/usr/include/IVGlyph/enumform.h is in ivtools-dev 1.2.11a1-8.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* Copyright (c) 1994-1996 Vectaport Inc.
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the names of the copyright holders not be used in
* advertising or publicity pertaining to distribution of the software
* without specific, written prior permission. The copyright holders make
* no representations about the suitability of this software for any purpose.
* It is provided "as is" without express or implied warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS.
* IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL,
* INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING
* FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
* WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
*/
#ifndef enumform_h
#define enumform_h
#include <InterViews/monoglyph.h>
#include <IVGlyph/observables.h>
#include <InterViews/patch.h>
#include <IVGlyph/strlist.h>
class Button;
class Deck;
class InputHandler;
class Menu;
class Macro;
class PolyGlyph;
class TelltaleGroup;
class EnumObserver : public MonoGlyph, public Observer {
public:
EnumObserver(ObservableEnum*, const char* labl, Coord minwid = 150);
virtual ~EnumObserver();
virtual void update(Observable*);
protected:
Coord minw;
ObservableEnum* _obs;
Patch* _view;
};
class MenuEnumEditor : public Patch {
public:
MenuEnumEditor(ObservableEnum* obs, Macro* m = nil);
virtual ~MenuEnumEditor();
void edit(String);
protected:
MenuEnumEditor();
Glyph* buildmenu();
void build();
Menu* _menu;
ObservableEnum* _obs;
EnumObserver* _enumobs;
Macro* _macro;
};
class RadioEnumEditor : public Patch, public Observer {
public:
RadioEnumEditor(ObservableEnum* obs, const char* labl,
boolean horiz=false, boolean noframe=false);
virtual ~RadioEnumEditor();
void edit(String);
virtual void update(Observable*);
protected:
RadioEnumEditor();
void buildbox();
void build();
PolyGlyph* _buttonbox;
PolyGlyph* mainglyph;
TelltaleGroup* _group;
ObservableEnum* _obs;
const char* lab;
boolean _horiz;
boolean _noframe;
};
class CycleEnumEditor : public MonoGlyph, public Observer {
public:
CycleEnumEditor(ObservableEnum* obs, const char* labl);
virtual ~CycleEnumEditor();
void cycle();
void bkcycle();
void up();
void down();
virtual void update(Observable*);
protected:
Deck* _values;
Patch* _view;
ObservableEnum* _obs;
};
/*
* EnumAction denoted by an object and member function to call on the object.
*/
#if defined(__STDC__) || defined(__ANSI_CPP__)
#define __EnumActionCallback(T) T##_EnumActionCallback
#define EnumActionCallback(T) __EnumActionCallback(T)
#define __EnumActionMemberFunction(T) T##_EnumActionMemberFunction
#define EnumActionMemberFunction(T) __EnumActionMemberFunction(T)
#else
#define __EnumActionCallback(T) T/**/_EnumActionCallback
#define EnumActionCallback(T) __EnumActionCallback(T)
#define __EnumActionMemberFunction(T) T/**/_EnumActionMemberFunction
#define EnumActionMemberFunction(T) __EnumActionMemberFunction(T)
#endif
#define declareEnumActionCallback(T) \
typedef void (T::*EnumActionMemberFunction(T))(String); \
class EnumActionCallback(T) : public Action { \
public: \
EnumActionCallback(T)(T*, EnumActionMemberFunction(T), const String&); \
\
virtual void execute(); \
private: \
T* obj_; \
EnumActionMemberFunction(T) func_; \
String i; \
};
#define implementEnumActionCallback(T) \
EnumActionCallback(T)::EnumActionCallback(T)(T* obj, EnumActionMemberFunction(T) func, const String& ival) { \
obj_ = obj; \
func_ = func; \
i = ival; \
} \
\
void EnumActionCallback(T)::execute() { (obj_->*func_)(i); }
#endif
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