This file is indexed.

/usr/share/perl5/Math/PlanePath/UlamWarburton.pm is in libmath-planepath-perl 123-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

   1
   2
   3
   4
   5
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  31
  32
  33
  34
  35
  36
  37
  38
  39
  40
  41
  42
  43
  44
  45
  46
  47
  48
  49
  50
  51
  52
  53
  54
  55
  56
  57
  58
  59
  60
  61
  62
  63
  64
  65
  66
  67
  68
  69
  70
  71
  72
  73
  74
  75
  76
  77
  78
  79
  80
  81
  82
  83
  84
  85
  86
  87
  88
  89
  90
  91
  92
  93
  94
  95
  96
  97
  98
  99
 100
 101
 102
 103
 104
 105
 106
 107
 108
 109
 110
 111
 112
 113
 114
 115
 116
 117
 118
 119
 120
 121
 122
 123
 124
 125
 126
 127
 128
 129
 130
 131
 132
 133
 134
 135
 136
 137
 138
 139
 140
 141
 142
 143
 144
 145
 146
 147
 148
 149
 150
 151
 152
 153
 154
 155
 156
 157
 158
 159
 160
 161
 162
 163
 164
 165
 166
 167
 168
 169
 170
 171
 172
 173
 174
 175
 176
 177
 178
 179
 180
 181
 182
 183
 184
 185
 186
 187
 188
 189
 190
 191
 192
 193
 194
 195
 196
 197
 198
 199
 200
 201
 202
 203
 204
 205
 206
 207
 208
 209
 210
 211
 212
 213
 214
 215
 216
 217
 218
 219
 220
 221
 222
 223
 224
 225
 226
 227
 228
 229
 230
 231
 232
 233
 234
 235
 236
 237
 238
 239
 240
 241
 242
 243
 244
 245
 246
 247
 248
 249
 250
 251
 252
 253
 254
 255
 256
 257
 258
 259
 260
 261
 262
 263
 264
 265
 266
 267
 268
 269
 270
 271
 272
 273
 274
 275
 276
 277
 278
 279
 280
 281
 282
 283
 284
 285
 286
 287
 288
 289
 290
 291
 292
 293
 294
 295
 296
 297
 298
 299
 300
 301
 302
 303
 304
 305
 306
 307
 308
 309
 310
 311
 312
 313
 314
 315
 316
 317
 318
 319
 320
 321
 322
 323
 324
 325
 326
 327
 328
 329
 330
 331
 332
 333
 334
 335
 336
 337
 338
 339
 340
 341
 342
 343
 344
 345
 346
 347
 348
 349
 350
 351
 352
 353
 354
 355
 356
 357
 358
 359
 360
 361
 362
 363
 364
 365
 366
 367
 368
 369
 370
 371
 372
 373
 374
 375
 376
 377
 378
 379
 380
 381
 382
 383
 384
 385
 386
 387
 388
 389
 390
 391
 392
 393
 394
 395
 396
 397
 398
 399
 400
 401
 402
 403
 404
 405
 406
 407
 408
 409
 410
 411
 412
 413
 414
 415
 416
 417
 418
 419
 420
 421
 422
 423
 424
 425
 426
 427
 428
 429
 430
 431
 432
 433
 434
 435
 436
 437
 438
 439
 440
 441
 442
 443
 444
 445
 446
 447
 448
 449
 450
 451
 452
 453
 454
 455
 456
 457
 458
 459
 460
 461
 462
 463
 464
 465
 466
 467
 468
 469
 470
 471
 472
 473
 474
 475
 476
 477
 478
 479
 480
 481
 482
 483
 484
 485
 486
 487
 488
 489
 490
 491
 492
 493
 494
 495
 496
 497
 498
 499
 500
 501
 502
 503
 504
 505
 506
 507
 508
 509
 510
 511
 512
 513
 514
 515
 516
 517
 518
 519
 520
 521
 522
 523
 524
 525
 526
 527
 528
 529
 530
 531
 532
 533
 534
 535
 536
 537
 538
 539
 540
 541
 542
 543
 544
 545
 546
 547
 548
 549
 550
 551
 552
 553
 554
 555
 556
 557
 558
 559
 560
 561
 562
 563
 564
 565
 566
 567
 568
 569
 570
 571
 572
 573
 574
 575
 576
 577
 578
 579
 580
 581
 582
 583
 584
 585
 586
 587
 588
 589
 590
 591
 592
 593
 594
 595
 596
 597
 598
 599
 600
 601
 602
 603
 604
 605
 606
 607
 608
 609
 610
 611
 612
 613
 614
 615
 616
 617
 618
 619
 620
 621
 622
 623
 624
 625
 626
 627
 628
 629
 630
 631
 632
 633
 634
 635
 636
 637
 638
 639
 640
 641
 642
 643
 644
 645
 646
 647
 648
 649
 650
 651
 652
 653
 654
 655
 656
 657
 658
 659
 660
 661
 662
 663
 664
 665
 666
 667
 668
 669
 670
 671
 672
 673
 674
 675
 676
 677
 678
 679
 680
 681
 682
 683
 684
 685
 686
 687
 688
 689
 690
 691
 692
 693
 694
 695
 696
 697
 698
 699
 700
 701
 702
 703
 704
 705
 706
 707
 708
 709
 710
 711
 712
 713
 714
 715
 716
 717
 718
 719
 720
 721
 722
 723
 724
 725
 726
 727
 728
 729
 730
 731
 732
 733
 734
 735
 736
 737
 738
 739
 740
 741
 742
 743
 744
 745
 746
 747
 748
 749
 750
 751
 752
 753
 754
 755
 756
 757
 758
 759
 760
 761
 762
 763
 764
 765
 766
 767
 768
 769
 770
 771
 772
 773
 774
 775
 776
 777
 778
 779
 780
 781
 782
 783
 784
 785
 786
 787
 788
 789
 790
 791
 792
 793
 794
 795
 796
 797
 798
 799
 800
 801
 802
 803
 804
 805
 806
 807
 808
 809
 810
 811
 812
 813
 814
 815
 816
 817
 818
 819
 820
 821
 822
 823
 824
 825
 826
 827
 828
 829
 830
 831
 832
 833
 834
 835
 836
 837
 838
 839
 840
 841
 842
 843
 844
 845
 846
 847
 848
 849
 850
 851
 852
 853
 854
 855
 856
 857
 858
 859
 860
 861
 862
 863
 864
 865
 866
 867
 868
 869
 870
 871
 872
 873
 874
 875
 876
 877
 878
 879
 880
 881
 882
 883
 884
 885
 886
 887
 888
 889
 890
 891
 892
 893
 894
 895
 896
 897
 898
 899
 900
 901
 902
 903
 904
 905
 906
 907
 908
 909
 910
 911
 912
 913
 914
 915
 916
 917
 918
 919
 920
 921
 922
 923
 924
 925
 926
 927
 928
 929
 930
 931
 932
 933
 934
 935
 936
 937
 938
 939
 940
 941
 942
 943
 944
 945
 946
 947
 948
 949
 950
 951
 952
 953
 954
 955
 956
 957
 958
 959
 960
 961
 962
 963
 964
 965
 966
 967
 968
 969
 970
 971
 972
 973
 974
 975
 976
 977
 978
 979
 980
 981
 982
 983
 984
 985
 986
 987
 988
 989
 990
 991
 992
 993
 994
 995
 996
 997
 998
 999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
# Copyright 2011, 2012, 2013, 2014, 2015, 2016 Kevin Ryde

# This file is part of Math-PlanePath.
#
# Math-PlanePath is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by the
# Free Software Foundation; either version 3, or (at your option) any later
# version.
#
# Math-PlanePath is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
# or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
# for more details.
#
# You should have received a copy of the GNU General Public License along
# with Math-PlanePath.  If not, see <http://www.gnu.org/licenses/>.


#------------------------------------------------------------------------------
# cf
# Ulam/Warburton with cells turning off too
# A079315 cells OFF -> ON
# A079317 cells ON at stage n
# A079316 cells ON at stage n, in first quadrant
# A151921 net gain ON cells


#------------------------------------------------------------------------------

package Math::PlanePath::UlamWarburton;
use 5.004;
use strict;
use Carp 'croak';
use List::Util 'sum';

use vars '$VERSION', '@ISA';
$VERSION = 123;
use Math::PlanePath;
@ISA = ('Math::PlanePath');
*_divrem = \&Math::PlanePath::_divrem;
*_divrem_mutate = \&Math::PlanePath::_divrem_mutate;

use Math::PlanePath::Base::Generic
  'is_infinite',
  'round_nearest';
use Math::PlanePath::Base::Digits
  'round_up_pow',
  'round_down_pow',
  'digit_split_lowtohigh';

use Math::PlanePath::UlamWarburtonQuarter;

# uncomment this to run the ### lines
# use Smart::Comments;


use constant parameter_info_array =>
  [
   { name            => 'parts',
     share_key       => 'parts_ulamwarburton',
     display         => 'Parts',
     type            => 'enum',
     default         => '4',
     choices         => ['4','2','1','octant','octant_up' ],
     choices_display => ['4','2','1','Octant','Octant Up' ],
     description     => 'Which parts of the plane to fill.',
   },
   Math::PlanePath::Base::Generic::parameter_info_nstart1(),
  ];

# octant_up goes up the Y axis spine, dX=0
# all others always have dX!=0
sub absdx_minimum {
  my ($self) = @_;
  return ($self->{'parts'} eq 'octant_up' ? 0 : 1);
}

# used also to validate $self->{'parts'}
my %x_negative = (4         => 1,
                  2         => 1,
                  1         => 0,
                  octant    => 0,
                  octant_up => 0,
                 );
sub x_negative {
  my ($self) = @_;
  return $x_negative{$self->{'parts'}};
}
sub y_negative {
  my ($self) = @_;
  return $self->{'parts'} eq '4';
}

sub x_negative_at_n {
  my ($self) = @_;
  return ($x_negative{$self->{'parts'}} ? $self->n_start + 3 : undef);
}
sub y_negative_at_n {
  my ($self) = @_;
  return ($self->{'parts'} eq '4' ? $self->n_start + 4 : undef);
}

sub diffxy_minimum {
  my ($self) = @_;
  return ($self->{'parts'} eq 'octant' ? 0 : undef);
}
sub diffxy_maximum {
  my ($self) = @_;
  return ($self->{'parts'} eq 'octant_up' ? 0 : undef);
}

{
  my %dir_maximum_dxdy = (4         => [1,-1],  # N=4  South-East
                          2         => [1,-1],  # N=44 South-East
                          1         => [2,-1],  # N=3  ESE
                          octant    => [10,-3], # N=51
                          octant_up => [2,-1],  # N=8  ESE
                         );
  sub dir_maximum_dxdy {
    my ($self) = @_;
    return @{$dir_maximum_dxdy{$self->{'parts'}}};
  }
}

{
  my %_UNDOCUMENTED__turn_any_right_at_n
    = (
       4         => 20,
       2         => 35,
       1         => 2,
       octant    => 4,
       octant_up => 2,
      );
  sub _UNDOCUMENTED__turn_any_right_at_n {
    my ($self) = @_;
    return $self->n_start
      + $_UNDOCUMENTED__turn_any_right_at_n{$self->{'parts'}};
  }
}

sub tree_num_children_list {
  my ($self) = @_;
  return ($self->{'parts'} eq '4'
          ? (0, 1,    3, 4)
          : (0, 1, 2, 3   ));
}

#------------------------------------------------------------------------------
sub new {
  my $self = shift->SUPER::new(@_);
  if (! defined $self->{'n_start'}) {
    $self->{'n_start'} = $self->default_n_start;
  }
  my $parts = ($self->{'parts'} ||= '4');
  if (! exists $x_negative{$parts}) {
    croak "Unrecognised parts option: ", $parts;
  }
  return $self;
}

sub n_to_xy {
  my ($self, $n) = @_;
  ### UlamWarburton n_to_xy(): "$n  parts=$self->{'parts'}"

  if ($n < $self->{'n_start'}) { return; }
  if (is_infinite($n)) { return ($n,$n); }
  {
    my $int = int($n);
    ### $int
    ### $n
    if ($n != $int) {
      my ($x1,$y1) = $self->n_to_xy($int);
      my ($x2,$y2) = $self->n_to_xy($int+1);
      my $frac = $n - $int;  # inherit possible BigFloat
      my $dx = $x2-$x1;
      my $dy = $y2-$y1;
      return ($frac*$dx + $x1, $frac*$dy + $y1);
    }
    $n = $int;       # BigFloat int() gives BigInt, use that
  }

  $n = $n - $self->{'n_start'};  # N=0 basis
  if ($n == 0) { return (0,0); }

  my $parts = $self->{'parts'};
  my ($depthsum, $factor, $nrem) = _n0_to_depthsum_factor_rem($n, $parts)
    or return $n;  # N=nan or +inf
  ### depthsum: join(',',@$depthsum)
  ### $factor
  ### n rem within row: $nrem

  if ($parts eq '4') {
    $factor /= 4;
  } elsif ($parts eq '2') {
    $factor /= 2;
    $nrem += ($factor-1)/2;
  } elsif ($parts eq 'octant_up') {
    $nrem += $factor;
  } else {
    $nrem += ($factor-1)/2;
  }
  (my $quad, $nrem) = _divrem ($nrem, $factor);

  ### factor modulus: $factor
  ### $quad
  ### n rem within quad: $nrem
  ### assert: $quad >= 0
  ### assert: $quad <= 3

  my $dhigh = shift @$depthsum;  # highest term
  my @ndigits = digit_split_lowtohigh($nrem,3);
  ### $dhigh
  ### ndigits low to high: join(',',@ndigits)

  my $x = 0;
  my $y = 0;
  foreach my $depthterm (reverse @$depthsum) { # depth terms low to high
    my $ndigit = shift @ndigits;              # N digits low to high
    ### $depthterm
    ### $ndigit

    $x += $depthterm;
    ### bit to x: "$x,$y"

    if ($ndigit) {
      if ($ndigit == 2) {
        ($x,$y) = (-$y,$x);   # rotate +90
      }
    } else {
      # $ndigit==0 (or undef when @ndigits shorter than @$depthsum)
      ($x,$y) = ($y,-$x);   # rotate -90
    }
    ### rotate to: "$x,$y"
  }
  $x += $dhigh;

  ### xy before quad: "$x,$y"
  if ($quad & 2) {
    $x = -$x;
    $y = -$y;
  }
  if ($quad & 1) {
    ($x,$y) = (-$y,$x); # rotate +90
  }

  ### final: "$x,$y"
  return $x,$y;
}
# no Smart::Comments;

sub xy_to_n {
  my ($self, $x, $y) = @_;
  ### UlamWarburton xy_to_n(): "$x, $y"

  $x = round_nearest ($x);
  $y = round_nearest ($y);
  if ($x == 0 && $y == 0) {
    return $self->{'n_start'};
  }

  my $parts = $self->{'parts'};
  if ($parts ne '4'
      && ($y < 0
          || ($parts ne '2' && $x < ($parts eq 'octant' ? $y : 0))
          || ($parts eq 'octant_up' && $x > $y))) {
    return undef;
  }

  my $quad;
  if ($y > $x) {
    ### quad above leading diagonal ...
    #        /
    # above /
    #      /
    if ($y > -$x) {
      ### quad above opposite diagonal, top quarter ...
      #  top
      # \  /
      #  \/
      $quad = 1;
      ($x,$y) = ($y,-$x);  # rotate -90
    } else  {
      ### quad below opposite diagonal, left quarter ...
      #      \
      # left  \
      #       /
      #      /
      $quad = 2;
      $x = -$x;  # rotate -180
      $y = -$y;
    }
  } else {
    ### quad below leading diagonal ...
    #   /
    #  / below
    # /
    if ($y > -$x) {
      ### quad above opposite diagonal, right quarter ...
      #   /
      #  / right
      #  \
      #   \
      $quad = 0;
    } else {
      ### quad below opposite diagonal, bottom quarter ...
      #  /\
      # /  \
      # bottom
      $quad = 3;
      ($x,$y) = (-$y,$x);  # rotate +90
    }
  }
  ### $quad
  ### quad rotated xy: "$x,$y"
  ### assert: ! ($y > $x)
  ### assert: ! ($y < -$x)

  my ($len, $exp) = round_down_pow ($x + abs($y), 2);
  if (is_infinite($exp)) { return ($exp); }


  my $depth =
    my $ndigits =
      my $n = ($x * 0 * $y);  # inherit bignum 0

  while ($exp-- >= 0) {
    ### at: "$x,$y  n=$n len=$len"

    my $abs_y = abs($y);
    if ($x && $x == $abs_y) {
      return undef;
    }

    # right quarter diamond
    ### assert: $x >= 0
    ### assert: $x >= abs($y)
    ### assert: $x+abs($y) < 2*$len || $x==abs($y)

    if ($x + $abs_y >= $len) {
      # one of the three quarter diamonds away from the origin
      $x -= $len;
      ### shift to: "$x,$y"

      $depth += $len;
      if ($x || $y) {
        $n *= 3;
        $ndigits++;

        if ($y < -$x) {
          ### bottom, digit 0 ...
          ($x,$y) = (-$y,$x);  # rotate +90

        } elsif ($y > $x) {
          ### top, digit 2 ...
          ($x,$y) = ($y,-$x);  # rotate -90
          $n += 2;
        } else {
          ### right, digit 1 ...
          $n += 1;
        }
      }
    }

    $len /= 2;
  }

  ### $n
  ### $depth
  ### $ndigits
  ### npower: 3**$ndigits
  ### $quad
  ### quad powered: $quad*3**$ndigits

  my $npower = 3**$ndigits;
  if ($parts eq 'octant_up') {
     $n -= $npower;
  } elsif ($parts ne '4') {
     $n -= ($npower-1)/2;
  }

  return $n + $quad*$npower + $self->tree_depth_to_n($depth);
}

# not exact
sub rect_to_n_range {
  my ($self, $x1,$y1, $x2,$y2) = @_;
  ### UlamWarburton rect_to_n_range(): "$x1,$y1  $x2,$y2"

  my ($dlo, $dhi)
    = _rect_to_diamond_range (round_nearest($x1), round_nearest($y1),
                              round_nearest($x2), round_nearest($y2));
  ### $dlo
  ### $dhi

  if ($dlo) {
    ($dlo) = round_down_pow ($dlo,2);
  }
  ($dhi) = round_down_pow ($dhi,2);

  ### rounded to pow2: "$dlo  ".(2*$dhi)

  return ($self->tree_depth_to_n($dlo),
          $self->tree_depth_to_n(2*$dhi) - 1);
}

#     x1       |       x2
#     +--------|-------+ y2          xzero true, yzero false
#     |        |       |             diamond min is y1
#     +--------|-------+ y1
#              |
#    ----------O-------------
#
#     |   x1        x2
#     |    +--------+ y2          xzero false, yzero true
#     |    |        |             diamond min is x1
#    -O--------------------
#     |    |        |
#     |    +--------+ y1
#     |
#
sub _rect_to_diamond_range {
  my ($x1,$y1, $x2,$y2) = @_;

  my $xzero = ($x1 < 0) != ($x2 < 0);  # x range covers x=0
  my $yzero = ($y1 < 0) != ($y2 < 0);  # y range covers y=0

  $x1 = abs($x1);
  $y1 = abs($y1);
  $x2 = abs($x2);
  $y2 = abs($y2);

  if ($x1 > $x2) { ($x1,$x2) = ($x2,$x1) }
  if ($y1 > $y2) { ($y1,$y2) = ($y2,$y1) }

  return (($yzero ? 0 : $y1) + ($xzero ? 0 : $x1),
          $x2+$y2);
}


#------------------------------------------------------------------------------
use constant tree_num_roots => 1;

# ENHANCE-ME: step by the bits, not by X,Y
# ENHANCE-ME: tree_n_to_depth() by probe
sub tree_n_children {
  my ($self, $n) = @_;
  ### UlamWarburton tree_n_children(): $n

  if ($n < $self->{'n_start'}) {
    return;
  }
  my ($x,$y) = $self->n_to_xy($n);
  my @ret;
  my $dx = 1;
  my $dy = 0;
  foreach (1 .. 4) {
    if (defined (my $n_child = $self->xy_to_n($x+$dx,$y+$dy))) {
      if ($n_child > $n) {
        push @ret, $n_child;
      }
    }
    ($dx,$dy) = (-$dy,$dx);  # rotate +90
  }
  return sort {$a<=>$b} @ret;
}
sub tree_n_parent {
  my ($self, $n) = @_;
  ### UlamWarburton tree_n_parent(): $n

  if ($n <= $self->{'n_start'}) {
    return undef;
  }
  my ($x,$y) = $self->n_to_xy($n);
  my $dx = 1;
  my $dy = 0;
  foreach (1 .. 4) {
    if (defined (my $n_parent = $self->xy_to_n($x+$dx,$y+$dy))) {
      if ($n_parent < $n) {
        return $n_parent;
      }
    }
    ($dx,$dy) = (-$dy,$dx); # rotate +90
  }
  return undef;
}
# sub tree_n_children {
#   my ($self, $n) = @_;
#   my ($power, $exp) = _round_down_pow (3*$n-2, 4);
#   $exp -= 1;
#   $power /= 4;
#
#   ### $power
#   ### $exp
#   ### pow base: 2 + 4*(4**$exp - 1)/3
#
#   $n -= ($power - 1)/3 * 4 + 2;
#   ### n less pow base: $n
#
#   my @$depthsum = (2**$exp);
#   $power = 3**$exp;
#
#   # find the cumulative levelpoints total <= $n, being the start of the
#   # level containing $n
#   #
#   my $factor = 4;
#   while (--$exp >= 0) {
#     $power /= 3;
#     my $sub = 4**$exp * $factor;
#     ### $sub
#     # $power*$factor;
#     my $rem = $n - $sub;
#
#     ### $n
#     ### $power
#     ### $factor
#     ### consider subtract: $sub
#     ### $rem
#
#     if ($rem >= 0) {
#       $n = $rem;
#       push @$depthsum, 2**$exp;
#       $factor *= 3;
#     }
#   }
#
#   $n += $factor;
#   if (1) {
#     return ($n,$n+1,$n+2);
#   } else {
#     return $n,$n+1,$n+2;
#   }
# }

# Converting quarter ...
# (N-start)*4+1+start = 4*N-4*start+1+start
#                     = 4*N-3*start+1
#
sub tree_depth_to_n {
  my ($self, $depth) = @_;
  ### UlamWarburton tree_depth_to_n(): $depth

  if ($depth == 0) {
    return $self->{'n_start'};
  }
  my $n = $self->Math::PlanePath::UlamWarburtonQuarter::tree_depth_to_n($depth-1);
  if (! defined $n) {
    return undef;
  }
  my $parts = $self->{'parts'};
  if ($parts eq '2') {
    return 2*$n - $self->{'n_start'} + $depth;
  }
  if ($parts eq '1') {
    return $n + $depth;
  }
  if ($parts eq 'octant' || $parts eq 'octant_up') {
    return ($n + 1);
  }
  ### assert: $parts eq '4'
  return 4*$n - 3*$self->{'n_start'} + 1;
}
# sub _NOTWORKING__tree_depth_to_n_range {
#   my ($self, $depth) = @_;
#   my ($nstart, $nend) = $self->Math::PlanePath::UlamWarburtonQuarter::tree_depth_to_n_range($self, $depth)
#     or return;
#   return (4*$nstart-3 + $self->{'n_start'}-1,
#           4*$nend-3 + $self->{'n_start'}-1);
# }


sub tree_n_to_depth {
  my ($self, $n) = @_;
  ### UlamWarburton tree_n_to_depth(): $n

  $n = $n - $self->{'n_start'};  # N=0 basis
  if ($n < 0) {
    return undef;
  }
  $n = int($n);
  if ($n == 0) {
    return 0;
  }
  my ($depthsum) = _n0_to_depthsum_factor_rem($n, $self->{'parts'})
    or return $n;  # N=nan or +inf
  return sum(@$depthsum);
}


# 1+3+3+9=16
#
# 0 +1
# 1 +4        <- 0
# 5 +4        <- 1
# 9 +12
# 21 +4     <- 5 + 4+12 = 21 = 5 + 4*(1+3)
# 25 +12
# 37 +12
# 49 +36
# 85 +4     <- 21 + 4+12+12+36  = 21 + 4*(1+3+3+9)
# 89 +12      <- 8   +64
# 101 +12
# 113 +36
# 149
# 161
# 197
# 233
# 341
# 345         <- 16  +256
# 357
# 369

# 1+3 = 4  power 2
# 1+3+3+9 = 16    power 3
# 1+3+3+9+3+9+9+27 = 64    power 4
#
# 4*(1+4+...+4^(l-1)) = 4*(4^l-1)/3
#    l=1 total=4*(4-1)/3 = 4
#    l=2 total=4*(16-1)/3=4*5 = 20
#    l=3 total=4*(64-1)/3=4*63/3 = 4*21 = 84
#
# n = 2 + 4*(4^l-1)/3
# (n-2) = 4*(4^l-1)/3
# 3*(n-2) = 4*(4^l-1)
# 3n-6 = 4^(l+1)-4
# 3n-2 = 4^(l+1)
#
# 3^0+3^1+3^1+3^2 = 1+3+3+9=16
# x+3x+3x+9x = 16x = 256
# 4 quads is 4*16=64
#
# 1+1+3 = 5
# 1+1+3 +1+1+3 +3+3+9 = 25

# 1+4 = 5
# 1+4+4+12 = 21 = 1 + 4*(1+1+3)
# 2  +1
# 3  +3
# 6  +1
# 7  +1
# 10 +3
# 13


# parts=1
#   1+4+...+4^(l-1) + 2^l
#     = (4^l-1)/3 + 2^l
#     = (4^l-1 + 3*2^l)/3
#     = (2^l*(2^l + 3) - 1)/3
#   l=1 total= 3
#   l=2 total= 9
#   l=3 total= 29
#   l=4 total= 101
#
#   N = (4^l-1)/3 + 2^l
#   3*(N-2^l)+1 = 4^l
#   12*(N-2^l)+1 = 4 * 4^l
#
# parts=2
#   N = 2*(4^l-1)/3 + 2^l
#   3/2*(N-2^l)+1 = 4^l
#   6*(N-2^l)+1 = 4 * 4^l
#
# parts=4
#   N = (4^l-1)/3
#   3*N+1 = 4 * 4^l

# use Smart::Comments;

# Return ($aref, $factor, $remaining_n).
# sum(@$aref) = depth starting depth=1
#
sub _n0_to_depthsum_factor_rem {
  my ($n, $parts) = @_;
  ### _n0_to_depthsum_factor_rem(): "$n  parts=$parts"

  my $factor = ($parts eq '4' ? 4 : $parts eq '2' ? 2 : 1);
  if ($n == 0) {
    return ([], $factor, 0);
  }

  my $n3 = 3*$n + 1;
  my $ndepth = 0;
  my $power = $n3;
  my $exp;
  if ($parts eq '4') {
    $power /= 4;
  } elsif ($parts eq '2') {
    $power /= 2;
    $ndepth = -1;
  } elsif ($parts =~ /octant/) {
    $power *= 2;
    $ndepth = 2;
  }
  ($power, $exp) = round_down_pow ($power, 4);
  ### $n3
  ### $power
  ### $exp
  if (is_infinite($exp)) {
    return;
  }

  # ### pow base: ($power - 1)/3 * $factor + 1 + ($parts ne '4' && $exp)
  # $n -= ($power - 1)/3 * $factor + 1;
  # if ($parts ne '4') { $n -= $exp; }
  # ### n less pow base: $n

  my $twopow = 2**$exp;
  my @depthsum;

  for (;
       $exp-- >= 0;
       $power /= 4, $twopow /= 2) {
    ### at: "power=$power twopow=$twopow factor=$factor n3=$n3 ndepth=$ndepth depthsum=".join(',',@depthsum)

    my $nmore = $power * $factor;
    if ($parts ne '4') { $nmore += 3*$twopow; }
    if ($parts =~ /octant/) {
      ### assert: $nmore % 2 == 0
      $nmore = $nmore/2;
    }

    my $ncmp = $ndepth + $nmore;
    ### $nmore
    ### $ncmp

    if ($n3 >= $ncmp) {
      ### go to ncmp, remainder: $n3-$ncmp
      $factor *= 3;
      $ndepth = $ncmp;
      push @depthsum, $twopow;
    }
  }

  if ($parts eq '2') {
    $n3 += 1;
  }

  # ### assert: ($n3 - $ndepth)%3 == 0
  $n = ($n3 - $ndepth) / 3;
  $factor /= 3;

  ### $ndepth
  ### @depthsum
  ### remaining n: $n
  ### assert: $n >= 0
  ### assert: $n < $factor + ($parts ne '4')

  return \@depthsum, $factor, $n;
}

sub tree_n_to_subheight {
  my ($self, $n) = @_;
  ### tree_n_to_subheight(): $n

  $n = int($n - $self->{'n_start'});  # N=0 basis
  if ($n < 0) {
    return undef;
  }
  my ($depthsum, $factor, $nrem) = _n0_to_depthsum_factor_rem($n, $self->{'parts'})
    or return $n;  # N=nan or +inf
  ### $depthsum
  ### $factor
  ### $nrem

  my $parts = $self->{'parts'};
  if ($parts eq '4') {
    $factor /= 4;
  } elsif ($parts eq '2') {
    $factor /= 2;
    $nrem += ($factor-1)/2;
  } elsif ($parts eq 'octant_up') {
  } else {
    $nrem += ($factor-1)/2;
  }
  (my $quad, $nrem) = _divrem ($nrem, $factor);

  my $sub = pop @$depthsum;
  while (_divrem_mutate($nrem,3) == 1) {  # low "1" ternary digits of Nrem
    $sub += pop @$depthsum;
  }
  if (@$depthsum) {
    return $depthsum->[-1] - 1 - $sub;
  } else {
    return undef;  # N all 1-digits, on central infinite spine
  }
}

#------------------------------------------------------------------------------
# levels

sub level_to_n_range {
  my ($self, $level) = @_;
  return ($self->{'n_start'},
          $self->tree_depth_to_n_end(2**($level+1)-1));
}
sub n_to_level {
  my ($self, $n) = @_;
  my $depth = $self->tree_n_to_depth($n);
  if (! defined $depth) { return undef; }
  my ($pow, $exp) = round_down_pow ($depth, 2);
  return $exp;
}

# parts=4
# Ndepth(2^a) = 2 + 4*(4^a-1)/3
# Nend(2^a-1) = 1 + 4*(4^a-1)/3 = (4^(a+1)-1)/3
# parts=2
#
# {
#   my %factor = (4         => 16,
#                 2         => 8,
#                 1         => 4,
#                 octant    => 2,
#                 octant_up => 2,
#                );
#   my %constant = (4         => -4,
#                   2         => -5,
#                   1         => -4,
#                   octant    => 0,
#                   octant_up => 0,
#                  );
#   my %spine = (4         => 0,
#                2         => 2,
#                1         => 2,
#                octant    => 1,
#                octant_up => 1,
#               );
#   sub level_to_n_range {
#     my ($self, $level) = @_;
#     my $parts = $self->{'parts'};
#     return ($self->{'n_start'},
#             $self->{'n_start'}
#             + (4**$level * $factor{$parts} + $constant{$parts}) / 3
#             + 2**$level * $spine{$parts});
#   }
# }

#------------------------------------------------------------------------------
1;
__END__

=for stopwords eg Ryde Math-PlanePath Ulam Warburton Ndepth OEIS ie

=head1 NAME

Math::PlanePath::UlamWarburton -- growth of a 2-D cellular automaton

=head1 SYNOPSIS

 use Math::PlanePath::UlamWarburton;
 my $path = Math::PlanePath::UlamWarburton->new;
 my ($x, $y) = $path->n_to_xy (123);

=head1 DESCRIPTION

X<Ulam, Stanislaw>X<Warburton>This is the pattern of a cellular automaton
studied by Ulam and Warburton, numbering cells by growth tree row and
anti-clockwise within the rows.

=cut

# math-image --path=UlamWarburton --expression='i<100?i:0' --output=numbers
# and add N=100,N=101 manually

=pod

                               94                                  9
                            95 87 93                               8
                               63                                  7
                            64 42 62                               6
                         65    30    61                            5
                      66 43 31 23 29 41 60                         4
                   69    67    14    59    57                      3
                70 44 68    15  7 13    58 40 56                   2
       96    71    32    16     3    12    28    55    92          1
    97 88 72 45 33 24 17  8  4  1  2  6 11 22 27 39 54 86 91   <- Y=0
       98    73    34    18     5    10    26    53    90         -1
                74 46 76    19  9 21    50 38 52       ...        -2
                   75    77    20    85    51                     -3
                      78 47 35 25 37 49 84                        -4
                         79    36    83                           -5
                            80 48 82                              -6
                               81                                 -7
                            99 89 101                             -8
                              100                                 -9

                               ^
    -9 -8 -7 -6 -5 -4 -3 -2 -1 X=0 1  2  3  4  5  6  7  8  9

The growth rule is that a given cell grows up, down, left and right, but
only if the new cell has no neighbours (up, down, left or right).  So the
initial cell "a" is N=1,

                a                  initial depth=0 cell

The next row "b" cells are numbered N=2 to N=5 anti-clockwise from the
right,

                b
             b  a  b               depth=1
                b

Likewise the next row "c" cells N=6 to N=9.  The "b" cells only grow
outwards as 4 "c"s since the other positions would have neighbours in the
existing "b"s.

                c
                b
          c  b  a  b  c            depth=2
                b
                c

The "d" cells are then N=10 to N=21, numbered following the previous row "c"
cell order and then anti-clockwise around each.

                d
             d  c  d
          d     b     d
       d  c  b  a  b  c  d         depth=3
          d     b     d
             d  c  d
                d

There's only 4 "e" cells since among the "d"s only the X,Y axes won't have
existing neighbours (the "b"s and "d"s).

                e
                d
             d  c  d
          d     b     d
    e  d  c  b  a  b  c  d  e      depth=4
          d     b     d
             d  c  d
                d
                e

In general the pattern always grows by 1 outward along the X and Y axes and
travels into the quarter planes between with a diamond shaped tree pattern
which fills 11 of 16 cells in each 4x4 square block.

=head2 Tree Row Ranges

Counting depth=0 as the N=1 at the origin and depth=1 as the next N=2,3,4,5
generation, the number of cells in a row is

    rowwidth(0) = 1
      then
    rowwidth(depth) = 4 * 3^((count_1_bits(depth) - 1)

So depth=1 has 4*3^0=4 cells, as does depth=2 at N=6,7,8,9.  Then depth=3
has 4*3^1=12 cells N=10 to N=21 because depth=3=0b11 has two 1-bits in
binary.  The N start and end for a row is the cumulative total of those
before it,

    Ndepth(depth) = 1 + (rowwidth(0) + ... + rowwidth(depth-1))

    Nend(depth) = rowwidth(0) + ... + rowwidth(depth)

For example depth 3 ends at N=(1+4+4)=9.

    depth    Ndepth   rowwidth     Nend
      0          1         1           1
      1          2         4           5
      2          6         4           9
      3         10        12          21
      4         22         4          25
      5         26        12          37
      6         38        12          49
      7         50        36          85
      8         86         4          89
      9         90        12         101

For a power-of-2 depth the Ndepth is

    Ndepth(2^a) = 2 + 4*(4^a-1)/3

For example depth=4=2^2 starts at N=2+4*(4^2-1)/3=22, or depth=8=2^3 starts
N=2+4*(4^3-1)/3=86.

Further bits in the depth value contribute powers-of-4 with a tripling for
each bit above.  So if the depth number has bits a,b,c,d,etc in descending
order,

    depth = 2^a + 2^b + 2^c + 2^d ...       a>b>c>d...
    Ndepth = 2 + 4*(-1
                    +       4^a
                    +   3 * 4^b
                    + 3^2 * 4^c
                    + 3^3 * 4^d + ... ) / 3

For example depth=6 = 2^2+2^1 is Ndepth = 2 + (1+4*(4^2-1)/3) + 4^(1+1) =
38.  Or depth=7 = 2^2+2^1+2^0 is Ndepth = 1 + (1+4*(4^2-1)/3) + 4^(1+1) +
3*4^(0+1) = 50.

=head2 Self-Similar Replication

The diamond shape depth=1 to depth=2^level-1 repeats three times.  For
example an "a" part going to the right of the origin "O",

            d
          d d d
    |   a   d   c
  --O a a a * c c c ...
    |   a   b   c
          b b b
            b

The 2x2 diamond shaped "a" repeats pointing up, down and right as "b", "c"
and "d".  This resulting 4x4 diamond then likewise repeats up, down and
right.  The same happens in the other quarters of the plane.

The points in the path here are numbered by tree rows rather than in this
sort of replication, but the replication helps to see the structure of the
pattern.

=head2 Half Plane

Option C<parts =E<gt> '2'> confines the pattern to the upper half plane
C<YE<gt>=0>,

=cut

# math-image --path=UlamWarburton,parts=2 --expression='i<32?i:0' --output=numbers --size=99x16

=pod

    parts => "2"

                      28                           6
                      21                           5
                29 22 16 20 27                     4
                      11                           3
          30       12  6 10       26               2
          23    13     3     9    19               1
    31 24 17 14  7  4  1  2  5  8 15 18 25     <- Y=0
    --------------------------------------
    -6 -5 -4 -3 -2 -1 X=0 1  2  3  4  5  6

Points are still numbered anti-clockwise around so X axis N=1,2,5,8,15,etc
is the first of row depth=X.  X negative axis N=1,4,7,14,etc is the last of
row depth=-X.  For depth=0 point N=1 is both the first and last of that row.

Within a row a line from point N to N+1 is always a 45-degree angle.  This
is true of each 3 direct children, but also across groups of children by
symmetry.  For this parts=2 the lines from the last of one row to the first
of the next are horizontal, making an attractive pattern of diagonals and
then across to the next row horizontally.  For parts=4 or parts=1 the last
to first lines are at various different slopes and so upsets the pattern.

=head2 One Quadrant

Option C<parts =E<gt> '1'> confines the pattern to the first quadrant,

=cut

# math-image --path=UlamWarburton,parts=1 --expression='i<=73?i:0' --output=numbers --size=99x16

=pod

    parts => "1"  to depth=14

    14  |  73
    13  |  63
    12  |  53 62 72
    11  |  49
    10  |  39 48       71
     9  |  35    47    61
     8  |  31 34 38 46 52 60 70
     7  |  29    45    59
     6  |  19 28       69          67
     5  |  15    27                57
     4  |  11 14 18 26       68 58 51 56 66
     3  |   9    25    23          43
     2  |   5  8    24 17 22    44 37 42       65
     1  |   3     7    13    21    33    41    55
    Y=0 |   1  2  4  6 10 12 16 20 30 32 36 40 50 54 64
        +-----------------------------------------------
          X=0  1  2  3  4  5  6  7  8  9 10 11 12 13 14

X axis N=1,2,4,6,10,etc is the first of each row X=depth.  Y axis
N=1,3,5,9,11,etc is the last similarly Y=depth.

In this arrangement horizontal arms have even N and vertical arms have
odd N.  For example the vertical at X=8 N=30,33,37,etc has N odd from N=33
up and when it turns to horizontal at N=42 or N=56 it switches to N even.
The children of N=66 are not shown but the verticals from there are N=79
below and N=81 above and so switch to odd again.

This odd/even pattern is true of N=2 horizontal and N=3 vertical and
thereafter is true due to each row having an even number of points and the
self-similar replications in the pattern,

    |\          replication
    | \            block 0 to 1 and 3
    |3 \           and block 0 block 2 less sides
    |----
    |\ 2|\
    | \ | \
    |0 \|1 \
    ---------

Block 0 is the base and is replicated as block 1 and in reverse as block 3.
Block 2 is a further copy of block 0, but the two halves of block 0 rotated
inward 90 degrees, so the X axis of block 0 becomes the vertical of block 2,
and the Y axis of block 0 the horizontal of block 2.  Those axis parts are
dropped since they're already covered by block 1 and 3 and dropping them
flips the odd/even parity to match the vertical/horizontal flip due to the
90-degree rotation.

=head2 Octant

Option C<parts =E<gt> 'octant'> confines the pattern to the first eighth of
the plane 0E<lt>=YE<lt>=X.

=cut

# math-image --path=UlamWarburton,parts=octant  --expression='i<=51?i:0' --output=numbers --size=75x15

=pod

    parts => "octant"

      7 |                         47     ...
      6 |                      48 36 46
      5 |                   49    31    45
      4 |                50 37 32 27 30 35 44
      3 |             14    51    24    43    41
      2 |          15 10 13    25 20 23    42 34 40
      1 |        5     8    12    18    22    29    39
    Y=0 |  1  2  3  4  6  7  9 11 16 17 19 21 26 28 33 38
        +-------------------------------------------------
         X=0  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15

In this arrangement N=1,2,3,4,6,7,etc on the X axis is the first N of each
row (C<tree_depth_to_n()>).

=head2 Upper Octant

Option C<parts =E<gt> 'octant_up'> confines the pattern to the upper octant
0E<lt>=XE<lt>=Y of the first quadrant.

=cut

# math-image --path=UlamWarburton,parts=octant_up  --expression='i<=51?i:0' --output=numbers --size=75x15

=pod

    parts => "octant_up"

      8 | 16 17 19 22 26 29 34 42
      7 | 15    21    28    41
      6 | 10 14    38 33 40
      5 |  8    13    39
      4 |  6  7  9 12
      3 |  5    11
      2 |  3  4
      1 |  2
    Y=0 |  1
        +--------------------------
          X=0 1  2  3  4  5  6  7

In this arrangement N=1,2,3,5,6,8,etc on the Y axis the last N of each row
(C<tree_depth_to_n_end()>).

=head2 N Start

The default is to number points starting N=1 as shown above.  An optional
C<n_start> can give a different start, in the same pattern.  For example to
start at 0,

=cut

# math-image --path=UlamWarburton,n_start=0 --expression='i<38?i:0' --output=numbers

=pod

    n_start => 0

                   29                       5
                30 22 28                    4
                   13                       3
                14  6 12                    2
       31    15     2    11    27           1
    32 23 16  7  3  0  1  5 10 21 26    <- Y=0
       33    17     4     9    25          -1
                18  8 20       37          -2
                   19                      -3
                34 24 36                   -4
                   35                      -5

                    ^
    -5 -4 -3 -2 -1 X=0 1  2  3  4  5

=head1 FUNCTIONS

See L<Math::PlanePath/FUNCTIONS> for behaviour common to all path classes.

=over 4

=item C<$path = Math::PlanePath::UlamWarburton-E<gt>new ()>

=item C<$path = Math::PlanePath::UlamWarburton-E<gt>new (parts =E<gt> $str, n_start =E<gt> $n)>

Create and return a new path object.  The C<parts> option (a string) can be

    "4"     the default
    "2"
    "1"

=back

=head2 Tree Methods

=over

=item C<@n_children = $path-E<gt>tree_n_children($n)>

Return the children of C<$n>, or an empty list if C<$n> has no children
(including when C<$n E<lt> 1>, ie. before the start of the path).

The children are the cells turned on adjacent to C<$n> at the next row.  The
way points are numbered means that when there's multiple children they're
consecutive N values, for example at N=6 the children are 10,11,12.

=back

=head2 Tree Descriptive Methods

=over

=item C<@nums = $path-E<gt>tree_num_children_list()>

Return a list of the possible number of children in C<$path>.  This is the
set of possible return values from C<tree_n_num_children()>.  The possible
children varies with the C<parts>,

    parts     tree_num_children_list()
    -----     ------------------------
      4             0, 1,    3, 4        (the default)
      2             0, 1, 2, 3
      1             0, 1, 2, 3

parts=4 has 4 children at the origin N=0 and thereafter either 0, 1 or 3.

parts=2 and parts=1 can have 2 children on the boundaries where the 3rd
child is chopped off, otherwise 0, 1 or 3.

=item C<$n_parent = $path-E<gt>tree_n_parent($n)>

Return the parent node of C<$n>, or C<undef> if C<$n E<lt>= 1> (the start of
the path).

=back

=head2 Level Methods

=over

=item C<($n_lo, $n_hi) = $path-E<gt>level_to_n_range($level)>

Return C<$n_lo = $n_start> and

    parts    $n_hi
    -----    -----
      4      $n_start + (16*4**$level - 4) / 3
      2      $n_start + ( 8*4**$level - 5) / 3  +  2*2**$level
      1      $n_start + ( 4*4**$level - 4) / 3  +  2*2**$level

C<$n_hi> is C<tree_depth_to_n_end(2**($level+1) - 1>.

=back

=head1 OEIS

This cellular automaton is in Sloane's Online Encyclopedia of Integer
Sequences as

=over

L<http://oeis.org/A147582> (etc)

=back

    parts=4
      A147562   total cells to depth, being tree_depth_to_n() n_start=0
      A147582   added cells at depth

    parts=2
      A183060   total cells to depth=n in half plane
      A183061   added cells at depth=n

    parts=1
      A151922   total cells to depth=n in quadrant
      A079314   added cells at depth=n

The A147582 new cells sequence starts from n=1, so takes the innermost N=1
single cell as row n=1, then N=2,3,4,5 as row n=2 with 5 cells, etc.  This
makes the formula a binary 1-bits count on n-1 rather than on N the way
rowwidth() above is expressed.

The 1-bits-count power 3^(count_1_bits(depth)) part of the rowwidth() is
also separately in A048883, and as n-1 in A147610.

=head1 SEE ALSO

L<Math::PlanePath>,
L<Math::PlanePath::UlamWarburtonQuarter>,
L<Math::PlanePath::LCornerTree>,
L<Math::PlanePath::CellularRule>

L<Math::PlanePath::SierpinskiTriangle> (a similar binary 1s-count related
calculation)

=head1 HOME PAGE

L<http://user42.tuxfamily.org/math-planepath/index.html>

=head1 LICENSE

Copyright 2011, 2012, 2013, 2014, 2015, 2016 Kevin Ryde

This file is part of Math-PlanePath.

Math-PlanePath is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the Free
Software Foundation; either version 3, or (at your option) any later
version.

Math-PlanePath is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
more details.

You should have received a copy of the GNU General Public License along with
Math-PlanePath.  If not, see <http://www.gnu.org/licenses/>.

=cut