/usr/include/Unidraw/statevars.h is in ivtools-dev 1.2.11a1-8.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* Copyright (c) 1990, 1991 Stanford University
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided
* that the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of Stanford not be used in advertising or
* publicity pertaining to distribution of the software without specific,
* written prior permission. Stanford makes no representations about
* the suitability of this software for any purpose. It is provided "as is"
* without express or implied warranty.
*
* STANFORD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS.
* IN NO EVENT SHALL STANFORD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
* WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*
* State variable subclasses.
*/
#ifndef unidraw_statevars_h
#define unidraw_statevars_h
#include <Unidraw/statevar.h>
class Component;
class PSBrush;
class PSColor;
class PSPattern;
class PSFont;
//: name state variable
// <a href=../man3.1/statevars.html>man page</a>
class NameVar : public StateVar {
public:
NameVar(const char* = nil);
virtual const char* GetName();
virtual void SetName(const char*);
virtual StateVar& operator = (StateVar&);
virtual StateVar* Copy();
virtual void Read(istream&);
virtual void Write(ostream&);
virtual ClassId GetClassId();
virtual boolean IsA(ClassId);
private:
char* _name;
};
//: component name state variable
// <a href=../man3.1/statevars.html>man page</a>
class CompNameVar : public NameVar {
public:
CompNameVar(Component* = nil);
virtual Component* GetComponent();
virtual void SetComponent(Component*);
virtual void UpdateName();
virtual const char* PartOf();
virtual StateVar& operator = (StateVar&);
virtual StateVar* Copy();
virtual void Read(istream&);
virtual void Write(ostream&);
virtual ClassId GetClassId();
virtual boolean IsA(ClassId);
protected:
const char* CatalogName(Component*);
protected:
Component* _comp;
};
//: modified-status state variable
// <a href=../man3.1/statevars.html>man page</a>
class ModifStatusVar : public StateVar {
public:
ModifStatusVar(Component* = nil, boolean = false);
~ModifStatusVar();
virtual boolean GetModifStatus();
virtual void SetModifStatus(boolean);
virtual Component* GetComponent();
virtual void SetComponent(Component*);
virtual StateVar& operator = (StateVar&);
virtual StateVar* Copy();
virtual void Read(istream&);
virtual void Write(ostream&);
virtual ClassId GetClassId();
virtual boolean IsA(ClassId);
protected:
void modified(int);
protected:
int _modified;
Component* _component;
static class UList* _vars;
};
//: magnify factor state variable
// <a href=../man3.1/statevars.html>man page</a>
class MagnifVar : public StateVar {
public:
MagnifVar(float = 1);
virtual float GetMagnif();
virtual void SetMagnif(float);
virtual StateVar& operator = (StateVar&);
virtual StateVar* Copy();
virtual void Read(istream&);
virtual void Write(ostream&);
virtual ClassId GetClassId();
virtual boolean IsA(ClassId);
protected:
float _magnif;
};
//: gravity-enabled state variable
// <a href=../man3.1/statevars.html>man page</a>
class GravityVar : public StateVar {
public:
GravityVar(boolean = false);
virtual boolean IsActive();
virtual void Activate(boolean);
virtual StateVar& operator = (StateVar&);
virtual StateVar* Copy();
virtual void Read(istream&);
virtual void Write(ostream&);
virtual ClassId GetClassId();
virtual boolean IsA(ClassId);
protected:
int _active;
};
//: current font state variable
// <a href=../man3.1/statevars.html>man page</a>
class FontVar : public StateVar {
public:
FontVar(PSFont* = nil);
virtual ~FontVar();
virtual PSFont* GetFont();
virtual void SetFont(PSFont*);
virtual StateVar& operator = (StateVar&);
virtual StateVar* Copy();
virtual void Read(istream&);
virtual void Write(ostream&);
virtual ClassId GetClassId();
virtual boolean IsA(ClassId);
protected:
PSFont* _psfont;
};
//: current brush state variable
// <a href=../man3.1/statevars.html>man page</a>
class BrushVar : public StateVar {
public:
BrushVar(PSBrush* = nil);
virtual ~BrushVar();
virtual PSBrush* GetBrush();
virtual void SetBrush(PSBrush*);
virtual StateVar& operator = (StateVar&);
virtual StateVar* Copy();
virtual void Read(istream&);
virtual void Write(ostream&);
virtual ClassId GetClassId();
virtual boolean IsA(ClassId);
protected:
PSBrush* _psbrush;
};
//: current pattern state variable
// <a href=../man3.1/statevars.html>man page</a>
class PatternVar : public StateVar {
public:
PatternVar(PSPattern* = nil);
virtual ~PatternVar();
virtual PSPattern* GetPattern();
virtual void SetPattern(PSPattern*);
virtual StateVar& operator = (StateVar&);
virtual StateVar* Copy();
virtual void Read(istream&);
virtual void Write(ostream&);
virtual ClassId GetClassId();
virtual boolean IsA(ClassId);
protected:
PSPattern* _pspattern;
};
//: current color state variable
// <a href=../man3.1/statevars.html>man page</a>
class ColorVar : public StateVar {
public:
ColorVar(PSColor* fg = nil, PSColor* bg = nil);
virtual ~ColorVar();
virtual PSColor* GetFgColor();
virtual PSColor* GetBgColor();
virtual void SetColors(PSColor* fg, PSColor* bg);
virtual StateVar& operator = (StateVar&);
virtual StateVar* Copy();
virtual void Read(istream&);
virtual void Write(ostream&);
virtual ClassId GetClassId();
virtual boolean IsA(ClassId);
protected:
PSColor* _psfgcolor, *_psbgcolor;
};
#endif
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