/usr/include/Unidraw/Components/slot.h is in ivtools-dev 1.2.11a1-8.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* Copyright (c) 1990, 1991 Stanford University
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided
* that the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of Stanford not be used in advertising or
* publicity pertaining to distribution of the software without specific,
* written prior permission. Stanford makes no representations about
* the suitability of this software for any purpose. It is provided "as is"
* without express or implied warranty.
*
* STANFORD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS.
* IN NO EVENT SHALL STANFORD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
* WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*
* Slot component declarations.
*/
#ifndef unidraw_components_slot_h
#define unidraw_components_slot_h
#include <Unidraw/Components/connector.h>
#include <Unidraw/Components/psview.h>
#include <Unidraw/Graphic/graphic.h>
#include <IV-2_6/_enter.h>
class SlotGraphic;
//: slot component
// <a href=../man3.1/SlotComp.html>man page</a>
class SlotComp : public Connector {
public:
virtual void Interpret(Command*);
virtual void Uninterpret(Command*);
virtual Mobility GetMobility();
virtual void SetMobility(Mobility);
SlotGraphic* GetSlot();
virtual void Read(istream&);
virtual void Write(ostream&);
virtual ClassId GetClassId();
virtual boolean IsA(ClassId);
protected:
SlotComp(SlotGraphic* = nil);
void SetOrientation(SlotGraphic*, Orientation);
protected:
Mobility _mobility;
};
class SlotView : public ConnectorView {
public:
virtual void Interpret(Command*);
virtual void Update();
virtual Manipulator* CreateManipulator(Viewer*,Event&,Transformer*,Tool*);
virtual Command* InterpretManipulator(Manipulator*);
SlotComp* GetSlotComp();
virtual Graphic* GetGraphic();
virtual ClassId GetClassId();
virtual boolean IsA(ClassId);
protected:
SlotView(SlotComp* = nil);
SlotGraphic* GetSlot();
virtual SlotComp* NewSubject(SlotGraphic*);
Manipulator* CreateGraphicCompManip(Viewer*,Event&,Transformer*,Tool*);
Manipulator* CreateConnectManip(Viewer*,Event&,Transformer*,Tool*);
Command* InterpGraphicCompManip(Manipulator*);
Command* InterpConnectManip(Manipulator*);
};
class SlotGraphic : public Graphic {
public:
SlotGraphic(Coord, Coord, Coord, Graphic* = nil);
virtual ~SlotGraphic();
virtual void SetBrush(PSBrush*);
virtual PSBrush* GetBrush();
void GetOriginal(Coord&, Coord&, Coord&);
Orientation GetOrientation();
virtual Graphic* Copy();
protected:
virtual void concatGS(Graphic*, Graphic*, Graphic*);
virtual void getExtent(float&, float&, float&, float&, float&, Graphic*);
virtual void draw(Canvas*, Graphic*);
protected:
Coord _x, _y, _length;
PSBrush* _br;
protected:
friend class SlotComp;
void SetOrientation(Orientation);
};
class HSlotComp : public SlotComp {
public:
HSlotComp(SlotGraphic* = nil);
virtual void Connect(Connector*, CGlue* = nil);
virtual Component* Copy();
virtual ClassId GetClassId();
virtual boolean IsA(ClassId);
};
class HSlotView : public SlotView {
public:
HSlotView(HSlotComp* = nil);
HSlotComp* GetHSlotComp();
virtual ClassId GetClassId();
virtual boolean IsA(ClassId);
protected:
virtual SlotComp* NewSubject(SlotGraphic*);
};
class VSlotComp : public SlotComp {
public:
VSlotComp(SlotGraphic* = nil);
virtual void Connect(Connector*, CGlue* = nil);
virtual Component* Copy();
virtual ClassId GetClassId();
virtual boolean IsA(ClassId);
};
class VSlotView : public SlotView {
public:
VSlotView(VSlotComp* = nil);
VSlotComp* GetVSlotComp();
virtual ClassId GetClassId();
virtual boolean IsA(ClassId);
protected:
virtual SlotComp* NewSubject(SlotGraphic*);
};
class PSSlot : public PostScriptView {
public:
PSSlot(SlotComp* = nil);
virtual boolean Definition(ostream&);
virtual ClassId GetClassId();
virtual boolean IsA(ClassId);
};
#include <IV-2_6/_leave.h>
#endif
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