/usr/include/actionlib/server/action_server.h is in libactionlib-dev 1.11.7-1.
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*
* Software License Agreement (BSD License)
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* Copyright (c) 2008, Willow Garage, Inc.
* All rights reserved.
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* * Redistributions of source code must retain the above copyright
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* Author: Eitan Marder-Eppstein
*********************************************************************/
#ifndef ACTION_LIB_ACTION_SERVER
#define ACTION_LIB_ACTION_SERVER
#include <ros/ros.h>
#include <boost/thread.hpp>
#include <boost/shared_ptr.hpp>
#include <actionlib_msgs/GoalID.h>
#include <actionlib_msgs/GoalStatusArray.h>
#include <actionlib_msgs/GoalStatus.h>
#include <actionlib/enclosure_deleter.h>
#include <actionlib/goal_id_generator.h>
#include <actionlib/action_definition.h>
#include <actionlib/server/status_tracker.h>
#include <actionlib/server/handle_tracker_deleter.h>
#include <actionlib/server/server_goal_handle.h>
#include <actionlib/server/action_server_base.h>
#include <actionlib/destruction_guard.h>
#include <list>
namespace actionlib {
/**
* @class ActionServer
* @brief The ActionServer is a helpful tool for managing goal requests to a
* node. It allows the user to specify callbacks that are invoked when goal
* or cancel requests come over the wire, and passes back GoalHandles that
* can be used to track the state of a given goal request. The ActionServer
* makes no assumptions about the policy used to service these goals, and
* sends status for each goal over the wire until the last GoalHandle
* associated with a goal request is destroyed.
*/
template <class ActionSpec>
class ActionServer : public ActionServerBase<ActionSpec>
{
public:
//for convenience when referring to ServerGoalHandles
typedef ServerGoalHandle<ActionSpec> GoalHandle;
//generates typedefs that we'll use to make our lives easier
ACTION_DEFINITION(ActionSpec);
/**
* @brief Constructor for an ActionServer
* @param n A NodeHandle to create a namespace under
* @param name The name of the action
* @param goal_cb A goal callback to be called when the ActionServer receives a new goal over the wire
* @param cancel_cb A cancel callback to be called when the ActionServer receives a new cancel request over the wire
* @param auto_start A boolean value that tells the ActionServer wheteher or not to start publishing as soon as it comes up. THIS SHOULD ALWAYS BE SET TO FALSE TO AVOID RACE CONDITIONS and start() should be called after construction of the server.
*/
ActionServer(ros::NodeHandle n, std::string name,
boost::function<void (GoalHandle)> goal_cb,
boost::function<void (GoalHandle)> cancel_cb,
bool auto_start);
/**
* @brief Constructor for an ActionServer
* @param n A NodeHandle to create a namespace under
* @param name The name of the action
* @param goal_cb A goal callback to be called when the ActionServer receives a new goal over the wire
* @param auto_start A boolean value that tells the ActionServer wheteher or not to start publishing as soon as it comes up. THIS SHOULD ALWAYS BE SET TO FALSE TO AVOID RACE CONDITIONS and start() should be called after construction of the server.
*/
ActionServer(ros::NodeHandle n, std::string name,
boost::function<void (GoalHandle)> goal_cb,
bool auto_start);
/**
* @brief DEPRECATED Constructor for an ActionServer
* @param n A NodeHandle to create a namespace under
* @param name The name of the action
* @param goal_cb A goal callback to be called when the ActionServer receives a new goal over the wire
* @param cancel_cb A cancel callback to be called when the ActionServer receives a new cancel request over the wire
*/
ROS_DEPRECATED ActionServer(ros::NodeHandle n, std::string name,
boost::function<void (GoalHandle)> goal_cb,
boost::function<void (GoalHandle)> cancel_cb = boost::function<void (GoalHandle)>());
/**
* @brief Constructor for an ActionServer
* @param n A NodeHandle to create a namespace under
* @param name The name of the action
* @param auto_start A boolean value that tells the ActionServer wheteher or not to start publishing as soon as it comes up. THIS SHOULD ALWAYS BE SET TO FALSE TO AVOID RACE CONDITIONS and start() should be called after construction of the server.
*/
ActionServer(ros::NodeHandle n, std::string name,
bool auto_start);
/**
* @brief DEPRECATED Constructor for an ActionServer
* @param n A NodeHandle to create a namespace under
* @param name The name of the action
*/
ROS_DEPRECATED ActionServer(ros::NodeHandle n, std::string name);
/**
* @brief Destructor for the ActionServer
*/
virtual ~ActionServer();
private:
/**
* @brief Initialize all ROS connections and setup timers
*/
virtual void initialize();
/**
* @brief Publishes a result for a given goal
* @param status The status of the goal with which the result is associated
* @param result The result to publish
*/
virtual void publishResult(const actionlib_msgs::GoalStatus& status, const Result& result);
/**
* @brief Publishes feedback for a given goal
* @param status The status of the goal with which the feedback is associated
* @param feedback The feedback to publish
*/
virtual void publishFeedback(const actionlib_msgs::GoalStatus& status, const Feedback& feedback);
/**
* @brief Explicitly publish status
*/
virtual void publishStatus();
/**
* @brief Publish status for all goals on a timer event
*/
void publishStatus(const ros::TimerEvent& e);
ros::NodeHandle node_;
ros::Subscriber goal_sub_, cancel_sub_;
ros::Publisher status_pub_, result_pub_, feedback_pub_;
ros::Timer status_timer_;
};
};
//include the implementation
#include <actionlib/server/action_server_imp.h>
#endif
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