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    <title>Explicit conversions with convert_T()</title>
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    <div class="refentry">
      <a id="idp47505872"></a>
      <div class="titlepage"></div>
      <div xmlns="" class="refnamediv">
        <a xmlns="http://www.w3.org/1999/xhtml" id="convert_T"></a>
        <h1>Explicit conversions with convert_T()</h1>
        <p>
            Explicit type conversions using convert_<code xmlns="http://www.w3.org/1999/xhtml" class="varname">T</code>()
        </p>
      </div>
      <div class="refsect2">
        <a id="synopsis"></a>
        <h3>
        </h3>
        <div class="informaltable">
          <table border="0">
            <colgroup>
              <col align="left" class="col1" />
            </colgroup>
            <tbody>
              <tr>
                <td align="left">
convert_<em class="replaceable"><code>destType</code></em>(<em class="replaceable"><code>sourceType</code></em>)
<em class="replaceable"><code>destType</code></em> convert_<em class="replaceable"><code>destType</code></em>&lt;_sat&gt;&lt;<em class="replaceable"><code>roundingMode</code></em>&gt; (<em class="replaceable"><code>sourceType</code></em>)
<em class="replaceable"><code>destTypen</code></em> convert_<em class="replaceable"><code>destTypen</code></em>&lt;_sat&gt;&lt;<em class="replaceable"><code>roundingMode</code></em>&gt; (<em class="replaceable"><code>sourceType</code></em>)
                        </td>
              </tr>
            </tbody>
          </table>
        </div>
      </div>
      <div class="refsect1">
        <a id="description"></a>
        <h2>Description</h2>
        <p>
          Explicit conversions may be performed using the <code class="code">convert_destType(sourceType)</code>
          suite of functions.  These provide a full set of type conversions between
          supported types (see <a class="citerefentry" href="scalarDataTypes.html"><span class="citerefentry"><span class="refentrytitle">Scalar Data
          Types</span></span></a>) except for the following types:
          <span class="type">bool</span>, <span class="type">half</span>, <span class="type">size_t</span>, <span class="type">ptrdiff_t</span>,
          <span class="type">intptr_t</span>, <span class="type">uintptr_t</span>, and  <span class="type">void</span>.
        </p>
        <p>
           The number of elements in the source and destination vectors must match.
        </p>
        <p>
          The behavior of the conversion may be modified by one or two optional modifiers that
          specify saturation for out-of-range inputs and rounding behavior.
        </p>
        <p>
          The full form of the scalar convert function is:
          </p>
        <div class="literallayout">
          <p>          <code class="code"><em class="replaceable"><code>destType</code></em><br />
          convert_<em class="replaceable"><code>destType</code></em>&lt;_sat&gt;&lt;<em class="replaceable"><code>_roundingMode</code></em>&gt;(<em class="replaceable"><code>sourceType</code></em>)</code></p>
        </div>
        <p>
        </p>
        <p>
          The full form of the vector convert function is:
          </p>
        <div class="literallayout">
          <p>          <code class="code"><em class="replaceable"><code>destTypen</code></em><br />
          convert_<em class="replaceable"><code>destTypen</code></em>&lt;_sat&gt;&lt;<em class="replaceable"><code>_roundingMode</code></em>&gt;(<em class="replaceable"><code>sourceTypen</code></em>)</code></p>
        </div>
        <p>
        </p>
        <h4><a id="idp45213440"></a>Data Types</h4>
        <p>
          Conversions are available for the following scalar types:  <span class="type">char</span>,
          <span class="type">uchar</span>, <span class="type">short</span>, <span class="type">ushort</span>, <span class="type">int</span>,
          <span class="type">uint</span>, <span class="type">long</span>, <span class="type">ulong</span>, <span class="type">float</span>, and
          built-in vector types derived therefrom. The operand and result type must have the
          same number of elements. The operand and result type may be the same type in which
          case the conversion has no effect on the type or value of an expression.
        </p>
        <p>
          Conversions between integer types follow the conversion rules specified in sections
          6.3.1.1 and 6.3.1.3 of the C99 specification except for out-of-range behavior and
          saturated conversions which are described in section 6.2.3.3 below.
        </p>
        <h4><a id="idp45218992"></a>Rounding Modes</h4>
        <p>
          Conversions to and from floating-point type shall conform to IEEE-754 rounding rules.
          Conversions may have an optional rounding mode modifier described in the table below.
        </p>
        <p>
            </p>
        <div class="informaltable">
          <table border="1">
            <colgroup>
              <col align="left" class="col1" />
              <col align="left" class="col2" />
            </colgroup>
            <thead>
              <tr>
                <th align="left">Modifier</th>
                <th align="left">Rounding Mode Description</th>
              </tr>
            </thead>
            <tbody>
              <tr>
                <td align="left">
                  <p>
                    <code class="code">_rte</code>
                  </p>
                </td>
                <td align="left">
                  <p>Round to nearest even</p>
                </td>
              </tr>
              <tr>
                <td align="left">
                  <p>
                    <code class="code">_rtz</code>
                  </p>
                </td>
                <td align="left">
                  <p>Round towards zero</p>
                </td>
              </tr>
              <tr>
                <td align="left">
                  <p>
                    <code class="code">_rtp</code>
                  </p>
                </td>
                <td align="left">
                  <p>Round toward positive infinity</p>
                </td>
              </tr>
              <tr>
                <td align="left">
                  <p>
                    <code class="code">_rtn</code>
                  </p>
                </td>
                <td align="left">
                  <p>Round toward negative infinity</p>
                </td>
              </tr>
              <tr>
                <td align="left">
                  <p>no modifier specified</p>
                </td>
                <td align="left">
                                <p>
                                  Use the default rounding mode for this destination type,
                                  <code class="code">_rtz</code> for conversion to integers or the default
                                  rounding mode for conversion to floating-point types.
                                </p>
                            </td>
              </tr>
            </tbody>
          </table>
        </div>
        <p>
        </p>
        <p>
          By default, conversions to integer type use the <code class="code">_rtz</code> (round toward zero)
          rounding mode and conversions to floating-point type use the default rounding mode. The
          only default floating-point rounding mode supported is round to nearest even, i.e
          the default rounding mode will be <code class="code">_rte</code> for floating-point types.
        </p>
        <p>
          For conversions to floating-point format, when a finite source value exceeds the
          maximum representable finite floating-point destination value, the rounding mode will
          affect whether the result is the maximum finite floating point value or infinity of
          same sign as the source value, per IEEE-754 rules for rounding.
        </p>
        <p>
            </p>
        <h4><a id="idp51778544"></a>Out-of-Range Behavior and Saturated Conversions</h4>
        <p>
        </p>
        <p>
          When the conversion operand is either greater than the greatest representable
          destination value or less than the least representable destination value, it is
          said to be out-of-range. The result of out-of-range conversion is determined by the
          conversion rules specified by the C99 specification in section 6.3.  When converting
          from a floating-point type to integer type, the behavior is implementation-defined.
        </p>
        <p>
          Conversions to integer type may opt to convert using the optional saturated mode by
          appending the <code class="code">_sat</code> modifier to the conversion function name. When in
          saturated mode, values that are outside the representable range shall clamp to the
          nearest representable value in the destination format. (NaN should be converted to 0).
        </p>
        <p>
          Conversions to floating-point type shall conform to IEEE-754 rounding rules. The
          <code class="code">_sat</code> modifier may not be used for conversions to floating-point formats.
        </p>
      </div>
      <div class="refsect2">
        <a id="example0"></a>
        <h3>
Examples
        </h3>
        <p>
          In the following example, <code class="function">convert_int4</code> converts a
          <span class="type">uchar4</span> vector <code class="code">u</code> to an <span class="type">int4</span> vector <code class="code">c</code>:
        </p>
        <div class="informaltable">
          <table border="0">
            <colgroup>
              <col align="left" class="col1" />
            </colgroup>
            <tbody>
              <tr>
                <td align="left">
uchar4 u;
int4   c = convert_int4(u);
                        </td>
              </tr>
            </tbody>
          </table>
        </div>
        <p>
          In the following example, <code class="function">convert_int</code> converts a float scalar
          <code class="code">f</code> to an int scalar <code class="code">i</code>:
        </p>
        <div class="informaltable">
          <table border="0">
            <colgroup>
              <col align="left" class="col1" />
            </colgroup>
            <tbody>
              <tr>
                <td align="left">
float   f;
int    i = convert_int(f);
                        </td>
              </tr>
            </tbody>
          </table>
        </div>
      </div>
      <div class="refsect2">
        <a id="example1"></a>
        <h3>
        </h3>
        <p>
            Example:
        </p>
        <div class="informaltable">
          <table border="0">
            <colgroup>
              <col align="left" class="col1" />
            </colgroup>
            <tbody>
              <tr>
                <td align="left">
short4  s;

// negative values clamped to 0
ushort4 u = convert_ushort4_sat( s );

// values &gt; CHAR_MAX converted to CHAR_MAX
// values &lt; CHAR_MIN converted to CHAR_MIN
char4 c = convert_char4_sat( s );
                        </td>
              </tr>
            </tbody>
          </table>
        </div>
      </div>
      <div class="refsect2">
        <a id="example2"></a>
        <h3>
        </h3>
        <p>
            Example:
        </p>
        <div class="informaltable">
          <table border="0">
            <colgroup>
              <col align="left" class="col1" />
            </colgroup>
            <tbody>
              <tr>
                <td align="left">
float4 f;

// values implementation defined for
// f &gt; INT_MAX, f &lt; INT_MIN or NaN
int4   i = convert_int4( f );

// values &gt; INT_MAX clamp to INT_MAX, values &lt; INT_MIN clamp
// to INT_MIN. NaN should produce 0.

// The _rtz rounding mode is
// used to produce the integer values.
int4   i2 = convert_int4_sat( f );

// similar to convert_int4, except that
// floating-point values are rounded to the nearest
// integer instead of truncated
int4   i3 = convert_int4_rte( f );

// similar to convert_int4_sat, except that
// floating-point values are rounded to the
// nearest integer instead of truncated
int4   i4 = convert_int4_sat_rte( f );
                        </td>
              </tr>
            </tbody>
          </table>
        </div>
      </div>
      <div class="refsect2">
        <a id="example3"></a>
        <h3>
        </h3>
        <p>
            Example:
        </p>
        <div class="informaltable">
          <table border="0">
            <colgroup>
              <col align="left" class="col1" />
            </colgroup>
            <tbody>
              <tr>
                <td align="left">
int4   i;

// convert ints to floats using the default rounding mode.
float4 f = convert_float4( i );

// convert ints to floats. integer values that cannot
// be exactly represented as floats should round up to the
// next representable float.
float4 f = convert_float4_rtp( i );
                        </td>
              </tr>
            </tbody>
          </table>
        </div>
      </div>
      <div class="refsect1">
        <a id="specification"></a>
        <h2>Specification</h2>
        <p>
            <img src="pdficon_small1.gif" />

            <a href="http://www.khronos.org/registry/cl/specs/opencl-1.2.pdf#page=207" target="OpenCL Spec">OpenCL Specification</a>
        </p>
      </div>
      <div class="refsect1">
        <a id="seealso"></a>
        <h2>Also see</h2>
        <p>
            <a class="citerefentry" href="scalarDataTypes.html"><span class="citerefentry"><span class="refentrytitle">Scalar Data Types</span></span></a>,
            <a class="citerefentry" href="vectorDataTypes.html"><span class="citerefentry"><span class="refentrytitle">Vector Data Types</span></span></a>
        </p>
      </div>
      <div xmlns="" class="refsect3" lang="en" xml:lang="en"><a xmlns="http://www.w3.org/1999/xhtml" id="Copyright"></a><h4 xmlns="http://www.w3.org/1999/xhtml"></h4><img xmlns="http://www.w3.org/1999/xhtml" src="KhronosLogo.jpg" /><p xmlns="http://www.w3.org/1999/xhtml"></p>Copyright © 2007-2011 The Khronos Group Inc. 
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and/or associated documentation files (the
"Materials"), to deal in the Materials without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Materials, and to
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