/usr/share/freedroidrpg/dialogs/MO-HFGateAccessServer.lua is in freedroidrpg-data 0.16.1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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-- This file is part of Freedroid
--
-- Freedroid is free software; you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation; either version 2 of the License, or
-- (at your option) any later version.
--
-- Freedroid is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with Freedroid; see the file COPYING. If not, write to the
-- Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston,
-- MA 02111-1307 USA
----------------------------------------------------------------------
local Npc = FDrpg.get_npc()
local Tux = FDrpg.get_tux()
return {
EveryTime = function()
play_sound("effects/Menu_Item_Deselected_Sound_0.ogg") --@TODO check that the captcha works
-- < infrared_> The captcha code could probably be condensed into an array, at the cost of readability for non-coders; translating it shouldn't be a problem.
if (not MO_HFGateAccessServer_skip_captcha) then
-- Are we human? CAPTCHA!!!
number_one=math.random(2,7)
number_two=math.random(1,number_one-1)
captcha = number_one - number_two
if (captcha == 1) then
captcha = _"one"
elseif (captcha == 2) then
captcha = _"two"
elseif (captcha == 3) then
captcha = _"three"
elseif (captcha == 4) then
captcha = _"four"
elseif (captcha == 5) then
captcha = _"five"
elseif (captcha == 6) then
captcha = _"six"
end
response = user_input_string(string.format(_"CAPTCHA: Please write the lowercase word that answers the following: %d - %d = ?", number_one, number_two))
else
MO_HFGateAccessServer_skip_captcha = false
end
if (captcha ~= response) then
Npc:says(_"Non-human detected. Administering paralyzing shock.")
Npc:says(_"NOTE: If you are a human, try again, and make sure you enter a word and not digits.")
freeze_tux_npc(7)
Tux:hurt(20)
Tux:heat(20)
play_sound("effects/Menu_Item_Selected_Sound_1.ogg")
end_dialog()
else
Npc:says(_"Welcome to MS gate access server for region #54648.")
if (not MO_HFGateAccessServer_Spencer_chat) then
Tux:says(_"WHAT?!")
Tux:update_quest("Propagating a faulty firmware update", _"The firmware server seems to actually be an access server to a gate. What am I supposed to do now?")
MO_HFGateAccessServer_Spencer = true
MO_HFGateAccessServer_Spencer_chat = true
MO_HFGateAccessServer_skip_captcha = true
start_chat("Spencer")
play_sound("effects/Menu_Item_Selected_Sound_1.ogg")
end_dialog()
end
if (MO_HFGateAccessServer_Spencer) then
MO_HFGateAccessServer_Spencer = false
play_sound("effects/Menu_Item_Selected_Sound_1.ogg")
end_dialog()
else
Npc:says(_"Please select action")
end
show("node1", "node99")
end
end,
{
id = "node1",
text = _"status",
echo_text = false,
code = function()
Tux:says(_"status", "NO_WAIT")
if (cmp_obstacle_state("HF-Gate-outer", "opened")) then
Npc:says(_"Gate 1 status: OPENED", "NO_WAIT")
else
Npc:says(_"Gate 1 status: CLOSED", "NO_WAIT")
if (not MO_HFGateAccessServer_hacked) then
show("node2")
end
end
if (cmp_obstacle_state("HF-Gate-inner", "opened")) then
Npc:says(_"Gate 2 status: OPENED", "NO_WAIT")
else
Npc:says(_"Gate 2 status: CLOSED", "NO_WAIT")
if (not MO_HFGateAccessServer_hacked) then
show("node2")
end
end
if (cmp_obstacle_state("HF-Gate-inner", "opened")) and
(cmp_obstacle_state("HF-Gate-outer", "opened")) then
end
end,
},
{
id = "node2",
text = _"open gate",
echo_text = false,
code = function()
Tux:says(_"open gate", "NO_WAIT")
Npc:says(_"Permission denied")
Tux:hurt(5)
Tux:heat(10)
Tux:update_quest("Open Sesame", "The server is secured, looks like I have to hack it.")
hide("node2") show("node3")
play_sound("effects/Menu_Item_Selected_Sound_1.ogg")
end_dialog()
end,
},
{
id = "node3",
text = _"(Try hacking the server)",
code = function()
if (takeover(get_program("Hacking")+3)) then
Tux:says("sudo !!")
Npc:says("sudo open gates", "NO_WAIT")
Npc:says(_"Which gates do you want to open?")
Tux:update_quest("Open Sesame", "Whew, I finally managed to hack the gate access server. I can open the gates now.")
MO_HFGateAccessServer_hacked = true
hide("node3") show("node4")
else
Npc:says(_"Permission denied.")
Tux:heat(15)
Tux:hurt(10)
play_sound("effects/Menu_Item_Selected_Sound_1.ogg")
end_dialog()
end
end,
},
{
id = "node4",
text = _"man open gates",
echo_text = false,
code = function()
Tux:says(_"man open gates", "NO_WAIT")
Npc:says(_"NAME", "NO_WAIT")
Npc:says(_" open gates -- opens gates via console", "NO_WAIT")
Npc:says(" ")
Npc:says(_"SYNOPSIS", "NO_WAIT")
Npc:says(_" open gates --inner --outer", "NO_WAIT")
Npc:says(_" ")
Npc:says(_"DESCRIPTION", "NO_WAIT")
Npc:says(_" Opens gates via console. Awesome, isn't it?", "NO_WAIT")
Npc:says(" ")
Npc:says(_"OPTIONS", "NO_WAIT")
Npc:says(_" --inner", "NO_WAIT")
Npc:says(_" Opens the inner gate.", "NO_WAIT")
Npc:says(" ", "NO_WAIT")
Npc:says(_" --outer", "NO_WAIT")
Npc:says(_" Opens the outer gate.", "NO_WAIT")
Npc:says(" ")
Npc:says(_"SEE ALSO", "NO_WAIT")
Npc:says(_" These are not the gates you are looking for.", "NO_WAIT")
Npc:says(" ")
Npc:says(_"AUTHOR", "NO_WAIT")
Npc:says(_" The Hell Fortress GateAccessServer Manual Writer", "NO_WAIT")
Npc:says(" ")
Npc:says(_" February 22, 1992")
hide("node4") show("node5", "node6", "node7")
end,
},
{
id = "node5",
text = _"open gates --inner",
echo_text = false,
code = function()
Tux:says(_"open gates --inner", "NO_WAIT")
Npc:says(_"inner gate opened", "NO_WAIT")
Npc:says(_"[b]WARNING[/b]:", "NO_WAIT")
Npc:says(_"Anomalies detected!")
change_obstacle_state("HF-Gate-inner", "opened")
if (cmp_obstacle_state("HF-Gate-outer", "opened")) then
Tux:update_quest("Open Sesame", "I think I managed to open the gates to the Hell Fortress. But where can I find them?")
hide("node7")
end
hide("node5")
end,
},
{
id = "node6",
text = _"open gates --outer",
echo_text = false,
code = function()
Tux:says(_"open gates --outer", "NO_WAIT")
Npc:says(_"outer gate opened", "NO_WAIT")
Npc:says(_"[b]WARNING[/b]:", "NO_WAIT")
Npc:says(_"Anomalies detected!")
change_obstacle_state("HF-Gate-outer", "opened")
if (cmp_obstacle_state("HF-Gate-inner", "opened")) then
Tux:update_quest("Open Sesame", "I think I managed to open the gates to Hell Fortress. But where can I find them?")
hide("node7")
end
hide("node6")
end,
},
{
id = "node7",
text = _"open gates --inner --outer",
echo_text = false,
code = function()
Tux:says(_"open gates --inner --outer", "NO_WAIT")
Npc:says(_"inner gate opened", "NO_WAIT")
Npc:says(_"outer gate opened", "NO_WAIT")
Npc:says(_"[b]WARNING[/b]:", "NO_WAIT")
Npc:says(_"Anomalies detected!")
change_obstacle_state("HF-Gate-inner", "opened")
change_obstacle_state("HF-Gate-outer", "opened")
Tux:update_quest("Open Sesame", "I think I managed to open the gates to Hell Fortress. But where can I find them?")
hide("node5", "node6", "node7")
end,
},
{
id = "node99",
text = _"logout",
echo_text = false,
code = function()
Tux:says(_"logout")
Npc:says(_"exiting...")
play_sound("effects/Menu_Item_Selected_Sound_1.ogg")
end_dialog()
end,
},
}
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