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<!-- Copyright (c) Microsoft Open Technologies, Inc.  All Rights Reserved.  Licensed under the Apache License, Version 2.0.  See License.txt in the project root for license information. -->

<!--
***********************************************************************************************
Microsoft.FSharp.Targets

WARNING:  DO NOT MODIFY this file unless you are knowledgeable about MSBuild and have
          created a backup copy.  Incorrect changes to this file will make it
          impossible to load or build your projects from the command-line or the IDE.

This file defines the steps in the standard build process specific for F# .NET projects.
For example, it contains the step that actually calls the F# compiler.  The remainder
of the build process is defined in Microsoft.Common.targets, which is imported by 
this file.

Copyright (C) Microsoft Corporation. Apache 2.0 License.
***********************************************************************************************
-->

<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">

    <UsingTask TaskName="Fsc" AssemblyFile="FSharp.Build.dll"/>
    <UsingTask TaskName="CreateFSharpManifestResourceName" AssemblyFile="FSharp.Build.dll"/>

    <PropertyGroup>
        <ImportByWildcardBeforeMicrosoftFSharpTargets Condition="'$(ImportByWildcardBeforeMicrosoftFSharpTargets)' == ''">true</ImportByWildcardBeforeMicrosoftFSharpTargets>
        <ImportByWildcardAfterMicrosoftFSharpTargets Condition="'$(ImportByWildcardAfterMicrosoftFSharpTargets)' == ''">true</ImportByWildcardAfterMicrosoftFSharpTargets>
    </PropertyGroup>

    <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\$(MSBuildThisFile)\ImportBefore\*" Condition="'$(ImportByWildcardBeforeMicrosoftFSharpTargets)' == 'true' and exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\$(MSBuildThisFile)\ImportBefore')"/>

    <PropertyGroup>
        <MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
        <DefaultLanguageSourceExtension>.fs</DefaultLanguageSourceExtension>
        <Language>F#</Language>
        <TargetRuntime>Managed</TargetRuntime>
        <Tailcalls Condition="'$(Tailcalls)'==''">$(Optimize)</Tailcalls>
        <FrameworkRegistryBase Condition="'$(TargetFrameworkIdentifier)'=='Silverlight'">Software\Microsoft\Microsoft SDKs\$(TargetFrameworkIdentifier)</FrameworkRegistryBase>
        <!-- Visual studio requires a non-empty RootNamespace value for "Add New Item" to work. -->
        <RootNamespace Condition="'$(RootNamespace)'==''">RootNamespace</RootNamespace>
        <Actual32Bit Condition="'$(TargetFrameworkVersion)'=='v2.0' or '$(TargetFrameworkVersion)'=='v3.0' or '$(TargetFrameworkVersion)'=='v3.5' or '$(TargetFrameworkVersion)'=='v4.0'">false</Actual32Bit>
        <Actual32Bit Condition="!('$(TargetFrameworkVersion)'=='v2.0' or '$(TargetFrameworkVersion)'=='v3.0' or '$(TargetFrameworkVersion)'=='v3.5' or '$(TargetFrameworkVersion)'=='v4.0')">$(Prefer32Bit)</Actual32Bit>    
    </PropertyGroup>

    <!--
      The CreateManifestResourceNames target create the manifest resource names from the .RESX
      files.
      
          [IN]
          @(EmbeddedResource) - The list of EmbeddedResource items that have been pre-processed to add metadata about resource type
                                Expected Metadata "Type" can either be "Resx" or "Non-Resx"

          [OUT]
          @(EmbeddedResource) - EmbeddedResource items with metadata         
          
      For F# applications the transformation is like:

          Resources1.resx => Resources1 => Build into main assembly
          SubFolder\Resources1.resx => SubFolder.Resources1 => Build into main assembly
          Resources1.fr.resx => Resources1.fr => Build into satellite assembly
          Resources1.notaculture.resx => Resources1.notaculture => Build into main assembly

      For other project systems, this transformation may be different.
      -->
    <PropertyGroup>
        <CreateManifestResourceNamesDependsOn></CreateManifestResourceNamesDependsOn>
    </PropertyGroup>

  <PropertyGroup>
    <UsingXBuild>false</UsingXBuild>
    <UsingXBuild Condition="Exists('$(MSBuildExtensionsPath32)\..\4.5\Mono.Posix.dll')">true</UsingXBuild>
  </PropertyGroup>

    <Target
        Name="CreateManifestResourceNames"
        Condition="'@(EmbeddedResource)' != ''"
        DependsOnTargets="$(CreateManifestResourceNamesDependsOn)"
    >

        <ItemGroup>
            <_Temporary Remove="@(_Temporary)" />
        </ItemGroup>

  <!-- START XBUILD -->

  <!-- This is the implementation of CreateManifestResourceNames which is compatible with the way -->
  <!-- xbuild processes resource names -->

    <CreateFSharpManifestResourceName 
         Condition="'@(ResxWithNoCulture)' != '' AND '$(UsingXBuild)' == 'true'"
	 ResourceFiles="@(ResxWithNoCulture)" RootNamespace="$(RootNamespace)">
      <Output TaskParameter = "ManifestResourceNames" ItemName = "ManifestResourceWithNoCultureName" />
    </CreateFSharpManifestResourceName>

    <CreateFSharpManifestResourceName 
         Condition="'@(NonResxWithNoCulture)' != '' AND '$(UsingXBuild)' == 'true'"
	 ResourceFiles="@(NonResxWithNoCulture)" RootNamespace="$(RootNamespace)">
      <Output TaskParameter = "ManifestResourceNames" ItemName = "ManifestNonResxWithNoCulture" />
    </CreateFSharpManifestResourceName>

    <CreateFSharpManifestResourceName 
         Condition="'@(ResxWithCulture)' != '' AND '$(UsingXBuild)' == 'true'"
         ResourceFiles="@(ResxWithCulture)" RootNamespace="$(RootNamespace)">
      <Output TaskParameter = "ManifestResourceNames" ItemName = "ManifestResourceWithCultureName" />
    </CreateFSharpManifestResourceName>

    <CreateFSharpManifestResourceName 
         Condition="'@(NonResxWithCulture)' != '' AND '$(UsingXBuild)' == 'true'"
         ResourceFiles="@(NonResxWithCulture)" RootNamespace="$(RootNamespace)">
      <Output TaskParameter = "ManifestResourceNames" ItemName = "ManifestNonResxWithCulture" />
    </CreateFSharpManifestResourceName>

  <!-- END XBUILD -->


  <!-- START MSBUILD -->

  <!-- This is the implementation of CreateManifestResourceNames which is compatible with the way -->
  <!-- msbuild processes resource names -->

        <CreateFSharpManifestResourceName
              ResourceFiles="@(EmbeddedResource)"
              RootNamespace="$(RootNamespace)"
              Condition="'%(EmbeddedResource.ManifestResourceName)' == '' and ('%(EmbeddedResource.WithCulture)' == 'false' or '%(EmbeddedResource.Type)' == 'Resx') AND '$(UsingXBuild)' == 'false'">

            <Output TaskParameter="ResourceFilesWithManifestResourceNames" ItemName="_Temporary" />

        </CreateFSharpManifestResourceName>

        <!-- Create manifest names for all culture non-resx resources -->
        <CreateFSharpManifestResourceName
              ResourceFiles="@(EmbeddedResource)"
              RootNamespace="$(RootNamespace)"
              PrependCultureAsDirectory="false"
              Condition="'%(EmbeddedResource.ManifestResourceName)' == '' and '%(EmbeddedResource.WithCulture)' == 'true' and '%(EmbeddedResource.Type)' == 'Non-Resx' AND '$(UsingXBuild)' == 'false'">

            <Output TaskParameter="ResourceFilesWithManifestResourceNames" ItemName="_Temporary" />

        </CreateFSharpManifestResourceName>

  <!-- END MSBUILD -->


        <ItemGroup>
            <EmbeddedResource Remove="@(EmbeddedResource)" Condition="'%(EmbeddedResource.ManifestResourceName)' == ''"/>
            <EmbeddedResource Include="@(_Temporary)" />
            <_Temporary Remove="@(_Temporary)" />
        </ItemGroup>
    </Target>

    <ItemGroup>
        <DocFileItem Include="$(DocumentationFile)" Condition="'$(DocumentationFile)'!=''"/>
    </ItemGroup>

    <ItemGroup Condition="'$(_DebugSymbolsProduced)' == 'true' and '$(PdbFile)' != ''">
        <_DebugSymbolsIntermediatePathTemporary Include="$(PdbFile)"/>
        <!-- Add any missing .pdb extension, as the compiler does -->
        <_DebugSymbolsIntermediatePath Include="@(_DebugSymbolsIntermediatePathTemporary->'%(RootDir)%(Directory)%(Filename).pdb')"/>
    </ItemGroup>

    <PropertyGroup>
        <CoreCompileDependsOn></CoreCompileDependsOn>
    </PropertyGroup>

    <Target
        Name="CoreCompile"
        Inputs="$(MSBuildAllProjects);
                @(CompileBefore);
                @(Compile);                               
                @(CompileAfter);
                @(_CoreCompileResourceInputs);
                @(ManifestNonResxWithNoCultureOnDisk);
                $(ApplicationIcon);
                $(AssemblyOriginatorKeyFile);
                @(ReferencePath);
                @(CompiledLicenseFile);
                @(EmbeddedDocumentation); 
                $(Win32Resource);
                $(Win32Manifest);
                @(CustomAdditionalCompileInputs);
                $(VersionFile);
                $(KeyOriginatorFile)"
        Outputs="@(DocFileItem);
                 @(IntermediateAssembly);
                 @(_DebugSymbolsIntermediatePath);                 
                 $(NonExistentFile);
                 @(CustomAdditionalCompileOutputs)"
        DependsOnTargets="$(CoreCompileDependsOn)"
    >

    <!-- See bug 6053
        <Error
            Condition="'$(SilverlightVersion)' != '' and !(Exists('$(ProgramFiles)\Microsoft F#\Silverlight\Libraries\Client\$(SilverlightVersion)\FSharp.Core.dll'))"
            Text="F# runtime for Silverlight version $(SilverlightVersion) is not installed. Please go to http://go.microsoft.com/fwlink/?LinkId=177463 to download and install matching F# runtime"
        />
          -->

        <Warning
            Condition="'$(Win32ResourceFile)' != '' "
            Text="The property &lt;Win32ResourceFile> has been renamed to &lt;Win32Resource>. Update your project file to ensure that the correct value is passed via the --win32res option to the F# compiler."
        />

        <!-- Condition is to filter out the _CoreCompileResourceInputs so that it doesn't pass in culture resources to the compiler -->
        <Fsc  Condition=" '%(_CoreCompileResourceInputs.WithCulture)' != 'true' "
              BaseAddress="$(BaseAddress)"
              CodePage="$(CodePage)"
              DebugSymbols="$(DebugSymbols)"
              DebugType="$(DebugType)"
              DefineConstants="$(DefineConstants)"
              DisabledWarnings="$(NoWarn)"
              DocumentationFile="$(DocumentationFile)"
              GenerateInterfaceFile="$(GenerateInterfaceFile)"
              KeyFile="$(KeyOriginatorFile)"
              LCID="$(LCID)"
              NoFramework="true"
              Optimize="$(Optimize)"
              OtherFlags="$(OtherFlags)"
              OutputAssembly="@(IntermediateAssembly)"
              PdbFile="$(PdbFile)"
              Platform="$(PlatformTarget)"
              References="@(ReferencePath)"
              ReferencePath="$(ReferencePath)"
              Resources="@(ManifestResourceWithNoCulture);@(ManifestNonResxWithNoCultureOnDisk);@(CompiledLicenseFile);@(AdditionalEmbeddedResource)"
              Sources="@(CompileBefore);@(Compile);@(CompileAfter)"
              Tailcalls="$(Tailcalls)"
              TargetType="$(OutputType)"
              ToolExe="$(FscToolExe)"
              ToolPath="$(FscToolPath)"
              TreatWarningsAsErrors="$(TreatWarningsAsErrors)"
              Utf8Output="$(Utf8Output)"
              VersionFile="$(VersionFile)"
              VisualStudioStyleErrors="$(VisualStudioStyleErrors)"
              WarningLevel="$(WarningLevel)"
              WarningsAsErrors="$(WarningsAsErrors)"
              Win32ManifestFile="$(Win32Manifest)"
              Win32ResourceFile="$(Win32Resource)"
        />

     <!-- These parameters are supported by F# 3.0 but not yet supported by the F# open source edition:
              Prefer32Bit="$(Actual32Bit)" 
              SubsystemVersion="$(SubsystemVersion)"
              HighEntropyVA="$(HighEntropyVA)" -->

        <ItemGroup>
            <_CoreCompileResourceInputs Remove="@(_CoreCompileResourceInputs)" />
        </ItemGroup>

    </Target>


    <Import Project="$(MSBuildBinPath)\Microsoft.Common.targets"/>

    <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\$(MSBuildThisFile)\ImportAfter\*" Condition="'$(ImportByWildcardAfterMicrosoftFSharpTargets)' == 'true' and exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\$(MSBuildThisFile)\ImportAfter')"/>

</Project>