/usr/lib/python3/dist-packages/glogic/DrawArea.py is in glogic 2.6-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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import math, copy, cairo
from glogic import const
from glogic.Utils import *
from glogic.Components import comp_dict
from glogic import Preference
from gi.repository import Gtk, Gdk, GdkPixbuf, PangoCairo
class DrawArea(Gtk.ScrolledWindow):
def __init__(self, parent):
Gtk.ScrolledWindow.__init__(self)
self.set_hexpand(True)
self.set_vexpand(True)
self.width = 1920
self.height = 1080
self.vadj = self.get_vadjustment()
self.hadj = self.get_hadjustment()
self.netstarted = False
self.drawingarea = Gtk.DrawingArea()
self.drawingarea.set_size_request(self.width, self.height)
self.add_with_viewport(self.drawingarea)
self.drawingarea.set_events(Gdk.EventMask.ENTER_NOTIFY_MASK |
Gdk.EventMask.LEAVE_NOTIFY_MASK |
Gdk.EventMask.POINTER_MOTION_MASK |
Gdk.EventMask.BUTTON_PRESS_MASK |
Gdk.EventMask.BUTTON_RELEASE_MASK)
self.drawingarea.connect("draw", self.on_draw)
self.drawingarea.connect("enter-notify-event", self.on_enter)
self.drawingarea.connect("leave-notify-event", self.on_leave)
self.drawingarea.connect("motion-notify-event", self.on_motion)
self.drawingarea.connect("button-press-event", self.on_button_press)
self.drawingarea.connect("button-release-event", self.on_button_release)
parent.connect("key-press-event", self.on_key_press)
parent.connect("key-release-event", self.on_key_release)
self.cursor_x = 0
self.cursor_y = 0
self.parent = parent
self.added = False
self.preadd = False
self.drag_enabled = False
self.preselected_component = None
self.component_dragged = False
self.cursor_over = False
self.nearest_component = None
self.rect_select_enabled = False
self.middle_move_enabled = False
self.mouse_down = False
self.mbitmap = None
self.circuit = None
self.redraw = True
self.netstarted = False
self.mpixbuf = cairo.ImageSurface(cairo.FORMAT_RGB24, self.width, self.height)
self._pasted_components = None
self._pushed_component_name = const.component_none
self._pushed_component = comp_dict[const.component_none]
def on_draw(self, widget, cr):
if self.redraw:
mcr = cairo.Context(self.mpixbuf)
if self.parent.running_mode:
mcr.set_source(Preference.bg_color_running)
else:
mcr.set_source(Preference.bg_color)
mcr.rectangle(0, 0, self.width, self.height)
mcr.fill()
mcr.translate(0.5, 0.5)
matrix = mcr.get_matrix()
mcr.set_line_width(1.0)
layout = PangoCairo.create_layout(mcr)
layout.set_font_description(Preference.drawing_font)
if not self.parent.running_mode:
# Draw grids
mcr.set_source(Preference.grid_color)
for x in range(0, self.width, 10):
cairo_paths(mcr, (x, 0), (x, self.height))
for y in range(0, self.height, 10):
cairo_paths(mcr, (0, y), (self.width, y))
mcr.stroke()
# Draw component
for c in self.circuit.components:
if c[0] != const.component_net:
if not c in self.circuit.selected_components:
mcr.translate(c[1].pos_x, c[1].pos_y)
m = cairo.Matrix(xx = c[1].matrix[0], xy = c[1].matrix[1], yx = c[1].matrix[2], yy = c[1].matrix[3])
mcr.set_matrix(m.multiply(mcr.get_matrix()))
if self.parent.running_mode:
mcr.set_source(Preference.component_color_running)
c[1].drawComponent(mcr, layout)
else:
mcr.set_source(Preference.component_color)
c[1].drawComponent(mcr, layout)
mcr.set_source(Preference.component_color)
c[1].drawComponentEditOverlap(mcr, layout)
mcr.set_matrix(matrix)
if not self.parent.running_mode:
# Draw net
for c in self.circuit.components:
if c[0] == const.component_net:
if not c in self.circuit.selected_components:
mcr.set_source(Preference.net_color)
cairo_paths(mcr, (c[1], c[2]), (c[3], c[4]))
mcr.stroke()
# Draw terminal of components
mcr.set_source(Preference.terminal_color)
for c in self.circuit.components:
if c[0] != const.component_net:
if not c in self.circuit.selected_components:
for p in c[1].rot_input_pins + c[1].rot_output_pins:
mcr.rectangle(c[1].pos_x+p[0]-1.5, c[1].pos_y+p[1]-1.5, 3, 3)
mcr.fill()
# Draw terminal of nets
mcr.set_source(Preference.terminal_color)
for c in self.circuit.components:
if c[0] == const.component_net:
if not c in self.circuit.selected_components:
mcr.rectangle(c[1]-1.5, c[2]-1.5, 3, 3)
mcr.rectangle(c[3]-1.5, c[4]-1.5, 3, 3)
mcr.fill()
# Draw selected components
if not self.component_dragged:
mcr.set_source(Preference.selected_color)
for c in self.circuit.selected_components:
if c[0] == const.component_net:
cairo_paths(mcr, (c[1], c[2]), (c[3], c[4]))
mcr.stroke()
for c in self.circuit.selected_components:
if c[0] != const.component_net:
mcr.translate(c[1].pos_x, c[1].pos_y)
m = cairo.Matrix(xx = c[1].matrix[0], xy = c[1].matrix[1], yx = c[1].matrix[2], yy = c[1].matrix[3])
mcr.set_matrix(m.multiply(mcr.get_matrix()))
c[1].drawComponent(mcr, layout)
c[1].drawComponentEditOverlap(mcr, layout)
mcr.set_matrix(matrix)
for c in self.circuit.selected_components:
if c[0] != const.component_net:
for p in c[1].rot_input_pins + c[1].rot_output_pins:
mcr.rectangle(c[1].pos_x+p[0]-1.5, c[1].pos_y+p[1]-1.5, 3, 3)
for c in self.circuit.selected_components:
if c[0] == const.component_net:
mcr.rectangle(c[1]-1.5, c[2]-1.5, 3, 3)
mcr.rectangle(c[3]-1.5, c[4]-1.5, 3, 3)
mcr.fill()
self.redraw = False
cr.set_source_surface(self.mpixbuf, 0, 0);
cr.paint();
cr.translate(0.5, 0.5)
matrix = cr.get_matrix()
cr.set_line_width(1.0)
layout = PangoCairo.create_layout(cr)
layout.set_font_description(Preference.drawing_font)
if self.rect_select_enabled:
cr.set_source_rgba(1, 0.75, 0, 0.25)
cr.rectangle(self.select_start_x-0.5, self.select_start_y-0.5, self.cursor_smooth_x - self.select_start_x, self.cursor_smooth_y- self.select_start_y)
cr.fill()
cr.set_source_rgb(1, 0.75, 0)
cr.set_line_width(1.0)
cr.rectangle(self.select_start_x-0.5, self.select_start_y-0.5, self.cursor_smooth_x - self.select_start_x, self.cursor_smooth_y- self.select_start_y)
cr.stroke()
cr.set_line_width(1.0)
if not self.parent.running_mode and not self.added and self.cursor_over and (self._pushed_component_name != const.component_none or self._pasted_components):
if self._pushed_component_name == const.component_net:
# Draw cursor
cr.set_source(Preference.cursor_color)
cr.arc(self.cursor_x, self.cursor_y, 3, 0, 2 * math.pi)
cr.stroke()
if self.netstarted:
# Draw net
cr.set_source(Preference.net_color)
if self.net_right and self.netstart_x < self.cursor_x or self.net_left and self.cursor_x < self.netstart_x:
cairo_paths(cr, (self.netstart_x, self.netstart_y), (self.cursor_x, self.netstart_y))
if self.netstart_y != self.cursor_y:
cairo_paths(cr, (self.cursor_x, self.netstart_y), (self.cursor_x, self.cursor_y))
cr.stroke()
cr.set_source(Preference.terminal_color)
cr.rectangle(self.cursor_x-1.5, self.netstart_y-1.5, 3, 3)
cr.fill()
else:
if self.netstart_y != self.cursor_y:
cairo_paths(cr, (self.netstart_x, self.netstart_y), (self.netstart_x, self.cursor_y))
if self.netstart_x != self.cursor_x:
cairo_paths(cr, (self.netstart_x, self.cursor_y), (self.cursor_x, self.cursor_y))
cr.stroke()
cr.set_source(Preference.terminal_color)
cr.rectangle(self.netstart_x-1.5, self.cursor_y-1.5, 3, 3)
cr.fill()
cr.rectangle(self.netstart_x-1.5, self.netstart_y-1.5, 3, 3)
cr.fill()
elif self._pasted_components:
# Draw pasted component
if self.preadd:
cr.set_source(Preference.preadd_color)
else:
cr.set_source(Preference.picked_color)
for c in self._pasted_components:
cr.translate(self.cursor_x - self._paste_center_x, self.cursor_y - self._paste_center_y)
if c[0] != const.component_net:
cr.translate(c[1].pos_x, c[1].pos_y)
m = cairo.Matrix(xx = c[1].matrix[0], xy = c[1].matrix[1], yx = c[1].matrix[2], yy = c[1].matrix[3])
cr.set_matrix(m.multiply(cr.get_matrix()))
c[1].drawComponent(cr, layout)
c[1].drawComponentEditOverlap(cr, layout)
else:
cairo_paths(cr, (c[1], c[2]), (c[3], c[4]))
cr.stroke()
cr.rectangle(c[1]-1.5, c[2]-1.5, 3, 3)
cr.rectangle(c[3]-1.5, c[4]-1.5, 3, 3)
cr.fill()
cr.set_matrix(matrix)
else:
# Draw picked component
if self.preadd:
cr.set_source(Preference.preadd_color)
else:
cr.set_source(Preference.picked_color)
logicand = self._pushed_component
cr.translate(self.cursor_x, self.cursor_y)
m = cairo.Matrix(xx = logicand.matrix[0], xy = logicand.matrix[1], yx = logicand.matrix[2], yy = logicand.matrix[3])
cr.set_matrix(m.multiply(cr.get_matrix()))
logicand.drawComponent(cr, layout)
logicand.drawComponentEditOverlap(cr, layout)
cr.set_matrix(matrix)
if self.parent.running_mode:
# Draw net of components
cr.set_source(Preference.component_color_running)
for c in self.circuit.components:
if c[0] != const.component_net:
if not c in self.circuit.selected_components:
cr.translate(c[1].pos_x, c[1].pos_y)
m = cairo.Matrix(xx = c[1].matrix[0], xy = c[1].matrix[1], yx = c[1].matrix[2], yy = c[1].matrix[3])
cr.set_matrix(m.multiply(cr.get_matrix()))
cr.set_source(Preference.component_color_running)
c[1].drawComponentRunOverlap(cr, layout)
cr.set_matrix(matrix)
# Draw net
for c in self.circuit.components:
if c[0] == const.component_net:
if not c in self.circuit.selected_components:
for i,net in enumerate(self.circuit.net_connections):
if (c[1], c[2]) in net:
if self.circuit.net_levels[i] == 1:
cr.set_source(Preference.highlevel_color)
elif self.circuit.net_levels[i] == 0:
cr.set_source(Preference.lowlevel_color)
else:
cr.set_source(Preference.net_color_running)
cairo_paths(cr, (c[1], c[2]), (c[3], c[4]))
cr.stroke()
# Draw terminal of nets
cr.set_source(Preference.terminal_color_running)
for c in self.circuit.components:
if c[0] == const.component_net:
if not c in self.circuit.selected_components:
if not (c[1], c[2]) in self.circuit.net_no_dot:
cr.rectangle(c[1]-1.5, c[2]-1.5, 3, 3)
elif not (c[3], c[4]) in self.circuit.net_no_dot:
cr.rectangle(c[3]-1.5, c[4]-1.5, 3, 3)
cr.fill()
else:
# Draw selected components
if self.component_dragged:
cr.set_source(Preference.selected_color)
for c in self.circuit.selected_components:
if c[0] == const.component_net:
cairo_paths(cr, (c[1], c[2]), (c[3], c[4]))
cr.stroke()
for c in self.circuit.selected_components:
if c[0] != const.component_net:
cr.translate(c[1].pos_x, c[1].pos_y)
m = cairo.Matrix(xx = c[1].matrix[0], xy = c[1].matrix[1], yx = c[1].matrix[2], yy = c[1].matrix[3])
cr.set_matrix(m.multiply(cr.get_matrix()))
c[1].drawComponent(cr, layout)
c[1].drawComponentEditOverlap(cr, layout)
cr.set_matrix(matrix)
for c in self.circuit.selected_components:
if c[0] != const.component_net:
for p in c[1].rot_input_pins + c[1].rot_output_pins:
cr.rectangle(c[1].pos_x+p[0]-1.5, c[1].pos_y+p[1]-1.5, 3, 3)
for c in self.circuit.selected_components:
if c[0] == const.component_net:
cr.rectangle(c[1]-1.5, c[2]-1.5, 3, 3)
cr.rectangle(c[3]-1.5, c[4]-1.5, 3, 3)
cr.fill()
# Highlight component
if self.nearest_component is not None and self._pushed_component_name == const.component_none:
if not self.nearest_component in self.circuit.selected_components and self.cursor_over and not self.parent.running_mode:
c = self.nearest_component
if c[0] == const.component_net:
cr.set_source(Preference.net_high_color)
cairo_paths(cr, (c[1], c[2]), (c[3], c[4]))
cr.stroke()
else:
cr.set_source(Preference.component_high_color)
cr.translate(c[1].pos_x, c[1].pos_y)
m = cairo.Matrix(xx = c[1].matrix[0], xy = c[1].matrix[1], yx = c[1].matrix[2], yy = c[1].matrix[3])
cr.set_matrix(m.multiply(cr.get_matrix()))
c[1].drawComponent(cr, layout)
c[1].drawComponentEditOverlap(cr, layout)
cr.set_matrix(matrix)
self.added = False
def on_leave(self, widget, event):
self.cursor_over = False
if not self.parent.running_mode:
self.queue_draw()
def on_enter(self, widget, event):
self.cursor_over = True
if not self.parent.running_mode:
self.queue_draw()
def set_cursor_to_nearest_terminal(self, min_dist):
for c in self.circuit.components:
if c[0] == const.component_net:
if min_dist > (self.cursor_smooth_x - c[1]) ** 2 + (self.cursor_smooth_y - c[2]) ** 2:
min_dist = (self.cursor_smooth_x - c[1]) ** 2 + (self.cursor_smooth_y - c[2]) ** 2
self.cursor_x = c[1]
self.cursor_y = c[2]
if min_dist > (self.cursor_smooth_x - c[3]) ** 2 + (self.cursor_smooth_y - c[4]) ** 2:
min_dist = (self.cursor_smooth_x - c[3]) ** 2 + (self.cursor_smooth_y - c[4]) ** 2
self.cursor_x = c[3]
self.cursor_y = c[4]
if c[1] == c[3]:
if c[2] < self.cursor_smooth_y < c[4] or c[4] < self.cursor_smooth_y < c[2]:
if min_dist > (self.cursor_smooth_x - c[1]) ** 2:
min_dist = (self.cursor_smooth_x - c[1]) ** 2
self.cursor_x = c[1] - c[1] % 10
self.cursor_y = int(self.cursor_smooth_y - self.cursor_smooth_y % 10)
if c[2] == c[4]:
if c[1] < self.cursor_smooth_x < c[3] or c[3] < self.cursor_smooth_x < c[1]:
if min_dist > (self.cursor_smooth_y - c[2]) ** 2:
min_dist = (self.cursor_smooth_y - c[2]) ** 2
self.cursor_x = int(self.cursor_smooth_x - self.cursor_smooth_x % 10)
self.cursor_y = c[2] - c[2] % 10
else:
for p in c[1].rot_input_pins + c[1].rot_output_pins:
if min_dist > (self.cursor_smooth_x - c[1].pos_x - p[0]) ** 2 + (self.cursor_smooth_y - c[1].pos_y - p[1]) ** 2:
min_dist = (self.cursor_smooth_x - c[1].pos_x - p[0]) ** 2 + (self.cursor_smooth_y - c[1].pos_y - p[1]) ** 2
self.cursor_x = c[1].pos_x + p[0]
self.cursor_y = c[1].pos_y + p[1]
return min_dist
def on_key_release(self, widget, event):
if self.parent.running_mode:
return
if self.cursor_over:
if self._pushed_component_name == const.component_net:
if event.keyval == Gdk.KEY_Control_L or event.keyval == Gdk.KEY_Control_R:
oldcursor_x = self.cursor_x
oldcursor_y = self.cursor_y
# snap cursor to terminals
min_dist = self.set_cursor_to_nearest_terminal(225)
if min_dist == 225:
self.cursor_x = int(self.cursor_smooth_x - self.cursor_smooth_x % 10)
self.cursor_y = int(self.cursor_smooth_y - self.cursor_smooth_y % 10)
if oldcursor_x != self.cursor_x or oldcursor_y != self.cursor_y:
self.queue_draw()
def on_key_press(self, widget, event):
if self.parent.running_mode:
return
if self.cursor_over:
if self._pushed_component_name != const.component_none:
if event.keyval == Gdk.KEY_Control_L or event.keyval == Gdk.KEY_Control_R:
oldcursor_x = self.cursor_x
oldcursor_y = self.cursor_y
self.cursor_x = int(self.cursor_smooth_x - self.cursor_smooth_x % 10)
self.cursor_y = int(self.cursor_smooth_y - self.cursor_smooth_y % 10)
if oldcursor_x != self.cursor_x or oldcursor_y != self.cursor_y:
self.queue_draw()
def on_motion(self, widget, event):
self.cursor_smooth_x = event.x
self.cursor_smooth_y = event.y
if self.middle_move_enabled:
delta_x = self.move_start_x - event.x
delta_y = self.move_start_y - event.y
if -1 < delta_x < 1 and -1 < delta_y < 1:
return
self.hadj.set_value(self.hadj.get_value() + delta_x)
self.vadj.set_value(self.vadj.get_value() + delta_y)
if self.parent.running_mode:
return
oldcursor_x = self.cursor_x
oldcursor_y = self.cursor_y
self.cursor_smooth_x = max((0, min((self.width, self.cursor_smooth_x))))
self.cursor_smooth_y = max((0, min((self.height, self.cursor_smooth_y))))
if self._pushed_component_name == const.component_net:
# snap cursor to terminals
min_dist = 225
if not event.state & Gdk.ModifierType.CONTROL_MASK:
min_dist = self.set_cursor_to_nearest_terminal(min_dist)
if min_dist == 225:
self.cursor_x = int(self.cursor_smooth_x - self.cursor_smooth_x % 10)
self.cursor_y = int(self.cursor_smooth_y - self.cursor_smooth_y % 10)
if oldcursor_x != self.cursor_x or oldcursor_y != self.cursor_y:
self.queue_draw()
else:
self.cursor_x = int(self.cursor_smooth_x - self.cursor_smooth_x % 10)
self.cursor_y = int(self.cursor_smooth_y - self.cursor_smooth_y % 10)
if self._pushed_component_name != const.component_none or self._pasted_components:
if oldcursor_x != self.cursor_x or oldcursor_y != self.cursor_y:
self.queue_draw()
if self.mouse_down and self.drag_enabled:
# Move components
ddx = self.cursor_smooth_x - self.select_start_x
ddy = self.cursor_smooth_y - self.select_start_y
old_delta_x = self.drag_delta_x
old_delta_y = self.drag_delta_y
if ddx >= 0:
self.drag_delta_x = ddx - ddx % 10
else:
self.drag_delta_x = ddx + (-ddx % 10)
if ddy >= 0:
self.drag_delta_y = ddy - ddy % 10
else:
self.drag_delta_y = ddy + (-ddy % 10)
if old_delta_x != self.drag_delta_x or old_delta_y != self.drag_delta_y:
fix_delta_x = 0
fix_delta_y = 0
self.comps_rect[0] += self.drag_delta_x - old_delta_x
self.comps_rect[1] += self.drag_delta_y - old_delta_y
self.comps_rect[2] += self.drag_delta_x - old_delta_x
self.comps_rect[3] += self.drag_delta_y - old_delta_y
if self.comps_rect[0] < 0: fix_delta_x = -self.comps_rect[0]
if self.comps_rect[1] < 0: fix_delta_y = -self.comps_rect[1]
if fix_delta_x == 0:
if self.comps_rect[2] > self.width: fix_delta_x = self.width - self.comps_rect[2]
if fix_delta_y == 0:
if self.comps_rect[3] > self.height: fix_delta_y = self.height - self.comps_rect[3]
for c in self.circuit.selected_components:
if c[0] == const.component_net:
c[1] += self.drag_delta_x - old_delta_x
c[2] += self.drag_delta_y - old_delta_y
c[3] += self.drag_delta_x - old_delta_x
c[4] += self.drag_delta_y - old_delta_y
else:
c[1].pos_x += self.drag_delta_x - old_delta_x
c[1].pos_y += self.drag_delta_y - old_delta_y
if old_delta_x == 0 and old_delta_y == 0:
for p in c[1].rot_input_pins + c[1].rot_output_pins:
self.circuit.connect_nets(c[1].pos_x - (self.drag_delta_x - old_delta_x) + p[0], c[1].pos_y - (self.drag_delta_y - old_delta_y) + p[1], lock_selected = True)
if fix_delta_x != 0 or fix_delta_y != 0:
self.comps_rect[0] += fix_delta_x
self.comps_rect[1] += fix_delta_y
self.comps_rect[2] += fix_delta_x
self.comps_rect[3] += fix_delta_y
for c in self.circuit.selected_components:
if c[0] == const.component_net:
c[1] += fix_delta_x
c[2] += fix_delta_y
c[3] += fix_delta_x
c[4] += fix_delta_y
else:
c[1].pos_x += fix_delta_x
c[1].pos_y += fix_delta_y
for c in self.circuit.selected_components:
if c[0] == const.component_net:
if old_delta_x == 0 and old_delta_y == 0:
self.circuit.connect_nets(c[1] - (self.drag_delta_x - old_delta_x), c[2] - (self.drag_delta_y - old_delta_y), lock_selected = True)
self.circuit.connect_nets(c[3] - (self.drag_delta_x - old_delta_x), c[4] - (self.drag_delta_y - old_delta_y), lock_selected = True)
if not self.component_dragged:
self.redraw = True
self.component_dragged = True
self.queue_draw()
else:
if self.rect_select_enabled:
self.queue_draw()
else:
# Highlight component
old_nearest_component = self.nearest_component
self.nearest_component = None
for c in self.circuit.components:
if c[0] == const.component_net:
if (c[1] - 3 <= self.cursor_smooth_x <= c[3] + 3 or c[3] - 3 <= self.cursor_smooth_x <= c[1] + 3) and (c[2] - 3 <= self.cursor_smooth_y <= c[4] + 3 or c[4] - 3 <= self.cursor_smooth_y <= c[2] + 3):
if ((c[4] - c[2]) * (self.cursor_smooth_x - c[1]) + (c[3] - c[1]) * (self.cursor_smooth_y - c[2])) ** 2 / ((c[3] - c[1]) ** 2 + (c[4] - c[2]) ** 2) <= 9:
self.nearest_component = c
break
else:
im = inv_matrix(c[1].matrix)
if c[1].isMouseOvered(im[0] * (self.cursor_smooth_x - c[1].pos_x) + im[1] * (self.cursor_smooth_y - c[1].pos_y) + c[1].pos_x,
im[2] * (self.cursor_smooth_x - c[1].pos_x) + im[3] * (self.cursor_smooth_y - c[1].pos_y) + c[1].pos_y):
self.nearest_component = c
break
if old_nearest_component is not self.nearest_component:
self.queue_draw()
def on_button_press(self, widget, event):
self.cursor_smooth_x = event.x
self.cursor_smooth_y = event.y
if event.button == 1:
if not self.parent.running_mode:
if self._pushed_component_name == const.component_none and not self._pasted_components:
# Check selected area
self.rect_select_enabled = True
for c in self.circuit.components:
if c[0] == const.component_net:
if (c[1] - 3 <= self.cursor_smooth_x <= c[3] + 3 or c[3] - 3 <= self.cursor_smooth_x <= c[1] + 3) and (c[2] - 3 <= self.cursor_smooth_y <= c[4] + 3 or c[4] - 3 <= self.cursor_smooth_y <= c[2] + 3):
if ((c[4] - c[2]) * (self.cursor_smooth_x - c[1]) + (c[3] - c[1]) * (self.cursor_smooth_y - c[2])) ** 2 / ((c[3] - c[1]) ** 2 + (c[4] - c[2]) ** 2) <= 9:
if c in self.circuit.selected_components:
self.drag_delta_x = 0
self.drag_delta_y = 0
self.drag_enabled = True
self.preselected_component = c
self.rect_select_enabled = False
break
else:
im = inv_matrix(c[1].matrix)
if c[1].isMouseOvered(im[0] * (self.cursor_smooth_x - c[1].pos_x) + im[1] * (self.cursor_smooth_y - c[1].pos_y) + c[1].pos_x,
im[2] * (self.cursor_smooth_x - c[1].pos_x) + im[3] * (self.cursor_smooth_y - c[1].pos_y) + c[1].pos_y):
if c in self.circuit.selected_components:
self.drag_delta_x = 0
self.drag_delta_y = 0
self.drag_enabled = True
self.preselected_component = c
self.rect_select_enabled = False
break
self.select_start_x = self.cursor_smooth_x
self.select_start_y = self.cursor_smooth_y
if self.drag_enabled:
self.comps_rect = get_components_rect(self.circuit.selected_components)
else:
self.preadd = True
self.queue_draw()
else:
for c in self.circuit.components:
if c[0] != const.component_net:
im = inv_matrix(c[1].matrix)
c[1].mouse_down(im[0] * (self.cursor_smooth_x - c[1].pos_x) + im[1] * (self.cursor_smooth_y - c[1].pos_y) + c[1].pos_x,
im[2] * (self.cursor_smooth_x - c[1].pos_x) + im[3] * (self.cursor_smooth_y - c[1].pos_y) + c[1].pos_y)
self.mouse_down = True
elif event.button == 2:
self.middle_move_enabled = True
self.move_start_x = self.cursor_smooth_x
self.move_start_y = self.cursor_smooth_y
def refresh_nets(self):
tmp_components = self.circuit.components[:]
for c in tmp_components:
if c[0] == const.component_net:
self.circuit.split_nets(c[1], c[2])
self.circuit.split_nets(c[3], c[4])
else:
for p in c[1].rot_input_pins + c[1].rot_output_pins:
self.circuit.split_nets(c[1].pos_x + p[0], c[1].pos_y + p[1])
tmp_components = self.circuit.components[:]
for c in tmp_components:
if c[0] == const.component_net:
self.circuit.connect_nets(c[1], c[2])
self.circuit.connect_nets(c[3], c[4])
def on_button_release(self, widget, event):
if event.button == 1: # Left button released
if not self.parent.running_mode:
self.drag_enabled = False
if self.component_dragged:
self.component_dragged = False
tmp_components = self.circuit.components[:]
for c in tmp_components:
if c[0] == const.component_net:
self.circuit.split_nets(c[1], c[2])
self.circuit.split_nets(c[3], c[4])
else:
for p in c[1].rot_input_pins + c[1].rot_output_pins:
self.circuit.split_nets(c[1].pos_x + p[0], c[1].pos_y + p[1])
tmp_components = self.circuit.components[:]
for c in tmp_components:
if c[0] == const.component_net:
self.circuit.connect_nets(c[1], c[2])
self.circuit.connect_nets(c[3], c[4])
self.preselected_component = None
self.circuit.push_history()
self.parent.action_undo.set_sensitive(True)
self.parent.action_redo.set_sensitive(False)
self.redraw = True
elif self._pushed_component_name == const.component_none and not self._pasted_components:
# Select component
selected = False
if self.preselected_component is not None:
c = self.preselected_component
if c[0] == const.component_net:
if (c[1] - 3 <= self.cursor_smooth_x <= c[3] + 3 or c[3] - 3 <= self.cursor_smooth_x <= c[1] + 3) and (c[2] - 3 <= self.cursor_smooth_y <= c[4] + 3 or c[4] - 3 <= self.cursor_smooth_y <= c[2] + 3):
if ((c[4] - c[2]) * (self.cursor_smooth_x - c[1]) + (c[3] - c[1]) * (self.cursor_smooth_y - c[2])) ** 2 / ((c[3] - c[1]) ** 2 + (c[4] - c[2]) ** 2) <= 9:
if event.state & Gdk.ModifierType.CONTROL_MASK:
if not c in self.circuit.selected_components:
self.circuit.selected_components.append(c)
else:
self.circuit.selected_components.remove(c)
else:
self.circuit.selected_components = [c]
selected = True
else:
im = inv_matrix(c[1].matrix)
if c[1].isMouseOvered(im[0] * (self.cursor_smooth_x - c[1].pos_x) + im[1] * (self.cursor_smooth_y - c[1].pos_y) + c[1].pos_x,
im[2] * (self.cursor_smooth_x - c[1].pos_x) + im[3] * (self.cursor_smooth_y - c[1].pos_y) + c[1].pos_y):
if event.state & Gdk.ModifierType.CONTROL_MASK:
if not c in self.circuit.selected_components:
self.circuit.selected_components.append(c)
else:
self.circuit.selected_components.remove(c)
else:
self.circuit.selected_components = [c]
selected = True
self.preselected_component = None
elif self.rect_select_enabled:
self.rect_select_enabled = False
rectselected_components = []
if self.select_start_x < self.cursor_smooth_x:
rect_left = self.select_start_x
rect_right = self.cursor_smooth_x
else:
rect_left = self.cursor_smooth_x
rect_right = self.select_start_x
if self.select_start_y < self.cursor_smooth_y:
rect_top = self.select_start_y
rect_bottom = self.cursor_smooth_y
else:
rect_top = self.cursor_smooth_y
rect_bottom = self.select_start_y
for c in self.circuit.components:
if c[0] == const.component_net:
if rect_left <= c[1] <= rect_right and rect_left <= c[3] <= rect_right and rect_top <= c[2] <= rect_bottom and rect_top <= c[4] <= rect_bottom:
rectselected_components.append(c)
selected = True
elif rect_left <= c[1].pos_x + c[1].rot_comp_rect[0] + 3 and rect_top <= c[1].pos_y + c[1].rot_comp_rect[1] + 3 and c[1].pos_x + c[1].rot_comp_rect[2] - 3 <= rect_right and c[1].pos_y + c[1].rot_comp_rect[3] - 3 <= rect_bottom:
rectselected_components.append(c)
selected = True
if event.state & Gdk.ModifierType.CONTROL_MASK:
for c in rectselected_components:
if not c in self.circuit.selected_components:
self.circuit.selected_components.append(c)
else:
self.circuit.selected_components = rectselected_components
if not selected and not event.state & Gdk.ModifierType.CONTROL_MASK:
self.circuit.selected_components = []
self.set_selected_component_to_prop_window()
if len(self.circuit.selected_components) == 0:
self.parent.disable_edit_actions()
else:
self.parent.action_cut.set_sensitive(True)
self.parent.action_copy.set_sensitive(True)
self.parent.action_delete.set_sensitive(True)
self.parent.action_rotleft.set_sensitive(True)
self.parent.action_rotright.set_sensitive(True)
self.parent.action_fliphori.set_sensitive(True)
self.parent.action_flipvert.set_sensitive(True)
self.redraw = True
elif self._pushed_component_name == const.component_net:
if self.netstarted:
# Add net
if self.net_right and self.netstart_x < self.cursor_x or self.net_left and self.cursor_x < self.netstart_x:
component_data = [const.component_net, self.netstart_x, self.netstart_y, self.cursor_x, self.netstart_y]
component_data2 = [const.component_net, self.cursor_x, self.netstart_y, self.netstart_x, self.netstart_y]
if not component_data in self.circuit.components and not component_data2 in self.circuit.components:
self.circuit.components.append(component_data)
if self.netstart_y != self.cursor_y:
component_data = [const.component_net, self.cursor_x, self.netstart_y, self.cursor_x, self.cursor_y]
component_data2 = [const.component_net, self.cursor_x, self.cursor_y, self.cursor_x, self.netstart_y]
if not component_data in self.circuit.components and not component_data2 in self.circuit.components:
self.circuit.components.append(component_data)
else:
if self.netstart_y != self.cursor_y:
component_data = [const.component_net, self.netstart_x, self.netstart_y, self.netstart_x, self.cursor_y]
component_data2 = [const.component_net, self.netstart_x, self.cursor_y, self.netstart_x, self.netstart_y]
if not component_data in self.circuit.components and not component_data2 in self.circuit.components:
self.circuit.components.append(component_data)
if self.netstart_x != self.cursor_x:
component_data = [const.component_net, self.netstart_x, self.cursor_y, self.cursor_x, self.cursor_y]
component_data2 = [const.component_net, self.cursor_x, self.cursor_y, self.netstart_x, self.cursor_y]
if not component_data in self.circuit.components and not component_data2 in self.circuit.components:
self.circuit.components.append(component_data)
self.refresh_nets()
self.circuit.push_history()
self.parent.action_undo.set_sensitive(True)
self.parent.action_redo.set_sensitive(False)
# Begin to create net
self.netstart_x = self.cursor_x
self.netstart_y = self.cursor_y
self.netstarted = True
self.net_left = True
self.net_right = True
for c in self.circuit.components:
if c[0] == const.component_net:
if c[2] == c[4] == self.netstart_y:
if c[1] <= self.netstart_x <= c[3]:
if c[1] != self.netstart_x:
self.net_left = False
if c[3] != self.netstart_x:
self.net_right = False
elif c[3] <= self.netstart_x <= c[1]:
if c[3] != self.netstart_x:
self.net_left = False
if c[1] != self.netstart_x:
self.net_right = False
if self.net_left == self.net_right == False:
break
else:
pins = c[1].rot_input_pins + c[1].rot_output_pins
dirs = c[1].rot_input_pins_dir + c[1].rot_output_pins_dir
for i, p in enumerate(pins):
if c[1].pos_x + p[0] == self.netstart_x and c[1].pos_y + p[1] == self.netstart_y:
if dirs[i] == const.direction_E:
self.net_right = False
break
elif dirs[i] == const.direction_W:
self.net_left = False
break
if self.net_left == self.net_right == False:
break
self.redraw = True
else:
# Add component
if self._pasted_components:
left = self._pasted_rect[0] + self.cursor_x - self._paste_center_x
top = self._pasted_rect[1] + self.cursor_y - self._paste_center_y
right = self._pasted_rect[2] + self.cursor_x - self._paste_center_x
bottom = self._pasted_rect[3] + self.cursor_y - self._paste_center_y
if left >= 0 and top >= 0 and right <= 1980 and bottom <= 1080:
for cadd in self._pasted_components:
if cadd[0] == const.component_net:
cadd[1] += self.cursor_x - self._paste_center_x
cadd[2] += self.cursor_y - self._paste_center_y
cadd[3] += self.cursor_x - self._paste_center_x
cadd[4] += self.cursor_y - self._paste_center_y
else:
comp_x = self.cursor_x - self._paste_center_x + cadd[1].pos_x
comp_y = self.cursor_y - self._paste_center_y + cadd[1].pos_y
exist = False
for c in self.circuit.components:
if c[0] == cadd[0]:
if c[1].pos_x == comp_x and c[1].pos_y == comp_y:
exist = True
break
if not exist:
cadd[1].pos_x = comp_x
cadd[1].pos_y = comp_y
for p in cadd[1].rot_input_pins + cadd[1].rot_output_pins:
self.circuit.split_nets(p[0] + comp_x, p[1] + comp_y)
self.circuit.components.append(cadd)
self.refresh_nets()
self._pasted_components = None
self.circuit.push_history()
self.parent.action_undo.set_sensitive(True)
self.parent.action_redo.set_sensitive(False)
self.added = True
self.redraw = True
else:
exist = False
for c in self.circuit.components:
if c[0] != const.component_net:
if c[1].pos_x == self.cursor_x and c[1].pos_y == self.cursor_y:
exist = True
break
if not exist:
component_data = [self._pushed_component_name, copy.deepcopy(self._pushed_component)]
component_data[1].pos_x = self.cursor_x
component_data[1].pos_y = self.cursor_y
if 0 <= component_data[1].pos_x + component_data[1].rot_comp_rect[0] + 3 and 0 <= component_data[1].pos_y + component_data[1].rot_comp_rect[1] + 3 and component_data[1].pos_x + component_data[1].rot_comp_rect[2] - 3 <= 1920 and component_data[1].pos_y + component_data[1].rot_comp_rect[3] - 3 <= 1080:
for p in component_data[1].rot_input_pins + component_data[1].rot_output_pins:
self.circuit.split_nets(p[0] + self.cursor_x, p[1] + self.cursor_y)
self.circuit.components.append(component_data)
self.circuit.push_history()
self.parent.action_undo.set_sensitive(True)
self.parent.action_redo.set_sensitive(False)
self.added = True
self.redraw = True
self.preadd = False
self.mouse_down = False
self.queue_draw()
else:
for c in self.circuit.components:
if c[0] != const.component_net:
im = inv_matrix(c[1].matrix)
if c[1].mouse_up(im[0] * (self.cursor_smooth_x - c[1].pos_x) + im[1] * (self.cursor_smooth_y - c[1].pos_y) + c[1].pos_x,
im[2] * (self.cursor_smooth_x - c[1].pos_x) + im[3] * (self.cursor_smooth_y - c[1].pos_y) + c[1].pos_y,
self.circuit.current_time):
if self.parent.pause_running_mode:
self.parent.clicked_on_pause = True
elif not self.circuit.analyze_logic():
self.parent.diagram_window.diagramarea.createDiagram()
self.queue_draw()
break
elif event.button == 2:
self.middle_move_enabled = False
elif event.button == 3: # Right button released
if not self.parent.running_mode:
if self._pasted_components:
self._pasted_components = None
elif self._pushed_component_name == const.component_none:
self.set_selected_component_to_prop_window()
self.parent.prop_window.show_all()
self.parent.action_property.set_active(True)
elif not self.netstarted:
self.parent.comp_window.uncheck_all_buttons()
self.parent.action_net.set_active(False)
self.set_component(const.component_none)
else:
# Finish creating net
self.netstarted = False
self.queue_draw()
def set_selected_component_to_prop_window(self):
if len(self.circuit.selected_components) == 1:
if self.circuit.selected_components[0][0] != const.component_net:
self.parent.prop_window.setComponent(self.circuit.selected_components[0][1])
else:
self.parent.prop_window.setComponent(None)
else:
self.parent.prop_window.setComponent(None)
def set_component(self, comp_name):
self._pasted_components = None
self._pushed_component_name = comp_name
self._pushed_component = copy.deepcopy(comp_dict[comp_name])
def set_pasted_components(self, components):
self._pasted_components = components
for c in self._pasted_components:
if c[0] != const.component_net:
c[1].set_rot_props()
self._pasted_rect = get_components_rect(components)
self._paste_center_x = round((self._pasted_rect[0] + self._pasted_rect[2]) / 2, -1)
self._paste_center_y = round((self._pasted_rect[1] + self._pasted_rect[3]) / 2, -1)
self.drag_enabled = False
self.rect_select_enabled = False
self.queue_draw()
def get_component(self):
return self._pushed_component_name
def rotate_left_picked_components(self):
self._pushed_component.matrix = multiply_matrix((0, 1, -1, 0), self._pushed_component.matrix)
self._pushed_component.set_rot_props()
def rotate_right_picked_components(self):
self._pushed_component.matrix = multiply_matrix((0, -1, 1, 0), self._pushed_component.matrix)
self._pushed_component.set_rot_props()
def flip_hori_picked_components(self):
self._pushed_component.matrix = multiply_matrix((-1, 0, 0, 1), self._pushed_component.matrix)
self._pushed_component.set_rot_props()
def flip_vert_picked_components(self):
self._pushed_component.matrix = multiply_matrix((1, 0, 0, -1), self._pushed_component.matrix)
self._pushed_component.set_rot_props()
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