/usr/include/dolfin/refinement/refine.h is in libdolfin-dev 2016.2.0-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 | // Copyright (C) 2010 Garth N. Wells
//
// This file is part of DOLFIN.
//
// DOLFIN is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// DOLFIN is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with DOLFIN. If not, see <http://www.gnu.org/licenses/>.
//
// Modified by Anders Logg, 2010.
//
// First added: 2010-02-10
// Last changed: 2013-05-12
//
// This file defines free functions for mesh refinement.
//
#ifndef __DOLFIN_REFINE_H
#define __DOLFIN_REFINE_H
namespace dolfin
{
// Forward declarations
class Mesh;
class MeshHierarchy;
template <typename T> class MeshFunction;
/// Create uniformly refined mesh
///
/// *Arguments*
/// mesh (_Mesh_)
/// The mesh to refine.
/// redistribute (_bool_)
/// Optional argument to redistribute the refined mesh if mesh is a
/// distributed mesh.
///
/// *Returns*
/// _Mesh_
/// The refined mesh.
///
/// *Example*
/// .. code-block:: c++
///
/// mesh = refine(mesh);
///
Mesh refine(const Mesh& mesh, bool redistribute = true);
/// Refine a MeshHierarchy
std::shared_ptr<const MeshHierarchy> refine(
const MeshHierarchy& hierarchy,
const MeshFunction<bool>& markers);
/// Create uniformly refined mesh
///
/// *Arguments*
/// refined_mesh (_Mesh_)
/// The mesh that will be the refined mesh.
/// mesh (_Mesh_)
/// The original mesh.
/// redistribute (_bool_)
/// Optional argument to redistribute the refined mesh if mesh is a
/// distributed mesh.
void refine(Mesh& refined_mesh, const Mesh& mesh,
bool redistribute = true);
/// Create locally refined mesh
///
/// *Arguments*
/// mesh (_Mesh_)
/// The mesh to refine.
/// cell_markers (_MeshFunction_ <bool>)
/// A mesh function over booleans specifying which cells
/// that should be refined (and which should not).
/// redistribute (_bool_)
/// Optional argument to redistribute the refined mesh if mesh is a
/// distributed mesh.
///
/// *Returns*
/// _Mesh_
/// The locally refined mesh.
///
/// *Example*
/// .. code-block:: c++
///
/// CellFunction<bool> cell_markers(mesh);
/// cell_markers.set_all(false);
/// Point origin(0.0, 0.0, 0.0);
/// for (CellIterator cell(mesh); !cell.end(); ++cell)
/// {
/// Point p = cell->midpoint();
/// if (p.distance(origin) < 0.1)
/// cell_markers[*cell] = true;
/// }
/// mesh = refine(mesh, cell_markers);
///
Mesh refine(const Mesh& mesh, const MeshFunction<bool>& cell_markers,
bool redistribute = true);
/// Create locally refined mesh
///
/// *Arguments*
/// refined_mesh (_Mesh_)
/// The mesh that will be the refined mesh.
/// mesh (_Mesh_)
/// The original mesh.
/// cell_markers (_MeshFunction_ <bool>)
/// A mesh function over booleans specifying which cells
/// that should be refined (and which should not).
/// redistribute (_bool_)
/// Optional argument to redistribute the refined mesh if mesh is a
/// distributed mesh.
void refine(Mesh& refined_mesh, const Mesh& mesh,
const MeshFunction<bool>& cell_markers, bool redistribute = true);
/// Increase the polynomial order of the mesh from 1 to 2, i.e. add points
/// at the Edge midpoints, to make a quadratic mesh.
///
/// *Arguments*
/// refined_mesh (_Mesh_)
/// The mesh that will be the quadratic mesh.
/// mesh (_Mesh_)
/// The original linear mesh.
void p_refine(Mesh& refined_mesh, const Mesh& mesh);
/// Return a p_refined mesh
/// Increase the polynomial order of the mesh from 1 to 2, i.e. add points
/// at the Edge midpoints, to make a quadratic mesh.
///
/// *Arguments*
/// mesh (_Mesh_)
/// The original linear mesh.
Mesh p_refine(const Mesh& mesh);
}
#endif
|