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<title>Annotation Glossary: GStreamer Bad Plugins 1.0 Library Reference Manual</title>
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<div class="glossary">
<div class="titlepage"><div><div><h1 class="title">
<a name="annotation-glossary"></a>Annotation Glossary</h1></div></div></div>
<a name="glsA"></a><h3 class="title">A</h3>
<dt><span class="glossterm"><a name="annotation-glossterm-allow-none"></a>allow-none</span></dt>
<dd class="glossdef"><p>NULL is OK, both for passing and for returning.</p></dd>
<dt><span class="glossterm"><a name="annotation-glossterm-array"></a>array</span></dt>
<dd class="glossdef"><p>Parameter points to an array of items.</p></dd>
<a name="glsC"></a><h3 class="title">C</h3>
<dt><span class="glossterm"><a name="annotation-glossterm-closure"></a>closure</span></dt>
<dd class="glossdef"><p>This parameter is a 'user_data', for callbacks; many bindings can pass NULL here.</p></dd>
<a name="glsE"></a><h3 class="title">E</h3>
<dt><span class="glossterm"><a name="annotation-glossterm-element-type"></a>element-type</span></dt>
<dd class="glossdef"><p>Generics and defining elements of containers and arrays.</p></dd>
<a name="glsN"></a><h3 class="title">N</h3>
<dt><span class="glossterm"><a name="annotation-glossterm-nullable"></a>nullable</span></dt>
<dd class="glossdef"><p>NULL may be passed as the value in, out, in-out; or as a return value.</p></dd>
<a name="glsO"></a><h3 class="title">O</h3>
<dt><span class="glossterm"><a name="annotation-glossterm-out"></a>out</span></dt>
<dd class="glossdef"><p>Parameter for returning results. Default is <acronym title="Free data after the code is done."><span class="acronym">transfer full</span></acronym>.</p></dd>
<a name="glsS"></a><h3 class="title">S</h3>
<dt><span class="glossterm"><a name="annotation-glossterm-scope%20async"></a>scope async</span></dt>
<dd class="glossdef"><p>The callback is valid until first called.</p></dd>
<dt><span class="glossterm"><a name="annotation-glossterm-scope%20call"></a>scope call</span></dt>
<dd class="glossdef"><p>The callback is valid only during the call to the method.</p></dd>
<dt><span class="glossterm"><a name="annotation-glossterm-scope%20notified"></a>scope notified</span></dt>
<dd class="glossdef"><p>The callback is valid until the GDestroyNotify argument is called.</p></dd>
<a name="glsT"></a><h3 class="title">T</h3>
<dt><span class="glossterm"><a name="annotation-glossterm-transfer%20container"></a>transfer container</span></dt>
<dd class="glossdef"><p>Free data container after the code is done.</p></dd>
<dt><span class="glossterm"><a name="annotation-glossterm-transfer%20full"></a>transfer full</span></dt>
<dd class="glossdef"><p>Free data after the code is done.</p></dd>
<dt><span class="glossterm"><a name="annotation-glossterm-transfer%20none"></a>transfer none</span></dt>
<dd class="glossdef"><p>Don't free data after the code is done.</p></dd>
<a name="glsU"></a><h3 class="title">U</h3>
<dt><span class="glossterm"><a name="annotation-glossterm-Unstable"></a>Unstable</span></dt>
<dd class="glossdef"><p>Unstable interfaces are experimental or transitional. They are typically used to
give outside developers early access to new or rapidly changing technology, or
to provide an interim solution to a problem where a more general solution is
anticipated. No claims are made about either source or binary compatibility from
one minor release to the next.

The Unstable interface level is a warning that these interfaces are  subject to
change without warning and should not be used in unbundled products.

Given such caveats, customer impact need not be a factor when considering
incompatible changes to an Unstable interface in a major or minor release.
Nonetheless, when such changes are introduced, the changes should still be
mentioned in the release notes for the affected release.
</p></dd>
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