/usr/share/vim/addons/snippets/processing.snippets is in vim-snippets 1.0.0-4.
This file is owned by root:root, with mode 0o755.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 | #BASICS
# doc
snippet doc
/**
* ${1:Description}
*
* @author ${2:name}
* @since ${3:`strftime("%d/%m/%y %H:%M:%S")`}
*/
${0}
# doc comment
snippet docc
/**
* ${1:@private}$0
*/
${0}
# class
snippet class
${1:public }class ${2:`fnamemodify(bufname("%"),":t:r")`} ${3:extends}
{
//--------------------------------------
// CONSTRUCTOR
//--------------------------------------
public $2 (${4:arguments}) {
${0:// expression}
}
}
# package
snippet package
/**
* ${1:Description}
*
* @author ${2:$TM_FULLNAME}
* @since ${3:`strftime("%d/%m/%y %H:%M:%S")`}
*/
package ${0:package};
# function
snippet fun
${1:void/private/protected/public}${2: static} ${3:name}(${4}) {
${5://if not void return null;}
}
${0}
snippet fn
${1:void }${2:name}(${3}) {
${4://if not void return null;}
}
${0}
# constant
snippet const
static final ${1:Object} ${2:VAR_NAM} = ${0};
# var
snippet var
${1:private/public }${2:static }${3:String} ${4:str}${5: =}${0:value};
# var objects
snippet obj
${1:private/public }${2:Object} ${3:o}${4: = new }$2(${0});
#loop for
snippet for
for (int ${2:i} = 0; $2 < ${1:Things}.length; $2${3:++}) {
${0:$1[$2]}
};
#loop while
snippet wh
while (${1:/* condition */}) {
${0}
}
#break
snippet break
break ${1:label};
#case
snippet case
case ${1:expression} :
${0}
break;
#default
snippet default
default :
${1}
break;
#switch
snippet switch
switch(${1:expression}) {
case '${3:case}':
${4}
break;
${0}
default:
${2}
}
#try
snippet try
try {
${0}
} catch(${1:Exception} ${2:e}) {
}
#try catch finally
snippet tryf
try {
${0}
} catch(${1:Exception} ${2:e}) {
} finally {
}
#throw
snippet throw
throw new ("${1:Exception()}");
#ternary
snippet ?
? ${1:trueExpression} : ${2:falseExpression}
${0}
snippet if
if (${1:true}) {${0}}
# if ... else
snippet ife
if (${1:true}) {${2}}
else{${0}}
#get
snippet get
public ${1:String} get${2}() {
return ${0:fieldName};
}
#set
snippet set
public void set${1}(${0:String} new${1}) {
${1:fieldName} = new${1};
}
#printIn
snippet println
println("${1:`fnamemodify(bufname("%"),":t:r")`}::${2:method}() "${3: +} ${0});
#println string
snippet pr
println("${0}");
#setup draw
snippet setup
void setup(){
${1}
}
void draw(){
${0}
}
#setup OPENGL
snippet opengl
import processing.opengl.*;
import javax.media.opengl.*;
PGraphicsOpenGL pgl;
GL gl;
void setup(){
size( ${1:300}, ${2:300}, OPENGL );
colorMode( RGB, 1.0 );
hint( ENABLE_OPENGL_4X_SMOOTH );
pgl = (PGraphicsOpenGL) g;
gl = pgl.gl;
gl.setSwapInterval(1);
initGL();
${3}
}
void draw(){
pgl.beginGL();
${4}
pgl.endGL();
getOpenGLErrors();
}
void initGL(){
${0}
}
void getOpenGLErrors(){
int error = gl.glGetError();
switch (error){
case 1280 :
println("GL_INVALID_ENUM - An invalid enumerant was passed to an OpenGL command.");
break;
case 1282 :
println("GL_INVALID_OPERATION - An OpenGL command was issued that was invalid or inappropriate for the current state.");
break;
case 1281 :
println("GL_INVALID_VALUE - A value was passed to OpenGL that was outside the allowed range.");
break;
case 1285 :
println("GL_OUT_OF_MEMORY - OpenGL was unable to allocate enough memory to process a command.");
break;
case 1283 :
println("GL_STACK_OVERFLOW - A command caused an OpenGL stack to overflow.");
break;
case 1284 :
println("GL_STACK_UNDERFLOW - A command caused an OpenGL stack to underflow.");
break;
case 32817 :
println("GL_TABLE_TOO_LARGE");
break;
}
}
#GL Functions
snippet gl begin gl
pgl.beginGL();
${0}
pgl.endGL();
snippet gl gl swap interval
// specify the minimum swap interval for buffer swaps.
gl.setSwapInterval(${0:interval});
snippet gl gl call list
// execute a display list
gl.glCallList(${0:list});
snippet gl gl gen buffers
// import java.nio.IntBuffer;
// import java.nio.FloatBuffer;
// import com.sun.opengl.util.BufferUtil;
// You might need to create four buffers to store vertext data, normal data, texture coordinate data, and indices in vertex arrays
IntBuffer bufferObjects = IntBuffer.allocate(${1:4});
gl.glGenBuffers($1, bufferObjects);
int vertexCount = ${2:3};
int numCoordinates = ${0:3};
// vertexCount * numCoordinates
FloatBuffer vertices = BufferUtil.newFloatBuffer(vertexCount * numCoordinates);
float[] v = {0.0f, 0.0f, 0.0f,
1.0f, 0.0f, 0.0f,
0.0f, 1.0f, 1.0f};
vertices.put(v);
// Bind the first buffer object ID for use with vertext array data
gl.glBindBuffer(GL.GL_ARRAY_BUFFER, bufferObjects.get(0));
gl.glBufferData(GL.GL_ARRAY_BUFFER, vertexCount * numCoordinates * BufferUtil.SIZEOF_FLOAT, vertices, GL.GL_STATIC_DRAW);
snippet gl gl bind buffer
${0:// A buffer ID of zero unbinds a buffer object}
gl.glBindBuffer(GL.GL_ARRAY_BUFFER, ${1:0});
snippet gl gl delete buffers
${0:// Parameters are the same for glGenBuffers}
gl.glDeleteBuffers(${1:4}, ${2:bufferObjects});
snippet gl gl depth mask
// enable or disable writing into the depth buffer
gl.glDepthMask(${0:flag});
snippet gl gl load identity
// replaces the top of the active matrix stack with the identity matrix
gl.glLoadIdentity();
snippet gl gl tex coord 2f
// set the current texture coordinates - 2 floats
gl.glTexCoord2f(${1:0.0f}, ${0:0.0f});
snippet gl gl vertex 2f
gl.glVertex2f(${1:0.0f}, ${0:0.0f});
snippet gl gl vertex 3f
gl.glVertex3f(${1:0.0f}, ${2:0.0f}, ${0:0.0f});
snippet gl gl translate f
// multiply the current matrix by a translation matrix
gl.glTranslatef(${1:x}, ${2:y}, ${0:z});
snippet gl gl rotate f
// rotate, x-axis, y-axis, z-axiz
gl.glRotatef(${1:angle}, ${2:x}, ${3:y}, ${0:z});
snippet gl gl scale f
// multiply the current matrix by a general scaling matrix
gl.glScalef(${1:x}, ${2:y}, ${0:z});
snippet gl gl color 4f
gl.glColor4f(${1:red}, ${2:green}, ${3:blue}, ${0:alpha});
snippet gl gl clear color
gl.glClearColor(${1:red}, ${2:green}, ${3:blue}, ${0:alpha});
snippet gl gl color 3f
gl.glColor3f(${1:red}, ${2:green}, ${0:blue});
snippet gl gl push matrix
// spush and pop the current matrix stack
gl.glPushMatrix();
${0}
gl.glPopMatrix();
snippet gl gl gen lists
gl.glGenLists(${0:1})
snippet gl gl flush
// Empties buffers. Call this when all previous issues commands completed
gl.glFlush();
${0}
snippet gl gl get error
println(gl.glGetError());
snippet gl gl clear
gl.glClear(${1:GL.GL_COLOR_BUFFER_BIT}${2: | }${0:GL.GL_DEPTH_BUFFER_BIT});
#frame operations
snippet frameRate
frameRate(${1:30});
${0}
snippet saveFrame
saveFrame("${1:filename-####}${0:.ext}");
#size
snippet size normal
size(${1:200}, ${2:200}${0:, P3D});
snippet size opengl
size(${1:200}, ${2:200}${0:, OPENGL});
#PRIMITIVES
#color
snippet color
color ${1:c}${2: = color(}${3:value1, }${4:value2, }${0:value3)};
#char
snippet char
char ${1:m}${2: = "}${0:char"};
#float
snippet float
float ${1:f}${2: = }${0:0.0f};
#int
snippet int
int ${1:f}${2: = }${0:0};
#boolean
snippet boolean
boolean ${1:b}${2: = }${0:true};
#byte
snippet byte
byte ${1:b}${2: = }${0:127};
#string
snippet string
String ${1:str}${2: = "}${0:CCCP"};
#array
snippet array
${1:int}[] ${2:numbers}${3: = new $1}[${0:length}];
#object
snippet object
${1:Object} ${2:o}${3: = new $1}(${0});
#curve
snippet curve
curve(${1:x1}, ${2:y1}, ${3:x2}, ${4:y2}, ${5:x3}, ${6:y3}, ${7:x4}, ${0:y4});
snippet curve 3D
curve(${1:x1}, ${2:y1}, ${3:z1}, ${4:x2}, ${5:y2}, ${6:z2}, ${7:x3}, ${8:y3}, ${9:z3}, ${10:x4}, ${11:y4}, ${0:z4});
snippet curveDetail
curveDetail(${0:detail});
snippet curvePoint
curvePoint(${1:a}, ${2:b}, ${3:c}, ${4:d}, ${0:t});
snippet curveTightness
curveTightness(${0:squishy});
#bezier
snippet bezier
bezier(${1:x1}, ${2:y1}, ${3:cx1}, ${4:cy1}, ${5:cx2}, ${6:cy2}, ${7:x2}, ${0:y2});
snippet bezier 3D
bezier(${1:x1}, ${2:y1}, ${3:z1}, ${4:cx1}, ${5:cy1}, ${6:cz1}, ${7:cx2}, ${8:cy2}, ${9:cz2}, ${10:x2}, ${11:y2}, ${0:z2});
snippet bezierDetail
bezierDetail(${0:detail});
snippet bezierTangent
bezierTangent(${1:a}, ${2:b}, ${3:c}, ${4:d}, ${0:t});
snippet bezierPoint
bezierPoint(${1:a}, ${2:b}, ${3:c}, ${4:d}, ${0:t});
#vertex
snippet vertex
vertex(${1:x}, ${2:y}${3:, }${4:u}${5:, }${0:v});
snippet vertex 3D
vertex(${1:x}, ${2:y}, ${3:z}${4:, }${5:u}${6:, }${0:v});
snippet bezierVertex
bezierVertex(${1:cx1}, ${2:cy1}, ${3:cx2}, ${4:cy2}, ${5:x}, ${0:y});
snippet bezierVertex 3D
bezierVertex(${1:cx1}, ${2:cy1}, ${3:cz1}, ${4:cx2}, ${5:cy2}, ${6:cz2}, ${7:x}, ${8:y}, ${0:z});
snippet curveVertex
curveVertex(${1:x}, ${0:y});
snippet curveVertex 3D
curveVertex(${1:x}, ${2:y}, ${0:z});
#stroke
snippet stroke
stroke(${1:value1}, ${2:value2}, ${3:value3}${4:, }${0:alpha});
snippet strokeWeight
strokeWeight(${0:1});
#mouse
snippet mouseDragged
void mouseDragged(){
${0}
}
snippet mouseMoved
void mouseMoved(){
${0}
}
snippet mouseReleased
void mouseReleased(){
${0}
}
snippet mousePressed
void mousePressed(){
${0}
}
#key
snippet keyReleased
void keyReleased(){
${0}
}
snippet keyTyped
void keyTyped(){
${0}
}
snippet keyPressed
void keyPressed(){
${0}
}
#file
snippet loadStrings
loadStrings("${0:filename}");
snippet saveStrings
saveStrings(${1:filename}, ${0:strings});
snippet loadBytes
loadBytes("${0:filename}");
snippet beginRecord
beginRecord(${1:renderer}, ${0:filename});
snippet saveBytes
saveBytes(${1:filename}, ${0:bytes});
snippet createWriter
createWriter(${0:filename});
snippet createReader
createReader(${0:filename});
#matrix
snippet pushMatrix
pushMatrix();
${0:};
popMatrix();
#text
snippet text data
text(${1:data}, ${2:x}, ${3:y}${4:, }${0:z});
snippet text stringdata
text(${1:stringdata}, ${2:x}, ${3:y}, ${4:width}, ${5:height}${6:, }${0:z});
snippet textSize
textSize(${0:size});
snippet textLeading
textLeading(${0:size});
snippet textWidth
textWidth(${0:data});
snippet font
PFont ${1:font};
$1 = loadFont("${0:FFScala-32.vlw}");
#load font
snippet loadFont
${1:font} = loadFont("${0:FFScala-32.vlw}");
snippet textFont
textFont(${1:font}${2:, }${0:size});
#math
snippet tan
tan(${0:rad});
snippet atan
atan(${0:rad});
snippet atan2
atan2(${0:rad});
snippet sin
sin(${0:rad});
snippet asin
asin(${0:rad});
snippet cos
cos(${0:rad});
snippet acos
acos(${0:rad});
snippet degrees
degrees(${0:rad});
snippet radians
radians(${0:deg});
snippet randomSseed
randomSeed(${0:value});
snippet random
random(${1:value1}${2:, }${0:value2});
snippet pow
pow(${1:num}, ${0:exponent});
snippet floor
floor(${0:value});
snippet sqrt
sqrt(${0:value});
snippet abs
abs(${0:value});
snippet sq
sq(${0:value});
snippet ceil
ceil(${0:value});
snippet exp
exp(${0:value});
snippet round
round(${0:value}};
snippet min
min(${1:value1}, ${2:value2}${3:, }${0:value3});
snippet max
max(${1:value1}, ${2:value2}${3:, }${0:value3});
snippet max array
max(${0:array});
snippet min array
min(${0:array});
snippet log
log(${0:value});
snippet map
map(${1:value}, ${2:low1}, ${4:high1}, ${5:low2}, ${0:high2});
snippet norm
norm(${1:value}, ${2:low}, ${0:high});
snippet constrain
constrain(${1:value}, ${2:min}, ${0:max});
snippet mag
mag(${1:a}, ${2:b}${3:, }${0:c});
snippet dist
dist(${1:x1}, ${2:y1}, ${4:x2}, ${0:y2});
snippet dist 3D
dist(${1:x1}, ${2:y1}, ${3:z1}, ${4:x2}, ${5:y2}, ${0:z2});
#noise math
snippet noise
noise(${1:x}${2:, }${3:y}${4:, }${0:z});
snippet noiseDetail
noiseDetail(${1:octaves}${2:, }${0:falloff});
snippet noiseSeed
noiseSeed(${0:x});
#material
snippet shininess
shininess(${0:shine});
snippet specular
specular(${1:value1}, ${2:value2}, ${3:value3}${4:, }${0:alpha});
snippet ambient
ambient(${1:value1}, ${2:value2}, ${0:value3});
snippet emissive
emissive(${1:value1}, ${2:value2}, ${0:value3});
#light
snippet diretionalLight
directionalLight(${1:v1}, ${2:v2}, ${3:v3}, ${4:nx}, ${5:ny}, ${0:nz});
snippet pointLight
pointLight(${1:v1}, ${2:v2}, ${3:v3}, ${4:nx}, ${5:ny}, ${0:nz});
snippet lightFalloff
lightFalloff(${1:constant}, ${2:linear}, ${0:quadratic});
snippet normal
normal(${1:nx}, ${2:ny}, ${0:nz});
snippet lightSpecular
lightSpecular(${1:v1}, ${2:v2}, ${0:v3});
snippet ambientLight
ambientLight(${1:v1}, ${2:v2}, ${3:v3}${7:, ${4:x}, ${5:y}, ${0:z}});
snippet spotLight
spotLight(${1:v1}, ${2:v2}, ${3:v3}, ${4:x}, ${5:y}, ${6:z}, ${7:nx}, ${8:ny}, ${9:nz}, ${10:angle}, ${0:concentration});
#camera
snippet camera
camera(${1:eyeX}, ${2:eyeY}, ${3:eyeZ}, ${4:centerX}, ${5:centerY}, ${6:centerZ}, ${7:upX}, ${8:upY}, ${0:upZ});
snippet ortho
ortho(${1:left}, ${2:right}, ${3:bottom}, ${4:top}, ${5:near}, ${0:far});
snippet perspective
perspective(${1:fov}, ${2:aspect}, ${3:zNear}, ${0:zFar});
snippet frustrum
frustrum(${1:left}, ${2:right}, ${3:bottom}, ${4:top}, ${5:near}, ${0:far});
#transformations
snippet rotate
rotate${1:X}(${0:angle});
snippet translate
translate(${1:x}, ${2:y}${3:, }${0:z});
snippet scale size
scale(${0:size});
snippet scale
scale(${1:x}, ${2:y}${3:, }${0:z});
#coordinates
snippet coord
${1:model/screen}${2:X}(${3:x}, ${4:y}, ${0:z});
#effects
snippet brightness
brightness(${0:color});
snippet lerpColor
lerpColor(${1:c1}, ${2:c2}, ${0:amt});
snippet saturation
saturation(${0:color});
snippet hue
hue(${0:color});
snippet alpha
alpha(${0:color});
snippet tint
tint(${1:value1}, ${2:value2}, ${3:value3}${4:, }${0:alpha});
#pixel
snippet set pixel
set(${1:x}, ${2:y}, ${0:color/image});
snippet pixels
pixels[${0:index}]
snippet get pixel
get(${1:x}, ${2:y}${3:, }${4:width}${5:, }${0:height});
#geometric figures
snippet triangle
triangle(${1:x1}, ${2:y1}, ${3:x2}, ${4:y2}, ${5:x3}, ${0:y3});
snippet line
line(${1:x1}, ${2:y1}, ${3:x2}, ${0:y2});
snippet line 3D
line(${1:x1}, ${2:y1}, ${3:z1}, ${4:x2}, ${5:y2}, ${0:z2});
snippet arc
arc(${1:x}, ${2:y}, ${3:width}, ${4:height}, ${5:start}, ${0:stop});
snippet point
point(${1:x}, ${2:y}${3:, }${0:z});
snippet quad
quad(${1:x1}, ${2:y1}, ${3:x2}, ${4:y2}, ${5:x3}, ${6:y3}, ${7:x4}, ${0:y4});
snippet ellipse
ellipse(${1:x}, ${2:y}, ${3:width}, ${0:height});
snippet rect
rect(${1:x}, ${2:y}, ${3:width}, ${0:height});
snippet box
box(${1:width}, ${2:height}, ${0:depth});
snippet sphere
sphere(${0:radius});
snippet sphereDetails
sphereDetail(${0:n});
#array operations
snippet split
split("${1:str}"${2: , }${0:delimiter});
snippet splitTokens
splitTokens(${1:str}${2:, }${0:tokens});
snippet join
join(${1:strgArray}${2: , }${0:seperator});
snippet shorten
shorten(${0:array});
snippet concat
concat(${1:array1}, ${0:array2});
snippet subset
subset(${1:array}, ${0:offset});
snippet append
append(${1:array}, ${0:element});
snippet reverse
reverse(${0:array});
snippet splice
splice(${1:array}, ${2:value/array2}, ${0:index});
snippet sort
sort(${1:dataArray}${2:, }${0:count});
snippet expand
expand(${1:array}${2:, }${0:newSize});
snippet arrayCopy
arrayCopy(${1:src}, ${2:dest}, ${3:, }${0:length});
#string operations
snippet str
str("${0:str}");
snippet match
match(${1:str}, ${0:regexp});
snippet trim
trim(${0:str});
snippet nf
nf(${2:value}, ${3:left}${4:, }${0:right});
snippet nfs
nfs(${2:value}, ${3:left}${4:, }${0:right});
snippet nfp
nfp(${2:value}, ${3:left}${4:, }${0:right});
snippet nfc
nfc(${1:value}${2:, }${0:right});
#convert
snippet unbinary
unbinary("${0:str}"});
snippet hexadecimal
hex(${0:c});
snippet unhex
unhex(${0:c});
snippet binary
binary(${1:value}${2:, }${0:digits});
#image operations
snippet loadImage
loadImage(${0:filename});
snippet image
image(${1:img}, ${2:x}, ${3:y}${4:, }${5:width}${6:, }${0:height});
snippet copy
copy(${1:srcImg}${2:, }${3:x}, ${4:y}, ${5:width}, ${6:height}, ${7:dx}, ${8:dy}, ${9:dwidth}, ${0:dheight});
#containers
snippet bg
background(${1:value1}, ${2:value2}, ${3:value3}${4:, }${0:alpha});
snippet pg
PGraphics pg;
pg = createGraphics(${1:width}, ${2:height}${3:, }${0:applet});
snippet pimage
PImage(${1:width}, ${0:height});
#UTILS
#fill
snippet fill
fill(${1:value1}, ${2:value2}, ${3:value3}${4:, }${0:alpha});
#red
snippet red
red(${0:color});
#green
snippet green
green(${0:color});
#blue
snippet blue
blue(${0:color});
#status
snippet status
status(${0:text});
#param
snippet param
param(${0:s});
#link
snippet link
link(${1:url}${2:, }${0:target});
#@param
snippet @
@${1:param/return/private/public} ${1:parameter} ${0:description}
|