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<h1 class="title">pingpong.h Example File</h1>
<span class="subtitle">pingpong/pingpong.h</span>
<!-- $$$pingpong/pingpong.h-description -->
<div class="descr"> <a name="details"></a>
<pre class="cpp">
<span class="comment">/***************************************************************************
**
** Copyright (C) 2014 BlackBerry Limited. All rights reserved.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the examples of the QtBluetooth module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/</span>
<span class="preprocessor">#ifndef PINGPONG_H</span>
<span class="preprocessor">#define PINGPONG_H</span>
<span class="preprocessor">#include <QTimer></span>
<span class="preprocessor">#include <QObject></span>
<span class="preprocessor">#include <qbluetoothserver.h></span>
<span class="preprocessor">#include <qbluetoothserviceinfo.h></span>
<span class="preprocessor">#include <qbluetoothlocaldevice.h></span>
<span class="preprocessor">#include <qbluetoothservicediscoveryagent.h></span>
<span class="keyword">static</span> <span class="keyword">const</span> <span class="type">QString</span> serviceUuid(<span class="type"><a href="../qtcore/qstring.html#QStringLiteral">QStringLiteral</a></span>(<span class="string">"e8e10f95-1a70-4b27-9ccf-02010264e9c9"</span>));
<span class="keyword">class</span> PingPong: <span class="keyword">public</span> <span class="type">QObject</span>
{
Q_OBJECT
Q_PROPERTY(<span class="type">float</span> ballX READ ballX NOTIFY ballChanged)
Q_PROPERTY(<span class="type">float</span> ballY READ ballY NOTIFY ballChanged)
Q_PROPERTY(<span class="type">float</span> leftBlockY READ leftBlockY NOTIFY leftBlockChanged)
Q_PROPERTY(<span class="type">float</span> rightBlockY READ rightBlockY NOTIFY rightBlockChanged)
Q_PROPERTY(bool showDialog READ showDialog NOTIFY showDialogChanged)
Q_PROPERTY(<span class="type">QString</span> message READ message NOTIFY showDialogChanged)
Q_PROPERTY(<span class="type">int</span> role READ role NOTIFY roleChanged)
Q_PROPERTY(<span class="type">int</span> leftResult READ leftResult NOTIFY resultChanged)
Q_PROPERTY(<span class="type">int</span> rightResult READ rightResult NOTIFY resultChanged)
<span class="keyword">public</span>:
PingPong();
<span class="operator">~</span>PingPong();
<span class="type">float</span> ballX() <span class="keyword">const</span>;
<span class="type">float</span> ballY() <span class="keyword">const</span>;
<span class="type">float</span> leftBlockY() <span class="keyword">const</span>;
<span class="type">float</span> rightBlockY() <span class="keyword">const</span>;
<span class="type">void</span> checkBoundaries();
<span class="type">void</span> updateDirection();
bool showDialog() <span class="keyword">const</span>;
<span class="type">QString</span> message() <span class="keyword">const</span>;
<span class="type">void</span> setMessage(<span class="keyword">const</span> <span class="type">QString</span> <span class="operator">&</span>message);
<span class="type">int</span> role() <span class="keyword">const</span>;
<span class="type">int</span> leftResult() <span class="keyword">const</span>;
<span class="type">int</span> rightResult() <span class="keyword">const</span>;
<span class="type">void</span> checkResult();
<span class="keyword">public</span> <span class="keyword">slots</span>:
<span class="type">void</span> startGame();
<span class="type">void</span> update();
<span class="type">void</span> setSize(<span class="keyword">const</span> <span class="type">float</span> <span class="operator">&</span>x<span class="operator">,</span> <span class="keyword">const</span> <span class="type">float</span> <span class="operator">&</span>y);
<span class="type">void</span> updateBall(<span class="keyword">const</span> <span class="type">float</span> <span class="operator">&</span>bX<span class="operator">,</span> <span class="keyword">const</span> <span class="type">float</span> <span class="operator">&</span>bY);
<span class="type">void</span> updateLeftBlock(<span class="keyword">const</span> <span class="type">float</span> <span class="operator">&</span>lY);
<span class="type">void</span> updateRightBlock(<span class="keyword">const</span> <span class="type">float</span> <span class="operator">&</span>rY);
<span class="type">void</span> startServer();
<span class="type">void</span> startClient();
<span class="type">void</span> clientConnected();
<span class="type">void</span> clientDisconnected();
<span class="type">void</span> serverConnected();
<span class="type">void</span> serverDisconnected();
<span class="type">void</span> socketError(<span class="type">QBluetoothSocket</span><span class="operator">::</span>SocketError);
<span class="type">void</span> serverError(<span class="type">QBluetoothServer</span><span class="operator">::</span>Error);
<span class="type">void</span> serviceScanError(<span class="type">QBluetoothServiceDiscoveryAgent</span><span class="operator">::</span>Error);
<span class="type">void</span> done();
<span class="type">void</span> addService(<span class="keyword">const</span> <span class="type">QBluetoothServiceInfo</span> <span class="operator">&</span>);
<span class="type">void</span> readSocket();
Q_SIGNALS:
<span class="type">void</span> ballChanged();
<span class="type">void</span> leftBlockChanged();
<span class="type">void</span> rightBlockChanged();
<span class="type">void</span> showDialogChanged();
<span class="type">void</span> roleChanged();
<span class="type">void</span> resultChanged();
<span class="keyword">private</span>:
<span class="type">QBluetoothServer</span> <span class="operator">*</span>m_serverInfo;
<span class="type">QBluetoothServiceInfo</span> m_serviceInfo;
<span class="type">QBluetoothSocket</span> <span class="operator">*</span>socket;
<span class="type">QBluetoothServiceDiscoveryAgent</span> <span class="operator">*</span>discoveryAgent;
<span class="type">float</span> m_ballX;
<span class="type">float</span> m_ballY;
<span class="type">float</span> m_ballPreviousX;
<span class="type">float</span> m_ballPreviousY;
<span class="type">float</span> m_leftBlockY;
<span class="type">float</span> m_rightBlockY;
<span class="type">QTimer</span> <span class="operator">*</span>m_timer;
<span class="type">float</span> m_boardWidth;
<span class="type">float</span> m_boardHeight;
<span class="type">float</span> m_direction;
<span class="type">float</span> m_targetX;
<span class="type">float</span> m_targetY;
<span class="type">int</span> interval;
<span class="type">int</span> m_resultLeft;
<span class="type">int</span> m_resultRight;
bool m_showDialog;
<span class="type">QString</span> m_message;
<span class="type">int</span> m_role;
<span class="type">float</span> m_proportionX;
<span class="type">float</span> m_proportionY;
bool m_serviceFound;
};
<span class="preprocessor">#endif // PINGPONG_H</span>
</pre>
</div>
<!-- @@@pingpong/pingpong.h -->
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