This file is indexed.

/usr/share/doc/grads/html/animation.html is in grads 3:2.1.0-2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
<!--Copyright (C) 1988-2005 by the Institute of Global Environment and Society (IGES). See file COPYRIGHT for more information.-->

<html>
<head>
<title>GrADS Animation</title>
</head>
<body bgcolor="e0f0ff" text="#000000">

<h2>Animation</h2>

There are two different ways to animate images within GrADS.

<ol>
<li>
Set the <a href="dimenv.html">dimension environment</a> to have three
varying dimensions and then <a
href="gradcomddisplay.html"><code>display</code></a> a variable. GrADS
will return an <b>animation sequence</b>. By default, the animation
dimension is time, but you may specify a different dimension to
animate by using the following command:
<p>
<dd><a href="gradcomdsetloopdim.html"><code>set loopdim</a> x|y|z|t</code>
<p>
If you wish to animate a variable with fewer than three varying dimensions
(i.e., animate a line graph), you can control animation by
entering:
<p>
<dd><a href="gradcomdsetlooping.html"><code>set looping</a> on|off</code>
<p>
Remember to <a href="gradcomdsetlooping.html"><code>set looping
off</code></a> when you are done animating, or you
will get a surprise when you display your next expression!
<p>
<li>
Use double buffering, which means you have
two display windows, one of which is always in the
background. Double buffering is invoked with the following command:
<p>
<dd><code><a href="gradcomdsetdbuff.html">set dbuff</a> on</code>
<p>
When you issue a display command after turning on double buffering,
the image is drawn to the backgound buffer. Then you issue the 
<a href="gradcomdswap.html"><code>swap</code></a>
command, and GrADS swaps the background and foreground buffers so you can
see what you've displayed. <a href="gradcomdswap.html"><code>swap</code></a>
 works like <a href="gradcomdclear.html"><code>clear</code></a> in that it
resets many graphics options.

Here is a sample script demonstrating how to use double buffering:
<p>
<pre>
'open model.ctl'
'set dbuff on'
t = 1
'set gxout shaded'
while (t <= 5)
  'set t 't
  'draw title Temperature'
  'd t'  
  'cbarn'
  'swap'
  t = t + 1
endwhile
</pre>
<p>
You may also control the speed of the animation by inserting a 
<a href="gradcomdqpos.html"><code>q pos</code></a> following the 
<a href="gradcomdswap.html"><code>swap</code></a> command -- then each
click of the mouse would move to the next time step.




</body>
</html>