/usr/share/perl5/Acme/POE/Knee.pm is in libacme-poe-knee-perl 1.12-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 | package Acme::POE::Knee;
BEGIN {
$Acme::POE::Knee::VERSION = '1.12';
}
#ABSTRACT: Time sliced pony race using the POE kernel.
use strict;
use POE;
sub new {
my $class = shift;
my %args = @_;
my $self = { };
my $data = {
dist => 10,
ponies => {
'dngor' => 5,
'Abigail' => 5.2,
'Co-Kane' => 5.4,
'MJD' => 5.6,
'acme' => 5.8,
},
};
### check for wrong input ###
for my $key ( keys %args ) {
unless( exists $data->{$key} ) {
print "WARNING! Option $key is not supported in $class!\n";
}
}
### bless the object into the class ###
bless $self, $class;
### now we start adding the data ###
for my $key (keys %$data) {
if ( exists $args{$key} ) {
$self->{$key} = $args{$key};
} else {
$self->{$key} = $data->{$key};
}
}
### fetch the data ###
sub dist { my $self = shift; $self->{dist} }
sub ponies { my $self = shift; $self->{ponies} }
return $self;
}
sub _start {
my ($kernel, $heap, $name, $delay, $dist) = @_[KERNEL, HEAP, ARG0, ARG1, ARG2];
$heap->{name} = $name;
$heap->{delay} = $delay;
$heap->{dist} = $dist;
printf "Starting pony %10s\n", $heap->{name};
$kernel->delay_add( run => rand($heap->{delay}) );
}
sub run {
my ($kernel, $heap) = @_[KERNEL, HEAP];
printf "Pony %10s has reached stage %3i\n", $heap->{name}, ++$heap->{stage};
die "$heap->{name} won the race!\n" if $heap->{stage} > $heap->{dist};
$kernel->delay_add( run => rand($heap->{delay}) );
}
sub race {
my $self = shift;
for my $name (@{[keys %{$self->ponies()}]} ) {
POE::Session->create (
inline_states => {
_start => \&_start,
run => \&run,
},
args => [ $name, $self->ponies()->{$name}, $self->dist() ],
);
}
$poe_kernel->run();
}
q[POE::Knee!];
__END__
=pod
=head1 NAME
Acme::POE::Knee - Time sliced pony race using the POE kernel.
=head1 VERSION
version 1.12
=head1 SYNOPSIS
#!/usr/bin/perl -w
use strict;
# Use POEny!
use Acme::POE::Knee;
# Every Acme::POE::Knee race will require a set of arguments.
# There are defaults but it's just more fun to set these
# yourselves. We set a distance the ponies must run and of course
# we name our race ponies! You'll have to specify the maximum
# delay a pony can have before reaching the next stage.
# The lower the delay, the higher the chances are the pony will
# win the race.
my $pony = new Acme::POE::Knee (
dist => 20,
ponies => {
'dngor' => 5,
'Abigail' => 5.2,
'Co-Kane' => 5.4,
'MJD' => 5.6,
'acme' => 5.8,
},
);
# start the race
$pony->race( );
exit;
=head1 DESCRIPTION
POE::Knee is an acronym of "Pony". We all like ponies. And wouldn't we
love to race ponies? Well, that's what Acme::POE::Knee is for!
It's great for those friday afternoons at the office, where you wonder
who will pay the beer tab. Whoever 'wins' the race, loses!
You specify a distance the ponies must run, and a maximum delay before
the pony will reach the next step. So, the bigger the delay, the bigger
the distance between multiple ponies can be.
Of course this wouldn't be any fun if we couldn't name the ponies
ourselves. Here, we simply put all our race ponies in an array
reference and the Acme::POE::Knee module will take care of the rest.
=for Pod::Coverage new
race
dist
ponies
run
=head1 QUICK LINKS
Please see the samples directory in POE's distribution for several
well-commented sample and tutorial programs.
Please see <http://www.perl.com/pub/2001/01/poe.html> for an excellent,
and more importantly: gradual, introduction to POE.
=head1 USING Acme::POE::Knee
Using Acme::POE::Knee is really easy.
This simple progam would already suffice:
use strict;
use Acme::POE::Knee;
my $pony = new Acme::POE::Knee;
$pony->race();
exit;
This will use the defaults of the POE::Knee module, but you can of
course specify your own arguments, as shown in the synopsis.
=head1 The Use of Acme::POE::Knee
Use, yes... Useful? Probably not. This was written in response to a
rather persistent meme on #perl (you know who you are!).
Basicly, we all wanted ponies.
Well folks, here it is.
Its source might be interesting to look at for newcomers to POE to see
how this time slicing works.
=head1 Learning more about POE
=over 2
=item The POE Mailing List
POE has a mailing list at perl.org. You can receive subscription
information by sending e-mail:
To: poe-help@perl.org
Subject: (anything will do)
The message body is ignored.
All forms of feedback are welcome.
=item The POE Web Site
POE has a web site where the latest development snapshot, along with
the Changes file and other stuff may be found: <http://poe.perl.org/>
=back
=head1 AUTHORS
=over 4
=item *
Jos Boumans <kane@cpan.org>
=item *
Rocco Caputo <rcaputo@cpan.org>
=back
=head1 COPYRIGHT AND LICENSE
This software is copyright (c) 2011 by Jos Boumans.
This is free software; you can redistribute it and/or modify it under
the same terms as the Perl 5 programming language system itself.
=cut
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