/usr/share/v_sim/v_sim.res is in v-sim-common 3.7.2-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 | #V_Sim resources file v3.0
#====================
#WARNING: this file format is DIFFERENT from that for
#standard v_sim version <= 2.x
#Line beginning with a # are not parsed.
#The only "useful" lines must have the following contents
#several two or more lines patterns:
#resource_name:
#values separeted by blank characters
#The following resource names are valid :
# opengl_theta_phi_omega
# opengl_xs_ys
# opengl_gross
# opengl_d_red
# atomic_radius_shape
# spin_resources
# material
# element_color
# element_is_rendered
# element_properties
# pairs_are_on
# pair_data
# pair_link
# pairs_favoriteMethod
# pairWire_width
# pairWire_pairWidth
# pairWire_linkWidth
# pairWire_linkStipple
# cylinder_colorType
# pairCylinder_radius
# pairCylinder_pairRadius
# pairCylinder_linkRadius
# fog_is_on
# fog_color_is_specific
# fog_specific_color
# fog_start_end
# backgroundColor_color
# box_is_on
# box_color
# box_line_width
# box_line_stipple
# axes_are_on
# axes_color
# axes_line_width
# axes_line_stipple
# isosurfaces_drawIntra
# isosurface_property
# isosurface_color
# isosurface_properties
# scales_are_on
# scales_color
# scales_line_width
# scale_definition
# scales_line_stipple
# 2 real values (degrees) for user orientation with respect to sample
opengl_theta_phi_omega:
60.100 -65.600 0.000
# 2 real values for image position with respect to [0.0, 1.0]x[0.0, 1.0] window
opengl_xs_ys:
0.500 0.500
# gross factor (must be real > 0.0)
opengl_gross:
1.000
# reduced perspective distance (must be real > 1.0)
opengl_d_red:
7.000
# The radius of the element and its shape, a real > 0. & [Sphere Cube Elipsoid Point]
atomic_radius_shape:
Si 1.175 Sphere
atomic_radius_shape:
Al 1.430 Sphere
atomic_radius_shape:
Ag 1.430 Sphere
atomic_radius_shape:
Au 1.437 Sphere
atomic_radius_shape:
Ge 1.225 Sphere
atomic_radius_shape:
O 1.350 Sphere
atomic_radius_shape:
C 0.600 Sphere
atomic_radius_shape:
Cd 1.490 Sphere
atomic_radius_shape:
Pd 1.375 Sphere
atomic_radius_shape:
Te 1.430 Sphere
atomic_radius_shape:
Co 1.250 Sphere
atomic_radius_shape:
Fe 1.240 Sphere
atomic_radius_shape:
Cu 1.250 Sphere
atomic_radius_shape:
H 0.500 Sphere
atomic_radius_shape:
Ni 1.243 Sphere
atomic_radius_shape:
Pt 1.385 Sphere
# Global or element resource for rendering spin module
spin_resources:
spin_global_color_cone 0.000000 0.000000
spin_resources:
spin_global_color_wheel 0.000000
spin_resources:
spin_global_hiding_mode never
spin_resources:
spin_global_atomic 0
spin_resources:
spin_global_modulus 0
# Codes the main color in RedGreenBlueAlpha formatand the light effects on material, nine floats between 0. and 1.
element_color:
Si 0.000 1.000 0.200 1.000 0.20 0.54 0.69 0.50 0.20
element_color:
Al 0.600 0.600 1.000 1.000 0.25 0.80 0.50 0.70 0.00
element_color:
Ag 1.000 1.000 1.000 1.000 0.20 0.60 0.50 1.00 0.00
element_color:
Au 1.000 0.750 0.040 1.000 0.54 0.54 0.16 0.52 0.00
element_color:
Ge 0.000 1.000 0.800 1.000 0.20 0.54 0.69 0.50 0.20
element_color:
O 1.000 0.200 0.200 1.000 0.60 0.60 0.00 0.00 0.00
element_color:
C 0.300 0.300 0.300 1.000 0.20 0.54 0.69 0.50 0.20
element_color:
Cd 0.000 0.800 1.000 1.000 0.50 0.00 0.12 0.50 0.20
element_color:
Pd 1.000 1.000 0.800 1.000 0.50 0.00 0.12 0.50 0.20
element_color:
Te 0.900 0.400 0.100 1.000 0.20 0.54 0.69 0.50 0.20
element_color:
Co 1.000 0.500 0.800 1.000 0.50 0.00 0.12 0.50 0.20
element_color:
Fe 1.000 0.500 0.000 1.000 0.50 0.00 0.12 0.50 0.20
element_color:
Cu 1.000 0.560 0.340 1.000 0.20 0.70 0.10 0.24 0.15
element_color:
H 1.000 1.000 1.000 1.000 0.60 0.60 0.00 0.00 0.00
element_color:
Ni 1.000 0.300 0.300 1.000 0.50 0.00 0.12 0.50 0.20
element_color:
Pt 1.000 0.800 0.800 1.000 0.50 0.00 0.12 0.50 0.20
# Define some properties ; rendered (0 or 1) masked(0 or 1).
element_properties:
Si 1 1
element_properties:
Al 1 1
element_properties:
Ag 1 1
element_properties:
Au 1 1
element_properties:
Ge 1 1
element_properties:
O 1 1
element_properties:
C 1 1
element_properties:
Cd 1 1
element_properties:
Pd 1 1
element_properties:
Te 1 1
element_properties:
Co 1 1
element_properties:
Fe 1 1
element_properties:
Cu 1 1
element_properties:
H 1 1
element_properties:
Ni 1 1
element_properties:
Pt 1 1
# Ask the opengl engine to draw pairs between elements ; boolean 0 or 1
pairs_are_on:
0
# Favorite method used to render files ; chain ('Wire pairs', 'Cylinder pairs')
pairs_favoriteMethod:
Wire pairs
# Draw a link between [ele1] [ele2] [0. <= dmin] [0. <= dmax]
# [0. <= RGB <= 1.]x3 [bool: drawn] [bool: printLength]
pair_link:
Ni Ni 0.000 4.100
0.750 0.400 0.200 1 0
pair_link:
Si Si 2.200 2.500
0.750 0.400 0.200 1 0
pair_link:
Au Ni 0.000 0.000
1.000 0.600 0.200 1 0
pair_link:
Au Au 0.000 4.100
1.000 0.600 0.200 1 0
# This value is the width for all pairs drawn ; 0 < integer < 10
pairWire_width:
2
# Widths detail for each drawn link ; 0 < integer < 10
# It chooses the colors of the cylinders according differents criterion ; 0 <= integer < 2
cylinder_colorType:
0
# This value is the default radius of the pairs drawn as cylinders ; 0 < real < 10
pairCylinder_radius:
0.150000
# This value is the radius for specific pairs drawn as cylinders ; element1 elemen2 0 < real < 10
# Control if the fog is used ; boolean (0 or 1)
fog_is_on:
1
# Control if the fog uses a specific color ; boolean (0 or 1)
fog_color_is_specific:
0
# Define the color of the fog ; four floating point values (0. <= v <= 1.)
fog_specific_color:
0.000 0.000 0.000 0.000
# Define the position of the fog ; two floating point values (0. <= v <= 1.)
fog_start_end:
0.600 0.850
# Set the background of the background ; four floating point values (0. <= v <= 1.)
backgroundColor_color:
0.000 0.000 0.000 1.000
# Control if a box is drawn around the rendering area ; boolean (0 or 1)
box_is_on:
1
# Define the color of the box ; three floating point values (0. <= v <= 1.)
box_color:
1.000 1.000 1.000
# Define the width of the lines of the box ; one integer (1. <= v <= 10.)
box_line_width:
2
# Dot scheme detail for the lines of the box (main and expanded) ; 0 < 2 integers < 2^16
box_line_stipple:
65535 65280
# Control if the axes are drawn ; boolean (0 or 1)
axes_are_on:
1
# Define the color of the axes ; three floating point values (0. <= v <= 1.)
axes_color:
1.000 1.000 1.000
# Define the width of the lines of the axes ; one floating point values (1. <= v <= 10.)
axes_line_width:
3
# Dot scheme detail for the lines of the axes ; 0 < integer < 2^16
axes_line_stipple:
65535
# Choose if the interior is drawn in color inverse ; a boolean (0 or 1)
isosurfaces_drawIntra:
0
# Control if scales are drawn ; boolean (0 or 1)
scales_are_on:
0
# Define the color RGBA of all scales ; four floating point values (0. <= v <= 1.)
scales_color:
0.000 0.000 0.000
# Define the width of the lines of all scales ; one floating point value (1. <= v <= 10.)
scales_line_width:
1
# Define the stipple pattern of the lines of all scales ; one integer value (0 <= v <= 65535)
scales_line_stipple:
65535
# Define the position, the direction, the length and the legend of a scale ; position[3] direction[3] length legend
scale_definition:
0 0 0 1 0 0 5 [auto]
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