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</script></head><body><div id="package-header"><ul class="links" id="page-menu"><li><a href="index.html">Contents</a></li><li><a href="doc-index.html">Index</a></li></ul><p class="caption">OpenGL-3.0.1.0: A binding for the OpenGL graphics system</p></div><div id="content"><div id="alphabet"><ul><li><a href="doc-index-A.html">A</a></li><li><a href="doc-index-B.html">B</a></li><li><a href="doc-index-C.html">C</a></li><li><a href="doc-index-D.html">D</a></li><li><a href="doc-index-E.html">E</a></li><li><a href="doc-index-F.html">F</a></li><li><a href="doc-index-G.html">G</a></li><li><a href="doc-index-H.html">H</a></li><li><a href="doc-index-I.html">I</a></li><li><a href="doc-index-K.html">K</a></li><li><a href="doc-index-L.html">L</a></li><li><a href="doc-index-M.html">M</a></li><li><a href="doc-index-N.html">N</a></li><li><a href="doc-index-O.html">O</a></li><li><a href="doc-index-P.html">P</a></li><li><a href="doc-index-Q.html">Q</a></li><li><a href="doc-index-R.html">R</a></li><li><a href="doc-index-S.html">S</a></li><li><a href="doc-index-T.html">T</a></li><li><a href="doc-index-U.html">U</a></li><li><a href="doc-index-V.html">V</a></li><li><a href="doc-index-W.html">W</a></li><li><a href="doc-index-X.html">X</a></li><li><a href="doc-index-Y.html">Y</a></li><li><a href="doc-index-Z.html">Z</a></li><li><a href="doc-index-36.html">$</a></li><li><a href="doc-index-All.html">All</a></li></ul></div><div id="index"><p class="caption">Index - Q</p><table><tr><td class="src">Q</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:Q">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">QuadricDrawStyle</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Quadrics.html#t:QuadricDrawStyle">Graphics.Rendering.OpenGL.GLU.Quadrics</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">QuadricNormal</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Quadrics.html#t:QuadricNormal">Graphics.Rendering.OpenGL.GLU.Quadrics</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">QuadricOrientation</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Quadrics.html#t:QuadricOrientation">Graphics.Rendering.OpenGL.GLU.Quadrics</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">QuadricPrimitive</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Quadrics.html#t:QuadricPrimitive">Graphics.Rendering.OpenGL.GLU.Quadrics</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">QuadricStyle</td><td> </td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Quadrics.html#t:QuadricStyle">Graphics.Rendering.OpenGL.GLU.Quadrics</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Quadrics.html#v:QuadricStyle">Graphics.Rendering.OpenGL.GLU.Quadrics</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">QuadricTexture</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Quadrics.html#t:QuadricTexture">Graphics.Rendering.OpenGL.GLU.Quadrics</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Quads</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PrimitiveMode.html#v:Quads">Graphics.Rendering.OpenGL.GL.PrimitiveMode</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">QuadStrip</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PrimitiveMode.html#v:QuadStrip">Graphics.Rendering.OpenGL.GL.PrimitiveMode</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">QueryableTextureTarget</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#t:QueryableTextureTarget">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">QueryBuffer</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:QueryBuffer">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">QueryByRegionNoWait</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-ConditionalRendering.html#v:QueryByRegionNoWait">Graphics.Rendering.OpenGL.GL.ConditionalRendering</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">QueryByRegionWait</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-ConditionalRendering.html#v:QueryByRegionWait">Graphics.Rendering.OpenGL.GL.ConditionalRendering</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">queryCounterBits</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-QueryObjects.html#v:queryCounterBits">Graphics.Rendering.OpenGL.GL.QueryObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">QueryIndex</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-QueryObjects.html#t:QueryIndex">Graphics.Rendering.OpenGL.GL.QueryObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">QueryNoWait</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-ConditionalRendering.html#v:QueryNoWait">Graphics.Rendering.OpenGL.GL.ConditionalRendering</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">QueryObject</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-QueryObjects.html#t:QueryObject">Graphics.Rendering.OpenGL.GL.QueryObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">QueryResult</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-QueryObjects.html#t:QueryResult">Graphics.Rendering.OpenGL.GL.QueryObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">queryResult</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-QueryObjects.html#v:queryResult">Graphics.Rendering.OpenGL.GL.QueryObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">queryResultAvailable</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-QueryObjects.html#v:queryResultAvailable">Graphics.Rendering.OpenGL.GL.QueryObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">QueryTarget</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-QueryObjects.html#t:QueryTarget">Graphics.Rendering.OpenGL.GL.QueryObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">QueryWait</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-ConditionalRendering.html#v:QueryWait">Graphics.Rendering.OpenGL.GL.ConditionalRendering</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr></table></div></div><div id="footer"><p>Produced by <a href="http://www.haskell.org/haddock/">Haddock</a> version 2.17.2</p></div></body></html>
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