/usr/share/kde4/apps/kreversi/qml/Chip.qml is in kreversi 4:16.08.0-1+b1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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Copyright 2013 Denis Kuplyakov <dener.kup@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import QtQuick 1.1
import "globals.js" as Globals
/**
* Chip
*
* Represents chip on cell.
* Set state to:
* "Black" to show black chip
* "White" to show white chip
* "" (empty string) to hide chip
*/
Item {
id: chipContainer
/**
* Total frames in animation
*/
property int framesCount: 12
/**
* Current chip's frame
*/
property int currentFrame: 1
/**
* Chips image's ID prefix at SVG theme file to use.
* Should already contain '_' at end of it.
*/
property string imagePrefix: "chip_bw_"
/**
* Duration of chip's turning animation
*/
property int animationTime: 25 * 12
/**
* How long to wait before start of animation
*/
property int preAnimationTime: 0
CanvasItem {
id: chipImage
anchors.fill: parent
visible: false
spriteKey: imagePrefix + currentFrame
}
MouseArea {
id: mouseArea
anchors.fill: parent
onClicked: chipContainer.clicked()
}
Timer {
id: blinkingTimer
interval: 500
running: false
repeat: true
onTriggered: chipImage.visible = !chipImage.visible
}
states: [
State {
name: "Black"
PropertyChanges {
target: chipImage
visible: true
}
PropertyChanges {
target: chipContainer
currentFrame: 1
}
PropertyChanges {
target: blinkingTimer
running: false
}
},
State {
name: "Black_blinking"
PropertyChanges {
target: chipImage
visible: true
}
PropertyChanges {
target: chipContainer
currentFrame: 1
}
PropertyChanges {
target: blinkingTimer
running: true
}
},
State {
name: "White"
PropertyChanges {
target: chipImage
visible: true
}
PropertyChanges {
target: chipContainer
currentFrame: framesCount
}
PropertyChanges {
target: blinkingTimer
running: false
}
},
State {
name: "White_blinking"
PropertyChanges {
target: chipImage
visible: true
}
PropertyChanges {
target: chipContainer
currentFrame: framesCount
}
PropertyChanges {
target: blinkingTimer
running: true
}
}
]
Behavior on currentFrame {
SequentialAnimation {
PauseAnimation {
duration: preAnimationTime
}
NumberAnimation {
duration: animationTime
easing.type: Easing.InOutQuad
}
}
}
transitions: [
Transition {
from: ""
to: "*"
reversible: false
NumberAnimation {
property: "currentFrame"
duration: 0
}
}
]
}
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