the overall
 * height of the box. A value of @c -1.0 to @c align_y makes the box
 * try to resize this child element to the exact height of its parent
 * (respecting the max hint on the child's height).
 */
EAPI void                       evas_object_box_layout_homogeneous_max_size_horizontal(Evas_Object *o, Evas_Object_Box_Data *priv, void *data) EINA_ARG_NONNULL(1, 2);

/**
 * Layout function which sets the box @a o to a <b>maximum size,
 * homogeneous</b> vertical box
 *
 * This function behaves analogously to
 * evas_object_box_layout_homogeneous_max_size_horizontal(). The
 * description of its behaviour can be derived from that function's
 * documentation.
 */
EAPI void                       evas_object_box_layout_homogeneous_max_size_vertical(Evas_Object *o, Evas_Object_Box_Data *priv, void *data) EINA_ARG_NONNULL(1, 2);

/**
 * Layout function which sets the box @a o to a @b flow horizontal
 * box.
 *
 * @param o The box object in question
 * @param priv The smart data of the @p o
 * @param data The data pointer passed on
 * evas_object_box_layout_set(), if any
 *
 * In a flow horizontal box, the box's child elements are placed in
 * @b rows (think of text as an analogy). A row has as much elements as
 * can fit into the box's width. The box's overall behavior is
 * controlled by its properties, which are set by the
 * <c>evas_object_box_{h,v}_{align,padding}_set()</c> family of
 * functions.  The size hints of the elements in the box -- set by the
 * <c>evas_object_size_hint_{align,padding,weight}_set()</c> functions
 * -- also control the way this function works.
 *
 * \par Box's properties:
 * @c padding_h tells the box to draw empty spaces of that size, in
 * pixels, between the child objects' cells. @c align_h dictates the
 * horizontal alignment of the rows (@c 0.0 to left align them, @c 1.0
 * to right align). A value of @c -1.0 to @c align_h lets the rows
 * @b justified horizontally. @c align_v controls the vertical alignment
 * of the entire set of rows (@c 0.0 to top, @c 1.0 to bottom). A
 * value of @c -1.0 to @c align_v makes the box to @b justify the rows
 * vertically. The padding between them, in this case, is corrected so
 * that the first row touches the top border and the last one touches
 * the bottom border (even if they must overlap). @c padding_v has no
 * influence on the layout.
 *
 * \par Child element's properties:
 * @c padding_l and @c padding_r sum up to the required width of the
 * child element. The @c align_x property has no influence on the
 * layout. The child's @c padding_t and @c padding_b sum up to the
 * required height of the child element and is the only means (besides
 * row justifying) of setting space between rows. Note, however, that
 * @c align_y dictates positioning relative to the <b>largest
 * height</b> required by a child object in the actual row.
 */
EAPI void                       evas_object_box_layout_flow_horizontal(Evas_Object *o, Evas_Object_Box_Data *priv, void *data) EINA_ARG_NONNULL(1, 2);

/**
 * Layout function which sets the box @a o to a @b flow vertical box.
 *
 * This function behaves analogously to
 * evas_object_box_layout_flow_horizontal(). The description of its
 * behaviour can be derived from that function's documentation.
 */
EAPI void                       evas_object_box_layout_flow_vertical(Evas_Object *o, Evas_Object_Box_Data *priv, void *data) EINA_ARG_NONNULL(1, 2);

/**
 * Layout function which sets the box @a o to a @b stacking box
 *
 * @param o The box object in question
 * @param priv The smart data of the @p o
 * @param data The data pointer passed on
 * evas_object_box_layout_set(), if any
 *
 * In a stacking box, all children will be given the same size -- the
 * box's own size -- and they will be stacked one above the other, so
 * that the first object in @p o's internal list of child elements
 * will be the bottommost in the stack.
 *
 * \par Box's properties:
 * No box properties are used.
 *
 * \par Child element's properties:
 * @c padding_l and @c padding_r sum up to the required width of the
 * child element. The @c align_x property tells the relative position
 * of this overall child width in its allocated cell (@c 0.0 to
 * extreme left, @c 1.0 to extreme right). A value of @c -1.0 to @c
 * align_x makes the box try to resize this child element to the exact
 * width of its cell (respecting the min and max hints on the child's
 * width and accounting for its horizontal padding properties). The
 * same applies to the vertical axis.
 */
EAPI void                       evas_object_box_layout_stack(Evas_Object *o, Evas_Object_Box_Data *priv, void *data) EINA_ARG_NONNULL(1, 2);

/**
 * Set the alignment of the whole bounding box of contents, for a
 * given box object.
 *
 * @param o The given box object to set alignment from
 * @param horizontal The horizontal alignment, in pixels
 * @param vertical the vertical alignment, in pixels
 *
 * This will influence how a box object is to align its bounding box
 * of contents within its own area. The values @b must be in the range
 * @c 0.0 - @c 1.0, or undefined behavior is expected. For horizontal
 * alignment, @c 0.0 means to the left, with @c 1.0 meaning to the
 * right. For vertical alignment, @c 0.0 means to the top, with @c 1.0
 * meaning to the bottom.
 *
 * @note The default values for both alignments is @c 0.5.
 *
 * @see evas_object_box_align_get()
 */
EAPI void                       evas_object_box_align_set(Evas_Object *o, double horizontal, double vertical) EINA_ARG_NONNULL(1);

/**
 * Get the alignment of the whole bounding box of contents, for a
 * given box object.
 *
 * @param o The given box object to get alignment from
 * @param horizontal Pointer to a variable where to store the
 * horizontal alignment
 * @param vertical Pointer to a variable where to store the vertical
 * alignment
 *
 * @see evas_object_box_align_set() for more information
 */
EAPI void                       evas_object_box_align_get(const Evas_Object *o, double *horizontal, double *vertical) EINA_ARG_NONNULL(1);

/**
 * Set the (space) padding between cells set for a given box object.
 *
 * @param o The given box object to set padding from
 * @param horizontal The horizontal padding, in pixels
 * @param vertical the vertical padding, in pixels
 *
 * @note The default values for both padding components is @c 0.
 *
 * @see evas_object_box_padding_get()
 */
EAPI void                       evas_object_box_padding_set(Evas_Object *o, Evas_Coord horizontal, Evas_Coord vertical) EINA_ARG_NONNULL(1);

/**
 * Get the (space) padding between cells set for a given box object.
 *
 * @param o The given box object to get padding from
 * @param horizontal Pointer to a variable where to store the
 * horizontal padding
 * @param vertical Pointer to a variable where to store the vertical
 * padding
 *
 * @see evas_object_box_padding_set()
 */
EAPI void                       evas_object_box_padding_get(const Evas_Object *o, Evas_Coord *horizontal, Evas_Coord *vertical) EINA_ARG_NONNULL(1);

/**
 * Append a new @a child object to the given box object @a o.
 *
 * @param o The given box object
 * @param child A child Evas object to be made a member of @p o
 * @return A box option bound to the recently added box item or @c
 * NULL, on errors
 *
 * On success, the @c "child,added" smart event will take place.
 *
 * @note The actual placing of the item relative to @p o's area will
 * depend on the layout set to it. For example, on horizontal layouts
 * an item in the end of the box's list of children will appear on its
 * right.
 *
 * @note This call will trigger the box's _Evas_Object_Box_Api::append
 * smart function.
 */
EAPI Evas_Object_Box_Option    *evas_object_box_append(Evas_Object *o, Evas_Object *child) EINA_ARG_NONNULL(1, 2);

/**
 * Prepend a new @a child object to the given box object @a o.
 *
 * @param o The given box object
 * @param child A child Evas object to be made a member of @p o
 * @return A box option bound to the recently added box item or @c
 * NULL, on errors
 *
 * On success, the @c "child,added" smart event will take place.
 *
 * @note The actual placing of the item relative to @p o's area will
 * depend on the layout set to it. For example, on horizontal layouts
 * an item in the beginning of the box's list of children will appear
 * on its left.
 *
 * @note This call will trigger the box's
 * _Evas_Object_Box_Api::prepend smart function.
 */
EAPI Evas_Object_Box_Option    *evas_object_box_prepend(Evas_Object *o, Evas_Object *child) EINA_ARG_NONNULL(1, 2);

/**
 * Insert a new @a child object <b>before another existing one</b>, in
 * a given box object @a o.
 *
 * @param o The given box object
 * @param child A child Evas object to be made a member of @p o
 * @param reference The child object to place this new one before
 * @return A box option bound to the recently added box item or @c
 * NULL, on errors
 *
 * On success, the @c "child,added" smart event will take place.
 *
 * @note This function will fail if @p reference is not a member of @p
 * o.
 *
 * @note The actual placing of the item relative to @p o's area will
 * depend on the layout set to it.
 *
 * @note This call will trigger the box's
 * _Evas_Object_Box_Api::insert_before smart function.
 */
EAPI Evas_Object_Box_Option    *evas_object_box_insert_before(Evas_Object *o, Evas_Object *child, const Evas_Object *reference) EINA_ARG_NONNULL(1, 2, 3);

/**
 * Insert a new @a child object <b>after another existing one</b>, in
 * a given box object @a o.
 *
 * @param o The given box object
 * @param child A child Evas object to be made a member of @p o
 * @param reference The child object to place this new one after
 * @return A box option bound to the recently added box item or @c
 * NULL, on errors
 *
 * On success, the @c "child,added" smart event will take place.
 *
 * @note This function will fail if @p reference is not a member of @p
 * o.
 *
 * @note The actual placing of the item relative to @p o's area will
 * depend on the layout set to it.
 *
 * @note This call will trigger the box's
 * _Evas_Object_Box_Api::insert_after smart function.
 */
EAPI Evas_Object_Box_Option    *evas_object_box_insert_after(Evas_Object *o, Evas_Object *child, const Evas_Object *reference) EINA_ARG_NONNULL(1, 2, 3);

/**
 * Insert a new @a child object <b>at a given position</b>, in a given
 * box object @a o.
 *
 * @param o The given box object
 * @param child A child Evas object to be made a member of @p o
 * @param pos The numeric position (starting from @c 0) to place the
 * new child object at
 * @return A box option bound to the recently added box item or @c
 * NULL, on errors
 *
 * On success, the @c "child,added" smart event will take place.
 *
 * @note This function will fail if the given position is invalid,
 * given @p o's internal list of elements.
 *
 * @note The actual placing of the item relative to @p o's area will
 * depend on the layout set to it.
 *
 * @note This call will trigger the box's
 * _Evas_Object_Box_Api::insert_at smart function.
 */
EAPI Evas_Object_Box_Option    *evas_object_box_insert_at(Evas_Object *o, Evas_Object *child, unsigned int pos) EINA_ARG_NONNULL(1, 2);

/**
 * Remove a given object from a box object, unparenting it again.
 *
 * @param o The box object to remove a child object from
 * @param child The handle to the child object to be removed
 * @return @c EINA_TRUE, on success, @c EINA_FALSE otherwise
 *
 * On removal, you'll get an unparented object again, just as it was
 * before you inserted it in the box. The
 * _Evas_Object_Box_Api::option_free box smart callback will be called
 * automatically for you and, also, the @c "child,removed" smart event
 * will take place.
 *
 * @note This call will trigger the box's _Evas_Object_Box_Api::remove
 * smart function.
 */
EAPI Eina_Bool                  evas_object_box_remove(Evas_Object *o, Evas_Object *child) EINA_ARG_NONNULL(1, 2);

/**
 * Remove an object, <b>bound to a given position</b> in a box object,
 * unparenting it again.
 *
 * @param o The box object to remove a child object from
 * @param pos The numeric position (starting from @c 0) of the child
 * object to be removed
 * @return @c EINA_TRUE, on success, @c EINA_FALSE otherwise
 *
 * On removal, you'll get an unparented object again, just as it was
 * before you inserted it in the box. The @c option_free() box smart
 * callback will be called automatically for you and, also, the
 * @c "child,removed" smart event will take place.
 *
 * @note This function will fail if the given position is invalid,
 * given @p o's internal list of elements.
 *
 * @note This call will trigger the box's
 * _Evas_Object_Box_Api::remove_at smart function.
 */
EAPI Eina_Bool                  evas_object_box_remove_at(Evas_Object *o, unsigned int pos) EINA_ARG_NONNULL(1);

/**
 * Remove @b all child objects from a box object, unparenting them
 * again.
 *
 * @param o The box object to remove a child object from
 * @param clear if true, it will delete just removed children.
 * @return @c EINA_TRUE, on success, @c EINA_FALSE otherwise
 *
 * This has the same effect of calling evas_object_box_remove() on
 * each of @p o's child objects, in sequence. If, and only if, all
 * those calls succeed, so does this one.
 */
EAPI Eina_Bool                  evas_object_box_remove_all(Evas_Object *o, Eina_Bool clear) EINA_ARG_NONNULL(1);

/**
 * Get an iterator to walk the list of children of a given box object.
 *
 * @param o The box to retrieve an items iterator from
 * @return An iterator on @p o's child objects, on success, or @c NULL,
 * on errors
 *
 * @note Do @b not remove or delete objects while walking the list.
 */
EAPI Eina_Iterator             *evas_object_box_iterator_new(const Evas_Object *o) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;

/**
 * Get an accessor (a structure providing random items access) to the
 * list of children of a given box object.
 *
 * @param o The box to retrieve an items iterator from
 * @return An accessor on @p o's child objects, on success, or @c NULL,
 * on errors
 *
 * @note Do not remove or delete objects while walking the list.
 */
EAPI Eina_Accessor             *evas_object_box_accessor_new(const Evas_Object *o) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;

/**
 * Get the list of children objects in a given box object.
 *
 * @param o The box to retrieve an items list from
 * @return A list of @p o's child objects, on success, or @c NULL,
 * on errors (or if it has no child objects)
 *
 * The returned list should be freed with @c eina_list_free() when you
 * no longer need it.
 *
 * @note This is a duplicate of the list kept by the box internally.
 *       It's up to the user to destroy it when it no longer needs it.
 *       It's possible to remove objects from the box when walking
 *       this list, but these removals won't be reflected on it.
 */
EAPI Eina_List                 *evas_object_box_children_get(const Evas_Object *o) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;

/**
 * Get the name of the property of the child elements of the box @a o
 * which have @a id as identifier
 *
 * @param o The box to search child options from
 * @param property The numerical identifier of the option being searched,
 * for its name
 * @return The name of the given property or @c NULL, on errors.
 *
 * @note This call won't do anything for a canonical Evas box. Only
 * users which have @b subclassed it, setting custom box items options
 * (see #Evas_Object_Box_Option) on it, would benefit from this
 * function. They'd have to implement it and set it to be the
 * _Evas_Object_Box_Api::property_name_get smart class function of the
 * box, which is originally set to @c NULL.
 */
EAPI const char                *evas_object_box_option_property_name_get(const Evas_Object *o, int property) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Get the numerical identifier of the property of the child elements
 * of the box @a o which have @a name as name string
 *
 * @param o The box to search child options from
 * @param name The name string of the option being searched, for
 * its ID
 * @return The numerical ID of the given property or @c -1, on
 * errors.
 *
 * @note This call won't do anything for a canonical Evas box. Only
 * users which have @b subclassed it, setting custom box items options
 * (see #Evas_Object_Box_Option) on it, would benefit from this
 * function. They'd have to implement it and set it to be the
 * _Evas_Object_Box_Api::property_id_get smart class function of the
 * box, which is originally set to @c NULL.
 */
EAPI int                        evas_object_box_option_property_id_get(const Evas_Object *o, const char *name) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1, 2);

/**
 * Set a property value (by its given numerical identifier), on a
 * given box child element
 *
 * @param o The box parenting the child element
 * @param opt The box option structure bound to the child box element
 * to set a property on
 * @param property The numerical ID of the given property
 * @param ... (List of) actual value(s) to be set for this
 * property. It (they) @b must be of the same type the user has
 * defined for it (them).
 * @return @c EINA_TRUE on success, @c EINA_FALSE on failure.
 *
 * @note This call won't do anything for a canonical Evas box. Only
 * users which have @b subclassed it, setting custom box items options
 * (see #Evas_Object_Box_Option) on it, would benefit from this
 * function. They'd have to implement it and set it to be the
 * _Evas_Object_Box_Api::property_set smart class function of the box,
 * which is originally set to @c NULL.
 *
 * @note This function will internally create a variable argument
 * list, with the values passed after @p property, and call
 * evas_object_box_option_property_vset() with this list and the same
 * previous arguments.
 */
EAPI Eina_Bool                  evas_object_box_option_property_set(Evas_Object *o, Evas_Object_Box_Option *opt, int property, ...) EINA_ARG_NONNULL(1, 2);

/**
 * Set a property value (by its given numerical identifier), on a
 * given box child element -- by a variable argument list
 *
 * @param o The box parenting the child element
 * @param opt The box option structure bound to the child box element
 * to set a property on
 * @param property The numerical ID of the given property
 * @param args The variable argument list implementing the value to
 * be set for this property. It @b must be of the same type the user has
 * defined for it.
 * @return @c EINA_TRUE on success, @c EINA_FALSE on failure.
 *
 * This is a variable argument list variant of the
 * evas_object_box_option_property_set(). See its documentation for
 * more details.
 */
EAPI Eina_Bool                  evas_object_box_option_property_vset(Evas_Object *o, Evas_Object_Box_Option *opt, int property, va_list args) EINA_ARG_NONNULL(1, 2);

/**
 * Get a property's value (by its given numerical identifier), on a
 * given box child element
 *
 * @param o The box parenting the child element
 * @param opt The box option structure bound to the child box element
 * to get a property from
 * @param property The numerical ID of the given property
 * @param ... (List of) pointer(s) where to store the value(s) set for
 * this property. It (they) @b must point to variable(s) of the same
 * type the user has defined for it (them).
 * @return @c EINA_TRUE on success, @c EINA_FALSE on failure.
 *
 * @note This call won't do anything for a canonical Evas box. Only
 * users which have @b subclassed it, getting custom box items options
 * (see #Evas_Object_Box_Option) on it, would benefit from this
 * function. They'd have to implement it and get it to be the
 * _Evas_Object_Box_Api::property_get smart class function of the
 * box, which is originally get to @c NULL.
 *
 * @note This function will internally create a variable argument
 * list, with the values passed after @p property, and call
 * evas_object_box_option_property_vget() with this list and the same
 * previous arguments.
 */
EAPI Eina_Bool                  evas_object_box_option_property_get(const Evas_Object *o, Evas_Object_Box_Option *opt, int property, ...) EINA_ARG_NONNULL(1, 2);

/**
 * Get a property's value (by its given numerical identifier), on a
 * given box child element -- by a variable argument list
 *
 * @param o The box parenting the child element
 * @param opt The box option structure bound to the child box element
 * to get a property from
 * @param property The numerical ID of the given property
 * @param args The variable argument list with pointers to where to
 * store the values of this property. They @b must point to variables
 * of the same type the user has defined for them.
 * @return @c EINA_TRUE on success, @c EINA_FALSE on failure.
 *
 * This is a variable argument list variant of the
 * evas_object_box_option_property_get(). See its documentation for
 * more details.
 */
EAPI Eina_Bool                  evas_object_box_option_property_vget(const Evas_Object *o, Evas_Object_Box_Option *opt, int property, va_list args) EINA_ARG_NONNULL(1, 2);

/**
 * @}
 */

/**
 * @ingroup Evas_Object_Table
 *
 * @{
 */
/**
 * @brief Create a new table.
 *
 * @param evas Canvas in which table will be added.
 */
EAPI Evas_Object                       *evas_object_table_add(Evas *evas) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;

/**
 * @brief Create a table that is child of a given element @a parent.
 *
 * @see evas_object_table_add()
 */
EAPI Evas_Object                       *evas_object_table_add_to(Evas_Object *parent) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;

/**
 * @brief Set how this table should layout children.
 *
 * @todo consider aspect hint and respect it.
 *
 * @par EVAS_OBJECT_TABLE_HOMOGENEOUS_NONE
 * If table does not use homogeneous mode then columns and rows will
 * be calculated based on hints of individual cells. This operation
 * mode is more flexible, but more complex and heavy to calculate as
 * well. @b Weight properties are handled as a boolean expand. Negative
 * alignment will be considered as 0.5. This is the default.
 *
 * @todo @c EVAS_OBJECT_TABLE_HOMOGENEOUS_NONE should balance weight.
 *
 * @par EVAS_OBJECT_TABLE_HOMOGENEOUS_TABLE
 * When homogeneous is relative to table the own table size is divided
 * equally among children, filling the whole table area. That is, if
 * table has @c WIDTH and @c COLUMNS, each cell will get <tt>WIDTH /
 * COLUMNS</tt> pixels. If children have minimum size that is larger
 * than this amount (including padding), then it will overflow and be
 * aligned respecting the alignment hint, possible overlapping sibling
 * cells. @b Weight hint is used as a boolean, if greater than zero it
 * will make the child expand in that axis, taking as much space as
 * possible (bounded to maximum size hint). Negative alignment will be
 * considered as 0.5.
 *
 * @par EVAS_OBJECT_TABLE_HOMOGENEOUS_ITEM
 * When homogeneous is relative to item it means the greatest minimum
 * cell size will be used. That is, if no element is set to expand,
 * the table will have its contents to a minimum size, the bounding
 * box of all these children will be aligned relatively to the table
 * object using evas_object_table_align_get(). If the table area is
 * too small to hold this minimum bounding box, then the objects will
 * keep their size and the bounding box will overflow the box area,
 * still respecting the alignment. @b Weight hint is used as a
 * boolean, if greater than zero it will make that cell expand in that
 * axis, toggling the <b>expand mode</b>, which makes the table behave
 * much like @b EVAS_OBJECT_TABLE_HOMOGENEOUS_TABLE, except that the
 * bounding box will overflow and items will not overlap siblings. If
 * no minimum size is provided at all then the table will fallback to
 * expand mode as well.
 */
EAPI void                               evas_object_table_homogeneous_set(Evas_Object *o, Evas_Object_Table_Homogeneous_Mode homogeneous) EINA_ARG_NONNULL(1);

/**
 * Get the current layout homogeneous mode.
 *
 * @see evas_object_table_homogeneous_set()
 */
EAPI Evas_Object_Table_Homogeneous_Mode evas_object_table_homogeneous_get(const Evas_Object *o) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Set padding between cells.
 */
EAPI void                               evas_object_table_padding_set(Evas_Object *o, Evas_Coord horizontal, Evas_Coord vertical) EINA_ARG_NONNULL(1);

/**
 * Get padding between cells.
 */
EAPI void                               evas_object_table_padding_get(const Evas_Object *o, Evas_Coord *horizontal, Evas_Coord *vertical) EINA_ARG_NONNULL(1);

/**
 * Set the alignment of the whole bounding box of contents.
 */
EAPI void                               evas_object_table_align_set(Evas_Object *o, double horizontal, double vertical) EINA_ARG_NONNULL(1);

/**
 * Get alignment of the whole bounding box of contents.
 */
EAPI void                               evas_object_table_align_get(const Evas_Object *o, double *horizontal, double *vertical) EINA_ARG_NONNULL(1);

/**
 * Sets the mirrored mode of the table. In mirrored mode the table items go
 * from right to left instead of left to right. That is, 1,1 is top right, not
 * top left.
 *
 * @param o The table object.
 * @param mirrored the mirrored mode to set
 * @since 1.1
 */
EAPI void                               evas_object_table_mirrored_set(Evas_Object *o, Eina_Bool mirrored) EINA_ARG_NONNULL(1);

/**
 * Gets the mirrored mode of the table.
 *
 * @param o The table object.
 * @return @c EINA_TRUE if it's a mirrored table, @c EINA_FALSE otherwise.
 * @since 1.1
 * @see evas_object_table_mirrored_set()
 */
EAPI Eina_Bool                          evas_object_table_mirrored_get(const Evas_Object *o) EINA_ARG_NONNULL(1);

/**
 * Get packing location of a child of table
 *
 * @param o The given table object.
 * @param child The child object to add.
 * @param col pointer to store relative-horizontal position to place child.
 * @param row pointer to store relative-vertical position to place child.
 * @param colspan pointer to store how many relative-horizontal position to use for this child.
 * @param rowspan pointer to store how many relative-vertical position to use for this child.
 *
 * @return 1 on success, 0 on failure.
 * @since 1.1
 */
EAPI Eina_Bool                          evas_object_table_pack_get(const Evas_Object *o, Evas_Object *child, unsigned short *col, unsigned short *row, unsigned short *colspan, unsigned short *rowspan);

/**
 * Add a new child to a table object or set its current packing.
 *
 * @param o The given table object.
 * @param child The child object to add.
 * @param col relative-horizontal position to place child.
 * @param row relative-vertical position to place child.
 * @param colspan how many relative-horizontal position to use for this child.
 * @param rowspan how many relative-vertical position to use for this child.
 * 
 * Note that columns and rows only guarantee 16bit unsigned values at best.
 * That means that col + colspan AND row + rowspan must fit inside 16bit
 * unsigned values cleanly. You will be warned once values exceed 15bit
 * storage, and attempting to use values not able to fit in 16bits will
 * result in failure.
 *
 * @return 1 on success, 0 on failure.
 */
EAPI Eina_Bool                          evas_object_table_pack(Evas_Object *o, Evas_Object *child, unsigned short col, unsigned short row, unsigned short colspan, unsigned short rowspan) EINA_ARG_NONNULL(1, 2);

/**
 * Remove child from table.
 *
 * @note removing a child will immediately call a walk over children in order
 *       to recalculate numbers of columns and rows. If you plan to remove
 *       all children, use evas_object_table_clear() instead.
 *
 * @return 1 on success, 0 on failure.
 */
EAPI Eina_Bool                          evas_object_table_unpack(Evas_Object *o, Evas_Object *child) EINA_ARG_NONNULL(1, 2);

/**
 * Faster way to remove all child objects from a table object.
 *
 * @param o The given table object.
 * @param clear if true, it will delete just removed children.
 */
EAPI void                               evas_object_table_clear(Evas_Object *o, Eina_Bool clear) EINA_ARG_NONNULL(1);

/**
 * Get the number of columns and rows this table takes.
 *
 * @note columns and rows are virtual entities, one can specify a table
 *       with a single object that takes 4 columns and 5 rows. The only
 *       difference for a single cell table is that paddings will be
 *       accounted proportionally.
 */
EAPI void                               evas_object_table_col_row_size_get(const Evas_Object *o, int *cols, int *rows) EINA_ARG_NONNULL(1);

/**
 * Get an iterator to walk the list of children for the table.
 *
 * @note Do not remove or delete objects while walking the list.
 */
EAPI Eina_Iterator                     *evas_object_table_iterator_new(const Evas_Object *o) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;

/**
 * Get an accessor to get random access to the list of children for the table.
 *
 * @note Do not remove or delete objects while walking the list.
 */
EAPI Eina_Accessor                     *evas_object_table_accessor_new(const Evas_Object *o) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;

/**
 * Get the list of children for the table.
 *
 * @note This is a duplicate of the list kept by the table internally.
 *       It's up to the user to destroy it when it no longer needs it.
 *       It's possible to remove objects from the table when walking this
 *       list, but these removals won't be reflected on it.
 */
EAPI Eina_List                         *evas_object_table_children_get(const Evas_Object *o) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;

/**
 * Get the child of the table at the given coordinates
 *
 * @note This does not take into account col/row spanning
 */
EAPI Evas_Object                       *evas_object_table_child_get(const Evas_Object *o, unsigned short col, unsigned short row) EINA_ARG_NONNULL(1);

/**
 * @}
 */

/**
 * @ingroup Evas_Object_Grid
 *
 * @{
 */
/**
 * Create a new grid.
 *
 * It's set to a virtual size of 1x1 by default and add children with
 * evas_object_grid_pack().
 * @since 1.1
 */
EAPI Evas_Object   *evas_object_grid_add(Evas *evas) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;

/**
 * Create a grid that is child of a given element @a parent.
 *
 * @see evas_object_grid_add()
 * @since 1.1
 */
EAPI Evas_Object   *evas_object_grid_add_to(Evas_Object *parent) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;

/**
 * Set the virtual resolution for the grid
 *
 * @param o The grid object to modify
 * @param w The virtual horizontal size (resolution) in integer units
 * @param h The virtual vertical size (resolution) in integer units
 * @since 1.1
 */
EAPI void           evas_object_grid_size_set(Evas_Object *o, int w, int h) EINA_ARG_NONNULL(1);

/**
 * Get the current virtual resolution
 *
 * @param o The grid object to query
 * @param w A pointer to an integer to store the virtual width
 * @param h A pointer to an integer to store the virtual height
 * @see evas_object_grid_size_set()
 * @since 1.1
 */
EAPI void           evas_object_grid_size_get(const Evas_Object *o, int *w, int *h) EINA_ARG_NONNULL(1);

/**
 * Sets the mirrored mode of the grid. In mirrored mode the grid items go
 * from right to left instead of left to right. That is, 0,0 is top right, not
 * to left.
 *
 * @param o The grid object.
 * @param mirrored the mirrored mode to set
 * @since 1.1
 */
EAPI void           evas_object_grid_mirrored_set(Evas_Object *o, Eina_Bool mirrored) EINA_ARG_NONNULL(1);

/**
 * Gets the mirrored mode of the grid.
 *
 * @param o The grid object.
 * @return @c EINA_TRUE if it's a mirrored grid, @c EINA_FALSE otherwise.
 * @see evas_object_grid_mirrored_set()
 * @since 1.1
 */
EAPI Eina_Bool      evas_object_grid_mirrored_get(const Evas_Object *o) EINA_ARG_NONNULL(1);

/**
 * Add a new child to a grid object.
 *
 * @param o The given grid object.
 * @param child The child object to add.
 * @param x The virtual x coordinate of the child
 * @param y The virtual y coordinate of the child
 * @param w The virtual width of the child
 * @param h The virtual height of the child
 * @return 1 on success, 0 on failure.
 * @since 1.1
 */
EAPI Eina_Bool      evas_object_grid_pack(Evas_Object *o, Evas_Object *child, int x, int y, int w, int h) EINA_ARG_NONNULL(1, 2);

/**
 * Remove child from grid.
 *
 * @note removing a child will immediately call a walk over children in order
 *       to recalculate numbers of columns and rows. If you plan to remove
 *       all children, use evas_object_grid_clear() instead.
 *
 * @return 1 on success, 0 on failure.
 * @since 1.1
 */
EAPI Eina_Bool      evas_object_grid_unpack(Evas_Object *o, Evas_Object *child) EINA_ARG_NONNULL(1, 2);

/**
 * Faster way to remove all child objects from a grid object.
 *
 * @param o The given grid object.
 * @param clear if true, it will delete just removed children.
 * @since 1.1
 */
EAPI void           evas_object_grid_clear(Evas_Object *o, Eina_Bool clear) EINA_ARG_NONNULL(1);

/**
 * Get the pack options for a grid child
 *
 * Get the pack x, y, width and height in virtual coordinates set by
 * evas_object_grid_pack()
 * @param o The grid object
 * @param child The grid child to query for coordinates
 * @param x The pointer to where the x coordinate will be returned
 * @param y The pointer to where the y coordinate will be returned
 * @param w The pointer to where the width will be returned
 * @param h The pointer to where the height will be returned
 * @return 1 on success, 0 on failure.
 * @since 1.1
 */
EAPI Eina_Bool      evas_object_grid_pack_get(const Evas_Object *o, Evas_Object *child, int *x, int *y, int *w, int *h);

/**
 * Get an iterator to walk the list of children for the grid.
 *
 * @note Do not remove or delete objects while walking the list.
 * @since 1.1
 */
EAPI Eina_Iterator *evas_object_grid_iterator_new(const Evas_Object *o) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;

/**
 * Get an accessor to get random access to the list of children for the grid.
 *
 * @note Do not remove or delete objects while walking the list.
 * @since 1.1
 */
EAPI Eina_Accessor *evas_object_grid_accessor_new(const Evas_Object *o) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;

/**
 * Get the list of children for the grid.
 *
 * @note This is a duplicate of the list kept by the grid internally.
 *       It's up to the user to destroy it when it no longer needs it.
 *       It's possible to remove objects from the grid when walking this
 *       list, but these removals won't be reflected on it.
 * @since 1.1
 */
EAPI Eina_List     *evas_object_grid_children_get(const Evas_Object *o) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;

/**
 * @}
 */

/**
 * @ingroup Evas_Keys
 *
 * @{
 */
/**
 * Returns a handle to the list of modifier keys registered in the
 * canvas @p e. This is required to check for which modifiers are set
 * at a given time with the evas_key_modifier_is_set() function.
 *
 * @param e The pointer to the Evas canvas
 *
 * @see evas_key_modifier_add
 * @see evas_key_modifier_del
 * @see evas_key_modifier_on
 * @see evas_key_modifier_off
 * @see evas_key_modifier_is_set
 *
 * @return An ::Evas_Modifier handle to query Evas' keys subsystem
 *	with evas_key_modifier_is_set(), or @c NULL on error.
 */
EAPI const Evas_Modifier *evas_key_modifier_get(const Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Returns a handle to the list of lock keys registered in the canvas
 * @p e. This is required to check for which locks are set at a given
 * time with the evas_key_lock_is_set() function.
 *
 * @param e The pointer to the Evas canvas
 *
 * @see evas_key_lock_add
 * @see evas_key_lock_del
 * @see evas_key_lock_on
 * @see evas_key_lock_off
 * @see evas_key_lock_is_set
 *
 * @return An ::Evas_Lock handle to query Evas' keys subsystem with
 *	evas_key_lock_is_set(), or @c NULL on error.
 */
EAPI const Evas_Lock     *evas_key_lock_get(const Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Adds the @p keyname key to the current list of modifier keys.
 *
 * @param e The pointer to the Evas canvas
 * @param keyname The name of the modifier key to add to the list of
 *        Evas modifiers.
 *
 * Modifiers are keys like shift, alt and ctrl, i.e., keys which are
 * meant to be pressed together with others, altering the behavior of
 * the secondly pressed keys somehow. Evas is so that these keys can
 * be user defined.
 *
 * This call allows custom modifiers to be added to the Evas system at
 * run time. It is then possible to set and unset modifier keys
 * programmatically for other parts of the program to check and act
 * on. Programmers using Evas would check for modifier keys on key
 * event callbacks using evas_key_modifier_is_set().
 *
 * @see evas_key_modifier_del
 * @see evas_key_modifier_get
 * @see evas_key_modifier_on
 * @see evas_key_modifier_off
 * @see evas_key_modifier_is_set
 *
 * @note If the programmer instantiates the canvas by means of the
 *       ecore_evas_new() family of helper functions, Ecore will take
 *       care of registering on it all standard modifiers: "Shift",
 *       "Control", "Alt", "Meta", "Hyper", "Super".
 */
EAPI void                 evas_key_modifier_add(Evas *e, const char *keyname) EINA_ARG_NONNULL(1, 2);

/**
 * Removes the @p keyname key from the current list of modifier keys
 * on canvas @p e.
 *
 * @param e The pointer to the Evas canvas
 * @param keyname The name of the key to remove from the modifiers list.
 *
 * @see evas_key_modifier_add
 * @see evas_key_modifier_get
 * @see evas_key_modifier_on
 * @see evas_key_modifier_off
 * @see evas_key_modifier_is_set
 */
EAPI void                 evas_key_modifier_del(Evas *e, const char *keyname) EINA_ARG_NONNULL(1, 2);

/**
 * Adds the @p keyname key to the current list of lock keys.
 *
 * @param e The pointer to the Evas canvas
 * @param keyname The name of the key to add to the locks list.
 *
 * Locks are keys like caps lock, num lock or scroll lock, i.e., keys
 * which are meant to be pressed once -- toggling a binary state which
 * is bound to it -- and thus altering the behavior of all
 * subsequently pressed keys somehow, depending on its state. Evas is
 * so that these keys can be defined by the user.
 *
 * This allows custom locks to be added to the evas system at run
 * time. It is then possible to set and unset lock keys
 * programmatically for other parts of the program to check and act
 * on. Programmers using Evas would check for lock keys on key event
 * callbacks using evas_key_lock_is_set().
 *
 * @see evas_key_lock_get
 * @see evas_key_lock_del
 * @see evas_key_lock_on
 * @see evas_key_lock_off
 * @see evas_key_lock_is_set
 *
 * @note If the programmer instantiates the canvas by means of the
 *       ecore_evas_new() family of helper functions, Ecore will take
 *       care of registering on it all standard lock keys: "Caps_Lock",
 *       "Num_Lock", "Scroll_Lock".
 */
EAPI void                 evas_key_lock_add(Evas *e, const char *keyname) EINA_ARG_NONNULL(1, 2);

/**
 * Removes the @p keyname key from the current list of lock keys on
 * canvas @p e.
 *
 * @param e The pointer to the Evas canvas
 * @param keyname The name of the key to remove from the locks list.
 *
 * @see evas_key_lock_get
 * @see evas_key_lock_add
 * @see evas_key_lock_on
 * @see evas_key_lock_off
 */
EAPI void                 evas_key_lock_del(Evas *e, const char *keyname) EINA_ARG_NONNULL(1, 2);

/**
 * Enables or turns on programmatically the modifier key with name @p
 * keyname.
 *
 * @param e The pointer to the Evas canvas
 * @param keyname The name of the modifier to enable.
 *
 * The effect will be as if the key was pressed for the whole time
 * between this call and a matching evas_key_modifier_off().
 *
 * @see evas_key_modifier_add
 * @see evas_key_modifier_get
 * @see evas_key_modifier_off
 * @see evas_key_modifier_is_set
 */
EAPI void                 evas_key_modifier_on(Evas *e, const char *keyname) EINA_ARG_NONNULL(1, 2);

/**
 * Disables or turns off programmatically the modifier key with name
 * @p keyname.
 *
 * @param e The pointer to the Evas canvas
 * @param keyname The name of the modifier to disable.
 *
 * @see evas_key_modifier_add
 * @see evas_key_modifier_get
 * @see evas_key_modifier_on
 * @see evas_key_modifier_is_set
 */
EAPI void                 evas_key_modifier_off(Evas *e, const char *keyname) EINA_ARG_NONNULL(1, 2);

/**
 * Enables or turns on programmatically the lock key with name @p
 * keyname.
 *
 * @param e The pointer to the Evas canvas
 * @param keyname The name of the lock to enable.
 *
 * The effect will be as if the key was put on its active state after
 * this call.
 *
 * @see evas_key_lock_get
 * @see evas_key_lock_add
 * @see evas_key_lock_del
 * @see evas_key_lock_off
 */
EAPI void                 evas_key_lock_on(Evas *e, const char *keyname) EINA_ARG_NONNULL(1, 2);

/**
 * Disables or turns off programmatically the lock key with name @p
 * keyname.
 *
 * @param e The pointer to the Evas canvas
 * @param keyname The name of the lock to disable.
 *
 * The effect will be as if the key was put on its inactive state
 * after this call.
 *
 * @see evas_key_lock_get
 * @see evas_key_lock_add
 * @see evas_key_lock_del
 * @see evas_key_lock_on
 */
EAPI void                 evas_key_lock_off(Evas *e, const char *keyname) EINA_ARG_NONNULL(1, 2);

/**
 * Creates a bit mask from the @p keyname @b modifier key. Values
 * returned from different calls to it may be ORed together,
 * naturally.
 *
 * @param e The canvas whom to query the bit mask from.
 * @param keyname The name of the modifier key to create the mask for.
 *
 * @returns the bit mask or 0 if the @p keyname key wasn't registered as a
 *          modifier for canvas @p e.
 *
 * This function is meant to be using in conjunction with
 * evas_object_key_grab()/evas_object_key_ungrab(). Go check their
 * documentation for more information.
 *
 * @see evas_key_modifier_add
 * @see evas_key_modifier_get
 * @see evas_key_modifier_on
 * @see evas_key_modifier_off
 * @see evas_key_modifier_is_set
 * @see evas_object_key_grab
 * @see evas_object_key_ungrab
 */
EAPI Evas_Modifier_Mask   evas_key_modifier_mask_get(const Evas *e, const char *keyname) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1, 2);

/**
 * Requests @p keyname key events be directed to @p obj.
 *
 * @param obj the object to direct @p keyname events to.
 * @param keyname the key to request events for.
 * @param modifiers a mask of modifiers that must be present to
 * trigger the event.
 * @param not_modifiers a mask of modifiers that must @b not be present
 * to trigger the event.
 * @param exclusive request that the @p obj is the only object
 * receiving the @p keyname events.
 * @return @c EINA_TRUE, if the call succeeded, @c EINA_FALSE otherwise.
 *
 * Key grabs allow one or more objects to receive key events for
 * specific key strokes even if other objects have focus. Whenever a
 * key is grabbed, only the objects grabbing it will get the events
 * for the given keys.
 *
 * @p keyname is a platform dependent symbolic name for the key
 * pressed (see @ref Evas_Keys for more information).
 *
 * @p modifiers and @p not_modifiers are bit masks of all the
 * modifiers that must and mustn't, respectively, be pressed along
 * with @p keyname key in order to trigger this new key
 * grab. Modifiers can be things such as Shift and Ctrl as well as
 * user defined types via evas_key_modifier_add(). Retrieve them with
 * evas_key_modifier_mask_get() or use @c 0 for empty masks.
 *
 * @p exclusive will make the given object the only one permitted to
 * grab the given key. If given @c EINA_TRUE, subsequent calls on this
 * function with different @p obj arguments will fail, unless the key
 * is ungrabbed again.
 *
 * Example code follows.
 * @dontinclude evas-events.c
 * @skip if (d.focus)
 * @until else
 *
 * See the full example @ref Example_Evas_Events "here".
 *
 * @warning Providing impossible modifier sets creates undefined behavior
 *
 * @see evas_object_key_ungrab
 * @see evas_object_focus_set
 * @see evas_object_focus_get
 * @see evas_focus_get
 * @see evas_key_modifier_add
 */
EAPI Eina_Bool            evas_object_key_grab(Evas_Object *obj, const char *keyname, Evas_Modifier_Mask modifiers, Evas_Modifier_Mask not_modifiers, Eina_Bool exclusive) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1, 2);

/**
 * Removes the grab on @p keyname key events by @p obj.
 *
 * @param obj the object that has an existing key grab.
 * @param keyname the key the grab is set for.
 * @param modifiers a mask of modifiers that must be present to
 * trigger the event.
 * @param not_modifiers a mask of modifiers that must not not be
 * present to trigger the event.
 *
 * Removes a key grab on @p obj if @p keyname, @p modifiers, and @p
 * not_modifiers match.
 *
 * Example code follows.
 * @dontinclude evas-events.c
 * @skip got here by key grabs
 * @until }
 *
 * See the full example @ref Example_Evas_Events "here".
 *
 * @see evas_object_key_grab
 * @see evas_object_focus_set
 * @see evas_object_focus_get
 * @see evas_focus_get
 */
EAPI void                 evas_object_key_ungrab(Evas_Object *obj, const char *keyname, Evas_Modifier_Mask modifiers, Evas_Modifier_Mask not_modifiers) EINA_ARG_NONNULL(1, 2);
/**
 * @}
 */

/**
 * @ingroup Evas_Touch_Point_List
 *
 * @{
 */
/**
 * Get the number of touched point in the evas.
 *
 * @param e The pointer to the Evas canvas.
 * @return The number of touched point on the evas.
 *
 * New touched point is added to the list whenever touching the evas
 * and point is removed whenever removing touched point from the evas.
 *
 * Example:
 * @code
 * extern Evas *evas;
 * int count;
 *
 * count = evas_touch_point_list_count(evas);
 * printf("The count of touch points: %i\n", count);
 * @endcode
 *
 * @see evas_touch_point_list_nth_xy_get()
 * @see evas_touch_point_list_nth_id_get()
 * @see evas_touch_point_list_nth_state_get()
 */
EAPI unsigned int           evas_touch_point_list_count(Evas *e) EINA_ARG_NONNULL(1);

/**
 * This function returns the nth touch point's co-ordinates.
 *
 * @param e The pointer to the Evas canvas.
 * @param n The number of the touched point (0 being the first).
 * @param x The pointer to a Evas_Coord to be filled in.
 * @param y The pointer to a Evas_Coord to be filled in.
 *
 * Touch point's co-ordinates is updated whenever moving that point
 * on the canvas.
 *
 * Example:
 * @code
 * extern Evas *evas;
 * Evas_Coord x, y;
 *
 * if (evas_touch_point_list_count(evas))
 *   {
 *      evas_touch_point_nth_xy_get(evas, 0, &x, &y);
 *      printf("The first touch point's co-ordinate: (%i, %i)\n", x, y);
 *   }
 * @endcode
 *
 * @see evas_touch_point_list_count()
 * @see evas_touch_point_list_nth_id_get()
 * @see evas_touch_point_list_nth_state_get()
 */
EAPI void                   evas_touch_point_list_nth_xy_get(Evas *e, unsigned int n, Evas_Coord *x, Evas_Coord *y) EINA_ARG_NONNULL(1);

/**
 * This function returns the @p id of nth touch point.
 *
 * @param e The pointer to the Evas canvas.
 * @param n The number of the touched point (0 being the first).
 * @return id of nth touch point, if the call succeeded, -1 otherwise.
 *
 * The point which comes from Mouse Event has @p id 0 and The point
 * which comes from Multi Event has @p id that is same as Multi
 * Event's device id.
 *
 * Example:
 * @code
 * extern Evas *evas;
 * int id;
 *
 * if (evas_touch_point_list_count(evas))
 *   {
 *      id = evas_touch_point_nth_id_get(evas, 0);
 *      printf("The first touch point's id: %i\n", id);
 *   }
 * @endcode
 *
 * @see evas_touch_point_list_count()
 * @see evas_touch_point_list_nth_xy_get()
 * @see evas_touch_point_list_nth_state_get()
 */
EAPI int                    evas_touch_point_list_nth_id_get(Evas *e, unsigned int n) EINA_ARG_NONNULL(1);

/**
 * This function returns the @p state of nth touch point.
 *
 * @param e The pointer to the Evas canvas.
 * @param n The number of the touched point (0 being the first).
 * @return @p state of nth touch point, if the call succeeded,
 *         EVAS_TOUCH_POINT_CANCEL otherwise.
 *
 * The point's @p state is EVAS_TOUCH_POINT_DOWN when pressed,
 * EVAS_TOUCH_POINT_STILL when the point is not moved after pressed,
 * EVAS_TOUCH_POINT_MOVE when moved at least once after pressed and
 * EVAS_TOUCH_POINT_UP when released.
 *
 * Example:
 * @code
 * extern Evas *evas;
 * Evas_Touch_Point_State state;
 *
 * if (evas_touch_point_list_count(evas))
 *   {
 *      state = evas_touch_point_nth_state_get(evas, 0);
 *      printf("The first touch point's state: %i\n", state);
 *   }
 * @endcode
 *
 * @see evas_touch_point_list_count()
 * @see evas_touch_point_list_nth_xy_get()
 * @see evas_touch_point_list_nth_id_get()
 */
EAPI Evas_Touch_Point_State evas_touch_point_list_nth_state_get(Evas *e, unsigned int n) EINA_ARG_NONNULL(1);

/**
 * @}
 */

/**
 * @since 1.8
 *
 * Adds an output to the canvas
 * 
 * @parem e The canvas to add the output to
 * @return The output
 *
 * @see evas_out_engine_info_set
 * @see evas_output_viewport_set
 * @see evas_output_size_set
 */
EAPI Evas_Out *evas_out_add(Evas *e);

/**
 * @since 1.8
 *
 * Deletes an output
 * 
 * @parem evo The output object
 *
 * @see evas_out_add
 */
EAPI void evas_output_del(Evas_Out *evo);

/**
 * @since 1.8
 *
 * Sets the viewport region of the canvas that the output displays
 * 
 * This sets both the viewport region in the canvas that displays on the
 * given output, but also the viewport size will match the output
 * resolution 1:1.
 *
 * @parem evo The output object
 * @param x The X coordinate of the viewport
 * @param y The Y coordinate of the viewport
 * @param w The Width of the viewport
 * @param h The Height of the viewport
 *
 * @see evas_out_engine_info_set
 * @see evas_output_viewport_set
 * @see evas_output_size_set
 */
EAPI void evas_output_view_set(Evas_Out *evo, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h);

/**
 * @since 1.8
 *
 * Gets the viewport region of the canvas that the output displays
 *
 * @parem evo The output object
 * @param x Pointer to X return value
 * @param y Pointer to Y return value
 * @param w Pointer to Width return value
 * @param h Pointer to Height return value
 *
 * @see evas_out_engine_info_get
 * @see evas_out_view_set
 * @see evas_output_viewport_get
 * @see evas_output_size_get
 */
EAPI void evas_output_view_get(const Evas_Out *evo, Evas_Coord *x, Evas_Coord *y, Evas_Coord *w, Evas_Coord *h);

/**
 * @since 1.8
 *
 * Sets the engine specific output parameters for a given output.
 *
 * @parem evo The output object
 * @param info The engine parameters
 * @return EINA_TRUE for success.
 *
 * @see evas_out_engine_info_get
 * @see evas_output_viewport_set
 * @see evas_output_size_set
 */
EAPI Eina_Bool evas_output_engine_info_set(Evas_Out *evo, Evas_Engine_Info *info);

/**
 * @since 1.8
 *
 * Gets the engine specific output parameters for a given output.
 *
 * @param evo The output object
 * @return info The engine parameters return (NULL on failure)
 *
 * @see evas_out_engine_info_set
 * @see evas_output_viewport_get
 * @see evas_output_size_get
 */
EAPI Evas_Engine_Info *evas_output_engine_info_get(const Evas_Out *evo);

/*
 * XXX: need output add/del events on evas
 * XXX: need output name/id, label, data
 */