/usr/include/OverlayUnidraw/ovkit.h is in ivtools-dev 1.2.11a1-8.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* Copyright (c) 2000 IET Inc.
* Copyright (c) 1995-1999 Vectaport Inc.
* Copyright (c) 1994 Vectaport Inc., Cartoactive Systems
* Copyright (c) 1993 David B. Hollenbeck
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the names of the copyright holders not be used in
* advertising or publicity pertaining to distribution of the software
* without specific, written prior permission. The copyright holders make
* no representations about the suitability of this software for any purpose.
* It is provided "as is" without express or implied warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS.
* IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL,
* INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING
* FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
* WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
*/
/*
* OverlayKit - object to construct objects for an OverlayEditor
*/
#ifndef overlay_kit_h
#define overlay_kit_h
#include <InterViews/defs.h>
#include <Unidraw/enter-scope.h>
#include <InterViews/_enter.h>
class Command;
class Deck;
class Editor;
class Glyph;
class Grid;
class Interactor;
class MenuItem;
class ObservableText;
class OverlayComp;
class OverlayEditor;
class OverlaySelection;
class PSBrush;
class PSColor;
class PSPattern;
class Patch;
class Selection;
class TelltaleGroup;
class Tool;
class ToolButton;
class UPage;
class Viewer;
//: helper class for constructing an OverlayEditor.
// this class (or something derived from it) is supplied to the constructor
// of an OverlayEditor (or any class derived from an OverlayEditor).
// The idea behind OverlayKit is it facilitates a much more flexible construction
// of an OverlayEditor, the central object in any ivtools drawing editor, by
// allow the use of virtual functions during the construction. Normally
// virtual functions can't be used by a constructor, but virtual functions on
// a pre-constructed helper class, like OverlayKit, can be used.
// <p>
// In this way other classes can be derived from OverlayKit with different
// virtual methods for initializing the pull-down menus and toolbars, and can
// completely change the appearance and functionality of essentially the same
// OverlayEditor.
// <p>
// Another feature of the OverlayKit idea is it solves the problem of what to
// do when a particular vertical application wants to use the features of two
// different derivations of an OverlayEditor. Prior to OverlayKit you would need
// to use multiple-inheritance, which can have problems, or permanently decide
// on the ordering of one derived editor relative to the other, which may be
// undesirable in future circumstances. With an OverlayKit it is easier to mix
// and match the desirable features of one lineage of derived OverlayEditor classes
// with the features of another lineage, pushing capability as needed from the
// editor to the kit.
// <p>
// There is support for a default OverlayKit for use when constructing an
// OverlayEditor. In general any editor-specific state should reside in
// the editor, not the kit, but this is not a hard-and-fast rule.
class OverlayKit {
public:
OverlayKit();
virtual ~OverlayKit();
void SetEditor(OverlayEditor*);
// set editor currently associated with this kit.
OverlayEditor* GetEditor();
// return pointer to editor currently associated with this kit.
Interactor* Interior();
// construct the Interactor based interior of an editor.
virtual void Init(OverlayComp* comp, const char* name);
// initialize the editor, then the associated viewer, using an optional 'comp'.
virtual void InitMembers(OverlayComp*);
// initialize member variables of the editor.
virtual void InitViewer();
// initialize viewer to go with the editor.
virtual void InitLayout(const char* name);
// initialize chrome that goes around the viewer.
static void InitLayout(OverlayKit* kit, const char* name);
// static method that implements virtual method.
virtual Glyph* MakeMenus();
// make all the pull-down menus and their menu bar.
virtual MenuItem* MakeFileMenu();
virtual MenuItem* MakeEditMenu();
virtual MenuItem* MakeStructureMenu();
virtual MenuItem* MakeFontMenu();
virtual MenuItem* MakeBrushMenu();
virtual MenuItem* MakePatternMenu();
virtual MenuItem* MakeFgColorMenu();
virtual MenuItem* MakeBgColorMenu();
virtual MenuItem* MakeAlignMenu();
virtual MenuItem* MakeFrameMenu();
virtual MenuItem* MakeViewMenu();
virtual MenuItem* MakeToolsMenu();
virtual MenuItem* MakeViewersMenu();
virtual Glyph* MakeStates();
// make state views in the chrome.
virtual Glyph* MakeToolbar();
// make tool palette.
static OverlayKit* Instance();
// default instance of OverlayKit.
virtual void Annotate(OverlayComp*);
// utility method for popping an annotation dialog box.
virtual void AttrEdit(OverlayComp*);
// utility method for popping an attribute editing dialog box.
static int bintest(const char* name);
// static method for testing for URL prefix on pathname. 0 if found, otherwise -1.
static boolean bincheck(const char* name);
// static method for testing for URL prefix on pathname. Returns true if found.
virtual Glyph* appicon();
// glyph to use for application icon.
virtual const char* appname() { return _appname; }
// get name of application.
virtual void appname(const char* name) { _appname=name; }
// set name of application.
void MouseDoc(const char*);
// set current mouse documentation string on the editor.
static const char* mouse_sel;
static const char* mouse_mov;
static const char* mouse_scl;
static const char* mouse_str;
static const char* mouse_rot;
static const char* mouse_alt;
static const char* mouse_mag;
static const char* mouse_txt;
static const char* mouse_lin;
static const char* mouse_mlin;
static const char* mouse_ospl;
static const char* mouse_rect;
static const char* mouse_ellp;
static const char* mouse_poly;
static const char* mouse_cspl;
static const char* mouse_anno;
static const char* mouse_attr;
static const char* mouse_tack;
#ifdef CLIPPOLY
static const char* mouse_clipr;
#else
static const char* mouse_clipr;
#endif
#ifdef CLIPPOLY
static const char* mouse_clipp;
#else
static const char* mouse_clipp;
#endif
static const char* mouse_convexhull;
static const char* mouse_imgscale;
static const char* mouse_logscale;
static const char* mouse_pseudocolor;
static const char* mouse_grloc;
static const char* mouse_custom;
void otherdisplay(const char* display);
// set possible alternate X display string for constructing viewer.
// Not yet working.
boolean& set_button_flag() { return _set_button_flag; }
// flag to add setr button to text editor
boolean& clr_button_flag() { return _clr_button_flag; }
// flag to add clear button to text editor
OverlayComp* add_tool_button(const char* path, OverlayComp* comp=nil);
// low-level routine used by ::add_custom_tool and others
virtual OverlaySelection* MakeSelection(Selection* sel = nil);
// make Selection of the proper derivation.
protected:
Glyph* MenuLine(PSBrush*);
// create line to put in a pulldown menu.
Glyph* MenuArrowLine(boolean tail, boolean head);
// create arrow line to put in a pulldown menu.
Glyph* MenuRect(PSColor*);
// create color rectangle to put in a pulldown menu.
Glyph* MenuPatRect(PSPattern*);
// create patterned rectangle to put in a pulldown menu.
void MakeMenu(MenuItem*, Command*, const char*);
// helper method for making a pull-down menu entry.
void MakeMenu(MenuItem*, Command*, Glyph*);
// helper method for making a pull-down menu entry.
ToolButton* MakeTool(Tool*, Glyph*, TelltaleGroup*,
ObservableText* mousedoc = nil, const char* doc = "");
// helper method for making a tool for the toolbar.
const char* otherdisplay();
// returns string that might specify an alternate X display.
public:
void toolbar0();
// switch to default toolbar
void toolbar1();
// switch to alternate toolbar
void add_custom_tool();
// import idraw-format tool button
protected:
OverlayEditor* _ed;
Deck* _toolbars;
Patch* _toolbar;
Glyph** _toolbar_vbox;
TelltaleGroup* _tg;
FloatCoord _maxwidth;
char* _otherdisplay;
boolean _set_button_flag;
boolean _clr_button_flag;
const char* _appname;
protected:
static OverlayKit* _overlaykit;
};
#include <OverlayUnidraw/ovdoer.h>
#include <InterViews/action.h>
declareActionCallback(Command)
declareActionCallback(CommandDoer)
declareActionCallback(CommandPusher)
declareActionCallback(ToolSelector)
declareActionCallback(OverlayKit)
#include <InterViews/_leave.h>
#endif
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