This file is indexed.

/usr/include/actionlib/server/simple_action_server.h is in libactionlib-dev 1.11.7-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
/*********************************************************************
*
* Software License Agreement (BSD License)
*
*  Copyright (c) 2008, Willow Garage, Inc.
*  All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without
*  modification, are permitted provided that the following conditions
*  are met:
*
*   * Redistributions of source code must retain the above copyright
*     notice, this list of conditions and the following disclaimer.
*   * Redistributions in binary form must reproduce the above
*     copyright notice, this list of conditions and the following
*     disclaimer in the documentation and/or other materials provided
*     with the distribution.
*   * Neither the name of Willow Garage, Inc. nor the names of its
*     contributors may be used to endorse or promote products derived
*     from this software without specific prior written permission.
*
*  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
*  "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
*  LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
*  FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
*  COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
*  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
*  BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
*  LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
*  CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
*  LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
*  ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
*  POSSIBILITY OF SUCH DAMAGE.
*
* Author: Eitan Marder-Eppstein
*********************************************************************/
#ifndef ACTIONLIB_SIMPLE_ACTION_SERVER_H_
#define ACTIONLIB_SIMPLE_ACTION_SERVER_H_

#include <boost/thread/condition.hpp>
#include <ros/ros.h>
#include <actionlib/server/action_server.h>
#include <actionlib/action_definition.h>

namespace actionlib {
  /** @class SimpleActionServer @brief The SimpleActionServer
   * implements a single goal policy on top of the ActionServer class. The
   * specification of the policy is as follows: only one goal can have an
   * active status at a time, new goals preempt previous goals based on the
   * stamp in their GoalID field (later goals preempt earlier ones), an
   * explicit preempt goal preempts all goals with timestamps that are less
   * than or equal to the stamp associated with the preempt, accepting a new
   * goal implies successful preemption of any old goal and the status of the
   * old goal will be change automatically to reflect this.
   */
  template <class ActionSpec>
  class SimpleActionServer {
    public:
      //generates typedefs that we'll use to make our lives easier
      ACTION_DEFINITION(ActionSpec);

      typedef typename ActionServer<ActionSpec>::GoalHandle GoalHandle;
      typedef boost::function<void (const GoalConstPtr&)> ExecuteCallback;

      /**
       * @brief  Constructor for a SimpleActionServer
       * @param name A name for the action server
       * @param execute_cb Optional callback that gets called in a separate thread whenever
       *                   a new goal is received, allowing users to have blocking callbacks.
       *                   Adding an execute callback also deactivates the goalCallback.
       * @param  auto_start A boolean value that tells the ActionServer wheteher or not to start publishing as soon as it comes up. THIS SHOULD ALWAYS BE SET TO FALSE TO AVOID RACE CONDITIONS and start() should be called after construction of the server.
       */
      SimpleActionServer(std::string name, ExecuteCallback execute_cb, bool auto_start);

      /**
       * @brief  Constructor for a SimpleActionServer
       * @param name A name for the action server
       * @param  auto_start A boolean value that tells the ActionServer wheteher or not to start publishing as soon as it comes up. THIS SHOULD ALWAYS BE SET TO FALSE TO AVOID RACE CONDITIONS and start() should be called after construction of the server.
       */
      SimpleActionServer(std::string name, bool auto_start);

      /**
       * @brief  DEPRECATED: Constructor for a SimpleActionServer
       * @param name A name for the action server
       * @param execute_cb Optional callback that gets called in a separate thread whenever
       *                   a new goal is received, allowing users to have blocking callbacks.
       *                   Adding an execute callback also deactivates the goalCallback.
       */
      ROS_DEPRECATED SimpleActionServer(std::string name, ExecuteCallback execute_cb = NULL);

      /**
       * @brief  Constructor for a SimpleActionServer
       * @param n A NodeHandle to create a namespace under
       * @param name A name for the action server
       * @param execute_cb Optional callback that gets called in a separate thread whenever
       *                   a new goal is received, allowing users to have blocking callbacks.
       *                   Adding an execute callback also deactivates the goalCallback.
       * @param  auto_start A boolean value that tells the ActionServer wheteher or not to start publishing as soon as it comes up. THIS SHOULD ALWAYS BE SET TO FALSE TO AVOID RACE CONDITIONS and start() should be called after construction of the server.
       */
      SimpleActionServer(ros::NodeHandle n, std::string name, ExecuteCallback execute_cb, bool auto_start);

      /**
       * @brief  Constructor for a SimpleActionServer
       * @param n A NodeHandle to create a namespace under
       * @param name A name for the action server
       * @param  auto_start A boolean value that tells the ActionServer wheteher or not to start publishing as soon as it comes up. THIS SHOULD ALWAYS BE SET TO FALSE TO AVOID RACE CONDITIONS and start() should be called after construction of the server.
       */
      SimpleActionServer(ros::NodeHandle n, std::string name, bool auto_start);

      /**
       * @brief  Constructor for a SimpleActionServer
       * @param n A NodeHandle to create a namespace under
       * @param name A name for the action server
       * @param execute_cb Optional callback that gets called in a separate thread whenever
       *                   a new goal is received, allowing users to have blocking callbacks.
       *                   Adding an execute callback also deactivates the goalCallback.
       */
      ROS_DEPRECATED SimpleActionServer(ros::NodeHandle n, std::string name, ExecuteCallback execute_cb = NULL);

      ~SimpleActionServer();

      /**
       * @brief  Accepts a new goal when one is available The status of this
       * goal is set to active upon acceptance, and the status of any
       * previously active goal is set to preempted. Preempts received for the
       * new goal between checking if isNewGoalAvailable or invokation of a
       * goal callback and the acceptNewGoal call will not trigger a preempt
       * callback.  This means, isPreemptReqauested should be called after
       * accepting the goal even for callback-based implementations to make
       * sure the new goal does not have a pending preempt request.
       * @return A shared_ptr to the new goal.
       */
      boost::shared_ptr<const Goal> acceptNewGoal();

      /**
       * @brief  Allows  polling implementations to query about the availability of a new goal
       * @return True if a new goal is available, false otherwise
       */
      bool isNewGoalAvailable();


      /**
       * @brief  Allows  polling implementations to query about preempt requests
       * @return True if a preempt is requested, false otherwise
       */
      bool isPreemptRequested();

      /**
       * @brief  Allows  polling implementations to query about the status of the current goal
       * @return True if a goal is active, false otherwise
       */
      bool isActive();

      /**
       * @brief  Sets the status of the active goal to succeeded
       * @param  result An optional result to send back to any clients of the goal
       * @param  result An optional text message to send back to any clients of the goal
       */
      void setSucceeded(const Result& result = Result(), const std::string& text = std::string(""));

      /**
       * @brief  Sets the status of the active goal to aborted
       * @param  result An optional result to send back to any clients of the goal
       * @param  result An optional text message to send back to any clients of the goal
       */
      void setAborted(const Result& result = Result(), const std::string& text = std::string(""));


      /**
      * @brief  Publishes feedback for a given goal
      * @param  feedback Shared pointer to the feedback to publish
      */
      void publishFeedback(const FeedbackConstPtr& feedback);

      /**
      * @brief  Publishes feedback for a given goal
      * @param  feedback The feedback to publish
      */
      void publishFeedback(const Feedback& feedback);

      /**
       * @brief  Sets the status of the active goal to preempted
       * @param  result An optional result to send back to any clients of the goal
       * @param  result An optional text message to send back to any clients of the goal
       */
      void setPreempted(const Result& result = Result(), const std::string& text = std::string(""));

      /**
       * @brief  Allows users to register a callback to be invoked when a new goal is available
       * @param cb The callback to be invoked
       */
      void registerGoalCallback(boost::function<void ()> cb);

      /**
       * @brief  Allows users to register a callback to be invoked when a new preempt request is available
       * @param cb The callback to be invoked
       */
      void registerPreemptCallback(boost::function<void ()> cb);

      /**
       * @brief  Explicitly start the action server, used it auto_start is set to false
       */
      void start();

      /**
       * @brief  Explicitly shutdown the action server
       */
      void shutdown();

    private:
      /**
       * @brief  Callback for when the ActionServer receives a new goal and passes it on
       */
      void goalCallback(GoalHandle goal);

      /**
       * @brief  Callback for when the ActionServer receives a new preempt and passes it on
       */
      void preemptCallback(GoalHandle preempt);

      /**
       * @brief  Called from a separate thread to call blocking execute calls
       */
      void executeLoop();

      ros::NodeHandle n_;

      boost::shared_ptr<ActionServer<ActionSpec> > as_;

      GoalHandle current_goal_, next_goal_;

      bool new_goal_, preempt_request_, new_goal_preempt_request_;

      boost::recursive_mutex lock_;

      boost::function<void ()> goal_callback_;
      boost::function<void ()> preempt_callback_;
      ExecuteCallback execute_callback_;

      boost::condition execute_condition_;
      boost::thread* execute_thread_;

      boost::mutex terminate_mutex_;
      bool need_to_terminate_;
  };
};

//include the implementation here
#include <actionlib/server/simple_action_server_imp.h>
#endif