This file is indexed.

/usr/share/gtk-doc/html/gsound/gsound-GSound-Attributes.html is in libgsound-doc 1.0.2-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>GSound Attributes: GSound Reference Manual</title>
<meta name="generator" content="DocBook XSL Stylesheets V1.78.1">
<link rel="home" href="index.html" title="GSound Reference Manual">
<link rel="up" href="ch01.html" title="API Reference">
<link rel="prev" href="GSoundContext.html" title="GSoundContext">
<link rel="next" href="object-tree.html" title="Object Hierarchy">
<meta name="generator" content="GTK-Doc V1.24 (XML mode)">
<link rel="stylesheet" href="style.css" type="text/css">
</head>
<body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF">
<table class="navigation" id="top" width="100%" summary="Navigation header" cellpadding="2" cellspacing="5"><tr valign="middle">
<td width="100%" align="left" class="shortcuts">
<a href="#" class="shortcut">Top</a><span id="nav_description">  <span class="dim">|</span> 
                  <a href="#gsound-GSound-Attributes.description" class="shortcut">Description</a></span>
</td>
<td><a accesskey="h" href="index.html"><img src="home.png" width="16" height="16" border="0" alt="Home"></a></td>
<td><a accesskey="u" href="ch01.html"><img src="up.png" width="16" height="16" border="0" alt="Up"></a></td>
<td><a accesskey="p" href="GSoundContext.html"><img src="left.png" width="16" height="16" border="0" alt="Prev"></a></td>
<td><a accesskey="n" href="object-tree.html"><img src="right.png" width="16" height="16" border="0" alt="Next"></a></td>
</tr></table>
<div class="refentry">
<a name="gsound-GSound-Attributes"></a><div class="titlepage"></div>
<div class="refnamediv"><table width="100%"><tr>
<td valign="top">
<h2><span class="refentrytitle"><a name="gsound-GSound-Attributes.top_of_page"></a>GSound Attributes</span></h2>
<p>GSound Attributes — Attributes recognized by GSound</p>
</td>
<td class="gallery_image" valign="top" align="right"></td>
</tr></table></div>
<div class="refsect1">
<a name="gsound-GSound-Attributes.other"></a><h2>Types and Values</h2>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="name">
<col class="description">
</colgroup>
<tbody>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-MEDIA-NAME:CAPS" title="GSOUND_ATTR_MEDIA_NAME">GSOUND_ATTR_MEDIA_NAME</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-MEDIA-TITLE:CAPS" title="GSOUND_ATTR_MEDIA_TITLE">GSOUND_ATTR_MEDIA_TITLE</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-MEDIA-ARTIST:CAPS" title="GSOUND_ATTR_MEDIA_ARTIST">GSOUND_ATTR_MEDIA_ARTIST</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-MEDIA-LANGUAGE:CAPS" title="GSOUND_ATTR_MEDIA_LANGUAGE">GSOUND_ATTR_MEDIA_LANGUAGE</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-MEDIA-FILENAME:CAPS" title="GSOUND_ATTR_MEDIA_FILENAME">GSOUND_ATTR_MEDIA_FILENAME</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-MEDIA-ICON:CAPS" title="GSOUND_ATTR_MEDIA_ICON">GSOUND_ATTR_MEDIA_ICON</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-MEDIA-ICON-NAME:CAPS" title="GSOUND_ATTR_MEDIA_ICON_NAME">GSOUND_ATTR_MEDIA_ICON_NAME</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-MEDIA-ROLE:CAPS" title="GSOUND_ATTR_MEDIA_ROLE">GSOUND_ATTR_MEDIA_ROLE</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-EVENT-ID:CAPS" title="GSOUND_ATTR_EVENT_ID">GSOUND_ATTR_EVENT_ID</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-EVENT-DESCRIPTION:CAPS" title="GSOUND_ATTR_EVENT_DESCRIPTION">GSOUND_ATTR_EVENT_DESCRIPTION</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-EVENT-MOUSE-X:CAPS" title="GSOUND_ATTR_EVENT_MOUSE_X">GSOUND_ATTR_EVENT_MOUSE_X</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-EVENT-MOUSE-Y:CAPS" title="GSOUND_ATTR_EVENT_MOUSE_Y">GSOUND_ATTR_EVENT_MOUSE_Y</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-EVENT-MOUSE-HPOS:CAPS" title="GSOUND_ATTR_EVENT_MOUSE_HPOS">GSOUND_ATTR_EVENT_MOUSE_HPOS</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-EVENT-MOUSE-VPOS:CAPS" title="GSOUND_ATTR_EVENT_MOUSE_VPOS">GSOUND_ATTR_EVENT_MOUSE_VPOS</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-EVENT-MOUSE-BUTTON:CAPS" title="GSOUND_ATTR_EVENT_MOUSE_BUTTON">GSOUND_ATTR_EVENT_MOUSE_BUTTON</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-WINDOW-NAME:CAPS" title="GSOUND_ATTR_WINDOW_NAME">GSOUND_ATTR_WINDOW_NAME</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-WINDOW-ID:CAPS" title="GSOUND_ATTR_WINDOW_ID">GSOUND_ATTR_WINDOW_ID</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-WINDOW-ICON:CAPS" title="GSOUND_ATTR_WINDOW_ICON">GSOUND_ATTR_WINDOW_ICON</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-WINDOW-ICON-NAME:CAPS" title="GSOUND_ATTR_WINDOW_ICON_NAME">GSOUND_ATTR_WINDOW_ICON_NAME</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-WINDOW-X:CAPS" title="GSOUND_ATTR_WINDOW_X">GSOUND_ATTR_WINDOW_X</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-WINDOW-Y:CAPS" title="GSOUND_ATTR_WINDOW_Y">GSOUND_ATTR_WINDOW_Y</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-WINDOW-WIDTH:CAPS" title="GSOUND_ATTR_WINDOW_WIDTH">GSOUND_ATTR_WINDOW_WIDTH</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-WINDOW-HEIGHT:CAPS" title="GSOUND_ATTR_WINDOW_HEIGHT">GSOUND_ATTR_WINDOW_HEIGHT</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-WINDOW-HPOS:CAPS" title="GSOUND_ATTR_WINDOW_HPOS">GSOUND_ATTR_WINDOW_HPOS</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-WINDOW-VPOS:CAPS" title="GSOUND_ATTR_WINDOW_VPOS">GSOUND_ATTR_WINDOW_VPOS</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-WINDOW-DESKTOP:CAPS" title="GSOUND_ATTR_WINDOW_DESKTOP">GSOUND_ATTR_WINDOW_DESKTOP</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-WINDOW-X11-DISPLAY:CAPS" title="GSOUND_ATTR_WINDOW_X11_DISPLAY">GSOUND_ATTR_WINDOW_X11_DISPLAY</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-WINDOW-X11-SCREEN:CAPS" title="GSOUND_ATTR_WINDOW_X11_SCREEN">GSOUND_ATTR_WINDOW_X11_SCREEN</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-WINDOW-X11-MONITOR:CAPS" title="GSOUND_ATTR_WINDOW_X11_MONITOR">GSOUND_ATTR_WINDOW_X11_MONITOR</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-WINDOW-X11-XID:CAPS" title="GSOUND_ATTR_WINDOW_X11_XID">GSOUND_ATTR_WINDOW_X11_XID</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-APPLICATION-NAME:CAPS" title="GSOUND_ATTR_APPLICATION_NAME">GSOUND_ATTR_APPLICATION_NAME</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-APPLICATION-ID:CAPS" title="GSOUND_ATTR_APPLICATION_ID">GSOUND_ATTR_APPLICATION_ID</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-APPLICATION-VERSION:CAPS" title="GSOUND_ATTR_APPLICATION_VERSION">GSOUND_ATTR_APPLICATION_VERSION</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-APPLICATION-ICON:CAPS" title="GSOUND_ATTR_APPLICATION_ICON">GSOUND_ATTR_APPLICATION_ICON</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-APPLICATION-ICON-NAME:CAPS" title="GSOUND_ATTR_APPLICATION_ICON_NAME">GSOUND_ATTR_APPLICATION_ICON_NAME</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-APPLICATION-LANGUAGE:CAPS" title="GSOUND_ATTR_APPLICATION_LANGUAGE">GSOUND_ATTR_APPLICATION_LANGUAGE</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-APPLICATION-PROCESS-ID:CAPS" title="GSOUND_ATTR_APPLICATION_PROCESS_ID">GSOUND_ATTR_APPLICATION_PROCESS_ID</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-APPLICATION-PROCESS-BINARY:CAPS" title="GSOUND_ATTR_APPLICATION_PROCESS_BINARY">GSOUND_ATTR_APPLICATION_PROCESS_BINARY</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-APPLICATION-PROCESS-USER:CAPS" title="GSOUND_ATTR_APPLICATION_PROCESS_USER">GSOUND_ATTR_APPLICATION_PROCESS_USER</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-APPLICATION-PROCESS-HOST:CAPS" title="GSOUND_ATTR_APPLICATION_PROCESS_HOST">GSOUND_ATTR_APPLICATION_PROCESS_HOST</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-CANBERRA-CACHE-CONTROL:CAPS" title="GSOUND_ATTR_CANBERRA_CACHE_CONTROL">GSOUND_ATTR_CANBERRA_CACHE_CONTROL</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-CANBERRA-VOLUME:CAPS" title="GSOUND_ATTR_CANBERRA_VOLUME">GSOUND_ATTR_CANBERRA_VOLUME</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-CANBERRA-XDG-THEME-NAME:CAPS" title="GSOUND_ATTR_CANBERRA_XDG_THEME_NAME">GSOUND_ATTR_CANBERRA_XDG_THEME_NAME</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-CANBERRA-XDG-THEME-OUTPUT-PROFILE:CAPS" title="GSOUND_ATTR_CANBERRA_XDG_THEME_OUTPUT_PROFILE">GSOUND_ATTR_CANBERRA_XDG_THEME_OUTPUT_PROFILE</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-CANBERRA-ENABLE:CAPS" title="GSOUND_ATTR_CANBERRA_ENABLE">GSOUND_ATTR_CANBERRA_ENABLE</a></td>
</tr>
<tr>
<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="gsound-GSound-Attributes.html#GSOUND-ATTR-CANBERRA-FORCE-CHANNEL:CAPS" title="GSOUND_ATTR_CANBERRA_FORCE_CHANNEL">GSOUND_ATTR_CANBERRA_FORCE_CHANNEL</a></td>
</tr>
</tbody>
</table></div>
</div>
<div class="refsect1">
<a name="gsound-GSound-Attributes.description"></a><h2>Description</h2>
<p>Attributes which can be applied to a <a class="link" href="GSoundContext.html" title="GSoundContext"><span class="type">GSoundContext</span></a> or passed to one of
the <code class="literal"><code class="function">play()</code></code> or <code class="literal"><code class="function">cache()</code></code> methods.</p>
</div>
<div class="refsect1">
<a name="gsound-GSound-Attributes.functions_details"></a><h2>Functions</h2>
<p></p>
</div>
<div class="refsect1">
<a name="gsound-GSound-Attributes.other_details"></a><h2>Types and Values</h2>
<div class="refsect2">
<a name="GSOUND-ATTR-MEDIA-NAME:CAPS"></a><h3>GSOUND_ATTR_MEDIA_NAME</h3>
<pre class="programlisting">#define GSOUND_ATTR_MEDIA_NAME                         "media.name"
</pre>
<p>A name describing the media being played. Localized if possible and applicable.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-MEDIA-TITLE:CAPS"></a><h3>GSOUND_ATTR_MEDIA_TITLE</h3>
<pre class="programlisting">#define GSOUND_ATTR_MEDIA_TITLE                        "media.title"
</pre>
<p>A (song) title describing the media being played. Localized if possible and applicable.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-MEDIA-ARTIST:CAPS"></a><h3>GSOUND_ATTR_MEDIA_ARTIST</h3>
<pre class="programlisting">#define GSOUND_ATTR_MEDIA_ARTIST                       "media.artist"
</pre>
<p>The artist of this media. Localized if possible and applicable.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-MEDIA-LANGUAGE:CAPS"></a><h3>GSOUND_ATTR_MEDIA_LANGUAGE</h3>
<pre class="programlisting">#define GSOUND_ATTR_MEDIA_LANGUAGE                     "media.language"
</pre>
<p>The language this media is in, in some standard POSIX locale string, such as "de_DE".</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-MEDIA-FILENAME:CAPS"></a><h3>GSOUND_ATTR_MEDIA_FILENAME</h3>
<pre class="programlisting">#define GSOUND_ATTR_MEDIA_FILENAME                     "media.filename"
</pre>
<p>The file name this media was or can be loaded from.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-MEDIA-ICON:CAPS"></a><h3>GSOUND_ATTR_MEDIA_ICON</h3>
<pre class="programlisting">#define GSOUND_ATTR_MEDIA_ICON                         "media.icon"
</pre>
<p>An icon for this media in binary PNG format.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-MEDIA-ICON-NAME:CAPS"></a><h3>GSOUND_ATTR_MEDIA_ICON_NAME</h3>
<pre class="programlisting">#define GSOUND_ATTR_MEDIA_ICON_NAME                    "media.icon_name"
</pre>
<p>An icon name as defined in the XDG icon naming specifcation.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-MEDIA-ROLE:CAPS"></a><h3>GSOUND_ATTR_MEDIA_ROLE</h3>
<pre class="programlisting">#define GSOUND_ATTR_MEDIA_ROLE                         "media.role"
</pre>
<p>The "role" this media is played in. For event sounds the string
"event". For other cases strings like "music", "video", "game", ...</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-EVENT-ID:CAPS"></a><h3>GSOUND_ATTR_EVENT_ID</h3>
<pre class="programlisting">#define GSOUND_ATTR_EVENT_ID                           "event.id"
</pre>
<p>A textual id for an event sound, as mandated by the XDG sound naming specification.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-EVENT-DESCRIPTION:CAPS"></a><h3>GSOUND_ATTR_EVENT_DESCRIPTION</h3>
<pre class="programlisting">#define GSOUND_ATTR_EVENT_DESCRIPTION                  "event.description"
</pre>
<p>A descriptive string for the sound event. Localized if possible and applicable.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-EVENT-MOUSE-X:CAPS"></a><h3>GSOUND_ATTR_EVENT_MOUSE_X</h3>
<pre class="programlisting">#define GSOUND_ATTR_EVENT_MOUSE_X                      "event.mouse.x"
</pre>
<p>If this sound event was triggered by a mouse input event, the X
position of the mouse cursor on the screen, formatted as string.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-EVENT-MOUSE-Y:CAPS"></a><h3>GSOUND_ATTR_EVENT_MOUSE_Y</h3>
<pre class="programlisting">#define GSOUND_ATTR_EVENT_MOUSE_Y                      "event.mouse.y"
</pre>
<p>If this sound event was triggered by a mouse input event, the Y
position of the mouse cursor on the screen, formatted as string.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-EVENT-MOUSE-HPOS:CAPS"></a><h3>GSOUND_ATTR_EVENT_MOUSE_HPOS</h3>
<pre class="programlisting">#define GSOUND_ATTR_EVENT_MOUSE_HPOS                   "event.mouse.hpos"
</pre>
<p>If this sound event was triggered by a mouse input event, the X
position of the mouse cursor as fractional value between 0 and 1,
formatted as string, 0 reflecting the left side of the screen, 1
the right side.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-EVENT-MOUSE-VPOS:CAPS"></a><h3>GSOUND_ATTR_EVENT_MOUSE_VPOS</h3>
<pre class="programlisting">#define GSOUND_ATTR_EVENT_MOUSE_VPOS                   "event.mouse.vpos"
</pre>
<p>If this sound event was triggered by a mouse input event, the Y
position of the mouse cursor as fractional value between 0 and 1,
formatted as string, 0 reflecting the top end of the screen, 1
the bottom end.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-EVENT-MOUSE-BUTTON:CAPS"></a><h3>GSOUND_ATTR_EVENT_MOUSE_BUTTON</h3>
<pre class="programlisting">#define GSOUND_ATTR_EVENT_MOUSE_BUTTON                 "event.mouse.button"
</pre>
<p>If this sound event was triggered by a mouse input event, the
number of the mouse button that triggered it, formatted as string. 1
for left mouse button, 3 for right, 2 for middle.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-WINDOW-NAME:CAPS"></a><h3>GSOUND_ATTR_WINDOW_NAME</h3>
<pre class="programlisting">#define GSOUND_ATTR_WINDOW_NAME                        "window.name"
</pre>
<p>If this sound event was triggered by a window on the screen, the
name of this window as human readable string.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-WINDOW-ID:CAPS"></a><h3>GSOUND_ATTR_WINDOW_ID</h3>
<pre class="programlisting">#define GSOUND_ATTR_WINDOW_ID                          "window.id"
</pre>
<p>If this sound event was triggered by a window on the screen, some
identification string for this window, so that the sound system can
recognize specific windows.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-WINDOW-ICON:CAPS"></a><h3>GSOUND_ATTR_WINDOW_ICON</h3>
<pre class="programlisting">#define GSOUND_ATTR_WINDOW_ICON                        "window.icon"
</pre>
<p>If this sound event was triggered by a window on the screen, binary
icon data in PNG format for this window.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-WINDOW-ICON-NAME:CAPS"></a><h3>GSOUND_ATTR_WINDOW_ICON_NAME</h3>
<pre class="programlisting">#define GSOUND_ATTR_WINDOW_ICON_NAME                   "window.icon_name"
</pre>
<p>If this sound event was triggered by a window on the screen, an
icon name for this window, as defined in the XDG icon naming
specification.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-WINDOW-X:CAPS"></a><h3>GSOUND_ATTR_WINDOW_X</h3>
<pre class="programlisting">#define GSOUND_ATTR_WINDOW_X                           "window.x"
</pre>
<p>If this sound event was triggered by a window on the screen, the X
position of the window measured from the top left corner of the
screen to the top left corner of the window.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-WINDOW-Y:CAPS"></a><h3>GSOUND_ATTR_WINDOW_Y</h3>
<pre class="programlisting">#define GSOUND_ATTR_WINDOW_Y                           "window.y"
</pre>
<p>If this sound event was triggered by a window on the screen, the y
position of the window measured from the top left corner of the
screen to the top left corner of the window.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-WINDOW-WIDTH:CAPS"></a><h3>GSOUND_ATTR_WINDOW_WIDTH</h3>
<pre class="programlisting">#define GSOUND_ATTR_WINDOW_WIDTH                       "window.width"
</pre>
<p>If this sound event was triggered by a window on the screen, the
pixel width of the window.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-WINDOW-HEIGHT:CAPS"></a><h3>GSOUND_ATTR_WINDOW_HEIGHT</h3>
<pre class="programlisting">#define GSOUND_ATTR_WINDOW_HEIGHT                      "window.height"
</pre>
<p>If this sound event was triggered by a window on the screen, the
pixel height of the window.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-WINDOW-HPOS:CAPS"></a><h3>GSOUND_ATTR_WINDOW_HPOS</h3>
<pre class="programlisting">#define GSOUND_ATTR_WINDOW_HPOS                        "window.hpos"
</pre>
<p>If this sound event was triggered by a window on the screen, the X
position of the center of the window as fractional value between 0
and 1, formatted as string, 0 reflecting the left side of the
screen, 1 the right side.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-WINDOW-VPOS:CAPS"></a><h3>GSOUND_ATTR_WINDOW_VPOS</h3>
<pre class="programlisting">#define GSOUND_ATTR_WINDOW_VPOS                        "window.vpos"
</pre>
<p>If this sound event was triggered by a window on the screen, the Y
position of the center of the window as fractional value between 0
and 1, formatted as string, 0 reflecting the top side of the
screen, 1 the bottom side.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-WINDOW-DESKTOP:CAPS"></a><h3>GSOUND_ATTR_WINDOW_DESKTOP</h3>
<pre class="programlisting">#define GSOUND_ATTR_WINDOW_DESKTOP                    "window.desktop"
</pre>
<p>If this sound event was triggered by a window on the screen and the
windowing system supports multiple desktops, a comma seperated list
of indexes of the desktops this window is visible on. If this
attribute is an empty string, it is visible on all desktops
(i.e. 'sticky'). The first desktop is 0. (e.g. "0,2,3")</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-WINDOW-X11-DISPLAY:CAPS"></a><h3>GSOUND_ATTR_WINDOW_X11_DISPLAY</h3>
<pre class="programlisting">#define GSOUND_ATTR_WINDOW_X11_DISPLAY                 "window.x11.display"
</pre>
<p>If this sound event was triggered by a window on the screen and the
windowing system is X11, the X display name of the window (e.g. ":0").</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-WINDOW-X11-SCREEN:CAPS"></a><h3>GSOUND_ATTR_WINDOW_X11_SCREEN</h3>
<pre class="programlisting">#define GSOUND_ATTR_WINDOW_X11_SCREEN                  "window.x11.screen"
</pre>
<p>If this sound event was triggered by a window on the screen and the
windowing system is X11, the X screen id of the window formatted as
string (e.g. "0").</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-WINDOW-X11-MONITOR:CAPS"></a><h3>GSOUND_ATTR_WINDOW_X11_MONITOR</h3>
<pre class="programlisting">#define GSOUND_ATTR_WINDOW_X11_MONITOR                 "window.x11.monitor"
</pre>
<p>If this sound event was triggered by a window on the screen and the
windowing system is X11, the X monitor id of the window formatted as
string (e.g. "0").</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-WINDOW-X11-XID:CAPS"></a><h3>GSOUND_ATTR_WINDOW_X11_XID</h3>
<pre class="programlisting">#define GSOUND_ATTR_WINDOW_X11_XID                     "window.x11.xid"
</pre>
<p>If this sound event was triggered by a window on the screen and the
windowing system is X11, the XID of the window formatted as string.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-APPLICATION-NAME:CAPS"></a><h3>GSOUND_ATTR_APPLICATION_NAME</h3>
<pre class="programlisting">#define GSOUND_ATTR_APPLICATION_NAME                   "application.name"
</pre>
<p>The name of the application this sound event was triggered by as
human readable string. (e.g. "GNU Emacs") Localized if possible and
applicable.</p>
<div class="blockquote"><blockquote class="blockquote"><p>This attribute will automatically be added to the <a class="link" href="GSoundContext.html" title="GSoundContext"><span class="type">GSoundContext</span></a> if
it has previously been set with <a href="https://developer.gnome.org/glib/unstable/glib-Miscellaneous-Utility-Functions.html#g-set-application-name"><code class="function">g_set_application_name()</code></a>, so you normally
do not need to supply this yourself.</p></blockquote></div>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-APPLICATION-ID:CAPS"></a><h3>GSOUND_ATTR_APPLICATION_ID</h3>
<pre class="programlisting">#define GSOUND_ATTR_APPLICATION_ID                     "application.id"
</pre>
<p>An identifier for the program this sound event was triggered
by. (e.g. "org.gnu.emacs").</p>
<div class="blockquote"><blockquote class="blockquote"><p>This attribute will automatically be added to the <a class="link" href="GSoundContext.html" title="GSoundContext"><span class="type">GSoundContext</span></a> with
the <a href="https://developer.gnome.org/gio/unstable/GApplication.html#GApplication--application-id"><span class="type">“application-id”</span></a> if you are using <a href="https://developer.gnome.org/gio/unstable/GApplication.html"><span class="type">GApplication</span></a>, so you
normally do not need to supply this yourself.</p></blockquote></div>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-APPLICATION-VERSION:CAPS"></a><h3>GSOUND_ATTR_APPLICATION_VERSION</h3>
<pre class="programlisting">#define GSOUND_ATTR_APPLICATION_VERSION                "application.version"
</pre>
<p>A version number for the program this sound event was triggered
by. (e.g. "22.2")</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-APPLICATION-ICON:CAPS"></a><h3>GSOUND_ATTR_APPLICATION_ICON</h3>
<pre class="programlisting">#define GSOUND_ATTR_APPLICATION_ICON                   "application.icon"
</pre>
<p>Binary icon data in PNG format for the application this sound event
is triggered by.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-APPLICATION-ICON-NAME:CAPS"></a><h3>GSOUND_ATTR_APPLICATION_ICON_NAME</h3>
<pre class="programlisting">#define GSOUND_ATTR_APPLICATION_ICON_NAME              "application.icon_name"
</pre>
<p>An icon name for the application this sound event is triggered by,
as defined in the XDG icon naming specification.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-APPLICATION-LANGUAGE:CAPS"></a><h3>GSOUND_ATTR_APPLICATION_LANGUAGE</h3>
<pre class="programlisting">#define GSOUND_ATTR_APPLICATION_LANGUAGE               "application.language"
</pre>
<p>The locale string the application that is triggering this sound
event is running in. A POSIX locale string such as de_DE<em class="parameter"><code>euro</code></em>
.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-APPLICATION-PROCESS-ID:CAPS"></a><h3>GSOUND_ATTR_APPLICATION_PROCESS_ID</h3>
<pre class="programlisting">#define GSOUND_ATTR_APPLICATION_PROCESS_ID             "application.process.id"
</pre>
<p>The unix PID of the process that is triggering this sound event, formatted as string.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-APPLICATION-PROCESS-BINARY:CAPS"></a><h3>GSOUND_ATTR_APPLICATION_PROCESS_BINARY</h3>
<pre class="programlisting">#define GSOUND_ATTR_APPLICATION_PROCESS_BINARY         "application.process.binary"
</pre>
<p>The path to the process binary of the process that is triggering this sound event.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-APPLICATION-PROCESS-USER:CAPS"></a><h3>GSOUND_ATTR_APPLICATION_PROCESS_USER</h3>
<pre class="programlisting">#define GSOUND_ATTR_APPLICATION_PROCESS_USER           "application.process.user"
</pre>
<p>The user that owns the process that is triggering this sound event.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-APPLICATION-PROCESS-HOST:CAPS"></a><h3>GSOUND_ATTR_APPLICATION_PROCESS_HOST</h3>
<pre class="programlisting">#define GSOUND_ATTR_APPLICATION_PROCESS_HOST           "application.process.host"
</pre>
<p>The host name of the host the process that is triggering this sound event runs on.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-CANBERRA-CACHE-CONTROL:CAPS"></a><h3>GSOUND_ATTR_CANBERRA_CACHE_CONTROL</h3>
<pre class="programlisting">#define GSOUND_ATTR_CANBERRA_CACHE_CONTROL             "canberra.cache-control"
</pre>
<p>A special attribute that can be used to control the automatic sound
caching of sounds in the sound server. One of "permanent",
"volatile", "never". "permanent" will cause this sample to be
cached in the server permanently. This is useful for very
frequently used sound events such as those used for input
feedback. "volatile" may be used for cacheing sounds in the sound
server temporarily. They will expire after some time or on cache
pressure. Finally, "never" may be used for sounds that should never
be cached, because they are only generated very seldomly or even
only once at most (such as desktop login sounds).</p>
<p>If this attribute is not explicitly passed to <a class="link" href="GSoundContext.html#gsound-context-play-simple" title="gsound_context_play_simple ()"><code class="function">gsound_context_play_simple()</code></a> 
or <a class="link" href="GSoundContext.html#gsound-context-play-full" title="gsound_context_play_full ()"><code class="function">gsound_context_play_full()</code></a> it will default to "never". If it is not
explicitly passed to <a class="link" href="GSoundContext.html#gsound-context-cache" title="gsound_context_cache ()"><code class="function">gsound_context_cache()</code></a> it will default to "permanent".</p>
<p>If the list of attributes is handed on to the sound server this
attribute is stripped from it.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-CANBERRA-VOLUME:CAPS"></a><h3>GSOUND_ATTR_CANBERRA_VOLUME</h3>
<pre class="programlisting">#define GSOUND_ATTR_CANBERRA_VOLUME                    "canberra.volume"
</pre>
<p>A special attribute that can be used to control the volume this
sound event is played in if the backend supports it. A floating
point value for the decibel multiplier for the sound. 0 dB relates
to zero gain, and is the default volume these sounds are played in.</p>
<p>If the list of attributes is handed on to the sound server this
attribute is stripped from it.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-CANBERRA-XDG-THEME-NAME:CAPS"></a><h3>GSOUND_ATTR_CANBERRA_XDG_THEME_NAME</h3>
<pre class="programlisting">#define GSOUND_ATTR_CANBERRA_XDG_THEME_NAME            "canberra.xdg-theme.name"
</pre>
<p>A special attribute that can be used to control the XDG sound theme that
is used for this sample.</p>
<p>If the list of attributes is handed on to the sound server this
attribute is stripped from it.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-CANBERRA-XDG-THEME-OUTPUT-PROFILE:CAPS"></a><h3>GSOUND_ATTR_CANBERRA_XDG_THEME_OUTPUT_PROFILE</h3>
<pre class="programlisting">#define GSOUND_ATTR_CANBERRA_XDG_THEME_OUTPUT_PROFILE  "canberra.xdg-theme.output-profile"
</pre>
<p>A special attribute that can be used to control the XDG sound theme
output profile that is used for this sample.</p>
<p>If the list of attributes is handed on to the sound server this
attribute is stripped from it.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-CANBERRA-ENABLE:CAPS"></a><h3>GSOUND_ATTR_CANBERRA_ENABLE</h3>
<pre class="programlisting">#define GSOUND_ATTR_CANBERRA_ENABLE                    "canberra.enable"
</pre>
<p>A special attribute that can be used to control whether any sounds
are played at all. If this attribute is "1" or unset sounds are
played as normal. However, if it is "0" all calls to
<a class="link" href="GSoundContext.html#gsound-context-play-simple" title="gsound_context_play_simple ()"><code class="function">gsound_context_play_simple()</code></a> or <code class="literal"><code class="function">play_full()</code></code> will fail with
GSOUND_ERROR_DISABLED.</p>
<p>If the list of attributes is handed on to the sound server this
attribute is stripped from it.</p>
</div>
<hr>
<div class="refsect2">
<a name="GSOUND-ATTR-CANBERRA-FORCE-CHANNEL:CAPS"></a><h3>GSOUND_ATTR_CANBERRA_FORCE_CHANNEL</h3>
<pre class="programlisting">#define GSOUND_ATTR_CANBERRA_FORCE_CHANNEL            "canberra.force_channel"
</pre>
<p>A special attribute that can be used to control on which channel a
sound is played. The value should be one of mono, front-left,
front-right, front-center, rear-left, rear-right, rear-center, lfe,
front-left-of-center, front-right-of-center, side-left, side-right,
top-center, top-front-left, top-front-right, top-front-center,
top-rear-left, top-rear-right, top-rear-center. This attribute is
only honoured by some backends, other backends may choose to ignore
it completely.</p>
<p>If the list of attributes is handed on to the sound server this
attribute is stripped from it.</p>
</div>
</div>
<div class="refsect1">
<a name="gsound-GSound-Attributes.see-also"></a><h2>See Also</h2>
<p><a class="link" href="GSoundContext.html" title="GSoundContext"><span class="type">GSoundContext</span></a></p>
</div>
</div>
<div class="footer">
<hr>Generated by GTK-Doc V1.24</div>
</body>
</html>