/usr/include/BALL/COMMON/macros.h is in libball1.4-dev 1.4.3~beta1-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 | // -*- Mode: C++; tab-width: 2; -*-
// vi: set ts=2:
//
#ifndef BALL_COMMON_MACROS_H
#define BALL_COMMON_MACROS_H
#ifndef BALL_CONFIG_CONFIG_H
# include <BALL/CONFIG/config.h>
#endif
#ifndef BALL_COMMON_CONSTANTS_H
# include <BALL/COMMON/constants.h>
#endif
#ifndef BALL_COMMON_RTTI_H
# include <BALL/COMMON/rtti.h>
#endif
#include <math.h> // needed for fabs
#include <typeinfo> // needed for typeid
#define BALL_MAX(a, b) (((a) < (b)) ? (b) : (a))
#define BALL_MAX3(x, y, z) ((x) > (y) ? BALL_MAX(x, z) : BALL_MAX(y, z))
#define BALL_MIN(a, b) (((a) > (b)) ? (b) : (a))
#define BALL_MIN3(x, y, z) ((x) < (y) ? BALL_MIN(x, z) : BALL_MIN(y, z))
#define BALL_ABS(x) (((x) >= 0) ? (x) : -(x))
#define BALL_SGN(x) (((x) < 0) ? -1 : ((x) == 0) ? 0 : 1)
#define BALL_ODD(x) (((x) % 2)!=0)
#define BALL_INT_ODD(x) (((x) & 0x1) == 1)
#define BALL_INT_EVEN(x) (((x) & 0x1) == 0)
#define BALL_REAL_ROUND BALL::Maths::round
#define BALL_REAL_EQUAL(x, y, e) (fabs((x) - (y)) <= e)
#define BALL_REAL_NOT_EQUAL(x, y, e) (fabs((x) - (y)) > e)
#define BALL_REAL_LESS(x, y, e) (((x) - (y)) < -e)
#define BALL_REAL_LESS_OR_EQUAL(x, y, e) (((x) - (y)) <= e)
#define BALL_REAL_GREATER(x, y, e) (((x) - (y)) > e)
#define BALL_REAL_GREATER_OR_EQUAL(x, y, e) (((x) - (y)) >= -e)
#define BALL_REAL_ABS(x) fabs(x)
#define BALL_REAL_SGN(x) BALL_SGN(x)
#define BALL_REAL_ODD(x) (((x) % 2) != 0)
#define BALL_REAL_EVEN(x) (((x) % 2) == 0)
#define BALL_REAL_FLOOR(x) (long)((x) > 0 ? (x): ((x) == (long)(x) ? (x) : (x) - 1))
#define BALL_REAL_CEILING(x) (long)((x) < 0 ? (x): ((x) == (long)(x) ? (x) : (x) + 1))
#define BALL_REAL_ROUND_INT(x) ((x) > 0 ? (int)(x + 0.5) : -(int)(0.5 - x))
// The following macros assume BALL_CHAR_BITS is one of either 8, 16, or 32
#define BALL_CHAR_BITS BALL_CHAR_SIZE * 8
#define BALL_CHAR_MASK BALL_CHAR_BITS - 1
#define BALL_CHAR_SHIFT ((BALL_CHAR_BITS == 8) ? 3 : (BALL_CHAR_BITS == 16) ? 4 : 5)
#define BALL_CHAR_ALL_BITS_SET ((BALL_CHAR_BITS == 8) ? 0xFF : (BALL_CHAR_BITS == 16) ? 0xFFFF : 0xFFFFFFFF)
#define BALL_CHAR_ALL_BITS_CLEARED ((BALL_CHAR_BITS == 8) ? 0x00 : (BALL_CHAR_BITS == 16) ? 0x0000 : 0x00000000)
#define BALL_NUMBER_OF_BYTES(bits) (((bits) + BALL_CHAR_MASK) >> BALL_CHAR_SHIFT)
#define BALL_SIZEOF_ARRAY(a) (sizeof(a) / sizeof(*(a)))
#define BALL_BITARRAY_SIZE(number_of_bits) (((number_of_bits - 1) >> BALL_CHAR_SHIFT) + 1)
#define BALL_BITARRAY_CLEAR_BIT(array, x) ((array)[(x) >> BALL_CHAR_SHIFT] &= ~(1 << ((x) & BALL_CHAR_MASK)))
#define BALL_BITARRAY_SET_BIT(array, x) ((array)[(x) >> BALL_CHAR_SHIFT] |= (1 << ((x) & BALL_CHAR_MASK)))
#define BALL_BITARRAY_TOGGLE_BIT(array, x) ((array)[(x) >> BALL_CHAR_SHIFT] ^= (1 << ((x) & BALL_CHAR_MASK)))
#define BALL_BITARRAY_IS_BIT_SET(array, x) (((array)[(x) >> BALL_CHAR_SHIFT] & (1 << ((x) & BALL_CHAR_MASK))) != 0)
#define BALL_BIT(bit) (1 << (bit))
#define BALL_BIT_SET(bitset, bit) ((bitset) |= (1 << (bit)))
#define BALL_BIT_SET_ALL(bitset) ((bitset) = -1)
#define BALL_BIT_SET_ALL_TO(bitset, bit) ((bitset) |= ~(-1 << (bit + 1)))
#define BALL_BIT_SET_ALL_FROM(bitset, bit) ((bitset) |= (-1 << (bit)))
#define BALL_BIT_CLEAR(bitset, bit) ((bitset) &= ~(1 << (bit)))
#define BALL_BIT_CLEAR_ALL(bitset) ((bitset) = 0)
#define BALL_BIT_CLEAR_ALL_TO(bitset, bit) ((bitset) &= (-1 << (bit + 1)))
#define BALL_BIT_CLEAR_ALL_FROM(bitset, bit) ((bitset) &= ~(-1 << (bit)))
#define BALL_BIT_IS_SET(bitset, bit) ((bitset) & (1 << (bit)))
#define BALL_BIT_IS_CLEARED(bitset, bit) !((bitset) & (1 << (bit)))
#define BALL_ANGLE_RADIAN_TO_DEGREE(rad_angle) (180.0 / ::BALL::Constants::PI * (rad_angle))
#define BALL_ANGLE_DEGREE_TO_RADIAN(deg_angle) (::BALL::Constants::PI / 180.0 * (deg_angle))
#define BALL_OFFSET_OF(struct_name, struct_var_name) ((long)&(((struct_name*)0)->struct_var_name))
#define BALL_DUMP_DEPTH(os, depth) for (dump_indent_depth_ = 0; dump_indent_depth_ < depth; ++dump_indent_depth_) { os << " "; }
#define BALL_DUMP_STREAM_PREFIX(os) Size dump_indent_depth_ = 0;
#define BALL_DUMP_HEADER(os,cl,ob) os << "Object: " << (void *)ob << " is instance of class: " << streamClassName(typeid(*ob)) << std::endl;
#define BALL_DUMP_CLASS_HEADER(os,cl,ob) os << "Object: " << (void *)ob << " is instance of class: " << #cl << ::std::endl;
#define BALL_DUMP_STREAM_SUFFIX(os)
#endif // BALL_COMMON_MACROS_H
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