/usr/include/Unidraw/Components/connector.h is in ivtools-dev 1.2.11a1-8.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* Copyright (c) 1990, 1991 Stanford University
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided
* that the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of Stanford not be used in advertising or
* publicity pertaining to distribution of the software without specific,
* written prior permission. Stanford makes no representations about
* the suitability of this software for any purpose. It is provided "as is"
* without express or implied warranty.
*
* STANFORD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS.
* IN NO EVENT SHALL STANFORD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
* WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*
* Connector - object for defining and maintaining connectivity between
* components.
*/
#ifndef unidraw_components_connector_h
#define unidraw_components_connector_h
#include <Unidraw/Components/grcomp.h>
#include <Unidraw/Components/grview.h>
class CGlue;
class CSolver;
class CSolverInfo;
class Path;
class StateVar;
//: for defining and maintaining connectivity between components.
// <a href=../man3.1/Connector.html>man page</a>
class Connector : public GraphicComp {
public:
virtual ~Connector();
virtual void Connect(Connector*, CGlue* = nil);
virtual void Disconnect(Connector*);
virtual boolean ConnectedTo(Connector*);
void DisconnectAll();
virtual void GetCenter(float&, float&);
virtual void SetBinding(StateVar*);
virtual StateVar* GetBinding();
virtual void SetTransMethod(TransMethod);
virtual TransMethod GetTransMethod();
virtual void Transmit(Path* = nil);
virtual void Interpret(Command*);
virtual void Uninterpret(Command*);
virtual void Read(istream&);
virtual void Write(ostream&);
virtual ClassId GetClassId();
virtual boolean IsA(ClassId);
protected:
Connector(Graphic* = nil);
Connector* Conn(UList*);
virtual void ConnectMe(Connector*);
virtual void DisconnectMe(Connector*);
void Retransmit(Path*);
void Retransmit(Connector* peer, Path*);
boolean Transferable(Connector* peer);
protected:
UList* _cnxns; /* list of connections */
StateVar* _stateVar;
TransMethod _transMethod;
protected:
friend class CSolver;
CSolverInfo* _csinfo;
};
class ConnectorView : public GraphicView {
public:
Connector* GetConnector();
virtual ClassId GetClassId();
virtual boolean IsA(ClassId);
protected:
ConnectorView(Connector* = nil);
};
#endif
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