This file is indexed.

/usr/share/projectM/presets/Krash - Digital Flame.milk is in projectm-data 2.1.0+dfsg-4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

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[preset00]
fRating=3.000000
fGammaAdj=2.000000
fDecay=0.900000
fVideoEchoZoom=1.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=6
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1.000000
fWaveScale=0.369700
fWaveSmoothing=0.750000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=53.523884
fWarpScale=0.408391
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.699900
wave_g=0.600000
wave_b=0.800000
wave_x=0.000000
wave_y=0.500000
ob_size=0.000000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.000000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.000000
nMotionVectorsX=12.000000
nMotionVectorsY=9.000000
mv_l=0.900000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
per_frame_1=q1 = (bass_att + mid_att + treb_att) /3;
per_frame_2=q2 = time + 1000;
per_frame_3=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.4)*0.95+1.4);
per_frame_4=treb_thresh = above(treb_att,treb_thresh)*2 + (1-above(treb_att,treb_thresh))*((treb_thresh-1.5)*0.85+1.2);
per_frame_5=bass_on = above(bass_thresh,1.9);
per_frame_6=treb_on = above(treb_thresh,1.9);
per_frame_7=swapcolour = bass_on - treb_on;
per_frame_8=red_aim = if(equal(swapcolour,1),1,if(equal(swapcolour,0),0.9,0.7));
per_frame_9=green_aim = if(equal(swapcolour,1),0.7,if(equal(swapcolour,0),0.3,0.6));
per_frame_10=blue_aim = if(equal(swapcolour,1),0,if(equal(swapcolour,0),0.2,0.8));
per_frame_11=red = red + (red_aim - red)*0.5;
per_frame_12=green = green + (green_aim - green)*0.5;
per_frame_13=blue = blue + (blue_aim - blue)*0.5;
per_frame_14=wave_r = red;
per_frame_15=wave_g = green;
per_frame_16=wave_b = blue;
per_pixel_1=dy = -0.1*(q1-1)*log(2-(abs(y*2 - 1.8)));
per_pixel_2=dy = below(dy,0.02)*dy - 0.02;
per_pixel_3=dy = dy + 0.01*(sin((x*q2*0.483) + (y*q2*1.238)) + sin((x*q2*1.612) + (y*q2*0.648)));