/usr/include/astro/attlib.h is in libastro-dev 4:16.08.3-1.
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// This file is part of the Marble Virtual Globe.
//
// This program is free software licensed under the GNU LGPL. You can
// find a copy of this license in LICENSE.txt in the top directory of
// the source code.
//
// Copyright 2014 Gerhard Holtkamp
//
#if !defined(__attlib_h)
#define __attlib_h
/***********************************************************************
3-Dim Vector and Matrix Definitions and Operations
License: GNU LGPL Version 2+
Author: Gerhard HOLTKAMP 14-JAN-2012
***********************************************************************/
#include <iostream>
#include "astrolib_export.h"
ASTROLIB_EXPORT double atan20 (double y, double x);
class ASTROLIB_EXPORT Vec3
{
private:
double v[3];
public:
friend class Mat3;
Vec3(double x=0, double y=0, double z=0);
Vec3 (const Vec3& c);
void assign (double x=0, double y=0, double z=0);
double& operator [] (unsigned index);
Vec3& operator = (const Vec3& c);
Vec3& operator += (const Vec3& c);
Vec3& operator -= (const Vec3& c);
Vec3& operator *= (const Vec3& c); // cross product
Vec3& operator *= (double r);
Vec3& operator /= (double r);
friend double abs(const Vec3& c); // absolute value
friend double dot (const Vec3& c1, const Vec3& c2); // dot product
friend Vec3 operator + (const Vec3& c1, const Vec3& c2);
friend Vec3 operator - (const Vec3& c1, const Vec3& c2);
friend Vec3 operator * (double r, const Vec3& c1);
friend Vec3 operator * (const Vec3& c1, double r);
friend Vec3 operator * (const Vec3& c1, const Vec3& c2); // cross product
friend Vec3 operator / (const Vec3& c1, double r);
friend Vec3 vnorm(const Vec3& c); // norm vector
friend Vec3 carpol (const Vec3& c); // Cartesian -> Polar
friend Vec3 polcar (const Vec3& c); // Polar -> Cartesian
friend std::ostream& operator << (std::ostream& os, const Vec3& c);
};
/********************************************************************/
// class Mat3: public Vec3
class ASTROLIB_EXPORT Mat3
{
public:
double m[3][3];
explicit Mat3(double x=0);
Mat3 (const Mat3& c);
void assign (double x11, double x12, double x13, double x21, double x22,
double x23, double x31, double x32, double x33);
void assign (double x[3][3]); // assign matrix
void PutMij (double x, int i, int j); // put single matrix element
double GetMij (int i, int j); // get single matrix element
Mat3& operator = (const Mat3& c);
Mat3& operator += (const Mat3& c);
Mat3& operator -= (const Mat3& c);
Mat3& operator *= (const Mat3& c);
Mat3& operator *= (double r);
Mat3& operator /= (double r);
friend Mat3 mxtrn (const Mat3& m1); // transposed matrix
friend double mxdet (const Mat3& c); // determinant
friend Mat3 operator + (const Mat3& c1, const Mat3& c2);
friend Mat3 operator - (const Mat3& c1, const Mat3& c2);
friend Mat3 operator * (double r, const Mat3& c1);
friend Mat3 operator * (const Mat3& c1, double r);
friend Mat3 operator * (const Mat3& c1, const Mat3& c2);
friend Mat3 operator / (const Mat3& c1, double r);
friend Vec3 mxvct (const Mat3& m1, Vec3& v1); // multiply vector with matrix
friend void gpyr (const Mat3& m1, double& p, double& y, double& r); // get p/y/r
friend void mxevc (const Mat3& m, double& a, Vec3& v); // eigenvector
friend std::ostream& operator << (std::ostream& os, const Mat3& c);
};
// ****************************************************************************
// defining the following functions here seems to make more compilers happy
Mat3 mxcon (double r); // constant matrix
Mat3 mxidn (); // identity matrix
// friend Mat3 mxtrn (const Mat3& m1); // transposed matrix
Mat3 xrot (double a); // rotation around x-axis
Mat3 yrot (double a); // rotation around y-axis
Mat3 zrot (double a); // rotation around z-axis
Mat3 csmx (double p, double y, double r); // pitch/yaw/roll matrix
void vcpy (Vec3& v, double& p, double& y); // get pitch and yaw from vector
void vcrp (Vec3& v, double& p, double& r); // get pitch and roll from vector
Mat3 mxrox (double& a, Vec3& v); // get matrix from eigenvector and angle
#endif // __attlib_h sentry.
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