This file is indexed.

/usr/include/SFML/Graphics/VertexArray.h is in libcsfml-dev 2.3-3+b1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
//    you must not claim that you wrote the original software.
//    If you use this software in a product, an acknowledgment
//    in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
//    and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////

#ifndef SFML_VERTEXARRAY_H
#define SFML_VERTEXARRAY_H

////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Graphics/Export.h>
#include <SFML/Graphics/PrimitiveType.h>
#include <SFML/Graphics/Rect.h>
#include <SFML/Graphics/Types.h>
#include <SFML/Graphics/Vertex.h>
#include <stddef.h>


////////////////////////////////////////////////////////////
/// \brief Create a new vertex array
///
/// \return A new sfVertexArray object
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfVertexArray* sfVertexArray_create(void);

////////////////////////////////////////////////////////////
/// \brief Copy an existing vertex array
///
/// \param vertexArray Vertex array to copy
///
/// \return Copied object
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfVertexArray* sfVertexArray_copy(const sfVertexArray* vertexArray);

////////////////////////////////////////////////////////////
/// \brief Destroy an existing vertex array
///
/// \param vertexArray Vertex array to delete
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfVertexArray_destroy(sfVertexArray* vertexArray);

////////////////////////////////////////////////////////////
/// \brief Return the vertex count of a vertex array
///
/// \param vertexArray Vertex array object
///
/// \return Number of vertices in the array
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API size_t sfVertexArray_getVertexCount(const sfVertexArray* vertexArray);

////////////////////////////////////////////////////////////
/// \brief Get access to a vertex by its index
///
/// This function doesn't check \a index, it must be in range
/// [0, vertex count - 1]. The behaviour is undefined
/// otherwise.
///
/// \param vertexArray Vertex array object
/// \param index       Index of the vertex to get
///
/// \return Pointer to the index-th vertex
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfVertex* sfVertexArray_getVertex(sfVertexArray* vertexArray, size_t index);

////////////////////////////////////////////////////////////
/// \brief Clear a vertex array
///
/// This function removes all the vertices from the array.
/// It doesn't deallocate the corresponding memory, so that
/// adding new vertices after clearing doesn't involve
/// reallocating all the memory.
///
/// \param vertexArray Vertex array object
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfVertexArray_clear(sfVertexArray* vertexArray);

////////////////////////////////////////////////////////////
/// \brief Resize the vertex array
///
/// If \a vertexCount is greater than the current size, the previous
/// vertices are kept and new (default-constructed) vertices are
/// added.
/// If \a vertexCount is less than the current size, existing vertices
/// are removed from the array.
///
/// \param vertexArray Vertex array objet
/// \param vertexCount New size of the array (number of vertices)
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfVertexArray_resize(sfVertexArray* vertexArray, size_t vertexCount);

////////////////////////////////////////////////////////////
/// \brief Add a vertex to a vertex array array
///
/// \param vertexArray Vertex array objet
/// \param vertex      Vertex to add
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfVertexArray_append(sfVertexArray* vertexArray, sfVertex vertex);

////////////////////////////////////////////////////////////
/// \brief Set the type of primitives of a vertex array
///
/// This function defines how the vertices must be interpreted
/// when it's time to draw them:
/// \li As points
/// \li As lines
/// \li As triangles
/// \li As quads
/// The default primitive type is sfPoints.
///
/// \param vertexArray Vertex array objet
/// \param type        Type of primitive
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfVertexArray_setPrimitiveType(sfVertexArray* vertexArray, sfPrimitiveType type);

////////////////////////////////////////////////////////////
/// \brief Get the type of primitives drawn by a vertex array
///
/// \param vertexArray Vertex array objet
///
/// \return Primitive type
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfPrimitiveType sfVertexArray_getPrimitiveType(sfVertexArray* vertexArray);

////////////////////////////////////////////////////////////
/// \brief Compute the bounding rectangle of a vertex array
///
/// This function returns the axis-aligned rectangle that
/// contains all the vertices of the array.
///
/// \param vertexArray Vertex array objet
///
/// \return Bounding rectangle of the vertex array
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfFloatRect sfVertexArray_getBounds(sfVertexArray* vertexArray);


#endif // SFML_VERTEXARRAY_H