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<title>Textures: Cogl Reference Manual</title>
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<a name="cogl-Textures"></a><div class="titlepage"></div>
<div class="refnamediv"><table width="100%"><tr>
<td valign="top">
<h2><span class="refentrytitle"><a name="cogl-Textures.top_of_page"></a>Textures</span></h2>
<p>Textures — Functions for creating and manipulating textures</p>
</td>
<td class="gallery_image" valign="top" align="right"></td>
</tr></table></div>
<div class="refsect1">
<a name="cogl-Textures.functions"></a><h2>Functions</h2>
<div class="informaltable"><table class="informaltable" width="100%" border="0">
<colgroup>
<col width="150px" class="functions_return">
<col class="functions_name">
</colgroup>
<tbody>
<tr>
<td class="function_type">
<span class="returnvalue">CoglTexture</span> *
</td>
<td class="function_name">
<a class="link" href="cogl-Textures.html#cogl-texture-new-with-size" title="cogl_texture_new_with_size ()">cogl_texture_new_with_size</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">CoglTexture</span> *
</td>
<td class="function_name">
<a class="link" href="cogl-Textures.html#cogl-texture-new-from-file" title="cogl_texture_new_from_file ()">cogl_texture_new_from_file</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">CoglTexture</span> *
</td>
<td class="function_name">
<a class="link" href="cogl-Textures.html#cogl-texture-new-from-data" title="cogl_texture_new_from_data ()">cogl_texture_new_from_data</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">CoglTexture</span> *
</td>
<td class="function_name">
<a class="link" href="cogl-Textures.html#cogl-texture-new-from-foreign" title="cogl_texture_new_from_foreign ()">cogl_texture_new_from_foreign</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">CoglTexture</span> *
</td>
<td class="function_name">
<a class="link" href="cogl-Textures.html#cogl-texture-new-from-bitmap" title="cogl_texture_new_from_bitmap ()">cogl_texture_new_from_bitmap</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">CoglTexture</span> *
</td>
<td class="function_name">
<a class="link" href="cogl-Textures.html#cogl-texture-new-from-sub-texture" title="cogl_texture_new_from_sub_texture ()">cogl_texture_new_from_sub_texture</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">CoglBool</span>
</td>
<td class="function_name">
<a class="link" href="cogl-Textures.html#cogl-is-texture" title="cogl_is_texture ()">cogl_is_texture</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">unsigned <span class="returnvalue">int</span>
</td>
<td class="function_name">
<a class="link" href="cogl-Textures.html#cogl-texture-get-width" title="cogl_texture_get_width ()">cogl_texture_get_width</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">unsigned <span class="returnvalue">int</span>
</td>
<td class="function_name">
<a class="link" href="cogl-Textures.html#cogl-texture-get-height" title="cogl_texture_get_height ()">cogl_texture_get_height</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="returnvalue">CoglPixelFormat</span></a>
</td>
<td class="function_name">
<a class="link" href="cogl-Textures.html#cogl-texture-get-format" title="cogl_texture_get_format ()">cogl_texture_get_format</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">unsigned <span class="returnvalue">int</span>
</td>
<td class="function_name">
<a class="link" href="cogl-Textures.html#cogl-texture-get-rowstride" title="cogl_texture_get_rowstride ()">cogl_texture_get_rowstride</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">int</span>
</td>
<td class="function_name">
<a class="link" href="cogl-Textures.html#cogl-texture-get-max-waste" title="cogl_texture_get_max_waste ()">cogl_texture_get_max_waste</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">CoglBool</span>
</td>
<td class="function_name">
<a class="link" href="cogl-Textures.html#cogl-texture-is-sliced" title="cogl_texture_is_sliced ()">cogl_texture_is_sliced</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">CoglBool</span>
</td>
<td class="function_name">
<a class="link" href="cogl-Textures.html#cogl-texture-get-gl-texture" title="cogl_texture_get_gl_texture ()">cogl_texture_get_gl_texture</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">int</span>
</td>
<td class="function_name">
<a class="link" href="cogl-Textures.html#cogl-texture-get-data" title="cogl_texture_get_data ()">cogl_texture_get_data</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">CoglBool</span>
</td>
<td class="function_name">
<a class="link" href="cogl-Textures.html#cogl-texture-set-region" title="cogl_texture_set_region ()">cogl_texture_set_region</a> <span class="c_punctuation">()</span>
</td>
</tr>
</tbody>
</table></div>
</div>
<div class="refsect1">
<a name="cogl-Textures.other"></a><h2>Types and Values</h2>
<div class="informaltable"><table class="informaltable" width="100%" border="0">
<colgroup>
<col width="150px" class="name">
<col class="description">
</colgroup>
<tbody>
<tr>
<td class="datatype_keyword">struct</td>
<td class="function_name"><a class="link" href="cogl-Textures.html#CoglTextureVertex" title="struct CoglTextureVertex">CoglTextureVertex</a></td>
</tr>
<tr>
<td class="datatype_keyword">enum</td>
<td class="function_name"><a class="link" href="cogl-Textures.html#CoglTextureFlags" title="enum CoglTextureFlags">CoglTextureFlags</a></td>
</tr>
</tbody>
</table></div>
</div>
<div class="refsect1">
<a name="cogl-Textures.description"></a><h2>Description</h2>
<p>Cogl allows creating and manipulating textures using a uniform
API that tries to hide all the various complexities of creating,
loading and manipulating textures.</p>
</div>
<div class="refsect1">
<a name="cogl-Textures.functions_details"></a><h2>Functions</h2>
<div class="refsect2">
<a name="cogl-texture-new-with-size"></a><h3>cogl_texture_new_with_size ()</h3>
<pre class="programlisting"><span class="returnvalue">CoglTexture</span> *
cogl_texture_new_with_size (<em class="parameter"><code>unsigned <span class="type">int</span> width</code></em>,
<em class="parameter"><code>unsigned <span class="type">int</span> height</code></em>,
<em class="parameter"><code><a class="link" href="cogl-Textures.html#CoglTextureFlags" title="enum CoglTextureFlags"><span class="type">CoglTextureFlags</span></a> flags</code></em>,
<em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> internal_format</code></em>);</pre>
<div class="warning">
<p><code class="literal">cogl_texture_new_with_size</code> has been deprecated since version 1.18 and should not be used in newly-written code.</p>
<p>Use specific constructors such as
<code class="function">cogl_texture_2d_new_with_size()</code></p>
</div>
<p>Creates a new <span class="type">CoglTexture</span> with the specified dimensions and pixel format.</p>
<div class="refsect3">
<a name="cogl-texture-new-with-size.parameters"></a><h4>Parameters</h4>
<div class="informaltable"><table class="informaltable" width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody>
<tr>
<td class="parameter_name"><p>width</p></td>
<td class="parameter_description"><p>width of texture in pixels.</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>height</p></td>
<td class="parameter_description"><p>height of texture in pixels.</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>flags</p></td>
<td class="parameter_description"><p>Optional flags for the texture, or <a class="link" href="cogl-Textures.html#COGL-TEXTURE-NONE:CAPS"><code class="literal">COGL_TEXTURE_NONE</code></a></p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>internal_format</p></td>
<td class="parameter_description"><p>the <a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> to use for the GPU storage of the
texture.</p></td>
<td class="parameter_annotations"> </td>
</tr>
</tbody>
</table></div>
</div>
<div class="refsect3">
<a name="cogl-texture-new-with-size.returns"></a><h4>Returns</h4>
<p> A newly created <span class="type">CoglTexture</span> or <code class="literal">NULL</code> on failure. </p>
<p><span class="annotation">[<acronym title="Free data after the code is done."><span class="acronym">transfer full</span></acronym>]</span></p>
</div>
<p class="since">Since: <a class="link" href="ix03.html#api-index-0.8">0.8</a></p>
</div>
<hr>
<div class="refsect2">
<a name="cogl-texture-new-from-file"></a><h3>cogl_texture_new_from_file ()</h3>
<pre class="programlisting"><span class="returnvalue">CoglTexture</span> *
cogl_texture_new_from_file (<em class="parameter"><code>const <span class="type">char</span> *filename</code></em>,
<em class="parameter"><code><a class="link" href="cogl-Textures.html#CoglTextureFlags" title="enum CoglTextureFlags"><span class="type">CoglTextureFlags</span></a> flags</code></em>,
<em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> internal_format</code></em>,
<em class="parameter"><code><span class="type">CoglError</span> **error</code></em>);</pre>
<div class="warning">
<p><code class="literal">cogl_texture_new_from_file</code> has been deprecated since version 1.18 and should not be used in newly-written code.</p>
<p>Use specific constructors such as
<code class="function">cogl_texture_2d_new_from_file()</code></p>
</div>
<p>Creates a <span class="type">CoglTexture</span> from an image file.</p>
<div class="refsect3">
<a name="cogl-texture-new-from-file.parameters"></a><h4>Parameters</h4>
<div class="informaltable"><table class="informaltable" width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody>
<tr>
<td class="parameter_name"><p>filename</p></td>
<td class="parameter_description"><p>the file to load</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>flags</p></td>
<td class="parameter_description"><p>Optional flags for the texture, or <a class="link" href="cogl-Textures.html#COGL-TEXTURE-NONE:CAPS"><code class="literal">COGL_TEXTURE_NONE</code></a></p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>internal_format</p></td>
<td class="parameter_description"><p>the <a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> to use for the GPU storage of the
texture. If <a class="link" href="cogl-General-API.html#COGL-PIXEL-FORMAT-ANY:CAPS"><code class="literal">COGL_PIXEL_FORMAT_ANY</code></a> is given then a premultiplied
format similar to the format of the source data will be used. The
default blending equations of Cogl expect premultiplied color data;
the main use of passing a non-premultiplied format here is if you
have non-premultiplied source data and are going to adjust the blend
mode (see <a class="link" href="cogl-Materials.html#cogl-material-set-blend" title="cogl_material_set_blend ()"><code class="function">cogl_material_set_blend()</code></a>) or use the data for something
other than straight blending.</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>error</p></td>
<td class="parameter_description"><p>return location for a <span class="type">CoglError</span> or <code class="literal">NULL</code></p></td>
<td class="parameter_annotations"> </td>
</tr>
</tbody>
</table></div>
</div>
<div class="refsect3">
<a name="cogl-texture-new-from-file.returns"></a><h4>Returns</h4>
<p> A newly created <span class="type">CoglTexture</span> or
<code class="literal">NULL</code> on failure. </p>
<p><span class="annotation">[<acronym title="Free data after the code is done."><span class="acronym">transfer full</span></acronym>]</span></p>
</div>
<p class="since">Since: <a class="link" href="ix03.html#api-index-0.8">0.8</a></p>
</div>
<hr>
<div class="refsect2">
<a name="cogl-texture-new-from-data"></a><h3>cogl_texture_new_from_data ()</h3>
<pre class="programlisting"><span class="returnvalue">CoglTexture</span> *
cogl_texture_new_from_data (<em class="parameter"><code><span class="type">int</span> width</code></em>,
<em class="parameter"><code><span class="type">int</span> height</code></em>,
<em class="parameter"><code><a class="link" href="cogl-Textures.html#CoglTextureFlags" title="enum CoglTextureFlags"><span class="type">CoglTextureFlags</span></a> flags</code></em>,
<em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> format</code></em>,
<em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> internal_format</code></em>,
<em class="parameter"><code><span class="type">int</span> rowstride</code></em>,
<em class="parameter"><code>const <span class="type">uint8_t</span> *data</code></em>);</pre>
<div class="warning">
<p><code class="literal">cogl_texture_new_from_data</code> has been deprecated since version 1.18 and should not be used in newly-written code.</p>
<p>Use specific constructors such as
<code class="function">cogl_texture_2d_new_from_data()</code></p>
</div>
<p>Creates a new <span class="type">CoglTexture</span> based on data residing in memory.</p>
<div class="refsect3">
<a name="cogl-texture-new-from-data.parameters"></a><h4>Parameters</h4>
<div class="informaltable"><table class="informaltable" width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody>
<tr>
<td class="parameter_name"><p>width</p></td>
<td class="parameter_description"><p>width of texture in pixels</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>height</p></td>
<td class="parameter_description"><p>height of texture in pixels</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>flags</p></td>
<td class="parameter_description"><p>Optional flags for the texture, or <a class="link" href="cogl-Textures.html#COGL-TEXTURE-NONE:CAPS"><code class="literal">COGL_TEXTURE_NONE</code></a></p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>format</p></td>
<td class="parameter_description"><p>the <a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> the buffer is stored in in RAM</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>internal_format</p></td>
<td class="parameter_description"><p>the <a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> that will be used for storing
the buffer on the GPU. If COGL_PIXEL_FORMAT_ANY is given then a
premultiplied format similar to the format of the source data will
be used. The default blending equations of Cogl expect premultiplied
color data; the main use of passing a non-premultiplied format here
is if you have non-premultiplied source data and are going to adjust
the blend mode (see <a class="link" href="cogl-Materials.html#cogl-material-set-blend" title="cogl_material_set_blend ()"><code class="function">cogl_material_set_blend()</code></a>) or use the data for
something other than straight blending.</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>rowstride</p></td>
<td class="parameter_description"><p>the memory offset in bytes between the starts of
scanlines in <em class="parameter"><code>data</code></em>
</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>data</p></td>
<td class="parameter_description"><p>pointer the memory region where the source buffer resides</p></td>
<td class="parameter_annotations"> </td>
</tr>
</tbody>
</table></div>
</div>
<div class="refsect3">
<a name="cogl-texture-new-from-data.returns"></a><h4>Returns</h4>
<p> A newly created <span class="type">CoglTexture</span> or
<code class="literal">NULL</code> on failure. </p>
<p><span class="annotation">[<acronym title="Free data after the code is done."><span class="acronym">transfer full</span></acronym>]</span></p>
</div>
<p class="since">Since: <a class="link" href="ix03.html#api-index-0.8">0.8</a></p>
</div>
<hr>
<div class="refsect2">
<a name="cogl-texture-new-from-foreign"></a><h3>cogl_texture_new_from_foreign ()</h3>
<pre class="programlisting"><span class="returnvalue">CoglTexture</span> *
cogl_texture_new_from_foreign (<em class="parameter"><code>unsigned <span class="type">int</span> gl_handle</code></em>,
<em class="parameter"><code>unsigned <span class="type">int</span> gl_target</code></em>,
<em class="parameter"><code>unsigned <span class="type">int</span> width</code></em>,
<em class="parameter"><code>unsigned <span class="type">int</span> height</code></em>,
<em class="parameter"><code>unsigned <span class="type">int</span> x_pot_waste</code></em>,
<em class="parameter"><code>unsigned <span class="type">int</span> y_pot_waste</code></em>,
<em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> format</code></em>);</pre>
<div class="warning">
<p><code class="literal">cogl_texture_new_from_foreign</code> has been deprecated since version 1.18 and should not be used in newly-written code.</p>
<p>Use specific constructors such as
<code class="function">cogl_texture_2d_new_from_foreign()</code></p>
</div>
<p>Creates a <span class="type">CoglTexture</span> based on an existing OpenGL texture; the
width, height and format are passed along since it is not always
possible to query these from OpenGL.</p>
<p>The waste arguments allow you to create a Cogl texture that maps to
a region smaller than the real OpenGL texture. For instance if your
hardware only supports power-of-two textures you may load a
non-power-of-two image into a larger power-of-two texture and use
the waste arguments to tell Cogl which region should be mapped to
the texture coordinate range [0:1].</p>
<div class="refsect3">
<a name="cogl-texture-new-from-foreign.parameters"></a><h4>Parameters</h4>
<div class="informaltable"><table class="informaltable" width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody>
<tr>
<td class="parameter_name"><p>gl_handle</p></td>
<td class="parameter_description"><p>opengl handle of foreign texture.</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>gl_target</p></td>
<td class="parameter_description"><p>opengl target type of foreign texture</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>width</p></td>
<td class="parameter_description"><p>width of foreign texture</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>height</p></td>
<td class="parameter_description"><p>height of foreign texture.</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>x_pot_waste</p></td>
<td class="parameter_description"><p>horizontal waste on the right hand edge of the texture.</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>y_pot_waste</p></td>
<td class="parameter_description"><p>vertical waste on the bottom edge of the texture.</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>format</p></td>
<td class="parameter_description"><p>format of the foreign texture.</p></td>
<td class="parameter_annotations"> </td>
</tr>
</tbody>
</table></div>
</div>
<div class="refsect3">
<a name="cogl-texture-new-from-foreign.returns"></a><h4>Returns</h4>
<p> A newly created <span class="type">CoglTexture</span> or
<code class="literal">NULL</code> on failure. </p>
<p><span class="annotation">[<acronym title="Free data after the code is done."><span class="acronym">transfer full</span></acronym>]</span></p>
</div>
<p class="since">Since: <a class="link" href="ix03.html#api-index-0.8">0.8</a></p>
</div>
<hr>
<div class="refsect2">
<a name="cogl-texture-new-from-bitmap"></a><h3>cogl_texture_new_from_bitmap ()</h3>
<pre class="programlisting"><span class="returnvalue">CoglTexture</span> *
cogl_texture_new_from_bitmap (<em class="parameter"><code><a class="link" href="cogl-Bitmaps.html#CoglBitmap" title="CoglBitmap"><span class="type">CoglBitmap</span></a> *bitmap</code></em>,
<em class="parameter"><code><a class="link" href="cogl-Textures.html#CoglTextureFlags" title="enum CoglTextureFlags"><span class="type">CoglTextureFlags</span></a> flags</code></em>,
<em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> internal_format</code></em>);</pre>
<div class="warning">
<p><code class="literal">cogl_texture_new_from_bitmap</code> has been deprecated since version 1.18 and should not be used in newly-written code.</p>
<p>Use specific constructors such as
<code class="function">cogl_texture_2d_new_from_bitmap()</code></p>
</div>
<p>Creates a <span class="type">CoglTexture</span> from a <a class="link" href="cogl-Bitmaps.html#CoglBitmap" title="CoglBitmap"><span class="type">CoglBitmap</span></a>.</p>
<div class="refsect3">
<a name="cogl-texture-new-from-bitmap.parameters"></a><h4>Parameters</h4>
<div class="informaltable"><table class="informaltable" width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody>
<tr>
<td class="parameter_name"><p>bitmap</p></td>
<td class="parameter_description"><p>A <a class="link" href="cogl-Bitmaps.html#CoglBitmap" title="CoglBitmap"><span class="type">CoglBitmap</span></a> pointer</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>flags</p></td>
<td class="parameter_description"><p>Optional flags for the texture, or <a class="link" href="cogl-Textures.html#COGL-TEXTURE-NONE:CAPS"><code class="literal">COGL_TEXTURE_NONE</code></a></p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>internal_format</p></td>
<td class="parameter_description"><p>the <a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> to use for the GPU storage of the
texture</p></td>
<td class="parameter_annotations"> </td>
</tr>
</tbody>
</table></div>
</div>
<div class="refsect3">
<a name="cogl-texture-new-from-bitmap.returns"></a><h4>Returns</h4>
<p> A newly created <span class="type">CoglTexture</span> or
<code class="literal">NULL</code> on failure. </p>
<p><span class="annotation">[<acronym title="Free data after the code is done."><span class="acronym">transfer full</span></acronym>]</span></p>
</div>
<p class="since">Since: <a class="link" href="ix04.html#api-index-1.0">1.0</a></p>
</div>
<hr>
<div class="refsect2">
<a name="cogl-texture-new-from-sub-texture"></a><h3>cogl_texture_new_from_sub_texture ()</h3>
<pre class="programlisting"><span class="returnvalue">CoglTexture</span> *
cogl_texture_new_from_sub_texture (<em class="parameter"><code><span class="type">CoglTexture</span> *full_texture</code></em>,
<em class="parameter"><code><span class="type">int</span> sub_x</code></em>,
<em class="parameter"><code><span class="type">int</span> sub_y</code></em>,
<em class="parameter"><code><span class="type">int</span> sub_width</code></em>,
<em class="parameter"><code><span class="type">int</span> sub_height</code></em>);</pre>
<div class="warning">
<p><code class="literal">cogl_texture_new_from_sub_texture</code> has been deprecated since version 1.18 and should not be used in newly-written code.</p>
<p>Use <code class="function">cogl_sub_texture_new()</code></p>
</div>
<p>Creates a new texture which represents a subregion of another
texture. The GL resources will be shared so that no new texture
data is actually allocated.</p>
<p>Sub textures have undefined behaviour texture coordinates outside
of the range [0,1] are used. They also do not work with
CoglVertexBuffers.</p>
<p>The sub texture will keep a reference to the full texture so you do
not need to keep one separately if you only want to use the sub
texture.</p>
<div class="refsect3">
<a name="cogl-texture-new-from-sub-texture.parameters"></a><h4>Parameters</h4>
<div class="informaltable"><table class="informaltable" width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody>
<tr>
<td class="parameter_name"><p>full_texture</p></td>
<td class="parameter_description"><p>a <span class="type">CoglTexture</span> pointer</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>sub_x</p></td>
<td class="parameter_description"><p>X coordinate of the top-left of the subregion</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>sub_y</p></td>
<td class="parameter_description"><p>Y coordinate of the top-left of the subregion</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>sub_width</p></td>
<td class="parameter_description"><p>Width in pixels of the subregion</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>sub_height</p></td>
<td class="parameter_description"><p>Height in pixels of the subregion</p></td>
<td class="parameter_annotations"> </td>
</tr>
</tbody>
</table></div>
</div>
<div class="refsect3">
<a name="cogl-texture-new-from-sub-texture.returns"></a><h4>Returns</h4>
<p> A newly created <span class="type">CoglTexture</span> or
<code class="literal">NULL</code> on failure. </p>
<p><span class="annotation">[<acronym title="Free data after the code is done."><span class="acronym">transfer full</span></acronym>]</span></p>
</div>
<p class="since">Since: <a class="link" href="ix05.html#api-index-1.2">1.2</a></p>
</div>
<hr>
<div class="refsect2">
<a name="cogl-is-texture"></a><h3>cogl_is_texture ()</h3>
<pre class="programlisting"><span class="returnvalue">CoglBool</span>
cogl_is_texture (<em class="parameter"><code><span class="type">void</span> *object</code></em>);</pre>
<p>Gets whether the given object references a texture object.</p>
<div class="refsect3">
<a name="cogl-is-texture.parameters"></a><h4>Parameters</h4>
<div class="informaltable"><table class="informaltable" width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody><tr>
<td class="parameter_name"><p>object</p></td>
<td class="parameter_description"><p>A <a class="link" href="cogl-General-API.html#CoglObject" title="CoglObject"><span class="type">CoglObject</span></a> pointer</p></td>
<td class="parameter_annotations"> </td>
</tr></tbody>
</table></div>
</div>
<div class="refsect3">
<a name="cogl-is-texture.returns"></a><h4>Returns</h4>
<p> <code class="literal">TRUE</code> if the <em class="parameter"><code>object</code></em>
references a texture, and
<code class="literal">FALSE</code> otherwise</p>
</div>
</div>
<hr>
<div class="refsect2">
<a name="cogl-texture-get-width"></a><h3>cogl_texture_get_width ()</h3>
<pre class="programlisting">unsigned <span class="returnvalue">int</span>
cogl_texture_get_width (<em class="parameter"><code><span class="type">CoglTexture</span> *texture</code></em>);</pre>
<p>Queries the width of a cogl texture.</p>
<div class="refsect3">
<a name="cogl-texture-get-width.parameters"></a><h4>Parameters</h4>
<div class="informaltable"><table class="informaltable" width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody><tr>
<td class="parameter_name"><p>texture</p></td>
<td class="parameter_description"><p>a <span class="type">CoglTexture</span> pointer.</p></td>
<td class="parameter_annotations"> </td>
</tr></tbody>
</table></div>
</div>
<div class="refsect3">
<a name="cogl-texture-get-width.returns"></a><h4>Returns</h4>
<p> the width of the GPU side texture in pixels</p>
</div>
</div>
<hr>
<div class="refsect2">
<a name="cogl-texture-get-height"></a><h3>cogl_texture_get_height ()</h3>
<pre class="programlisting">unsigned <span class="returnvalue">int</span>
cogl_texture_get_height (<em class="parameter"><code><span class="type">CoglTexture</span> *texture</code></em>);</pre>
<p>Queries the height of a cogl texture.</p>
<div class="refsect3">
<a name="cogl-texture-get-height.parameters"></a><h4>Parameters</h4>
<div class="informaltable"><table class="informaltable" width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody><tr>
<td class="parameter_name"><p>texture</p></td>
<td class="parameter_description"><p>a <span class="type">CoglTexture</span> pointer.</p></td>
<td class="parameter_annotations"> </td>
</tr></tbody>
</table></div>
</div>
<div class="refsect3">
<a name="cogl-texture-get-height.returns"></a><h4>Returns</h4>
<p> the height of the GPU side texture in pixels</p>
</div>
</div>
<hr>
<div class="refsect2">
<a name="cogl-texture-get-format"></a><h3>cogl_texture_get_format ()</h3>
<pre class="programlisting"><a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="returnvalue">CoglPixelFormat</span></a>
cogl_texture_get_format (<em class="parameter"><code><span class="type">CoglTexture</span> *texture</code></em>);</pre>
<div class="warning">
<p><code class="literal">cogl_texture_get_format</code> has been deprecated since version 1.18 and should not be used in newly-written code.</p>
<p>This api is misleading</p>
</div>
<p>Queries the <a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> of a cogl texture.</p>
<div class="refsect3">
<a name="cogl-texture-get-format.parameters"></a><h4>Parameters</h4>
<div class="informaltable"><table class="informaltable" width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody><tr>
<td class="parameter_name"><p>texture</p></td>
<td class="parameter_description"><p>a <span class="type">CoglTexture</span> pointer.</p></td>
<td class="parameter_annotations"> </td>
</tr></tbody>
</table></div>
</div>
<div class="refsect3">
<a name="cogl-texture-get-format.returns"></a><h4>Returns</h4>
<p> the <a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> of the GPU side texture</p>
</div>
</div>
<hr>
<div class="refsect2">
<a name="cogl-texture-get-rowstride"></a><h3>cogl_texture_get_rowstride ()</h3>
<pre class="programlisting">unsigned <span class="returnvalue">int</span>
cogl_texture_get_rowstride (<em class="parameter"><code><span class="type">CoglTexture</span> *texture</code></em>);</pre>
<div class="warning">
<p><code class="literal">cogl_texture_get_rowstride</code> has been deprecated since version 1.10 and should not be used in newly-written code.</p>
<p>There's no replacement for the API but there's
also no known need for API either. It was just
a mistake that it was ever published.</p>
</div>
<p>Determines the bytes-per-pixel for the <a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> retrieved
from <a class="link" href="cogl-Textures.html#cogl-texture-get-format" title="cogl_texture_get_format ()"><code class="function">cogl_texture_get_format()</code></a> and multiplies that by the texture's
width.</p>
<div class="note">It's very unlikely that anyone would need to use this API to
query the internal rowstride of a <span class="type">CoglTexture</span> which can just be
considered an implementation detail. Actually it's not even useful
internally since underlying drivers are free to use a different
format</div>
<div class="note">This API is only here for backwards compatibility and
shouldn't be used in new code. In particular please don't be
mislead to pass the returned value to <a class="link" href="cogl-Textures.html#cogl-texture-get-data" title="cogl_texture_get_data ()"><code class="function">cogl_texture_get_data()</code></a> for
the rowstride, since you should be passing the rowstride you desire
for your destination buffer not the rowstride of the source
texture.</div>
<div class="refsect3">
<a name="cogl-texture-get-rowstride.returns"></a><h4>Returns</h4>
<p> The bytes-per-pixel for the current format
multiplied by the texture's width</p>
</div>
</div>
<hr>
<div class="refsect2">
<a name="cogl-texture-get-max-waste"></a><h3>cogl_texture_get_max_waste ()</h3>
<pre class="programlisting"><span class="returnvalue">int</span>
cogl_texture_get_max_waste (<em class="parameter"><code><span class="type">CoglTexture</span> *texture</code></em>);</pre>
<p>Queries the maximum wasted (unused) pixels in one dimension of a GPU side
texture.</p>
<div class="refsect3">
<a name="cogl-texture-get-max-waste.parameters"></a><h4>Parameters</h4>
<div class="informaltable"><table class="informaltable" width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody><tr>
<td class="parameter_name"><p>texture</p></td>
<td class="parameter_description"><p>a <span class="type">CoglTexture</span> pointer.</p></td>
<td class="parameter_annotations"> </td>
</tr></tbody>
</table></div>
</div>
<div class="refsect3">
<a name="cogl-texture-get-max-waste.returns"></a><h4>Returns</h4>
<p> the maximum waste</p>
</div>
</div>
<hr>
<div class="refsect2">
<a name="cogl-texture-is-sliced"></a><h3>cogl_texture_is_sliced ()</h3>
<pre class="programlisting"><span class="returnvalue">CoglBool</span>
cogl_texture_is_sliced (<em class="parameter"><code><span class="type">CoglTexture</span> *texture</code></em>);</pre>
<p>Queries if a texture is sliced (stored as multiple GPU side tecture
objects).</p>
<div class="refsect3">
<a name="cogl-texture-is-sliced.parameters"></a><h4>Parameters</h4>
<div class="informaltable"><table class="informaltable" width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody><tr>
<td class="parameter_name"><p>texture</p></td>
<td class="parameter_description"><p>a <span class="type">CoglTexture</span> pointer.</p></td>
<td class="parameter_annotations"> </td>
</tr></tbody>
</table></div>
</div>
<div class="refsect3">
<a name="cogl-texture-is-sliced.returns"></a><h4>Returns</h4>
<p> <code class="literal">TRUE</code> if the texture is sliced, <code class="literal">FALSE</code> if the texture
is stored as a single GPU texture</p>
</div>
</div>
<hr>
<div class="refsect2">
<a name="cogl-texture-get-gl-texture"></a><h3>cogl_texture_get_gl_texture ()</h3>
<pre class="programlisting"><span class="returnvalue">CoglBool</span>
cogl_texture_get_gl_texture (<em class="parameter"><code><span class="type">CoglTexture</span> *texture</code></em>,
<em class="parameter"><code>unsigned <span class="type">int</span> *out_gl_handle</code></em>,
<em class="parameter"><code>unsigned <span class="type">int</span> *out_gl_target</code></em>);</pre>
<p>Queries the GL handles for a GPU side texture through its <span class="type">CoglTexture</span>.</p>
<p>If the texture is spliced the data for the first sub texture will be
queried.</p>
<div class="refsect3">
<a name="cogl-texture-get-gl-texture.parameters"></a><h4>Parameters</h4>
<div class="informaltable"><table class="informaltable" width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody>
<tr>
<td class="parameter_name"><p>texture</p></td>
<td class="parameter_description"><p>a <span class="type">CoglTexture</span> pointer.</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>out_gl_handle</p></td>
<td class="parameter_description"><p> pointer to return location for the
textures GL handle, or <code class="literal">NULL</code>. </p></td>
<td class="parameter_annotations"><span class="annotation">[<acronym title="Parameter for returning results. Default is transfer full."><span class="acronym">out</span></acronym>][<acronym title="NULL is OK, both for passing and for returning."><span class="acronym">allow-none</span></acronym>]</span></td>
</tr>
<tr>
<td class="parameter_name"><p>out_gl_target</p></td>
<td class="parameter_description"><p> pointer to return location for the
GL target type, or <code class="literal">NULL</code>. </p></td>
<td class="parameter_annotations"><span class="annotation">[<acronym title="Parameter for returning results. Default is transfer full."><span class="acronym">out</span></acronym>][<acronym title="NULL is OK, both for passing and for returning."><span class="acronym">allow-none</span></acronym>]</span></td>
</tr>
</tbody>
</table></div>
</div>
<div class="refsect3">
<a name="cogl-texture-get-gl-texture.returns"></a><h4>Returns</h4>
<p> <code class="literal">TRUE</code> if the handle was successfully retrieved, <code class="literal">FALSE</code>
if the handle was invalid</p>
</div>
</div>
<hr>
<div class="refsect2">
<a name="cogl-texture-get-data"></a><h3>cogl_texture_get_data ()</h3>
<pre class="programlisting"><span class="returnvalue">int</span>
cogl_texture_get_data (<em class="parameter"><code><span class="type">CoglTexture</span> *texture</code></em>,
<em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> format</code></em>,
<em class="parameter"><code>unsigned <span class="type">int</span> rowstride</code></em>,
<em class="parameter"><code><span class="type">uint8_t</span> *data</code></em>);</pre>
<p>Copies the pixel data from a cogl texture to system memory.</p>
<div class="note">Don't pass the value of <a class="link" href="cogl-Textures.html#cogl-texture-get-rowstride" title="cogl_texture_get_rowstride ()"><code class="function">cogl_texture_get_rowstride()</code></a> as the
<em class="parameter"><code>rowstride</code></em> argument, the rowstride should be the rowstride you
want for the destination <em class="parameter"><code>data</code></em> buffer not the rowstride of the
source texture</div>
<div class="refsect3">
<a name="cogl-texture-get-data.parameters"></a><h4>Parameters</h4>
<div class="informaltable"><table class="informaltable" width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody>
<tr>
<td class="parameter_name"><p>texture</p></td>
<td class="parameter_description"><p>a <span class="type">CoglTexture</span> pointer.</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>format</p></td>
<td class="parameter_description"><p>the <a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> to store the texture as.</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>rowstride</p></td>
<td class="parameter_description"><p>the rowstride of <em class="parameter"><code>data</code></em>
in bytes or pass 0 to calculate
from the bytes-per-pixel of <em class="parameter"><code>format</code></em>
multiplied by the
<em class="parameter"><code>texture</code></em>
width.</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>data</p></td>
<td class="parameter_description"><p>memory location to write the <em class="parameter"><code>texture</code></em>
's contents, or <code class="literal">NULL</code>
to only query the data size through the return value.</p></td>
<td class="parameter_annotations"> </td>
</tr>
</tbody>
</table></div>
</div>
<div class="refsect3">
<a name="cogl-texture-get-data.returns"></a><h4>Returns</h4>
<p> the size of the texture data in bytes</p>
</div>
</div>
<hr>
<div class="refsect2">
<a name="cogl-texture-set-region"></a><h3>cogl_texture_set_region ()</h3>
<pre class="programlisting"><span class="returnvalue">CoglBool</span>
cogl_texture_set_region (<em class="parameter"><code><span class="type">CoglTexture</span> *texture</code></em>,
<em class="parameter"><code><span class="type">int</span> src_x</code></em>,
<em class="parameter"><code><span class="type">int</span> src_y</code></em>,
<em class="parameter"><code><span class="type">int</span> dst_x</code></em>,
<em class="parameter"><code><span class="type">int</span> dst_y</code></em>,
<em class="parameter"><code>unsigned <span class="type">int</span> dst_width</code></em>,
<em class="parameter"><code>unsigned <span class="type">int</span> dst_height</code></em>,
<em class="parameter"><code><span class="type">int</span> width</code></em>,
<em class="parameter"><code><span class="type">int</span> height</code></em>,
<em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> format</code></em>,
<em class="parameter"><code>unsigned <span class="type">int</span> rowstride</code></em>,
<em class="parameter"><code>const <span class="type">uint8_t</span> *data</code></em>);</pre>
<p>Sets the pixels in a rectangular subregion of <em class="parameter"><code>texture</code></em>
from an in-memory
buffer containing pixel data.</p>
<div class="note">The region set can't be larger than the source <em class="parameter"><code>data</code></em>
</div>
<div class="refsect3">
<a name="cogl-texture-set-region.parameters"></a><h4>Parameters</h4>
<div class="informaltable"><table class="informaltable" width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody>
<tr>
<td class="parameter_name"><p>texture</p></td>
<td class="parameter_description"><p>a <span class="type">CoglTexture</span>.</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>src_x</p></td>
<td class="parameter_description"><p>upper left coordinate to use from source data.</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>src_y</p></td>
<td class="parameter_description"><p>upper left coordinate to use from source data.</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>dst_x</p></td>
<td class="parameter_description"><p>upper left destination horizontal coordinate.</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>dst_y</p></td>
<td class="parameter_description"><p>upper left destination vertical coordinate.</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>dst_width</p></td>
<td class="parameter_description"><p>width of destination region to write. (Must be less
than or equal to <em class="parameter"><code>width</code></em>
)</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>dst_height</p></td>
<td class="parameter_description"><p>height of destination region to write. (Must be less
than or equal to <em class="parameter"><code>height</code></em>
)</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>width</p></td>
<td class="parameter_description"><p>width of source data buffer.</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>height</p></td>
<td class="parameter_description"><p>height of source data buffer.</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>format</p></td>
<td class="parameter_description"><p>the <a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> used in the source buffer.</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>rowstride</p></td>
<td class="parameter_description"><p>rowstride of source buffer (computed from width if none
specified)</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>data</p></td>
<td class="parameter_description"><p>the actual pixel data.</p></td>
<td class="parameter_annotations"> </td>
</tr>
</tbody>
</table></div>
</div>
<div class="refsect3">
<a name="cogl-texture-set-region.returns"></a><h4>Returns</h4>
<p> <code class="literal">TRUE</code> if the subregion upload was successful, and
<code class="literal">FALSE</code> otherwise</p>
</div>
</div>
</div>
<div class="refsect1">
<a name="cogl-Textures.other_details"></a><h2>Types and Values</h2>
<div class="refsect2">
<a name="CoglTextureVertex"></a><h3>struct CoglTextureVertex</h3>
<pre class="programlisting">struct CoglTextureVertex {
float x, y, z;
float tx, ty;
CoglColor color;
};
</pre>
<p>Used to specify vertex information when calling <a class="link" href="cogl-Primitives.html#cogl-polygon" title="cogl_polygon ()"><code class="function">cogl_polygon()</code></a></p>
<div class="refsect3">
<a name="CoglTextureVertex.members"></a><h4>Members</h4>
<div class="informaltable"><table class="informaltable" width="100%" border="0">
<colgroup>
<col width="300px" class="struct_members_name">
<col class="struct_members_description">
<col width="200px" class="struct_members_annotations">
</colgroup>
<tbody>
<tr>
<td class="struct_member_name"><p><span class="type">float</span> <em class="structfield"><code><a name="CoglTextureVertex.x"></a>x</code></em>;</p></td>
<td class="struct_member_description"><p>Model x-coordinate</p></td>
<td class="struct_member_annotations"> </td>
</tr>
<tr>
<td class="struct_member_name"><p><span class="type">float</span> <em class="structfield"><code><a name="CoglTextureVertex.y"></a>y</code></em>;</p></td>
<td class="struct_member_description"><p>Model y-coordinate</p></td>
<td class="struct_member_annotations"> </td>
</tr>
<tr>
<td class="struct_member_name"><p><span class="type">float</span> <em class="structfield"><code><a name="CoglTextureVertex.z"></a>z</code></em>;</p></td>
<td class="struct_member_description"><p>Model z-coordinate</p></td>
<td class="struct_member_annotations"> </td>
</tr>
<tr>
<td class="struct_member_name"><p><span class="type">float</span> <em class="structfield"><code><a name="CoglTextureVertex.tx"></a>tx</code></em>;</p></td>
<td class="struct_member_description"><p>Texture x-coordinate</p></td>
<td class="struct_member_annotations"> </td>
</tr>
<tr>
<td class="struct_member_name"><p><span class="type">float</span> <em class="structfield"><code><a name="CoglTextureVertex.ty"></a>ty</code></em>;</p></td>
<td class="struct_member_description"><p>Texture y-coordinate</p></td>
<td class="struct_member_annotations"> </td>
</tr>
<tr>
<td class="struct_member_name"><p><a class="link" href="cogl-Color-Type.html#CoglColor" title="struct CoglColor"><span class="type">CoglColor</span></a> <em class="structfield"><code><a name="CoglTextureVertex.color"></a>color</code></em>;</p></td>
<td class="struct_member_description"><p>The color to use at this vertex. This is ignored if
use_color is <code class="literal">FALSE</code> when calling <a class="link" href="cogl-Primitives.html#cogl-polygon" title="cogl_polygon ()"><code class="function">cogl_polygon()</code></a></p></td>
<td class="struct_member_annotations"> </td>
</tr>
</tbody>
</table></div>
</div>
</div>
<hr>
<div class="refsect2">
<a name="CoglTextureFlags"></a><h3>enum CoglTextureFlags</h3>
<p>Flags to pass to the cogl_texture_new_* family of functions.</p>
<div class="refsect3">
<a name="CoglTextureFlags.members"></a><h4>Members</h4>
<div class="informaltable"><table class="informaltable" width="100%" border="0">
<colgroup>
<col width="300px" class="enum_members_name">
<col class="enum_members_description">
<col width="200px" class="enum_members_annotations">
</colgroup>
<tbody>
<tr>
<td class="enum_member_name"><p><a name="COGL-TEXTURE-NONE:CAPS"></a>COGL_TEXTURE_NONE</p></td>
<td class="enum_member_description">
<p>No flags specified</p>
</td>
<td class="enum_member_annotations"> </td>
</tr>
<tr>
<td class="enum_member_name"><p><a name="COGL-TEXTURE-NO-AUTO-MIPMAP:CAPS"></a>COGL_TEXTURE_NO_AUTO_MIPMAP</p></td>
<td class="enum_member_description">
<p>Disables the automatic generation of
the mipmap pyramid from the base level image whenever it is
updated. The mipmaps are only generated when the texture is
rendered with a mipmap filter so it should be free to leave out
this flag when using other filtering modes</p>
</td>
<td class="enum_member_annotations"> </td>
</tr>
<tr>
<td class="enum_member_name"><p><a name="COGL-TEXTURE-NO-SLICING:CAPS"></a>COGL_TEXTURE_NO_SLICING</p></td>
<td class="enum_member_description">
<p>Disables the slicing of the texture</p>
</td>
<td class="enum_member_annotations"> </td>
</tr>
<tr>
<td class="enum_member_name"><p><a name="COGL-TEXTURE-NO-ATLAS:CAPS"></a>COGL_TEXTURE_NO_ATLAS</p></td>
<td class="enum_member_description">
<p>Disables the insertion of the texture inside
the texture atlas used by Cogl</p>
</td>
<td class="enum_member_annotations"> </td>
</tr>
</tbody>
</table></div>
</div>
<p class="since">Since: <a class="link" href="ix04.html#api-index-1.0">1.0</a></p>
</div>
</div>
</div>
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