/usr/include/Unidraw/Graphic/geomobjs.h is in ivtools-dev 1.2.11a1-8.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* Copyright (c) 1994 Vectaport Inc.
* Copyright (c) 1990, 1991 Stanford University
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the names of the copyright holders not be used in
* advertising or publicity pertaining to distribution of the software
* without specific, written prior permission. The copyright holders make
* no representations about the suitability of this software for any purpose.
* It is provided "as is" without express or implied warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS.
* IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL,
* INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING
* FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
* WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*
* Interface to geometrical objects used to implement Graphic primitives.
*/
#ifndef unidraw_graphic_geomobjs_h
#define unidraw_graphic_geomobjs_h
#include <cstdio>
#include <IV-2_6/InterViews/defs.h>
#include <Unidraw/enter-scope.h>
#include <InterViews/resource.h>
#include <IV-2_6/_enter.h>
#define GEOMOBJS_DEFINED
#include <leakchecker.h>
class UList;
#include <iosfwd>
//: point geometric object
// <a href=../man3.1/geomobjs.html>man page</a>
class PointObj {
public:
PointObj(Coord = 0, Coord = 0);
PointObj(PointObj*);
float Distance(PointObj&);
public:
Coord _x, _y;
};
//: line geometric object
// <a href=../man3.1/geomobjs.html>man page</a>
class LineObj {
public:
LineObj(Coord = 0, Coord = 0, Coord = 0, Coord = 0);
LineObj(LineObj*);
boolean Contains(PointObj&);
int Same(PointObj& p1, PointObj& p2);
boolean Intersects(LineObj&);
public:
PointObj _p1, _p2;
};
//: box geometric object
// <a href=../man3.1/geomobjs.html>man page</a>
class BoxObj {
public:
BoxObj(Coord = 0, Coord = 0, Coord = 0, Coord = 0);
BoxObj(BoxObj*);
boolean Contains(PointObj&);
boolean Intersects(BoxObj&);
boolean Intersects(LineObj&);
BoxObj operator-(BoxObj&);
BoxObj operator+(BoxObj&);
boolean Within(BoxObj&);
public:
Coord _left, _right;
Coord _bottom, _top;
};
//: multi-line geometric object
// <a href=../man3.1/geomobjs.html>man page</a>
class MultiLineObj : public Resource {
public:
MultiLineObj(Coord* = nil, Coord* = nil, int = 0);
virtual ~MultiLineObj();
void GetBox(BoxObj& b);
boolean Contains(PointObj&);
boolean Intersects(LineObj&);
boolean Intersects(BoxObj&);
boolean Within(BoxObj&);
void SplineToMultiLine(Coord* cpx, Coord* cpy, int cpcount);
void ClosedSplineToPolygon(Coord* cpx, Coord* cpy, int cpcount);
protected:
void GrowBuf();
boolean CanApproxWithLine(
double x0, double y0, double x2, double y2, double x3, double y3
);
void AddLine(double x0, double y0, double x1, double y1);
void AddBezierArc(
double x0, double y0, double x1, double y1,
double x2, double y2, double x3, double y3
);
void CalcSection(
Coord cminus1x, Coord cminus1y, Coord cx, Coord cy,
Coord cplus1x, Coord cplus1y, Coord cplus2x, Coord cplus2y
);
public:
Coord* _x, *_y;
int _count;
UList* _ulist;
int _pts_made;
Coord* x() {return _x;}
Coord* y() {return _y;}
int count() {return _count;}
virtual boolean operator == (MultiLineObj&);
virtual boolean operator != (MultiLineObj&);
static MultiLineObj* make_pts(const Coord* x, const Coord*y, int npts);
static void CompactPoints(boolean flag) {_pts_by_n_enabled=flag;}
protected:
static UList** _pts_by_n;
static int _pts_by_n_size;
static boolean _pts_by_n_enabled;
#ifdef LEAKCHECK
public:
static LeakChecker* _leakchecker;
#endif
};
//: filled polygon geometric object
// <a href=../man3.1/geomobjs.html>man page</a>
class FillPolygonObj : public MultiLineObj {
public:
FillPolygonObj(Coord* = nil, Coord* = nil, int = 0);
virtual ~FillPolygonObj();
boolean Contains(PointObj&);
boolean Intersects(LineObj&);
boolean Intersects(BoxObj&);
protected:
void Normalize();
protected:
Coord* _normx, *_normy;
int _normCount;
};
//: geometric extent object
// <a href=../man3.1/geomobjs.html>man page</a>
class Extent {
public:
Extent(float = 0, float = 0, float = 0, float = 0, float = 0);
Extent(Extent&);
boolean Undefined();
boolean Within(Extent& e);
void Merge(Extent&);
public:
/* defines lower left and center of an object */
float _left, _bottom, _cx, _cy, _tol;
};
/*
* inlines
*/
inline boolean Extent::Undefined () { return _left == _cx && _bottom == _cy; }
#include <IV-2_6/_leave.h>
#endif
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