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/****************************************************************************

 Copyright (C) 2002-2014 Gilles Debunne. All rights reserved.

 This file is part of the QGLViewer library version 2.6.3.

 http://www.libqglviewer.com - contact@libqglviewer.com

 This file may be used under the terms of the GNU General Public License 
 versions 2.0 or 3.0 as published by the Free Software Foundation and
 appearing in the LICENSE file included in the packaging of this file.
 In addition, as a special exception, Gilles Debunne gives you certain 
 additional rights, described in the file GPL_EXCEPTION in this package.

 libQGLViewer uses dual licensing. Commercial/proprietary software must
 purchase a libQGLViewer Commercial License.

 This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
 WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.

*****************************************************************************/

#ifndef QGLVIEWER_MOUSE_GRABBER_H
#define QGLVIEWER_MOUSE_GRABBER_H

#include "config.h"

#include <QEvent>

class QGLViewer;

namespace qglviewer {
class Camera;

/*! \brief Abstract class for objects that grab mouse focus in a QGLViewer.
  \class MouseGrabber mouseGrabber.h QGLViewer/mouseGrabber.h

  MouseGrabber are objects which react to the mouse cursor, usually when it hovers over them. This
  abstract class only provides an interface for all these objects: their actual behavior has to be
  defined in a derived class.

  <h3>How does it work ?</h3>

  All the created MouseGrabber are grouped in a MouseGrabberPool(). The QGLViewers parse this pool,
  calling all the MouseGrabbers' checkIfGrabsMouse() methods that setGrabsMouse() if desired.

  When a MouseGrabber grabsMouse(), it becomes the QGLViewer::mouseGrabber(). All the mouse events
  (mousePressEvent(), mouseReleaseEvent(), mouseMoveEvent(), mouseDoubleClickEvent() and
  wheelEvent()) are then transmitted to the QGLViewer::mouseGrabber() instead of being normally
  processed. This continues while grabsMouse() (updated using checkIfGrabsMouse()) returns \c true.

  If you want to (temporarily) disable a specific MouseGrabbers, you can remove it from this pool
  using removeFromMouseGrabberPool(). You can also disable a MouseGrabber in a specific QGLViewer
  using QGLViewer::setMouseGrabberIsEnabled().

  <h3>Implementation details</h3>

  In order to make MouseGrabber react to mouse events, mouse tracking has to be activated in the
  QGLViewer which wants to use MouseGrabbers:
  \code
  init() { setMouseTracking(true); }
  \endcode
  Call \c QGLWidget::hasMouseTracking() to get the current state of this flag.

  The \p camera parameter of the different mouse event methods is a pointer to the
  QGLViewer::camera() of the QGLViewer that uses the MouseGrabber. It can be used to compute 2D to
  3D coordinates conversion using Camera::projectedCoordinatesOf() and
  Camera::unprojectedCoordinatesOf().

  Very complex behaviors can be implemented using this framework: auto-selected objects (no need to
  press a key to use them), automatic drop-down menus, 3D GUI, spinners using the wheelEvent(), and
  whatever your imagination creates. See the <a href="../examples/mouseGrabber.html">mouseGrabber
  example</a> for an illustration.

  Note that ManipulatedFrame are MouseGrabber: see the <a href="../examples/keyFrames.html">keyFrame
  example</a> for an illustration. Every created ManipulatedFrame is hence present in the
  MouseGrabberPool() (note however that ManipulatedCameraFrame are not inserted).

  <h3>Example</h3>

  Here is for instance a draft version of a MovableObject class. Instances of these class can freely
  be moved on screen using the mouse, as movable post-it-like notes:
  \code
  class MovableObject : public MouseGrabber
  {
  public:
	MovableObject() : pos(0,0), moved(false) {}

	void checkIfGrabsMouse(int x, int y, const qglviewer::Camera* const)
	{
	  // MovableObject is active in a region of 5 pixels around its pos.
	  // May depend on the actual shape of the object. Customize as desired.
	  // Once clicked (moved = true), it keeps grabbing mouse until button is released.
	  setGrabsMouse( moved || ((pos-QPoint(x,y)).manhattanLength() < 5) );
	}

	void mousePressEvent( QMouseEvent* const e, Camera* const) { prevPos = e->pos(); moved = true; }

	void mouseMoveEvent(QMouseEvent* const e, const Camera* const)
	{
	  if (moved)
	  {
		// Add position delta to current pos
		pos += e->pos() - prevPos;
		prevPos = e->pos();
	  }
	}

	void mouseReleaseEvent(QMouseEvent* const, Camera* const) { moved = false; }

	void draw()
	{
	  // The object is drawn centered on its pos, with different possible aspects:
	  if (grabsMouse())
		if (moved)
	  // Object being moved, maybe a transparent display
		else
	  // Object ready to be moved, maybe a highlighted visual feedback
	  else
		// Normal display
	}

  private:
	QPoint pos, prevPos;
	bool moved;
  };
  \endcode
  Note that the different event callback methods are called only once the MouseGrabber grabsMouse().
  \nosubgrouping */
class QGLVIEWER_EXPORT MouseGrabber
{
#ifndef DOXYGEN
	friend class ::QGLViewer;
#endif

public:
	MouseGrabber();
	/*! Virtual destructor. Removes the MouseGrabber from the MouseGrabberPool(). */
	virtual ~MouseGrabber() { MouseGrabber::MouseGrabberPool_.removeAll(this); }

	/*! @name Mouse grabbing detection */
	//@{
public:
	/*! Pure virtual method, called by the QGLViewers before they test if the MouseGrabber
	  grabsMouse(). Should setGrabsMouse() according to the mouse position.

	This is the core method of the MouseGrabber. It has to be overloaded in your derived class.
	Its goal is to update the grabsMouse() flag according to the mouse and MouseGrabber current
	positions, using setGrabsMouse().

	grabsMouse() is usually set to \c true when the mouse cursor is close enough to the MouseGrabber
	position. It should also be set to \c false when the mouse cursor leaves this region in order to
	release the mouse focus.

	\p x and \p y are the mouse cursor coordinates (Qt coordinate system: (0,0) corresponds to the upper
	left corner).

	A typical implementation will look like:
	\code
	// (posX,posY) is the position of the MouseGrabber on screen.
	// Here, distance to mouse must be less than 10 pixels to activate the MouseGrabber.
	setGrabsMouse( sqrt((x-posX)*(x-posX) + (y-posY)*(y-posY)) < 10);
	\endcode

	If the MouseGrabber position is defined in 3D, use the \p camera parameter, corresponding to
	the calling QGLViewer Camera. Project on screen and then compare the projected coordinates:
	\code
	Vec proj = camera->projectedCoordinatesOf(myMouseGrabber->frame()->position());
	setGrabsMouse((fabs(x-proj.x) < 5) && (fabs(y-proj.y) < 2)); // Rectangular region
	\endcode

	See examples in the <a href="#_details">detailed description</a> section and in the <a
	href="../examples/mouseGrabber.html">mouseGrabber example</a>. */
	virtual void checkIfGrabsMouse(int x, int y, const Camera* const camera) = 0;

	/*! Returns \c true when the MouseGrabber grabs the QGLViewer's mouse events.

	This flag is set with setGrabsMouse() by the checkIfGrabsMouse() method. */
	bool grabsMouse() const { return grabsMouse_; }

protected:
	/*! Sets the grabsMouse() flag. Normally used by checkIfGrabsMouse(). */
	void setGrabsMouse(bool grabs) { grabsMouse_ = grabs; }
	//@}


	/*! @name MouseGrabber pool */
	//@{
public:
	/*! Returns a list containing pointers to all the active MouseGrabbers.

	Used by the QGLViewer to parse all the MouseGrabbers and to check if any of them grabsMouse()
	using checkIfGrabsMouse().

	You should not have to directly use this list. Use removeFromMouseGrabberPool() and
	addInMouseGrabberPool() to modify this list.

	\attention This method returns a \c QPtrList<MouseGrabber> with Qt 3 and a \c QList<MouseGrabber> with Qt 2. */
	static const QList<MouseGrabber*>& MouseGrabberPool() { return MouseGrabber::MouseGrabberPool_; }

	/*! Returns \c true if the MouseGrabber is currently in the MouseGrabberPool() list.

	Default value is \c true. When set to \c false using removeFromMouseGrabberPool(), the
	QGLViewers no longer checkIfGrabsMouse() on this MouseGrabber. Use addInMouseGrabberPool() to
	insert it back. */
	bool isInMouseGrabberPool() const { return MouseGrabber::MouseGrabberPool_.contains(const_cast<MouseGrabber*>(this)); }
	void addInMouseGrabberPool();
	void removeFromMouseGrabberPool();
	void clearMouseGrabberPool(bool autoDelete=false);
	//@}


	/*! @name Mouse event handlers */
	//@{
protected:
	/*! Callback method called when the MouseGrabber grabsMouse() and a mouse button is pressed.


	The MouseGrabber will typically start an action or change its state when a mouse button is
	pressed. mouseMoveEvent() (called at each mouse displacement) will then update the MouseGrabber
	accordingly and mouseReleaseEvent() (called when the mouse button is released) will terminate
	this action.

	Use the \p event QMouseEvent::state() and QMouseEvent::button() to test the keyboard
	and button state and possibly change the MouseGrabber behavior accordingly.

	See the <a href="#_details">detailed description section</a> and the <a
	href="../examples/mouseGrabber.html">mouseGrabber example</a> for examples.

	See the \c QGLWidget::mousePressEvent() and the \c QMouseEvent documentations for details. */
	virtual void mousePressEvent(QMouseEvent* const event, Camera* const camera) { Q_UNUSED(event); Q_UNUSED(camera); }
	/*! Callback method called when the MouseGrabber grabsMouse() and a mouse button is double clicked.

	See the \c QGLWidget::mouseDoubleClickEvent() and the \c QMouseEvent documentations for details. */
	virtual void mouseDoubleClickEvent(QMouseEvent* const event, Camera* const camera) { Q_UNUSED(event); Q_UNUSED(camera); }
	/*! Mouse release event callback method. See mousePressEvent(). */
	virtual void mouseReleaseEvent(QMouseEvent* const event, Camera* const camera) { Q_UNUSED(event); Q_UNUSED(camera); }
	/*! Callback method called when the MouseGrabber grabsMouse() and the mouse is moved while a
	  button is pressed.

	This method will typically update the state of the MouseGrabber from the mouse displacement. See
	the mousePressEvent() documentation for details. */
	virtual void mouseMoveEvent(QMouseEvent* const event, Camera* const camera) { Q_UNUSED(event); Q_UNUSED(camera); }
	/*! Callback method called when the MouseGrabber grabsMouse() and the mouse wheel is used.

	See the \c QGLWidget::wheelEvent() and the \c QWheelEvent documentations for details. */
	virtual void wheelEvent(QWheelEvent* const event, Camera* const camera) { Q_UNUSED(event); Q_UNUSED(camera); }
	//@}

private:
	// Copy constructor and opertor= are declared private and undefined
	// Prevents everyone from trying to use them
	MouseGrabber(const MouseGrabber&);
	MouseGrabber& operator=(const MouseGrabber&);

	bool grabsMouse_;

	// Q G L V i e w e r   p o o l
	static QList<MouseGrabber*> MouseGrabberPool_;
};

} // namespace qglviewer

#endif // QGLVIEWER_MOUSE_GRABBER_H