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<title>FBB::ServerSocket</title>
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<h1 id="title">FBB::ServerSocket</h1>
<h2 id="author">libbobcat-dev_4.04.00-x.tar.gz</h2>
<h2 id="date">2005-2016</h2>
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<title>FBB::ServerSocket(3bobcat)</title>
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<h1 id="title">FBB::ServerSocket(3bobcat)</h1>
<h2 id="author">libbobcat-dev_4.04.00-x.tar.gz Server Socket</h2>
<h2 id="date">2005-2016</h2>
<p>
<h2 >NAME</h2>FBB::ServerSocket - Server socket accepting Internet connection requests
<p>
<h2 >SYNOPSIS</h2>
<strong >#include <bobcat/serversocket></strong><br/>
Linking option: <em >-lbobcat</em>
<p>
<h2 >DESCRIPTION</h2>
An <strong >FBB::ServerSocket</strong> may be constructed to listen for connection
requests from the Internet or from the local host. Connection requests may be
accepted in either <em >blocking</em> or <em >non-blocking</em> modes. When a connection
is accepted a socket is returned which may be used to read information from or
write information to the client that requested the connection. The socket that
is made available is a <em >file descriptor</em> which may be used to initialize a
<strong >std::istream</strong> and/or <strong >std::ostream</strong>. The <strong >std::istream</strong> is used to read
information from the client process; the <strong >std::ostream</strong> is used to send
information to the client process. Since a socket may be considered a <em >file
descriptor</em> the available <strong >FBB::IFdStream</strong>, <strong >FBB::IFdStreamBuf</strong>,
<strong >FBB::OFdStream</strong>, and <strong >FBB::OFdStreamBuf</strong> classes may be used profitably
here. Note that having available a socket does not mean that this defines the
communication protocol. It is (still) the responsibility of the programmer to
comply with an existing protocol or to implement a tailor-made protocol. The
latter situation implies that the sequence of input- and output operations is
defined by the programmer.
<p>
A Unix Domain server socket can be defined using
<em >FBB::LocalServerSocket</em>.
<p>
<h2 >NAMESPACE</h2>
<strong >FBB</strong><br/>
All constructors, members, operators and manipulators, mentioned in this
man-page, are defined in the namespace <strong >FBB</strong>.
<p>
<h2 >INHERITS FROM</h2>
<strong >FBB::SocketBase</strong>
<p>
<h2 >CONSTRUCTOR</h2>
<ul>
<li> <strong >ServerSocket(size_t port)</strong>:<br/>
This constructor initializes an <strong >FBB::ServerSocket</strong> object, which
will listen for connections at the specified port. The construction of the
socket does not mean that the <strong >FBB::ServerSocket</strong> object is actually
listening for connections. To start listening, the member <strong >listen()</strong> should
be used.
</ul>
The copy constructor is not available.
<p>
<h2 >MEMBER FUNCTIONS</h2>
All members of <strong >FBB::SocketBase</strong> (and thus of <strong >FBB::InetAddress</strong>) are
available, as <strong >FBB::ServerSocket</strong> inherits from <strong >FBB::SocketBase</strong>.
<ul>
<li> <strong >void listen(size_t backlog = 5, bool blocking = true)</strong>:<br/>
The <strong >listen()</strong> member defines the way the <strong >FBB::ServerSocket</strong> will
listen for clients requesting a connection. It can be used only once with a
<strong >FBB::ServerSocket</strong>. An <strong >FBB::Exception</strong> object is thrown if listening fails,
if the constructor could not create a socket, or if the <strong >SocketBase</strong> base
class could not properly be constructed.
<p>
The <strong >listen()</strong> member's <em >backlog</em> parameter defines the size of the
<strong >FBB::ServerSocket</strong>'s internal queue in which connection requests may be
stored waiting for their turn to be serviced. When <em >backlog</em> requests are
waiting and another request arrives, then that request is lost.
<p>
The member's second parameter, <em >blocking</em>, is used to control the
blocking mode. By default, blocking is used, and <em >listen()</em> will wait until
a connection is established. This is ok in situations where clients connect
infrquently and for relatively short time intervals. Otherwise, in more
complex programs, an <strong >FBB::Selector</strong> object can be used to sense input on
the server socket and/or on various client sockets.
<p>
<li> <strong >SocketBase accept()</strong>:<br/>
The <strong >accept()</strong> member returns an <strong >FBB::SocketBase</strong> object
containing information about the client whose connection request was
accepted. The <strong >FBB::SocketBase</strong> object's socket value may be used to
initialize streams that can be used to communicate with the client. In more
complex programs the <strong >FBB::SocketBase</strong> could be passed to a class derived
from <strong >FBB::Fork</strong>, handling the communication with the child as a separate
(child) process.
</ul>
<p>
<h2 >EXAMPLE</h2>
See also the <strong >clientsocket</strong>(3bobcat) example.
<pre>
#include <iostream>
#include <bobcat/serversocket>
#include <bobcat/ifdstream>
#include <bobcat/ofdstream>
#include <bobcat/a2x>
using namespace std;
using namespace FBB;
int main(int argc, char **argv)
try
{
if (argc == 1)
{
cerr << "Provide server port number\n";
return 1;
}
size_t portnr = A2x(argv[1]);
ServerSocket server(portnr);
cerr << "server listens on port " << argv[1] << endl;
cerr << "serversocket returns:\n" <<
"address = " << server.dottedDecimalAddress() << "\n"
"port = " << server.port() << endl;
int fd = server.socket(); // open the socket's descriptor
cout << "File descriptor of the socket is " << fd << "\n"
"The server terminates when it receives a "
"single `q' on a line\n"
"A connection is terminated when no input "
"is received anymore.\n"
"Then another connection is possible" << endl;
server.listen(); // listen in blocking mode
while (true)
{
SocketBase fdb = server.accept();
int fd = fdb.socket();
cerr << "Client FD = " << fd << ", " << endl <<
"address = " << fdb.dottedDecimalAddress() << ", " <<
endl <<
"communication through port " << fdb.port() << endl;
IFdStream in(fd); // stream to read from client
OFdStream out(fd); // stream to write to client
string cmd;
while (getline(in, cmd))
{
cout << "Got: " << cmd << endl;
out << "Got: " << cmd << "\r" << endl;
if (cmd[0] == 'q')
return 0;
}
cout << "Ready for another connection\n";
}
}
catch (Exception const &err)
{
cerr <<
err.what() << endl <<
"Server socket on port " << argv[1] <<
" can't be opened" << endl;
return -1;
}
</pre>
<p>
<h2 >FILES</h2>
<em >bobcat/serversocket</em> - defines the class interface
<p>
<h2 >SEE ALSO</h2>
<strong >bobcat</strong>(7), <strong >clientsocket</strong>(3bobcat), <strong >fork</strong>(3bobcat),
<strong >ifdstream</strong>(3bobcat), <strong >ifdstreambuf</strong>(3bobcat), <strong >inetaddress</strong>(3bobcat),
<strong >localserversocket</strong>(3bobcat), <strong >ofdstream</strong>(3bobcat),
<strong >ofdstream</strong>(3bobcat), <strong >select</strong>(2), <strong >selector</strong>(3bobcat),
<strong >socketbase</strong>(3bobcat)
<p>
<h2 >BUGS</h2>
None Reported.
<p>
<h2 >DISTRIBUTION FILES</h2>
<ul>
<li> <em >bobcat_4.04.00-x.dsc</em>: detached signature;
<li> <em >bobcat_4.04.00-x.tar.gz</em>: source archive;
<li> <em >bobcat_4.04.00-x_i386.changes</em>: change log;
<li> <em >libbobcat1_4.04.00-x_*.deb</em>: debian package holding the
libraries;
<li> <em >libbobcat1-dev_4.04.00-x_*.deb</em>: debian package holding the
libraries, headers and manual pages;
<li> <em >http://sourceforge.net/projects/bobcat</em>: public archive location;
</ul>
<p>
<h2 >BOBCAT</h2>
Bobcat is an acronym of `Brokken's Own Base Classes And Templates'.
<p>
<h2 >COPYRIGHT</h2>
This is free software, distributed under the terms of the
GNU General Public License (GPL).
<p>
<h2 >AUTHOR</h2>
Frank B. Brokken (<strong >f.b.brokken@rug.nl</strong>).
<p>
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