/usr/include/Attribute/attribute.h is in ivtools-dev 1.2.11a1-8.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* Copyright (c) 1996,1999 Vectaport Inc.
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the names of the copyright holders not be used in
* advertising or publicity pertaining to distribution of the software
* without specific, written prior permission. The copyright holders make
* no representations about the suitability of this software for any purpose.
* It is provided "as is" without express or implied warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS.
* IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL,
* INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING
* FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
* WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
*/
#ifndef _attribute_h
#define _attribute_h
#include <Attribute/classid.h>
#include <InterViews/resource.h>
class AttributeValue;
class AttributeList;
//: generic symbol/value pair.
// Attribute consists of a symbol, represented by its index into a symbol table,
// paired with a value, represented by an AttributeValue. Memory for the
// AttributeValue is owned by the Attribute.
class Attribute : public Resource {
public:
Attribute(const char* name =0, AttributeValue* value =0);
// construct an attribute by generating a symbol id for the 'name'
// character string, and accepting a pointer to an externally allocated 'value'.
Attribute(int symid, AttributeValue* value =0);
// construct an attribute with a symbol id instead of a character string,
// and accepting a pointer to an externally allocated 'value'.
Attribute(const Attribute&);
// copy constructor.
virtual ~Attribute();
// deallocate memory for internal AttributeValue.
const char* Name();
// look up and return symbol string.
void Value(AttributeValue*);
// accept new pointer to an externally allocated AttributeValue,
// deleting the old pointer.
AttributeValue* Value();
// return a pointer to the internal AttributeValue.
int SymbolId();
// return the id of the symbol in the symbol table.
protected:
int symbolid;
AttributeValue* valueptr;
friend class AttributeList;
CLASS_SYMID("Attribute");
};
#endif
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