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</script></head><body><div id="package-header"><ul class="links" id="page-menu"><li><a href="index.html">Contents</a></li><li><a href="doc-index.html">Index</a></li></ul><p class="caption">OpenGL-3.0.1.0: A binding for the OpenGL graphics system</p></div><div id="content"><div id="description"><h1>OpenGL-3.0.1.0: A binding for the OpenGL graphics system</h1><div class="doc"><p>A Haskell binding for the OpenGL graphics system (GL, version 4.5) and its
accompanying utility library (GLU, version 1.3).</p><p>OpenGL is the industry's most widely used and supported 2D and 3D graphics
application programming interface (API), incorporating a broad set of
rendering, texture mapping, special effects, and other powerful visualization
functions. For more information about OpenGL and its various extensions,
please see <a href="http://www.opengl.org/">http://www.opengl.org/</a>
and <a href="http://www.opengl.org/registry/">http://www.opengl.org/registry/</a>.</p></div></div><div id="module-list"><p class="caption">Modules</p><ul><li><span id="control.n.1" class="module collapser" onclick="toggleSection('n.1')">Graphics</span><ul id="section.n.1" class="show"><li><span id="control.n.1.1" class="module collapser" onclick="toggleSection('n.1.1')">Rendering</span><ul id="section.n.1.1" class="show"><li><span class="module"><span id="control.n.1.1.1" class="collapser" onclick="toggleSection('n.1.1.1')"> </span><a href="Graphics-Rendering-OpenGL.html">Graphics.Rendering.OpenGL</a></span><ul id="section.n.1.1.1" class="show"><li><span class="module"><span id="control.n.1.1.1.1" class="collapser" onclick="toggleSection('n.1.1.1.1')"> </span><a href="Graphics-Rendering-OpenGL-GL.html">Graphics.Rendering.OpenGL.GL</a></span><ul id="section.n.1.1.1.1" class="show"><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-Antialiasing.html">Graphics.Rendering.OpenGL.GL.Antialiasing</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-BeginEnd.html">Graphics.Rendering.OpenGL.GL.BeginEnd</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-Bitmaps.html">Graphics.Rendering.OpenGL.GL.Bitmaps</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html">Graphics.Rendering.OpenGL.GL.BufferObjects</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-Clipping.html">Graphics.Rendering.OpenGL.GL.Clipping</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-ColorSum.html">Graphics.Rendering.OpenGL.GL.ColorSum</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html">Graphics.Rendering.OpenGL.GL.Colors</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-ConditionalRendering.html">Graphics.Rendering.OpenGL.GL.ConditionalRendering</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html">Graphics.Rendering.OpenGL.GL.CoordTrans</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-DebugOutput.html">Graphics.Rendering.OpenGL.GL.DebugOutput</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-DisplayLists.html">Graphics.Rendering.OpenGL.GL.DisplayLists</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-Evaluators.html">Graphics.Rendering.OpenGL.GL.Evaluators</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-Feedback.html">Graphics.Rendering.OpenGL.GL.Feedback</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-FlushFinish.html">Graphics.Rendering.OpenGL.GL.FlushFinish</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-Fog.html">Graphics.Rendering.OpenGL.GL.Fog</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html">Graphics.Rendering.OpenGL.GL.Framebuffer</a></span></li><li><span class="module"><span id="control.n.1.1.1.1.17" class="collapser" onclick="toggleSection('n.1.1.1.1.17')"> </span><a href="Graphics-Rendering-OpenGL-GL-FramebufferObjects.html">Graphics.Rendering.OpenGL.GL.FramebufferObjects</a></span><ul id="section.n.1.1.1.1.17" class="show"><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-FramebufferObjects-Attachments.html">Graphics.Rendering.OpenGL.GL.FramebufferObjects.Attachments</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-FramebufferObjects-FramebufferObjects.html">Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjects</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-FramebufferObjects-Queries.html">Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-FramebufferObjects-RenderbufferObjects.html">Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObjects</a></span></li></ul></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-Hints.html">Graphics.Rendering.OpenGL.GL.Hints</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-LineSegments.html">Graphics.Rendering.OpenGL.GL.LineSegments</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html">Graphics.Rendering.OpenGL.GL.PerFragment</a></span></li><li><span class="module"><span id="control.n.1.1.1.1.21" class="collapser" onclick="toggleSection('n.1.1.1.1.21')"> </span><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles.html">Graphics.Rendering.OpenGL.GL.PixelRectangles</a></span><ul id="section.n.1.1.1.1.21" class="show"><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Convolution.html">Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Histogram.html">Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Minmax.html">Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelMap.html">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelStorage.html">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelTransfer.html">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Rasterization.html">Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization</a></span></li></ul></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-PixellikeObject.html">Graphics.Rendering.OpenGL.GL.PixellikeObject</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-Points.html">Graphics.Rendering.OpenGL.GL.Points</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-Polygons.html">Graphics.Rendering.OpenGL.GL.Polygons</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-PrimitiveMode.html">Graphics.Rendering.OpenGL.GL.PrimitiveMode</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-QueryObjects.html">Graphics.Rendering.OpenGL.GL.QueryObjects</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-RasterPos.html">Graphics.Rendering.OpenGL.GL.RasterPos</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-ReadCopyPixels.html">Graphics.Rendering.OpenGL.GL.ReadCopyPixels</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-Rectangles.html">Graphics.Rendering.OpenGL.GL.Rectangles</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-SavingState.html">Graphics.Rendering.OpenGL.GL.SavingState</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-Selection.html">Graphics.Rendering.OpenGL.GL.Selection</a></span></li><li><span class="module"><span id="control.n.1.1.1.1.32" class="collapser" onclick="toggleSection('n.1.1.1.1.32')"> </span><a href="Graphics-Rendering-OpenGL-GL-Shaders.html">Graphics.Rendering.OpenGL.GL.Shaders</a></span><ul id="section.n.1.1.1.1.32" class="show"><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders-Attribs.html">Graphics.Rendering.OpenGL.GL.Shaders.Attribs</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders-Limits.html">Graphics.Rendering.OpenGL.GL.Shaders.Limits</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders-ProgramBinaries.html">Graphics.Rendering.OpenGL.GL.Shaders.ProgramBinaries</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders-ProgramObjects.html">Graphics.Rendering.OpenGL.GL.Shaders.ProgramObjects</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders-ShaderBinaries.html">Graphics.Rendering.OpenGL.GL.Shaders.ShaderBinaries</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders-ShaderObjects.html">Graphics.Rendering.OpenGL.GL.Shaders.ShaderObjects</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders-Uniform.html">Graphics.Rendering.OpenGL.GL.Shaders.Uniform</a></span></li></ul></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-StringQueries.html">Graphics.Rendering.OpenGL.GL.StringQueries</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-SyncObjects.html">Graphics.Rendering.OpenGL.GL.SyncObjects</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-Tensor.html">Graphics.Rendering.OpenGL.GL.Tensor</a></span></li><li><span class="module"><span id="control.n.1.1.1.1.36" class="collapser" onclick="toggleSection('n.1.1.1.1.36')"> </span><a href="Graphics-Rendering-OpenGL-GL-Texturing.html">Graphics.Rendering.OpenGL.GL.Texturing</a></span><ul id="section.n.1.1.1.1.36" class="show"><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Application.html">Graphics.Rendering.OpenGL.GL.Texturing.Application</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Environments.html">Graphics.Rendering.OpenGL.GL.Texturing.Environments</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Objects.html">Graphics.Rendering.OpenGL.GL.Texturing.Objects</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html">Graphics.Rendering.OpenGL.GL.Texturing.Parameters</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Queries.html">Graphics.Rendering.OpenGL.GL.Texturing.Queries</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a></span></li></ul></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-TransformFeedback.html">Graphics.Rendering.OpenGL.GL.TransformFeedback</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrayObjects.html">Graphics.Rendering.OpenGL.GL.VertexArrayObjects</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html">Graphics.Rendering.OpenGL.GL.VertexArrays</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html">Graphics.Rendering.OpenGL.GL.VertexSpec</a></span></li></ul></li><li><span class="module"><span id="control.n.1.1.1.2" class="collapser" onclick="toggleSection('n.1.1.1.2')"> </span><a href="Graphics-Rendering-OpenGL-GLU.html">Graphics.Rendering.OpenGL.GLU</a></span><ul id="section.n.1.1.1.2" class="show"><li><span class="module"><a href="Graphics-Rendering-OpenGL-GLU-Errors.html">Graphics.Rendering.OpenGL.GLU.Errors</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GLU-Initialization.html">Graphics.Rendering.OpenGL.GLU.Initialization</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GLU-Matrix.html">Graphics.Rendering.OpenGL.GLU.Matrix</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GLU-Mipmapping.html">Graphics.Rendering.OpenGL.GLU.Mipmapping</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GLU-NURBS.html">Graphics.Rendering.OpenGL.GLU.NURBS</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GLU-Quadrics.html">Graphics.Rendering.OpenGL.GLU.Quadrics</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html">Graphics.Rendering.OpenGL.GLU.Tessellation</a></span></li></ul></li></ul></li></ul></li></ul></li></ul></div></div><div id="footer"><p>Produced by <a href="http://www.haskell.org/haddock/">Haddock</a> version 2.17.2</p></div></body></html>
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