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/**
 * @file
 *
 * This file just wraps platform specific header files that define the thread
 * abstraction interface.
 */

/******************************************************************************
 *
 *
 * Copyright AllSeen Alliance. All rights reserved.
 *
 *    Permission to use, copy, modify, and/or distribute this software for any
 *    purpose with or without fee is hereby granted, provided that the above
 *    copyright notice and this permission notice appear in all copies.
 *
 *    THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 *    WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
 *    MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
 *    ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
 *    WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
 *    ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 *    OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 ******************************************************************************/
#ifndef _OS_QCC_THREAD_H
#define _OS_QCC_THREAD_H

#include <qcc/platform.h>
#include <winsock2.h>
#include <windows.h>
#include <process.h>

/**
 * Windows uses __stdcall for certain API calls
 */
#define STDCALL __stdcall

/**
 * Redefine Windows' Sleep function to match Linux.
 *
 * @param x     Number of seconds to sleep.
 */
#define sleep(x) Sleep(x)

namespace qcc {

typedef HANDLE ThreadHandle;            ///< Window process handle typedef.
typedef unsigned int ThreadId;          ///< Windows uses uint process IDs.

/**
 * Windows' thread function return type
 */
typedef unsigned int ThreadInternalReturn;

}

#endif