/usr/share/ecere/extras/EnvironmentVariables.ec is in ecere-extras 0.44.15-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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#ifdef __WIN32__
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <stdio.h>
//#include <tchar.h>
//#include <strsafe.h>
//#include <tlhelp32.h>
#else
extern char **environ;
#endif
#if 0
#define BUFSIZE 4096
TCHAR chNewEnv[BUFSIZE];
LPTSTR lpszCurrentVariable;
DWORD dwFlags=0;
TCHAR szAppName[]=TEXT("ex3.exe");
STARTUPINFO si;
PROCESS_INFORMATION pi;
BOOL fSuccess;
// Copy environment strings into an environment block.
lpszCurrentVariable = (LPTSTR) chNewEnv;
if(FAILED(StringCchCopy(lpszCurrentVariable, BUFSIZE, TEXT("MySetting=A"))))
{
printf("String copy failed\n");
return FALSE;
}
lpszCurrentVariable += lstrlen(lpszCurrentVariable) + 1;
if(FAILED(StringCchCopy(lpszCurrentVariable, BUFSIZE, TEXT("MyVersion=2"))))
{
printf("String copy failed\n");
return FALSE;
}
// Terminate the block with a NULL byte.
lpszCurrentVariable += lstrlen(lpszCurrentVariable) + 1;
*lpszCurrentVariable = (TCHAR)0;
// Create the child process, specifying a new environment block.
SecureZeroMemory(&si, sizeof(STARTUPINFO));
si.cb = sizeof(STARTUPINFO);
#ifdef UNICODE
dwFlags = CREATE_UNICODE_ENVIRONMENT;
#endif
fSuccess = CreateProcess(szAppName, NULL, NULL, NULL, TRUE, dwFlags,
(LPVOID) chNewEnv, // new environment block
NULL, &si, &pi);
if(!fSuccess)
{
printf("CreateProcess failed (%d)\n", GetLastError());
return FALSE;
}
WaitForSingleObject(pi.hProcess, INFINITE);
return TRUE;
}
#endif
private:
import "ecere"
public class SystemEnvironment
{
property char * { get { return (char *)env; } } // This does not work: property char ** { get { return env; } }
private: // unresolved identifier __ecereProp_SystemEnvironment_char__PTR__PTR
char ** env;
~SystemEnvironment()
{
#ifndef __WIN32__
char ** p = env;
for(; *p; *p++)
delete *p;
#endif
delete env;
}
}
void PrintCurrentEnvironment(char * headerLine)
{
EnvironmentVariables env { };
env.AddCurrentEnvVars();
if(headerLine)
PrintLn(headerLine);
env.Print();
env.Free();
delete env;
}
public class EnvironmentVariables : Map<String, String>
{
void Print()
{
if(count)
{
MapNode<String, String> node;
for(node = this.root.minimum; node; node = node.next)
PrintLn(node.key, "=", node.value);
}
else
PrintLn("Empty environment!");
}
bool AddCurrentEnvVars()
{
// TODO: Test char type and unicode correct
#ifndef __WIN32__
char ** env = environ;
#else
char * env = GetEnvironmentStrings(); // char * vs LPTCH // TODO: Call GetEnvironmentStringsW function #ifdef UNICODE or something
#endif
if(env)
{
#ifndef __WIN32__
char * var = *env;
for(; var; *env++, var = *env)
#else
char * var = env; // char * vs LPTSTR
for(; *var; var += strlen(var) + 1) // strlen vs lstrlen
#endif
{
char * equal = strstr(var, "=");
if(equal && equal != var)
{
// TODO: check this again, delete varName or not? this[CopyString(varName)] or not?
int nameLen = equal-var;
char * varName = new char[nameLen+1];
char * varVal = equal+1;
char * oldVar;
strncpy(varName, var, nameLen);
varName[nameLen] = '\0';
oldVar = this[varName];
//*equal = '\0';
delete oldVar;
this[varName] = CopyString(varVal);
//delete varName;
}
}
#ifdef __WIN32__
FreeEnvironmentStrings(env);
#endif
}
return (bool)env;
}
void Merge(EnvironmentVariables vars, bool merge)
{
MapNode<String, String> node;
for(node = vars.root.minimum; node; node = node.next)
{
if(merge)
MergeVariableValue(node.key, node.value);
else
ReplaceVariableValue(node.key, node.value);
}
}
void ReplaceVariableValue(char * varName, char * varValue)
{
char * oldValue = this[varName];
delete oldValue;
this[varName] = CopyString(varValue);
}
void MergeVariableValue(char * varName, char * varValue)
{
int dollarStyleRefIdLen, percentStyleRefIdLen;
char * dollarStyleRefId, * dollarStyleRef, * percentStyleRefId, * percentStyleRef;
char * oldValue = CopyString(this[varName]);
dollarStyleRefIdLen = strlen(varName)+3;
dollarStyleRefId = new char[dollarStyleRefIdLen+1];
sprintf(dollarStyleRefId, "$(%s)", varName);
dollarStyleRef = strstr(varValue, dollarStyleRefId);
percentStyleRefIdLen = strlen(varName)+2;
percentStyleRefId = new char[percentStyleRefIdLen+1];
sprintf(percentStyleRefId, "%%%s%%", varName);
percentStyleRef = strstr(varValue, percentStyleRefId);
// TODO: Make this a loop to replace multiple instances of both dollar and percent style references
if(dollarStyleRef)
{
int beforeLen, oldValLen, afterLen;
char * mergedValue;
beforeLen = dollarStyleRef - varValue;
dollarStyleRef += dollarStyleRefIdLen;
afterLen = strlen(dollarStyleRef);
oldValLen = oldValue ? strlen(oldValue) : 0;
mergedValue = new char[beforeLen + oldValLen + afterLen + 1];
strncpy(mergedValue, varValue, beforeLen);
mergedValue[beforeLen] = '\0';
if(oldValue)
strcat(mergedValue, oldValue);
strcat(mergedValue, dollarStyleRef);
this[varName] = mergedValue;
}
else if(percentStyleRef)
{
int beforeLen, oldValLen, afterLen;
char * mergedValue;
beforeLen = percentStyleRef - varValue;
percentStyleRef += percentStyleRefIdLen;
afterLen = strlen(percentStyleRef);
oldValLen = oldValue ? strlen(oldValue) : 0;
mergedValue = new char[beforeLen + oldValLen + afterLen + 1];
strncpy(mergedValue, varValue, beforeLen);
mergedValue[beforeLen] = '\0';
if(oldValue)
strcat(mergedValue, oldValue);
strcat(mergedValue, percentStyleRef);
this[varName] = mergedValue;
}
else
this[varName] = CopyString(varValue);
delete dollarStyleRefId;
delete percentStyleRefId;
delete oldValue;
}
void SetAll()
{
MapNode<String, String> node;
for(node = this.root.minimum; node; node = node.next)
SetEnvironment(node.key, node.value);
}
SystemEnvironment GetSystemEnvStrings(int * bufferSize)
{
MapNode<String, String> node;
SystemEnvironment output { };
#ifndef __WIN32__
char ** env = output.env = new char * [this.count+1];
for(node = this.root.minimum; node; node = node.next)
{
*env = new char [strlen(node.key) + strlen(node.value) + 2];
sprintf(*env, "%s=%s", node.key, node.value);
*env++;
}
*env = null;
#else
// TODO: Make sure len vs byte len, unicode and all that is correct
int len = 0;
char * string;
for(node = this.root.minimum; node; node = node.next)
len += strlen(node.key) + strlen(node.value) + 2;
len++;
if(bufferSize)
*bufferSize = len;
output.env = (char **)new char[len];
string = (char *)output.env;
for(node = this.root.minimum; node; node = node.next)
{
sprintf(string, "%s=%s", node.key, node.value);
string += strlen(node.key) + strlen(node.value) + 2;
}
*string = '\0';
#endif
return output;
}
~EnvironmentVariables()
{
for(string : this)
delete string;
}
}
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