This file is indexed.

/usr/share/perl5/Math/PlanePath/GosperReplicate.pm is in libmath-planepath-perl 123-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
# Copyright 2011, 2012, 2013, 2014, 2015, 2016 Kevin Ryde

# This file is part of Math-PlanePath.
#
# Math-PlanePath is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by the
# Free Software Foundation; either version 3, or (at your option) any later
# version.
#
# Math-PlanePath is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
# or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
# for more details.
#
# You should have received a copy of the GNU General Public License along
# with Math-PlanePath.  If not, see <http://www.gnu.org/licenses/>.


# math-image --path=GosperReplicate --lines --scale=10
# math-image --path=GosperReplicate --all --output=numbers_dash
#

package Math::PlanePath::GosperReplicate;
use 5.004;
use strict;
use List::Util qw(max);
use POSIX 'ceil';
use Math::Libm 'hypot';
use Math::PlanePath::SacksSpiral;

use vars '$VERSION', '@ISA';
$VERSION = 123;
use Math::PlanePath;
@ISA = ('Math::PlanePath');

use Math::PlanePath::Base::Generic
  'is_infinite',
  'round_nearest';
use Math::PlanePath::Base::Digits
  'round_up_pow',
  'digit_split_lowtohigh',
  'digit_join_lowtohigh';

# uncomment this to run the ### lines
#use Smart::Comments;


use constant n_start => 0;
*xy_is_visited = \&Math::PlanePath::Base::Generic::xy_is_even;

use constant x_negative_at_n => 3;
use constant y_negative_at_n => 5;
use constant absdx_minimum => 1;
use constant dir_maximum_dxdy => (3,-1);

#------------------------------------------------------------------------------
sub n_to_xy {
  my ($self, $n) = @_;
  ### GosperReplicate n_to_xy(): $n

  if ($n < 0) {
    return;
  }
  if (is_infinite($n)) {
    return ($n,$n);
  }

  {
    my $int = int($n);
    ### $int
    ### $n
    if ($n != $int) {
      my ($x1,$y1) = $self->n_to_xy($int);
      my ($x2,$y2) = $self->n_to_xy($int+1);
      my $frac = $n - $int;  # inherit possible BigFloat
      my $dx = $x2-$x1;
      my $dy = $y2-$y1;
      return ($frac*$dx + $x1, $frac*$dy + $y1);
    }
    $n = $int;       # BigFloat int() gives BigInt, use that
  }

  my $x = 0;
  my $y = 0;
  my $sx = 2;
  my $sy = 0;

  # digit
  #       3   2
  #        \ /
  #     4---0---1
  #        / \
  #       5   6

  foreach my $digit (digit_split_lowtohigh($n,7)) {
    ### digit: "$digit  $x,$y  side $sx,$sy"

    if ($digit == 1) {
      ### right ...
      # $x = -$x;  # rotate 180
      # $y = -$y;
      $x += $sx;
      $y += $sy;
    } elsif ($digit == 2) {
      ### up right ...
      # ($x,$y) = ((3*$y-$x)/2,   # rotate -120
      #            ($x+$y)/-2);
      $x += ($sx - 3*$sy)/2;    # at +60
      $y += ($sx + $sy)/2;

    } elsif ($digit == 3) {
      ### up left ...
      # ($x,$y) = (($x+3*$y)/2,   # -60
      #            ($y-$x)/2);
      $x += ($sx + 3*$sy)/-2;   # at +120
      $y += ($sx - $sy)/2;

    } elsif ($digit == 4) {
      ### left
      $x -= $sx;                # at -180
      $y -= $sy;

    } elsif ($digit == 5) {
      ### down left
      # ($x,$y) = (($x-3*$y)/2,    # rotate +60
      #            ($x+$y)/2);
      $x += (3*$sy - $sx)/2;    # at -120
      $y += ($sx + $sy)/-2;

    } elsif ($digit == 6) {
      ### down right
      # ($x,$y) = (($x+3*$y)/-2,  # rotate +120
      #            ($x-$y)/2);
      $x += ($sx + 3*$sy)/2;    # at -60
      $y += ($sy - $sx)/2;
    }

    # 2*(sx,sy) + rot+60(sx,sy)
    ($sx,$sy) = ((5*$sx - 3*$sy) / 2,
                 ($sx + 5*$sy) / 2);
  }
  return ($x,$y);
}

# modulus
#       1   3
#        \ /
#     5---0---2
#        / \
#       4   6
#                       0  1  2  3  4  5  6
my @modulus_to_x     = (0,-1, 2, 1,-1,-2, 1);
my @modulus_to_y     = (0, 1, 0, 1,-1, 0,-1);
my @modulus_to_digit = (0, 3, 1, 2, 5, 4, 6);

sub xy_to_n {
  my ($self, $x, $y) = @_;
  ### GosperReplicate xy_to_n(): "$x, $y"

  $x = round_nearest($x);
  $y = round_nearest($y);
  if (($x + $y) % 2) {
    return undef;
  }

  my $level = _xy_to_level_ceil($x,$y);
  if (is_infinite($level)) {
    return $level;
  }

  my $zero = ($x * 0 * $y);  # inherit bignum 0
  my @n; # digits low to high

  while ($level-- >= 0 && ($x || $y)) {
    ### at: "$x,$y  m=".(($x + 2*$y) % 7)

    my $m = ($x + 2*$y) % 7;
    push @n, $modulus_to_digit[$m];
    $x -= $modulus_to_x[$m];
    $y -= $modulus_to_y[$m];

    ### digit: "to $x,$y"
    ### assert: (3 * $y + 5 * $x) % 14 == 0
    ### assert: (5 * $y - $x) % 14 == 0

    # shrink
    ($x,$y) = ((3*$y + 5*$x) / 14,
               (5*$y - $x) / 14);
  }

  return digit_join_lowtohigh (\@n, 7, $zero);
}


# not exact
sub rect_to_n_range {
  my ($self, $x1,$y1, $x2,$y2) = @_;
  $y1 *= sqrt(3);
  $y2 *= sqrt(3);
  my ($r_lo, $r_hi) = Math::PlanePath::SacksSpiral::_rect_to_radius_range
    ($x1,$y1, $x2,$y2);
  $r_hi *= 2;
  my $level_plus_1 = ceil( log(max(1,$r_hi/4)) / log(sqrt(7)) ) + 2;
  return (0, 7**$level_plus_1 - 1);
}

sub _xy_to_level_ceil {
  my ($x,$y) = @_;
  my $r = hypot($x,$y);
  $r *= 2;
  return ceil( log(max(1,$r/4)) / log(sqrt(7)) ) + 1;
}

#------------------------------------------------------------------------------
# levels

sub level_to_n_range {
  my ($self, $level) = @_;
  return (0, 7**$level - 1);
}
sub n_to_level {
  my ($self, $n) = @_;
  if ($n < 0) { return undef; }
  if (is_infinite($n)) { return $n; }
  $n = round_nearest($n);
  my ($pow, $exp) = round_up_pow ($n+1, 7);
  return $exp;
}


#------------------------------------------------------------------------------
1;
__END__

=for stopwords eg Ryde Gosper Math-PlanePath

=head1 NAME

Math::PlanePath::GosperReplicate -- self-similar hexagon replications

=head1 SYNOPSIS

 use Math::PlanePath::GosperReplicate;
 my $path = Math::PlanePath::GosperReplicate->new;
 my ($x, $y) = $path->n_to_xy (123);

=head1 DESCRIPTION

This is a self-similar hexagonal tiling of the plane.  At each level the
shape is the Gosper island.

                         17----16                     4  
                        /        \                       
          24----23    18    14----15                  3  
         /        \     \                                
       25    21----22    19----20    10---- 9         2  
         \                          /        \           
          26----27     3---- 2    11     7---- 8      1  
                     /        \     \                    
       31----30     4     0---- 1    12----13     <- Y=0 
      /        \     \                                   
    32    28----29     5---- 6    45----44           -1  
      \                          /        \              
       33----34    38----37    46    42----43        -2  
                  /        \     \                       
                39    35----36    47----48           -3  
                  \                                      
                   40----41                          -4  

                          ^
    -7 -6 -5 -4 -3 -2 -1 X=0 1  2  3  4  5  6  7

The points are spread out on every second X coordinate to make a a
triangular lattice in integer coordinates (see L<Math::PlanePath/Triangular
Lattice>).

The base pattern is the inner N=0 to N=6, then six copies of that shape are
arranged around as the blocks N=7,14,21,28,35,42.  Then six copies of the
resulting N=0 to N=48 shape are replicated around, etc.

Each point represents a little hexagon, thus tiling the plane with hexagons.
The innermost N=0 to N=6 are for instance,

          *     *
         / \   / \
        /   \ /   \
       *     *     *
       |  3  |  2  |
       *     *     *
      / \   / \   / \
     /   \ /   \ /   \
    *     *     *     *
    |  4  |  0  |  1  |
    *     *     *     *
     \   / \   / \   /
      \ /   \ /   \ /
       *     *     *
       |  5  |  6  |
       *     *     *
        \   / \   /
         \ /   \ /
          *     *

The further replications are the same arrangement, but the sides become ever
wigglier and the centres rotate around.  The rotation can be seen at N=7
X=5,Y=1 which is up from the X axis.

The C<FlowsnakeCentres> path is this same replicating shape, but starting
from a side instead of the middle and traversing in such as way as to make
each N adjacent.  The C<Flowsnake> curve itself is this replication too, but
following edges.

=head2 Complex Base

The path corresponds to expressing complex integers X+i*Y in a base

    b = 5/2 + i*sqrt(3)/2 

with some scaling to put equilateral triangles on a square
grid.  So for integer X,Y with X and Y either both odd or both even,

    X/2 + i*Y*sqrt(3)/2 = a[n]*b^n + ... + a[2]*b^2 + a[1]*b + a[0]

where each digit a[i] is either 0 or a sixth root of unity encoded into N as
base 7 digits,

     r = e^(i*pi/3)
       = 1/2 + i*sqrt(3)/2      sixth root of unity

     N digit     a[i] complex number
     -------     -------------------
       0          0
       1         r^0 = 1
       2         r^2 = 1/2 + i*sqrt(3)/2
       3         r^3 = -1/2 + i*sqrt(3)/2
       4         r^4 = -1
       5         r^5 = -1/2 - i*sqrt(3)/2
       6         r^6 = 1/2 - i*sqrt(3)/2

7 digits suffice because

     norm(b) = (5/2)^2 + (sqrt(3)/2)^2 = 7

=head1 FUNCTIONS

See L<Math::PlanePath/FUNCTIONS> for behaviour common to all path classes.

=over 4

=item C<$path = Math::PlanePath::GosperReplicate-E<gt>new ()>

Create and return a new path object.

=item C<($x,$y) = $path-E<gt>n_to_xy ($n)>

Return the X,Y coordinates of point number C<$n> on the path.  Points begin
at 0 and if C<$n E<lt> 0> then the return is an empty list.

=back

=head2 Level Methods

=over

=item C<($n_lo, $n_hi) = $path-E<gt>level_to_n_range($level)>

Return C<(0, 7**$level - 1)>.

=back

=head1 SEE ALSO

L<Math::PlanePath>,
L<Math::PlanePath::GosperIslands>,
L<Math::PlanePath::Flowsnake>,
L<Math::PlanePath::FlowsnakeCentres>,
L<Math::PlanePath::QuintetReplicate>,
L<Math::PlanePath::ComplexPlus>

=head1 HOME PAGE

L<http://user42.tuxfamily.org/math-planepath/index.html>

=head1 LICENSE

Copyright 2011, 2012, 2013, 2014, 2015, 2016 Kevin Ryde

This file is part of Math-PlanePath.

Math-PlanePath is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the Free
Software Foundation; either version 3, or (at your option) any later
version.

Math-PlanePath is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
more details.

You should have received a copy of the GNU General Public License along with
Math-PlanePath.  If not, see <http://www.gnu.org/licenses/>.

=cut