/usr/share/games/trophy/resources.xml is in trophy-data 2.0.3-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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<section name="tracks">
<string name="directories" value="Zurich~Downtown~Zigzag~Loops~Moon~Snake~Rally~Industrial" />
</section>
<section name="cars">
<string name="directories" value="vw~jeep~z3~flash2" />
<surface name="dust" file="cars/dust.tga" x="0" y="0" width="64" height="64"/>
<section name="vw">
<integer name="length" value="55" />
<integer name="width" value="22" />
<integer name="maxSpeed" value="45" />
<integer name="minSpeed" value="-30" />
<integer name="maxTurbo" value="800" />
<integer name="acceleration" value="25" />
<integer name="deceleration" value="50" />
<integer name="steeringPower" value="180" />
<integer name="slidingFactor" value="60" />
<string name="name" value="VW" />
<integer name="price" value="1500" />
<integer name="motorPrice" value="500" />
<integer name="tiresPrice" value="200" />
<integer name="armorPrice" value="300" />
<surface name="surface" file="cars/vw/surface.tga" x="0" y="0" width="64" height="64" />
<surface name="surface3d" file="cars/vw/surface3d.tga" x="0" y="0" width="100" height="100" />
</section>
<section name="jeep">
<integer name="length" value="60" />
<integer name="width" value="28" />
<integer name="maxSpeed" value="50" />
<integer name="minSpeed" value="-30" />
<integer name="maxTurbo" value="1200" />
<integer name="acceleration" value="30" />
<integer name="deceleration" value="60" />
<integer name="steeringPower" value="200" />
<integer name="slidingFactor" value="65" />
<string name="name" value="Ranger" />
<integer name="price" value="3500" />
<integer name="motorPrice" value="750" />
<integer name="tiresPrice" value="300" />
<integer name="armorPrice" value="500" />
<surface name="surface" file="cars/jeep/surface.tga" x="0" y="0" width="64" height="64" />
<surface name="surface3d" file="cars/jeep/surface3d.tga" x="0" y="0" width="100" height="100" />
</section>
<section name="z3">
<integer name="length" value="61" />
<integer name="width" value="26" />
<integer name="maxSpeed" value="55" />
<integer name="minSpeed" value="-30" />
<integer name="maxTurbo" value="1600" />
<integer name="acceleration" value="30" />
<integer name="deceleration" value="60" />
<integer name="steeringPower" value="200" />
<integer name="slidingFactor" value="70" />
<string name="name" value="Z3" />
<integer name="price" value="5500" />
<integer name="motorPrice" value="1000" />
<integer name="tiresPrice" value="500" />
<integer name="armorPrice" value="750" />
<surface name="surface" file="cars/z3/surface.tga" x="0" y="0" width="64" height="64" />
<surface name="surface3d" file="cars/z3/surface3d.tga" x="0" y="0" width="100" height="100" />
</section>
<section name="flash2">
<integer name="length" value="60" />
<integer name="width" value="25" />
<integer name="maxSpeed" value="60" />
<integer name="minSpeed" value="-30" />
<integer name="maxTurbo" value="2000" />
<integer name="acceleration" value="50" />
<integer name="deceleration" value="60" />
<integer name="steeringPower" value="200" />
<integer name="slidingFactor" value="80" />
<string name="name" value="Flash" />
<integer name="price" value="15000" />
<integer name="motorPrice" value="1500" />
<integer name="tiresPrice" value="1000" />
<integer name="armorPrice" value="1500" />
<surface name="surface" file="cars/flash2/surface.tga" x="0" y="0" width="64" height="64" />
<surface name="surface3d" file="cars/flash2/surface3d.tga" x="0" y="0" width="100" height="100" />
</section>
</section>
<section name="upgrades">
<string name="directories" value="motors~tires" />
<section name="motors">
<surface name="motor1" file="upgrades/motors/motor_1.tga" x="0" y="0" width="100" height="100" />
<surface name="motor2" file="upgrades/motors/motor_2.tga" x="0" y="0" width="100" height="100" />
<surface name="motor3" file="upgrades/motors/motor_3.tga" x="0" y="0" width="100" height="100" />
<surface name="motor4" file="upgrades/motors/motor_4.tga" x="0" y="0" width="100" height="100" />
<surface name="motor5" file="upgrades/motors/motor_5.tga" x="0" y="0" width="100" height="100" />
</section>
<section name="tires">
<surface name="tires1" file="upgrades/tires/tires_1.tga" x="0" y="0" width="100" height="100" />
<surface name="tires2" file="upgrades/tires/tires_2.tga" x="0" y="0" width="100" height="100" />
<surface name="tires3" file="upgrades/tires/tires_3.tga" x="0" y="0" width="100" height="100" />
<surface name="tires4" file="upgrades/tires/tires_4.tga" x="0" y="0" width="100" height="100" />
<surface name="tires5" file="upgrades/tires/tires_5.tga" x="0" y="0" width="100" height="100" />
</section>
<section name="armors">
<surface name="armor1" file="upgrades/armors/armor_1.tga" x="0" y="0" width="100" height="100" />
<surface name="armor2" file="upgrades/armors/armor_2.tga" x="0" y="0" width="100" height="100" />
<surface name="armor3" file="upgrades/armors/armor_3.tga" x="0" y="0" width="100" height="100" />
<surface name="armor4" file="upgrades/armors/armor_4.tga" x="0" y="0" width="100" height="100" />
<surface name="armor5" file="upgrades/armors/armor_5.tga" x="0" y="0" width="100" height="100" />
</section>
</section>
<section name="bullets">
<string name="directories" value="rocket" />
<section name="rocket">
<string name="name" value="Rockets" />
<integer name="length" value="32" />
<integer name="width" value="4" />
<integer name="price" value="500" />
<surface name="surface" file="bullets/rocket/surface.tga" x="0" y="0" width="32" height="32" />
<surface name="surface3d" file="bullets/rocket/surface3d.tga" x="0" y="0" width="32" height="32" />
</section>
</section>
<section name="goody">
<surface name="turbo" file="goody/turbo.tga" x="0" y="0" width="32" height="32" />
<surface name="life" file="goody/life.tga" x="0" y="0" width="32" height="32" />
<surface name="money" file="goody/money.tga" x="0" y="0" width="32" height="32" />
<surface name="bullets" file="goody/bullets.tga" x="0" y="0" width="32" height="32" />
<surface name="fogbomb" file="goody/fogbomb.tga" x="0" y="0" width="32" height="32" />
</section>
<section name="misc">
<surface name="cross" file="misc/cross.tga" x="0" y="0" width="16" height="16" />
<surface name="flag" file="misc/flag.tga" x="0" y="0" width="100" height="100" />
<surface name="picture" file="misc/picture.tga" x="0" y="0" width="102" height="128" />
<surface name="info" file="misc/info.tga" x="0" y="0" width="48" height="48" />
<surface name="caution" file="misc/caution.tga" x="0" y="0" width="48" height="48" />
<sprite name="light">
<image file="misc/light.tga">
<grid pos="0,0" size="150,100" array="4,1" />
</image>
</sprite>
<sprite name="hitpoint">
<image file="misc/hitpoint.tga">
<grid pos="0,0" size="10,10" array="5,1" />
</image>
</sprite>
<sprite name="gunfire">
<image file="misc/gunfire.tga">
<grid pos="0,0" size="12,12" array="72,1" />
</image>
</sprite>
<sprite name="carfire">
<image file="misc/carfire.tga">
<grid pos="0,0" size="46,45" array="8,1" />
</image>
<animation speed="125"/>
</sprite>
<sprite name="checkflag">
<image file="misc/checkflag.tga">
<grid pos="0,0" size="150,112" array="10,1" />
</image>
<animation speed="125"/>
</sprite>
<sprite name="fog">
<image file="misc/fog.tga">
<grid pos="0,0" size="128,128" array="13,1" />
</image>
</sprite>
<sprite name="dust">
<image file="misc/dust.tga">
<grid pos="0,0" size="32,32" array="3,1" />
</image>
</sprite>
</section>
<section name="gui">
<surface name="loading" file="gui/loading.tga" x="0" y="0" width="320" height="160" />
<surface name="progressbar" file="gui/progressbar.tga" x="0" y="0" width="6" height="26" />
<surface name="edge1" file="gui/edge1.tga" x="0" y="0" width="16" height="16" />
<surface name="edge2" file="gui/edge2.tga" x="0" y="0" width="16" height="16" />
<surface name="edge3" file="gui/edge3.tga" x="0" y="0" width="16" height="16" />
<surface name="edge4" file="gui/edge4.tga" x="0" y="0" width="16" height="16" />
<surface name="border1" file="gui/border1.tga" x="0" y="0" width="16" height="6" />
<surface name="border2" file="gui/border2.tga" x="0" y="0" width="6" height="16" />
<surface name="border3" file="gui/border3.tga" x="0" y="0" width="16" height="6" />
<surface name="border4" file="gui/border4.tga" x="0" y="0" width="6" height="16" />
<surface name="button" file="gui/button.tga" x="0" y="0" width="64" height="20" />
<surface name="arrow_l" file="gui/arrow_l.tga" x="0" y="0" width="16" height="16" />
<surface name="arrow_r" file="gui/arrow_r.tga" x="0" y="0" width="16" height="16" />
<surface name="arrow_t" file="gui/arrow_t.tga" x="0" y="0" width="16" height="16" />
<surface name="arrow_b" file="gui/arrow_b.tga" x="0" y="0" width="16" height="16" />
</section>
<section name="sounds">
<sample name="horn" file="sounds/carhorn.wav" />
<sample name="menu" file="sounds/menu.wav" />
<sample name="selector" file="sounds/selector.wav" />
<sample name="slide" file="sounds/slide.wav" />
<sample name="crash" file="sounds/crash.wav" />
<sample name="engine" file="sounds/engine.wav" />
<sample name="light" file="sounds/light.wav" />
<sample name="goody_money" file="sounds/goody_money.wav" />
<sample name="goody_bullets" file="sounds/goody_bullets.wav" />
<sample name="goody_turbo" file="sounds/goody_turbo.wav" />
<sample name="goody_fogbomb" file="sounds/goody_fogbomb.wav" />
<sample name="goody_life" file="sounds/goody_life.wav" />
<sample name="shoot" file="sounds/shoot.wav" />
<sample name="fogbomb" file="sounds/fogbomb.wav" />
<sample name="fire" file="sounds/fire.wav" />
<sample name="background01" file="sounds/background01.wav" />
</section>
<section name="menu">
<surface name="bg" file="menu/bg.tga" x="0" y="0" width="320" height="240"/>
<sprite name="cursorani">
<image file="menu/cursorani.tga">
<alpha />
</image>
<animation speed="100" loop="yes" />
</sprite>
<surface name="bar" file="menu/bar.tga" x="0" y="0" width="360" height="6"/>
</section>
<section name="panel">
<surface name="label" file="panel/label.tga" x="0" y="0" width="120" height="27"/>
<surface name="button" file="panel/button.tga" x="0" y="0" width="120" height="20"/>
<surface name="life" file="panel/life.tga" x="0" y="0" width="120" height="20"/>
<surface name="infoview" file="panel/infoview.tga" x="0" y="0" width="120" height="35"/>
<surface name="turbolabel" file="panel/turbolabel.tga" x="0" y="0" width="120" height="12"/>
<surface name="death" file="panel/death.tga" x="0" y="0" width="120" height="55"/>
<sprite name="speed">
<image file="panel/speed.tga">
<grid pos="0,0" size="120,31" array="1,11" />
</image>
</sprite>
<sprite name="turbo">
<image file="panel/turbo.tga">
<grid pos="0,0" size="120,10" array="1,10" />
</image>
</sprite>
<sprite name="ammo">
<image file="panel/bullets.tga">
<grid pos="0,0" size="120,37" array="1,21" />
</image>
</sprite>
</section>
<section name="fonts">
<sprite name="lcd_13_green_sprite">
<image file="fonts/lcd_13_green.tga">
<alpha />
</image>
</sprite>
<font name="lcd_13_green">
<bitmap glyphs="fonts/lcd_13_green_sprite" letters="!"#$%'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`" spacelen="9" monospace="0" />
</font>
<sprite name="normal_11_white_sprite">
<image file="fonts/normal_11_white.tga">
<alpha />
</image>
</sprite>
<font name="normal_11_white">
<bitmap glyphs="fonts/normal_11_white_sprite" letters="!"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~" spacelen="9" monospace="0" />
</font>
<sprite name="normal_14_white_sprite">
<image file="fonts/normal_14_white.tga">
<alpha />
</image>
</sprite>
<font name="normal_14_white">
<bitmap glyphs="fonts/normal_14_white_sprite" letters="!"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~" spacelen="9" monospace="0" />
</font>
<sprite name="normal_22_gray_sprite">
<image file="fonts/normal_22_gray.tga">
<alpha />
</image>
</sprite>
<font name="normal_22_gray">
<bitmap glyphs="fonts/normal_22_gray_sprite" letters="!"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~" spacelen="9" monospace="0" />
</font>
<sprite name="normal_22_white_sprite">
<image file="fonts/normal_22_white.tga">
<alpha />
</image>
</sprite>
<font name="normal_22_white">
<bitmap glyphs="fonts/normal_22_white_sprite" letters="!"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~" spacelen="9" monospace="0" />
</font>
</section>
</resources>
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