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      <div xmlns="" class="refnamediv">
        <a xmlns="http://www.w3.org/1999/xhtml" id="clCreateFromGLRenderbuffer"></a>
        <h1>clCreateFromGLRenderbuffer</h1>
        <p>
            Creates an OpenCL 2D image object from an OpenGL renderbuffer object.
        </p>
      </div>
      <div class="refsynopsisdiv">
        <h2></h2>
        <div class="funcsynopsis">
          <table xmlns="" border="0" summary="Function synopsis" cellspacing="0" cellpadding="0">
            <tr valign="bottom">
              <td>
                <code xmlns="http://www.w3.org/1999/xhtml" class="funcdef"><a class="link" href="abstractDataTypes.html" target="pagedisplay">cl_mem</a>
                    <strong class="fsfunc">
                        clCreateFromGLRenderbuffer
                    </strong>
                (</code>
                <td><a xmlns="http://www.w3.org/1999/xhtml" class="link" href="abstractDataTypes.html" target="pagedisplay">cl_context</a> <var xmlns="http://www.w3.org/1999/xhtml" class="pdparam">context</var>, </td>
              </td>
            </tr>
            <tr valign="top">
              <td> </td>
              <td><a xmlns="http://www.w3.org/1999/xhtml" class="link" href="enums.html#cl_mem_flags" target="pagedisplay">cl_mem_flags</a> <var xmlns="http://www.w3.org/1999/xhtml" class="pdparam">flags</var>, </td>
            </tr>
            <tr valign="top">
              <td> </td>
              <td>GLuint <var xmlns="http://www.w3.org/1999/xhtml" class="pdparam">renderbuffer</var>, </td>
            </tr>
            <tr valign="top">
              <td> </td>
              <td><a xmlns="http://www.w3.org/1999/xhtml" class="link" href="scalarDataTypes.html" target="pagedisplay">cl_int</a> <var xmlns="http://www.w3.org/1999/xhtml" class="pdparam">* errcode_ret</var><code>)</code></td>
            </tr>
          </table>
        </div>
      </div>
      <div class="refsect1">
        <a id="parameters"></a>
        <h2>Parameters</h2>
        <div class="variablelist">
          <dl class="variablelist">
            <dt>
              <span class="term"> <code class="varname"> context </code> </span>
            </dt>
            <dd>
              <p> 
                        A valid OpenCL context created from an OpenGL context.
                    </p>
            </dd>
            <dt>
              <span class="term"> <code class="varname"> flags </code> </span>
            </dt>
            <dd>
              <p>
                       A bit-field that is
                      used to specify usage information. Refer to the table at
                      <a class="citerefentry" href="clCreateBuffer.html"><span class="citerefentry"><span class="refentrytitle">clCreateBuffer</span></span></a>
                      for a description of <code class="varname">flags</code>. Only
                      <code class="constant">CL_MEM_READ_ONLY</code>,
                      <code class="constant">CL_MEM_WRITE_ONLY</code>, and
                      <code class="constant">CL_MEM_READ_WRITE</code> values specified in the table at
                      <a class="citerefentry" href="clCreateBuffer.html"><span class="citerefentry"><span class="refentrytitle">clCreateBuffer</span></span></a>
                      can be used.
                    </p>
            </dd>
            <dt>
              <span class="term"> <code class="varname"> renderbuffer </code> </span>
            </dt>
            <dd>
              <p>
                       The name of a GL renderbuffer
                      object. The renderbuffer storage must be specified before the
                      image object can be created. The <code class="varname">renderbuffer</code>
                      format and dimensions defined by OpenGL will be used to create the
                      2D image object.  Only GL renderbuffers with internal formats that
                      map to appropriate image channel order and data type specified in
                      the table of supported Image Channel Order Values 
                      and the table of supported Image Channel Data Types  for
                      <span class="type"><a class="citerefentry" href="cl_image_format.html"><span class="citerefentry"><span class="refentrytitle">cl_image_format</span></span></a></span>
                      can be used to create the 2D image object.
                    </p>
            </dd>
            <dt>
              <span class="term"> <code class="varname"> errcode_ret </code> </span>
            </dt>
            <dd>
              <p>
                       Returns an appropriate error code as described
                      below.  If <code class="varname">errcode_ret</code> is NULL, no error code is returned.
                    </p>
            </dd>
          </dl>
        </div>
      </div>
      <div class="refsect1">
        <a id="description"></a>
        <h2>Description</h2>
        <p>
          If the state of a GL renderbuffer object is modified through the GL API (i.e. changes
          to the dimensions or format used to represent pixels of the GL renderbuffer using
          appropriate GL API calls such as <code class="function">glRenderbufferStorage</code>) while
          there exists a corresponding CL image object, subsequent use of the CL image object
          will result in undefined behavior.
        </p>
        <p>
          The <a class="citerefentry" href="clRetainMemObject.html"><span class="citerefentry"><span class="refentrytitle">clRetainMemObject</span></span></a>
          and <a class="citerefentry" href="clReleaseMemObject.html"><span class="citerefentry"><span class="refentrytitle">clReleaseMemObject</span></span></a>
          functions can be used to retain and release the image objects.
        </p>
        <p>
       The table below (Table 9.4) describes
      the list of GL texture internal formats and the corresponding CL image formats. If a GL
      texture object with an internal format from the table below is successfully created by
      OpenGL, then there is guaranteed to be a mapping to one of the corresponding CL image
      format(s) in that table. Texture objects created with other OpenGL internal formats may
      (but are not guaranteed to) have a mapping to a CL image format; if such mappings exist,
      they are guaranteed to preserve all color components, data types, and at least the number
      of bits/component actually allocated by OpenGL for that format.
    </p>
        <div class="informaltable">
          <table border="1">
            <colgroup>
              <col align="center" class="col1" />
              <col align="center" class="col2" />
            </colgroup>
            <thead>
              <tr>
                <th align="center">GL internal format</th>
                <th align="center">CL image format (channel order, channel data type)</th>
              </tr>
            </thead>
            <tbody>
              <tr>
                <td align="center">
                  <code class="constant">GL_RGBA8</code>
                </td>
                <td align="center">
                  <code class="constant">CL_RGBA, CL_UNORM_INT8 or CL_BGRA, CL_UNORM_INT8</code>
                </td>
              </tr>
              <tr>
                <td align="center"><code class="constant">GL_RGBA</code>, <code class="constant">GL_UNSIGNED_INT_8_8_8_8_REV</code></td>
                <td align="center">
                  <code class="constant">CL_RGBA, CL_UNORM_INT8</code>
                </td>
              </tr>
              <tr>
                <td align="center"><code class="constant">GL_BGRA</code>, <code class="constant">GL_UNSIGNED_INT_8_8_8_8_REV</code></td>
                <td align="center">
                  <code class="constant">CL_BGRA, CL_UNORM_INT8</code>
                </td>
              </tr>
              <tr>
                <td align="center">
                  <code class="constant">GL_RGBA16</code>
                </td>
                <td align="center">
                  <code class="constant">CL_RGBA, CL_UNORM_INT16</code>
                </td>
              </tr>
              <tr>
                <td align="center">
                  <code class="constant">GL_RGBA8I, GL_RGBA8I_EXT</code>
                </td>
                <td align="center">
                  <code class="constant">CL_RGBA, CL_SIGNED_INT8</code>
                </td>
              </tr>
              <tr>
                <td align="center">
                  <code class="constant">GL_RGBA16I, GL_RGBA16I_EXT</code>
                </td>
                <td align="center">
                  <code class="constant">CL_RGBA, CL_SIGNED_INT16</code>
                </td>
              </tr>
              <tr>
                <td align="center">
                  <code class="constant">GL_RGBA32I, GL_RGBA32I_EXT</code>
                </td>
                <td align="center">
                  <code class="constant">CL_RGBA, CL_SIGNED_INT32</code>
                </td>
              </tr>
              <tr>
                <td align="center">
                  <code class="constant">GL_RGBA8UI, GL_RGBA8UI_EXT</code>
                </td>
                <td align="center">
                  <code class="constant">CL_RGBA, CL_UNSIGNED_INT8</code>
                </td>
              </tr>
              <tr>
                <td align="center">
                  <code class="constant">GL_RGBA16UI, GL_RGBA16UI_EXT</code>
                </td>
                <td align="center">
                  <code class="constant">CL_RGBA, CL_UNSIGNED_INT16</code>
                </td>
              </tr>
              <tr>
                <td align="center">
                  <code class="constant">GL_RGBA32UI, GL_RGBA32UI_EXT</code>
                </td>
                <td align="center">
                  <code class="constant">CL_RGBA, CL_UNSIGNED_INT32</code>
                </td>
              </tr>
              <tr>
                <td align="center">
                  <code class="constant">GL_RGBA16F, GL_RGBA16F_ARB</code>
                </td>
                <td align="center">
                  <code class="constant">CL_RGBA, CL_HALF_FLOAT</code>
                </td>
              </tr>
              <tr>
                <td align="center">
                  <code class="constant">GL_RGBA32F, GL_RGBA32F_ARB</code>
                </td>
                <td align="center">
                  <code class="constant">CL_RGBA, CL_FLOAT</code>
                </td>
              </tr>
            </tbody>
          </table>
        </div>
      </div>
      <div class="refsect1">
        <a id="errors"></a>
        <h2>Errors</h2>
        <p>
          Returns a valid non-zero OpenCL image object and <code class="varname">errcode_ret</code> is set
          to CL_SUCCESS if the image object is created successfully. Otherwise, it returns a NULL
          value with one of the following error values returned in <code class="varname">errcode_ret</code>:
        </p>
        <div class="itemizedlist">
          <ul class="itemizedlist" style="list-style-type: disc; ">
            <li class="listitem" style="list-style-type: disc"><span class="errorname">CL_INVALID_CONTEXT</span> if <code class="varname">context</code> is not
              a valid context or was not created from a GL context.
            </li>
            <li class="listitem" style="list-style-type: disc"><span class="errorname">CL_INVALID_VALUE</span> if values specified in
              <code class="varname">flags</code> are not valid.
            </li>
            <li class="listitem" style="list-style-type: disc"><span class="errorname">CL_INVALID_GL_OBJECT</span> if <code class="varname">renderbuffer</code> is not
              a GL renderbuffer object or if the width or height of <code class="varname">renderbuffer</code>
              is zero.
            </li>
            <li class="listitem" style="list-style-type: disc"><span class="errorname">CL_INVALID_IMAGE_FORMAT_DESCRIPTOR</span> if the OpenGL renderbuffer
              internal format does not map to a supported OpenCL image format.
            </li>
            <li class="listitem" style="list-style-type: disc"><span class="errorname">CL_INVALID_OPERATION</span> if <code class="varname">renderbuffer</code>
              is a multi-sample GL renderbuffer object.
            </li>
            <li class="listitem" style="list-style-type: disc"><span class="errorname">CL_OUT_OF_RESOURCES</span> if there is a failure to allocate
              resources required by the OpenCL implementation on the device.
            </li>
            <li class="listitem" style="list-style-type: disc"><span class="errorname">CL_OUT_OF_HOST_MEMORY</span> if there is a failure to allocate
              resources required by the OpenCL implementation on the host.
            </li>
          </ul>
        </div>
      </div>
      <div class="refsect1">
        <a id="specification"></a>
        <h2>Specification</h2>
        <p>
            <img src="pdficon_small1.gif" />

            <a href="http://www.khronos.org/registry/cl/specs/opencl-1.2-extensions.pdf#page=53" target="OpenCL Spec">OpenCL Specification</a>
        </p>
      </div>
      <div class="refsect1">
        <a id="seealso"></a>
        <h2>Also see</h2>
        <p>
            <a class="citerefentry" href="cl_khr_gl_sharing.html"><span class="citerefentry"><span class="refentrytitle">cl_khr_gl_sharing</span></span></a>,
            <a class="citerefentry" href="clCreateBuffer.html"><span class="citerefentry"><span class="refentrytitle">clCreateBuffer</span></span></a>,
            <a class="citerefentry" href="cl_image_format.html"><span class="citerefentry"><span class="refentrytitle">cl_image_format</span></span></a>,
            <a class="citerefentry" href="clRetainMemObject.html"><span class="citerefentry"><span class="refentrytitle">clRetainMemObject</span></span></a>,
            <a class="citerefentry" href="clReleaseMemObject.html"><span class="citerefentry"><span class="refentrytitle">clReleaseMemObject</span></span></a>
        </p>
      </div>
      <div xmlns="" class="refsect3" lang="en" xml:lang="en"><a xmlns="http://www.w3.org/1999/xhtml" id="Copyright"></a><h4 xmlns="http://www.w3.org/1999/xhtml"></h4><img xmlns="http://www.w3.org/1999/xhtml" src="KhronosLogo.jpg" /><p xmlns="http://www.w3.org/1999/xhtml"></p>Copyright © 2007-2011 The Khronos Group Inc. 
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and/or associated documentation files (the
"Materials"), to deal in the Materials without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Materials, and to
permit persons to whom the Materials are furnished to do so, subject to
the condition that this copyright notice and permission notice shall be included
in all copies or substantial portions of the Materials. 
</div>
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